Code edit (6 edits merged)
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also update the actual cost of sniper to 500
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on reset also deletet ulocked tiers for ball typer
Code edit (1 edits merged)
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when splash ball hits a brick, bricks that also take damage shoudl blink
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only rename scatter name on button to Multi
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Please fix the bug: 'Uncaught TypeError: storage.balls.forEach is not a function' in or related to this line: 'storage.balls.forEach(function (ballData) {' Line Number: 1021 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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balls are not being loaded
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Balls quantity should be stored per ball type. So better create 4 ball storeages, one for each type.
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on reset reset the balls too
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disregard the balls positions in storage, only the type and the quantity. then they can spawn anywhere in the screen ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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store the ball and the ball type in storage. so store them as individual things, not all together
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Also make sure to store the type of ball not only the quanitty
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Make sure to correclty store the ball type
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for storing balls, just stor the quantity of those that have been bought, when the game retarst they can spawn from any position in the screen
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storage balls is still failing...can you try a different approach?
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Why are the balls not saved in storage
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add a splash animation to the spash ball ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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close powerups display when a brick is clicked
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How can I do for ballicons not to inherit the color of the button their are int
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ballicon shouldnot be a child of the button
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reset the ballicon color after it is added to the button
Code edit (4 edits merged)
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do not use LK.getAsset
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buttons should use the ball icon color of their ball color
===================================================================
--- original.js
+++ change.js
@@ -438,9 +438,9 @@
clickCost: 25,
normalBallCost: 50,
splashBallCost: 100,
sniperBallCost: 500,
- scatterBallCost: 125
+ scatterBallCost: 2000
};
score = 0;
level = 1;
unlockedTiers = Object.assign({}, storage.unlockedTiers);