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axe should be behind all the layers
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remove image from layer4 asset
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move axes starting position 200 pixels down and right
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentY = obj.event.getLocalPosition(self.parent).y;' Line Number: 145
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentPos = obj.event.getLocalPosition(self.parent);' Line Number: 171
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move the axe anchor to 1 1
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axe should rotate only for 45 degrees and theyn go back to center and keep doing tht
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make axe rotate the other way
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentY = obj.event.getLocalPosition(self.parent).y;' Line Number: 25
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'redbutton.x = deadoralivemessage.x;' Line Number: 288
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when cap is swiped it should move up and toward the left of the scren with a rotating movement.
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duplpicate ammount of box pieces
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box pieces should rotate on their axis
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentY = obj.event.getLocalPosition(self.parent).y;' Line Number: 24
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentY = obj.event.getLocalPosition(self.parent).y;' Line Number: 24
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentY = obj.event.getLocalPosition(self.parent).y;' Line Number: 24
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move shadow 100 pixes down
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'worldTransform')' in this line: 'var currentY = obj.event.getLocalPosition(self.parent).y;' Line Number: 24
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===================================================================
--- original.js
+++ change.js
@@ -69,9 +69,9 @@
});
var layer1 = self.createAsset('layer1', 'Axe Layer 1 Graphics', 0.5, 0.5);
var layer2 = self.createAsset('layer2', 'Axe Layer 2 Graphics', 0.5, 0.5);
var layer3 = self.createAsset('layer3', 'Axe Layer 3 Graphics', 0.5, 0.5);
- var layer4 = self.createAsset('layer4', 'Axe Layer 4 Graphics', 0.5, 0.5);
+ var layer5 = self.createAsset('layer5', 'Axe Layer 5 Graphics', 0.5, 0.5);
});
var Box = Container.expand(function () {
var self = Container.call(this);
self.spinAndShrink = function () {
@@ -317,9 +317,9 @@
var axe = self.addChild(new Axe());
var axeLayers = self.addChild(new AxeLayers());
axeLayers.x = axe.x = LK.stage.width - axe.width / 2 - 100 + 200;
axeLayers.y = axe.y = LK.stage.height - axe.height / 2 - 100 + 200;
- axeLayers.zIndex = axe.zIndex + 1;
+ axe.zIndex = -1;
if (self.isDead) {
kitty.visible = false;
} else {
deadkitty.visible = false;
8-bit. cartoon. red button. do not touch! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. black tub stopper with chain. in game asset.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit. cartoon. axe. in game asset. no shadow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Break in case of emergency square. Ax drawing inside. simple. 8-bit. cartoon. blackand white.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Delete