Code edit (1 edits merged)
Please save this source code
User prompt
when NewCakePurchase is tapped without enough money; play error sound
User prompt
adapt NewCakeButton code because self.cakePriceText and self.newCake have changed
Code edit (1 edits merged)
Please save this source code
User prompt
separate newCakePurchase into a separate class not inside NewCakeButton
User prompt
add an event handler on newCakePurchase
Code edit (1 edits merged)
Please save this source code
User prompt
when clicking NewCakeButton.newCake (newCakePurchase) without enough money play error sound
User prompt
when clicking newCake without enough money play error sound
Code edit (1 edits merged)
Please save this source code
User prompt
Add a satisfying visual effect when clicking on the pizza
User prompt
fait un truc satisfaisant quand on clique sur le pizza
User prompt
nous devons pouvoirs seĢleĢctioneĢ le bouton buttonSelectCake
User prompt
Play the 'errorsound' when we don't have enough money to purchase 'newCakePurchase,' and do not play this sound when 'buttonSelectCake' is selected
User prompt
joue le son errorsond quand nous seĢleĢctionnons newCakePurchase et que nous n'avons pas assez d'argents
User prompt
ne joue pas le son errorsond quand on appuie sur bouton selectcake
User prompt
rename newCakeImage asset to buttonSelectCake
User prompt
rename circle asset to buttonPrice
User prompt
non ! pas quand il seĢleĢctionne le bouton cake ! quand il seĢleĢctionne le gaĢteau a acheter
User prompt
You must play the 'errorsound' when the player selects the cake but doesn't have enough money
User prompt
non, tu doit jouer le son errorsond quand le joueur seĢleĢctionne le gaĢteau et qu'il n'a pas assez d'argents
User prompt
le bouton cake n'est jammais bloquer !
User prompt
joue le son errorsond quand nous seĢleĢctionons le gaĢteau a acheter et que nous n'avons pas assez d'argents
User prompt
When we re-select the Cake button, the cake that is currently displayed should disappear, and a pizza should appear instead. This behavior should alternate every time the Cake button is clicked
User prompt
le gaĢteau a acheter doit disparaiĢtre
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// AutoClicker class
var AutoClicker = Container.expand(function () {
var self = Container.call(this);
self.startAutoClicking = function () {
LK.setInterval(function () {
if (self.autoClickerCount > 0) {
pizza.onClick(); // Simulate a pizza click
}
}, 1000 / self.autoClickerCount); // Click once per second per auto clicker
};
var autoClickerGraphics = self.attachAsset('autoClicker', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 100; // Initial cost of the auto clicker
self.autoClickerCount = 0;
self.onClick = function () {
if (currentScore >= self.cost) {
currentScore -= self.cost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
self.autoClickerCount += 1; // Increase the number of auto clickers
self.startAutoClicking(); // Start auto clicking
self.cost *= 3; // Triple the cost for the next auto clicker
autoClickerText.setText('Auto Clicker: $' + self.cost); // Update the auto clicker text
autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability
autoClickerGraphics.alpha = 1; // Always fully opaque
} else {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
});
autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability
LK.getSound('errorsond').play(); // Play error sound
}
};
});
// NewCakeButton class
var NewCakeButton = Container.expand(function () {
var self = Container.call(this);
var newCakeButtonGraphics = self.attachAsset('buttonSelectCake', {
anchorX: 0.5,
anchorY: 0.5
});
self.onClick = function () {
if (pizza.visible) {
pizza.visible = false;
// Create a new cake with its price
if (!self.newCake) {
self.newCake = game.addChild(new NewCakePurchase());
} else {
self.newCake.visible = true;
if (self.newCake.cakePriceText) {
self.newCake.cakePriceText.visible = true;
}
}
} else {
pizza.visible = true;
if (self.newCake) {
self.newCake.visible = false;
}
if (self.newCake && self.newCake.cakePriceText) {
self.newCake.cakePriceText.visible = false;
}
}
};
});
// NewCakePurchase class
var NewCakePurchase = Container.expand(function () {
var self = Container.call(this);
var newCakeGraphics = self.attachAsset('newCakePurchase', {
anchorX: 0.5,
anchorY: 0.5
});
// Define the cost of the cake
self.cakeCost = 50;
// Handle click event on the new cake purchase
self.onClick = function () {
if (currentScore >= self.cakeCost) {
currentScore -= self.cakeCost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
// Additional logic for successful purchase can be added here
LK.getSound('errorsond').play(); // Play error sound
} else {
LK.getSound('errorsond').play(); // Play error sound
}
};
self.x = 2048 / 2;
self.y = 2732 / 2;
self.cakePriceText = new Text2('Cake: $50', {
size: 100,
fill: 0x0000FF
});
self.cakePriceText.anchor.set(0.5, 0);
self.cakePriceText.x = self.x;
self.cakePriceText.y = self.y + newCakeGraphics.height / 2 + 20;
game.addChild(self.cakePriceText);
});
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.attachAsset('pizza', {
anchorX: 0.5,
anchorY: 0.5
});
self.onClick = function () {
LK.audio.play('clickSound');
// Add a visual effect
var effect = game.addChild(LK.getAsset('effect', {
anchorX: 0.5,
anchorY: 0.5
}));
effect.x = self.x;
effect.y = self.y;
tween(effect, {
alpha: 0
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
effect.destroy();
}
});
self.destroy(); // Remove the pizza from the game
// Create a new cake with its price
var newCake = game.addChild(LK.getAsset('newCakePurchase', {
// Use a different asset for the new cake
anchorX: 0.5,
anchorY: 0.5
}));
newCake.x = 2048 / 2;
newCake.y = 2732 / 2;
// Display the price of the new cake
var cakePriceText = new Text2('Cake: $50', {
size: 100,
fill: 0x0000FF
});
cakePriceText.anchor.set(0.5, 0);
cakePriceText.x = newCake.x;
cakePriceText.y = newCake.y + newCake.height / 2 + 20;
game.addChild(cakePriceText);
};
});
// PriceButton class
var PriceButton = Container.expand(function () {
var self = Container.call(this);
var priceButtonGraphics = self.attachAsset('buttonPrice', {
anchorX: 0.5,
anchorY: 0.5
});
self.onClick = function () {
// Display the prices for the buttons
var priceText = new Text2('Upgrade: $' + upgrade.cost + '\nAuto Clicker: $' + autoClicker.cost, {
size: 100,
fill: 0x0000FF
});
priceText.anchor.set(0.5, 0.5);
priceText.x = 2048 / 2;
priceText.y = pizza.y + pizza.height / 2 + 50;
game.addChild(priceText);
// Remove the text after a short delay
LK.setTimeout(function () {
game.removeChild(priceText);
}, 2000);
};
});
// ResetButton class
var ResetButton = Container.expand(function () {
var self = Container.call(this);
var resetButtonGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.on('down', function () {
LK.showGameOver(); // Reset the game state
});
});
// Score class
var Score = Container.expand(function () {
var self = Container.call(this);
var scoreText = new Text2('0', {
size: 150,
fill: 0xFF0000
});
scoreText.anchor.set(0.5, 0);
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText(newScore.toString());
};
});
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 10; // Initial cost of the upgrade
self.multiplier = 1; // Score multiplier
self.updateCost = function () {
self.cost *= 2; // Double the cost for the next upgrade
};
self.increaseMultiplier = function () {
self.multiplier += 1; // Increase the multiplier by 1
};
self.updateUpgradeText = function () {
// No text update needed for upgrade button
};
self.onClick = function () {
if (currentScore >= self.cost) {
currentScore -= self.cost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
self.updateCost(); // Update the cost for the next upgrade
self.increaseMultiplier(); // Increase the score multiplier
self.updateUpgradeText(); // Update the upgrade text
upgradeGraphics.alpha = 1; // Always fully opaque
} else {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
});
LK.getSound('errorsond').play(); // Play error sound
}
upgradeGraphics.alpha = 1; // Always fully opaque
};
});
/****
* Initialize Game
****/
var game = new LK.Game();
/****
* Game Code
****/
// Initialize background
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5
}));
background.x = 2048 / 2;
background.y = 2732 / 2;
background.scaleX = 2048 / background.width; // Scale background to fit the game width
background.scaleY = 2732 / background.height; // Scale background to fit the game height
// Initialize price button
var priceButton = game.addChild(new PriceButton());
priceButton.x = priceButton.width / 2; // Position the price button at the left corner
priceButton.y = 600; // Adjust the y-coordinate to move the button further down
// Add event listener for price button clicks
priceButton.on('down', function (x, y, obj) {
priceButton.onClick();
});
// Initialize new cake button
var newCakeButton = game.addChild(new NewCakeButton());
newCakeButton.x = priceButton.x + 40; // Move slightly more to the right of the price button
newCakeButton.y = priceButton.y + priceButton.height + 50; // Position directly below the price button
// Add event listener for new cake button clicks
newCakeButton.on('down', function (x, y, obj) {
newCakeButton.onClick();
});
// Initialize pizza
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Initialize score
var score = game.addChild(new Score());
score.x = 2048 / 2;
score.y = 100; // Position score at the top center
// Initialize game variables
var currentScore = 0;
// Update the score when the pizza is clicked
pizza.onClick = function () {
currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click
score.updateScore(currentScore);
}; // Initialize upgrade
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 - upgrade.width / 2; // Position upgrade button on the right side of the screen
upgrade.y = 2732 / 2 - upgrade.height; // Position upgrade button above the autoClicker button
// Initialize auto clicker
var autoClicker = game.addChild(new AutoClicker());
// Initialize auto clicker text
var autoClickerText = new Text2('Auto Clicker: $' + autoClicker.cost, {
size: 100,
fill: currentScore >= autoClicker.cost ? 0x00FF00 : 0xFF0000
});
autoClickerText.anchor.set(0.5, 0);
autoClickerText.x = autoClicker.x;
autoClickerText.y = autoClicker.y - autoClicker.height / 2 - 50; // Position text above the auto clicker button
game.addChild(autoClickerText);
autoClicker.x = 2048 - autoClicker.width / 2; // Position auto clicker button on the right side of the screen
autoClicker.y = 2732 / 2; // Position auto clicker button in the middle of the screen vertically
// Add event listener for auto clicker clicks
autoClicker.on('down', function (x, y, obj) {
autoClicker.onClick();
});
// Add event listener for upgrade clicks
// Initialize reset button
var resetButton = game.addChild(new ResetButton());
resetButton.x = 2048 - resetButton.width / 2; // Position reset button on the right side of the screen
resetButton.y = 2732 / 2 - resetButton.height * 2; // Position reset button above the upgrade button
upgrade.on('down', function (x, y, obj) {
upgrade.onClick();
});
pizza.on('down', function (x, y, obj) {
pizza.onClick();
});
// Main game tick event
LK.on('tick', function () {
// Game logic goes here
// In this simple game, the tick event is not used, but it's here for future game logic
}); ===================================================================
--- original.js
+++ change.js
@@ -112,8 +112,9 @@
if (currentScore >= self.cakeCost) {
currentScore -= self.cakeCost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
// Additional logic for successful purchase can be added here
+ LK.getSound('errorsond').play(); // Play error sound
} else {
LK.getSound('errorsond').play(); // Play error sound
}
};
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
enlève ça
interieure de patiserie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gaĢteau ( pas reĢaliste ). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkles
gaĢteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gaĢteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gaĢteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dessin de toque de chef
eĢtoile doreĢe toute simple comme dans les commentaires d'un site web
une patisserie (gaĢteau) simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
interieure de patiserie vide avec uniquement le sol et les murs. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
trace blanche verticale d'un effet de coup de ninja
Vue de face centreĢe d'une machine magique en forme de pieĢce monteĢe arc-en-ciel avec une petite entreĢe d'alimentation en bas au milieu, un treĢs grand hublot central et un tube transparent dirigeĢ vers le haut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
errorsond
Sound effect
relaxsond
Sound effect
clickSound
Sound effect
musiqueclicker
Music
buySound
Sound effect
resetSound
Sound effect
buyAutoclickerSound
Sound effect
clearedSound
Sound effect
bonusSound
Sound effect
ohoh
Sound effect
cheers
Sound effect
squashingSound
Sound effect
CutSound
Sound effect
youpi
Sound effect
canonSound
Sound effect
yeahh
Sound effect
nooo
Sound effect
machineError
Sound effect
aspire
Sound effect