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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < bricks.length; i++) {' Line Number: 917
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < bricks.length; i++) {' Line Number: 917
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Please fix the bug: 'storage.balls.map is not a function' in or related to this line: 'var balls = storage.balls ? storage.balls.map(function (type) {' Line Number: 448
Code edit (5 edits merged)
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when balls are loaded from storage, their position should not matter
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Please fix the bug: 'Script error.' in or related to this line: 'return {' Line Number: 573
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Please fix the bug: 'Uncaught TypeError: storage.balls.forEach is not a function' in or related to this line: 'storage.balls.forEach(function (ballData) {' Line Number: 1118
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when balls are loaded from sotarte spawn them all in random positions
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for bought balls, only save in storage the ball type and the amount, not the quantity
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when player taps in any brick close upgrade display
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if all upgrades are greyed out, then grey out upgrade button too
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click x1 should also be greyed out disabled if player cant afford it
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upgrade button should be greyed out when player don't have money for any upgrade
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make numbers in bricks bold
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mkae text in buttons bold
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can we reduce the distancebetween ech column in the grid
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Add a 7th column for the grid
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can you create a new patter that is column
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Code edit (8 edits merged)
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staggered grid, should have more higher hp block than lowe ones
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remove offset for staggered grid
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Code edit (6 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -428,9 +428,9 @@
};
var balls = Array.isArray(storage.balls) ? storage.balls.map(function (type) {
return createBall(type, true);
}) : [];
-var bricks = [];
+var bricks = Array.isArray(bricks) ? bricks : [];
var brickGrid = {};
var score = storage.score || 0;
var level = storage.level || 1;
var brickGridBounds = null;