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move shadow 100 pixes down
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentY = obj.event.getLocalPosition(self.parent).y;' Line Number: 24
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732 || self.game.axe.intersects(self)) {' Line Number: 180
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732 || self.game.axe.intersects(self)) {' Line Number: 180
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Add collision check berween axe and box
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Allow drag on axe
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Spawn axe in the bottom right corner
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Add a new class named axe
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move bottom message 50 pixels up
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.bottomCenter.addChild(bottomMessage);' Line Number: 293
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add a text message on the bottom of the screen whenthe box is destroyed
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add message in screen in the bottom after box is destroyed
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box should be sliced also when the swipe starts outside of the box area
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when box is swiped it should slowly rotate
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slice box pieces should have different rotation speed than double click ones
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decrease the rotation speed of box when destroyed on slice
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===================================================================
--- original.js
+++ change.js
@@ -270,9 +270,9 @@
kitty.x = LK.stage.width / 2;
kitty.y = LK.stage.height / 2;
var shadow = self.addChild(new Shadow());
shadow.x = kitty.x;
- shadow.y = kitty.y + 150;
+ shadow.y = kitty.y + 250;
var deadkitty = self.addChild(new DeadKitty());
deadkitty.x = LK.stage.width / 2;
deadkitty.y = LK.stage.height / 2;
var deadoralivemessage = self.addChild(new DeadoraliveMessage());
8-bit. cartoon. red button. do not touch! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. black tub stopper with chain. in game asset.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. axe. in game asset. no shadow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Break in case of emergency square. Ax drawing inside. simple. 8-bit. cartoon. blackand white.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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