User prompt
delete 'pizzaSound'
User prompt
apply the sound 'pizza' to the pizza button, so every time you click it, it makes that sound
User prompt
make a pizza sound
User prompt
it doesnt make a sound
User prompt
make a pizza sound when you click the pizza
User prompt
make the reset game button restart the game or make you lose
User prompt
make an error sound every time you click a button but you dont have enough money to buy the upgrade
User prompt
make a button click sound every time you click the pizza or an upgrade button
User prompt
Migrate to the latest version of LK
User prompt
the screen is stuck on frvr loading
User prompt
make the counter show $ instead of just points
User prompt
make a sound everytime a player clicks the piza
User prompt
make an animation for the pizza when clicking it, to simulate a button effect
User prompt
when you hit the auto clicker button, it starts clicking the 'pizza' for you, with one click per second, increasing more if you buy more of the auto clicker upgrades
User prompt
make some distance between both upgrade buttons
User prompt
move the upgrade 200px to the left
User prompt
move the upgrade button 100px to the left
User prompt
move the auto clicker a bit to the right
User prompt
make a button beside the upgrade button for an auto clicker upgrade
User prompt
position the reset button 100px lower
User prompt
position the reset button at the top right corner
User prompt
make a button to reset the entire game
User prompt
make upgrades that you can use your score on to get more score pr click
User prompt
fix animation
User prompt
make an animation for pizza, to simulate a button press
/****
* Classes
****/
// AutoClicker class
var AutoClicker = Container.expand(function () {
var self = Container.call(this);
self.startAutoClicking = function () {
LK.setInterval(function () {
if (self.autoClickerCount > 0) {
pizza.onClick(); // Simulate a pizza click
}
}, 1000 / self.autoClickerCount); // Click once per second per auto clicker
};
var autoClickerGraphics = self.attachAsset('autoClicker', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 100; // Initial cost of the auto clicker
self.autoClickerCount = 0;
self.onClick = function () {
LK.getSound('clickSound').play();
if (currentScore >= self.cost) {
currentScore -= self.cost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
self.autoClickerCount += 1; // Increase the number of auto clickers
self.startAutoClicking(); // Start auto clicking
self.cost *= 3; // Triple the cost for the next auto clicker
autoClickerText.setText('Auto Clicker: $' + self.cost); // Update the auto clicker text
} else {
LK.getSound('errorSound').play();
}
};
var autoClickerText = new Text2('Auto Clicker: $' + self.cost, {
size: 100,
fill: "#ffffff"
});
autoClickerText.anchor.set(0.5, 0);
self.addChild(autoClickerText);
});
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.attachAsset('pizza', {
anchorX: 0.5,
anchorY: 0.5
});
self.onClick = function () {
LK.getSound('pizza').play();
var originalScale = self.scale.x;
var scaleDown = 0.9;
var scaleDuration = 5; // Duration of the scale animation in frames
var currentFrame = 0;
// Function to handle the scale animation each frame
var animateScale = function animateScale() {
if (currentFrame < scaleDuration) {
// Scale down
self.scale.x = self.scale.y = originalScale - (originalScale - scaleDown) * (currentFrame / scaleDuration);
} else if (currentFrame < scaleDuration * 2) {
// Scale up
self.scale.x = self.scale.y = scaleDown + (originalScale - scaleDown) * ((currentFrame - scaleDuration) / scaleDuration);
} else {
// Reset to original scale
self.scale.x = self.scale.y = originalScale;
LK.removeListener('tick', animateScale); // Stop the scale animation
}
currentFrame++;
};
// Start the scale animation
LK.on('tick', animateScale);
};
});
// ResetButton class
var ResetButton = Container.expand(function () {
var self = Container.call(this);
var resetButtonGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
var resetButtonText = new Text2('Reset Game', {
size: 100,
fill: "#ffffff"
});
resetButtonText.anchor.set(0.5, 0);
self.addChild(resetButtonText);
self.on('down', function () {
// Flash screen red for 1 second (1000ms) to show game reset
LK.effects.flashScreen(0xff0000, 1000);
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state.
});
});
// Score class
var Score = Container.expand(function () {
var self = Container.call(this);
var scoreText = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreText.anchor.set(0.5, 0);
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText('$' + newScore.toString());
};
});
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 10; // Initial cost of the upgrade
self.multiplier = 1; // Score multiplier
self.updateCost = function () {
self.cost *= 2; // Double the cost for the next upgrade
};
self.increaseMultiplier = function () {
self.multiplier += 1; // Increase the multiplier by 1
};
var upgradeText = new Text2('Upgrade: $' + self.cost, {
size: 100,
fill: "#ffffff"
});
upgradeText.anchor.set(0.5, 0);
self.addChild(upgradeText);
self.updateUpgradeText = function () {
upgradeText.setText('Upgrade: $' + self.cost);
};
self.onClick = function () {
LK.getSound('clickSound').play();
if (currentScore >= self.cost) {
currentScore -= self.cost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
self.updateCost(); // Update the cost for the next upgrade
self.increaseMultiplier(); // Increase the score multiplier
self.updateUpgradeText(); // Update the upgrade text
} else {
LK.getSound('errorSound').play();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize pizza
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Initialize score
var score = game.addChild(new Score());
score.x = 2048 / 2;
score.y = 100; // Position score at the top center
// Initialize game variables
var currentScore = 0;
// Update the score when the pizza is clicked
pizza.onClick = function () {
currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click
score.updateScore(currentScore);
}; // Initialize upgrade
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 / 2 - 300;
upgrade.y = 2732 - 300; // Position upgrade button at the bottom center
// Initialize auto clicker
var autoClicker = game.addChild(new AutoClicker());
autoClicker.x = upgrade.x + upgrade.width + 200; // Position auto clicker button with increased distance to the right of the upgrade button
autoClicker.y = upgrade.y;
// Add event listener for auto clicker clicks
autoClicker.on('down', function (x, y, obj) {
autoClicker.onClick();
});
// Add event listener for upgrade clicks
// Initialize reset button
var resetButton = game.addChild(new ResetButton());
resetButton.x = 2048 - resetButton.width / 2;
resetButton.y = resetButton.height / 2 + 100; // Position reset button at the top right corner
upgrade.on('down', function (x, y, obj) {
upgrade.onClick();
});
pizza.on('down', function (x, y, obj) {
LK.getSound('pizza').play();
pizza.onClick();
});
// Main game tick event
LK.on('tick', function () {
// Game logic goes here
// In this simple game, the tick event is not used, but it's here for future game logic
}); ===================================================================
--- original.js
+++ change.js
@@ -17,9 +17,8 @@
});
self.cost = 100; // Initial cost of the auto clicker
self.autoClickerCount = 0;
self.onClick = function () {
- LK.getSound('pizzaSound').play();
LK.getSound('clickSound').play();
if (currentScore >= self.cost) {
currentScore -= self.cost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
a pepperoni pizza. In-Game asset. 2d. Blank background. High contrast.
a button saying 'upgrade'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
a button saying 'autoclicker'. In-Game asset. 2d. Blank background. High contrast.