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move diamond counter 200 pixels to the left
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move diaomnd coutner 200 pixels to the left
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show diamond count in front of diamond icon
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instead of diamons text in the top right, use the diamond asset. counter should be inside the diamond
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Please fix the bug: 'TypeError: diamondCounterTxt.setText is not a function' in or related to this line: 'diamondCounterTxt.setText(diamondCount.toString());' Line Number: 431
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instead of diamons text in the top right, use the diamond asset
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replace coing references by diamond
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add pop effect when diamon spawns moving upwards and then fast downwards
Code edit (1 edits merged)
Please save this source code
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coins shpeed should be slower than stars
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coins should increase and dedcrease their size way less
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coins should increase and decrease their size
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make backgorund color purple
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remove bacckground
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add animation to coin
Code edit (3 edits merged)
Please save this source code
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make paralax scrolling slower
Code edit (1 edits merged)
Please save this source code
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make paralax background 10 pixels closer to each other
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Please fix the bug: 'ReferenceError: background is not defined' in or related to this line: 'background.update();' Line Number: 446
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add background paralax scrolling from top down
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Please fix the bug: 'Uncaught Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.addChildAt(ghostFairy, game.getChildIndex(dragNode));' Line Number: 396
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add border to star hitpoints font
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make blocks hitpoints font color white
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move blocks 100 pixels left
===================================================================
--- original.js
+++ change.js
@@ -346,16 +346,25 @@
scoreTxt.anchor.set(0.5, 0);
// Create coin counter text
game.addChild(scoreTxt);
// Create coin counter text
- diamondCounterTxt = new Text2('Diamonds: 0', {
- size: 100,
+ var diamondCounterContainer = new Container();
+ var diamondIcon = LK.getAsset('diamond', {
+ anchorX: 1,
+ anchorY: 0
+ });
+ diamondIcon.x = 2048 - 20;
+ diamondIcon.y = 20;
+ diamondCounterContainer.addChild(diamondIcon);
+ diamondCounterTxt = new Text2('0', {
+ size: 50,
fill: "#ffffff"
});
- diamondCounterTxt.anchor.set(1, 0); // Anchor to the top right
- diamondCounterTxt.x = 2048 - 20; // Position at the top right of the screen
- diamondCounterTxt.y = 20; // Position with a margin from the top
- game.addChild(diamondCounterTxt);
+ diamondCounterTxt.anchor.set(0.5, 0.5);
+ diamondCounterTxt.x = diamondIcon.width / 2;
+ diamondCounterTxt.y = diamondIcon.height / 2;
+ diamondIcon.addChild(diamondCounterTxt);
+ game.addChild(diamondCounterContainer);
// Set up game event listeners
game.down = function (x, y, obj) {
dragNode = fairy;
isFairyHeld = true; // Set isFairyHeld to true when the fairy is held
@@ -415,9 +424,9 @@
}
if (game.children[i] instanceof Diamond && game.children[i].intersects(fairy)) {
game.children[i].destroy();
diamondCount++;
- diamondCounterTxt.setText('Diamonds: ' + diamondCount);
+ diamondCounterTxt.setText(diamondCount);
}
}
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.