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Quand il y a 1 étoile son x doit être à 0 Quand il y a 2 étoiles l'une doit être à x=-60 et l'autre à x=60 Quand il y a 3 étoiles l'une doit être à x=-80, une à x=0 et l'autre à x=80
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positionne l'étoile sous la toque
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quand le gâteau du bouton upgrade change, anime le remplacement du gâteau en faisant un fondu sortant et un fondu entrant ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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quand on choisi yes pour le reset il faut aussi remettre le upgradeLevel à 0
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quand fait un reset, met à jour les image utilisée pour les confettis et le bouton upgrade en fonction du nouveau upgradeLevel
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quand on achete une upgrade, appel popCakes une fois en utilisant les coordonnées de bigCake
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quand on achete une upgrade, appel popCakes une fois
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Please fix the bug: 'Cannot set properties of undefined (setting 'updateCakeGraphics')' in or related to this line: 'self.updateCakeGraphics = function () {' Line Number: 755
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Please fix the bug: 'Cannot set properties of undefined (setting 'updateCakeGraphics')' in or related to this line: 'self.updateCakeGraphics = function () {' Line Number: 765
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Please fix the bug: 'Cannot set properties of undefined (setting 'updateCakeGraphics')' in or related to this line: 'self.updateCakeGraphics = function () {' Line Number: 755
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Please fix the bug: 'Cannot set properties of undefined (setting 'updateCakeGraphics')' in or related to this line: 'self.updateCakeGraphics = function () {' Line Number: 755
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quand upgradelevel est mis à jour met à jour cakeGraphics dans le bouton upgrade en utilisant upgradelevel+1; assure toi que cela reste entre 1 et 9. n'utilise pas setTexture mais crée une fonction de mise à jour dans la classe Upgrade
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quand upgradelevel est mis à jour met à jour cakeGraphics dans le bouton upgrade en utilisant upgradelevel+1; assure toi que cela reste entre 1 et 9
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maintenant utilise ConfettiManager dans bigCake
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ajoute des logs dans Confetti
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dans Confetti, ne crée pas une liste d'image de cake, mais seulement le cake qui correspond à cakeIndex
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (self.y > 2732 + confettiGraphics.height / 2) {' Line Number: 308
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force le cakeIndex entre 0 et 9
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'confettiGraphics.visible = true;' Line Number: 290
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { score: 0, autoClickerCount: 0, upgradeMultiplier: 1 }); /**** * Classes ****/ // AutoClicker class var AutoClicker = Container.expand(function () { var self = Container.call(this); self.startAutoClicking = function () { self.autoClickerInterval = LK.setInterval(function () { if (self.autoClickerCount > 0) { bigCake.emit('down'); // Trigger the 'down' event on bigCake to simulate a click } }, 1000); }; // Create a shadow effect by adding a black tinted, semi-transparent duplicate of autoClickerGraphics var shadowGraphics = self.attachAsset('autoClicker', { anchorX: 0.5, anchorY: 0.5 }); shadowGraphics.tint = 0x000000; // Tint the shadow black shadowGraphics.alpha = 0.5; // Make the shadow semi-transparent shadowGraphics.y = 10; // Position the shadow slightly below the autoClicker button self.addChild(shadowGraphics); var autoClickerGraphics = self.attachAsset('autoClicker', { anchorX: 0.5, anchorY: 0.5 }); // Add 'Worker' text above the auto clicker image var workerLabel = new Text2('Worker', { size: 60, fill: 0x1E90FF, // Match price text color fontWeight: '900', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowDistance: 5 }); workerLabel.anchor.set(0.5, 1); // Center the text horizontally and align it to the bottom workerLabel.fill = 0x0000FF; // Change text color to blue workerLabel.y = autoClickerGraphics.y - autoClickerGraphics.height / 2 - 10; // Adjust text position to -10 above the auto clicker image self.addChild(workerLabel); // Attach the chef's toque image on top of the auto clicker button var toqueGraphics = self.attachAsset('toque', { anchorX: 0.5, anchorY: 0.5 }); toqueGraphics.y = -10; // Move the toque slightly higher on the auto clicker self.addChild(toqueGraphics); self.cost = 100; // Initial cost of the auto clicker self.autoClickerCount = 0; var priceText = new Text2('$' + self.cost, { size: 80, fill: 0x1E90FF, fontWeight: '900', // Make the text bolder dropShadow: true, // Enable drop shadow dropShadowColor: 0x000000, // Set drop shadow color to black dropShadowBlur: 5, // Set drop shadow blur dropShadowDistance: 5 // Set drop shadow distance }); priceText.setText('$' + self.cost); // Update the price text to reflect the current cost priceText.anchor.set(0.5, 0); priceText.x = 0; priceText.y = autoClickerGraphics.height / 2 + 0; // Position text below the auto clicker button self.addChild(priceText); self.updatePriceText = function () { priceText.setText(formatPrice(self.cost)); // Update the price text to reflect the current cost }; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.autoClickerCount += 1; // Increase the number of auto clickers // Add a star under the toque for each upgrade, up to 3 stars if (self.autoClickerCount <= 3) { var star = self.attachAsset('etoile', { anchorX: 0.5, anchorY: 0.5 }); star.y = toqueGraphics.y + toqueGraphics.height / 2 + star.height / 2; // Position the star under the toque if (self.autoClickerCount === 1) { star.x = 0; // Position the first star at x = 0 } else if (self.autoClickerCount === 2) { star.x = self.autoClickerCount === 2 ? -60 : 60; // Position the second star at x = -60 and the third at x = 60 } else if (self.autoClickerCount === 3) { star.x = self.autoClickerCount === 3 ? -80 : self.autoClickerCount === 2 ? 0 : 80; // Position the third star at x = -80, second at x = 0, and first at x = 80 } self.addChild(star); } storage.autoClickerCount = self.autoClickerCount; // Save the updated auto clicker count if (self.autoClickerCount === 1) { self.startAutoClicking(); // Start auto clicking only when the first auto clicker is purchased } self.cost = Math.floor(self.cost * 1.5); // Increase the cost by 50% for the next auto clicker storage.autoClickerCost = self.cost; // Save the updated auto clicker cost self.updatePriceText(); // Update the price text to reflect the new cost LK.getSound('buyAutoclickerSound').play(); // Play buyAutoclickerSound when an autoclicker is purchased autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability // Animate the autoClicker button tween(autoClickerGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(autoClickerGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeInOut }); } }); // Animate the shadowGraphics in the same way tween(shadowGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(shadowGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeInOut }); } }); // Animate the toqueGraphics in the same way tween(toqueGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(toqueGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); LK.getSound('errorsond').play(); // Play error sound } }; }); // BigCake class var BigCake = Container.expand(function () { var self = Container.call(this); var bigCakeGraphics = self.attachAsset('bigCake', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { // Use ConfettiManager to create confetti effect confettiManager.popCakes(self.x, self.y, 5); LK.getSound('clickSound').play(); currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click score.updateScore(currentScore); storage.score = currentScore; // Save the updated score storage.timestamp = Date.now(); // Save the current timestamp // Add a bump animation tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); // Removed the creation of falling cakes }); }); // Board class var Board = Container.expand(function () { var self = Container.call(this); self.boardGraphics = self.attachAsset('board', { anchorX: 0.5, anchorY: 0.5 }); self.boardGraphics.alpha = 1; // Make the board fully opaque self.addChild(self.boardGraphics); }); var Confetti = Container.expand(function (cakeIndex) { var self = Container.call(this); cakeIndex = cakeIndex ? cakeIndex : 0; var confettiGraphics = self.attachAsset('cake_' + Math.max(0, Math.min(cakeIndex, 9)), { anchorX: 0.5, anchorY: 0.5 }); confettiGraphics.visible = true; self.speedY = -10; // Initial upward speed self.gravity = 0.2; // Gravity effect self.speedX = (Math.random() - 0.5) * 10; // Random horizontal speed self.update = function () { if (self.lastY === undefined) { self.lastY = self.y; } self.y += self.speedY; self.x += self.speedX; self.speedY += self.gravity; // Apply gravity if (confettiGraphics && self.y > 2732 + confettiGraphics.height / 2) { self.destroy(); } }; }); var ConfettiManager = Container.expand(function () { var self = Container.call(this); self.popCakes = function (x, y, numConfetti) { for (var i = 0; i < numConfetti; i++) { var confetti = middleContainer.addChild(new Confetti(upgradeLevel)); confetti.x = x; confetti.y = y; confetti.speedY = -15; // Initial upward speed } }; }); // ResetButton class var ResetButton = Container.expand(function () { var self = Container.call(this); var resetButtonGraphics = self.attachAsset('resetButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function () { if (isResetConfirmationDisplayed) { return; } // Prevent re-clicking if confirmation is already displayed LK.getSound('resetSound').play(); // Play reset sound isResetConfirmationDisplayed = true; // Set to true when reset confirmation is shown // Create a mask to prevent clicking elsewhere during confirmation var mask = foregroundContainer.addChild(LK.getAsset('masque', { anchorX: 0.5, anchorY: 0.5 })); mask.x = 2048 / 2; mask.y = 2732 / 2; mask.alpha = 0.5; // Make the mask semi-transparent // Create a new board behind the yes and no buttons for confirmation var confirmationBoard = foregroundContainer.addChild(new Board()); confirmationBoard.x = 2048 / 2 - 80; confirmationBoard.y = 2732 / 2 - 100; confirmationBoard.scaleX = -1.5; // Mirror the board horizontally and make it wider confirmationBoard.alpha = 1; // Make the board opaque // Add a text above the yes and no buttons var restartText = new Text2('Restart from Zero?', { size: 120, // Increase the size of the text fill: 0xFF0000, // Change color to red fontWeight: 'bold', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 10, // Increase shadow blur for more pronounced effect dropShadowDistance: 5 }); restartText.anchor.set(0.5, 1); // Center the text horizontally and align it to the bottom restartText.x = 2048 / 2; // Center horizontally restartText.y = 2732 / 2 - 500; // Position above the buttons foregroundContainer.addChild(restartText); // Create yes and no buttons for confirmation var yesButton = foregroundContainer.addChild(LK.getAsset('yesButton', { anchorX: 0.5, anchorY: 0.5 })); yesButton.x = 2048 / 3; // Position yes button one-third from the left yesButton.y = 2732 / 2; // Center vertically var noButton = foregroundContainer.addChild(LK.getAsset('noButton', { anchorX: 0.5, anchorY: 0.5 })); noButton.x = 2048 * 2 / 3; // Position no button two-thirds from the left noButton.y = 2732 / 2; // Center vertically // Event listener for yes button yesButton.on('down', function () { LK.getSound('clearedSound').play(); // Play cleared sound when yes is pressed currentScore = 0; // Reset the score to zero upgradeLevel = 0; // Reset the upgrade level to zero score.updateScore(currentScore); // Update the score display autoClicker.cost = 100; // Reset auto clicker cost to initial value autoClicker.autoClickerCount = 0; // Reset auto clicker count autoClicker.updatePriceText(); // Update the auto clicker price text upgrade.cost = 10; // Reset upgrade cost to initial value upgrade.multiplier = 1; // Reset upgrade multiplier upgrade.updateUpgradeText(); // Update the upgrade price text upgrade.updateCakeGraphics(); // Update cake graphics based on new upgrade level storage.score = currentScore; // Save the reset score storage.autoClickerCount = autoClicker.autoClickerCount; // Save the reset auto clicker count storage.autoClickerCost = autoClicker.cost; // Save the reset auto clicker cost storage.upgradeMultiplier = upgrade.multiplier; // Save the reset upgrade multiplier storage.upgradeCost = upgrade.cost; // Save the reset upgrade cost // Remove confirmation buttons yesButton.destroy(); mask.destroy(); // Remove the mask noButton.destroy(); confirmationBoard.destroy(); // Hide the confirmation board restartText.destroy(); // Remove the 'Restart from Zero?' text isResetConfirmationDisplayed = false; // Set to false when reset confirmation is dismissed }); // Event listener for no button noButton.on('down', function () { LK.getSound('resetSound').play(); // Play reset sound // Remove confirmation buttons without resetting yesButton.destroy(); mask.destroy(); // Remove the mask noButton.destroy(); confirmationBoard.destroy(); // Hide the confirmation board restartText.destroy(); // Remove the 'Restart from Zero?' text isResetConfirmationDisplayed = false; // Set to false when reset confirmation is dismissed }); }); }); // Score class var Score = Container.expand(function () { var self = Container.call(this); var scoreText = new Text2('0', { size: 200, fill: 0xFFFDD0, dropShadow: true, // Enable drop shadow dropShadowColor: 0x000000, // Set drop shadow color to black dropShadowBlur: 5, // Set drop shadow blur dropShadowDistance: 5 // Set drop shadow distance }); scoreText.anchor.set(0.5, 0); self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText('$' + newScore.toString()); }; }); // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); // Create a shadow effect by adding a black tinted, semi-transparent duplicate of upgradeGraphics var shadowGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); shadowGraphics.tint = 0x000000; // Tint the shadow black shadowGraphics.alpha = 0.5; // Make the shadow semi-transparent shadowGraphics.y = 10; // Position the shadow slightly below the upgrade button self.addChild(shadowGraphics); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); // Attach the cake_1 image on top of the upgrade button self.cakeGraphics = self.attachAsset('cake_1', { anchorX: 0.5, anchorY: 0.5 }); self.cakeGraphics.y = -10; // Move the cake slightly higher on the upgrade button self.addChild(self.cakeGraphics); var upgradesLabel = new Text2('Upgrades', { size: 60, fill: 0x808080, // Gray color fontWeight: '900' }); upgradesLabel.anchor.set(0.5, 1); // Center the text horizontally and align it to the bottom upgradesLabel.y = self.cakeGraphics.y - self.cakeGraphics.height / 2 - 160; // Move text slightly higher above the cake image upgradesLabel.fill = 0x808080; // Change text color to gray self.addChild(upgradesLabel); var upgradeLabel = new Text2('Cake', { size: 60, fill: 0xFF8C00, // Dark orange color fontWeight: '900', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowDistance: 5 }); upgradeLabel.anchor.set(0.5, 1); // Center the text horizontally and align it to the bottom upgradeLabel.y = self.cakeGraphics.y - self.cakeGraphics.height / 2 - 50; // Position text even higher above the cake image self.addChild(upgradeLabel); self.cost = 10; // Initial cost of the upgrade self.multiplier = 1; // Score multiplier self.updateCost = function () { self.cost *= 2; // Double the cost for the next upgrade storage.upgradeCost = self.cost; // Save the updated upgrade cost }; self.increaseMultiplier = function () { self.multiplier += 1; // Increase the multiplier by 1 }; var upgradeText = new Text2('$' + self.cost, { size: 80, fill: 0xFFA500, // Orange color fontWeight: '900', dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowDistance: 5 }); upgradeText.anchor.set(0.5, 0); upgradeText.x = 0; upgradeText.y = upgradeGraphics.height / 2 + 20; // Position text below the upgrade button self.addChild(upgradeText); self.updateUpgradeText = function () { upgradeText.setText(formatPrice(self.cost)); }; self.updateCakeGraphics = function () { var cakeIndex = Math.min(upgradeLevel + 1, 9); tween(self.cakeGraphics, { alpha: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { self.removeChild(self.cakeGraphics); self.cakeGraphics = self.attachAsset('cake_' + cakeIndex, { anchorX: 0.5, anchorY: 0.5 }); self.cakeGraphics.y = -10; self.cakeGraphics.alpha = 0; self.addChild(self.cakeGraphics); tween(self.cakeGraphics, { alpha: 1 }, { duration: 500, easing: tween.easeIn }); } }); }; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.updateCost(); // Update the cost for the next upgrade storage.upgradeMultiplier = self.multiplier; // Save the updated multiplier self.increaseMultiplier(); // Increase the score multiplier self.updateUpgradeText(); // Update the upgrade text upgradeLevel = Math.min(upgradeLevel + 1, 9); // Increment upgrade level, max 9 self.updateCakeGraphics(); // Update cake graphics based on new upgrade level confettiManager.popCakes(bigCake.x, bigCake.y, 5); // Call popCakes using bigCake's coordinates LK.getSound('buySound').play(); // Play buy sound when upgrade is purchased // Animate the upgrade button tween(upgradeGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(upgradeGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeInOut }); } }); // Animate the shadowGraphics in the same way tween(shadowGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(shadowGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeInOut }); } }); // Animate the cakeGraphics in the same way tween(self.cakeGraphics, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self.cakeGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); LK.getSound('errorsond').play(); // Play error sound } }; }); /**** * Initialize Game ****/ /**** * Initialize Game * Set up the game environment and initial configurations ****/ var game = new LK.Game({ // No title, no description // Always backgroundColor is black backgroundColor: 0x000000 }); /**** * Game Code ****/ // Declare game variables /**** * Assets * Initialize all game assets including images, sounds, and music ****/ /**** * Game Code * Main game logic and event handling ****/ var cakeList = ['cake_0', 'cake_1', 'cake_2', 'cake_3', 'cake_4', 'cake_5', 'cake_6', 'cake_8', 'cake_9']; var isResetConfirmationDisplayed = false; // Track if reset confirmation is displayed var upgradeLevel = 0; // Track the upgrade level from 0 to 9 var confettiManager; // Declare confettiManager globally // Sounds // Music /**** * Plugins * Import necessary plugins for tweening animations and storage management ****/ // Function to format prices function formatPrice(value) { if (value >= 1e18) { // Quintillion return '$' + (value / 1e18).toFixed(1) + 'Q'; } else if (value >= 1e15) { // Quadrillion return '$' + (value / 1e15).toFixed(1) + 'Qa'; } else if (value >= 1e12) { // Trillion return '$' + (value / 1e12).toFixed(1) + 'T'; } else if (value >= 1e9) { // Billion return '$' + (value / 1e9).toFixed(1) + 'B'; } else if (value >= 1e6) { // Million return '$' + (value / 1e6).toFixed(1) + 'M'; } else { return '$' + value; } } if (typeof newCakeButton !== 'undefined' && newCakeButton.newCake) { newCakeButton.newCake.on('down', function (x, y, obj) { newCakeButton.newCake.onClick(); }); } // Declare game variables var backgroundContainer; var middleContainer; var foregroundContainer; var currentScore; var score; var lastTimestamp; var timeElapsed; var clicksSinceLastSession; var autoClicker; var upgrade; var autoClickerText; var bigCake; var resetButton; var board; // Initialize game variables function initializeGameVariables() { backgroundContainer = new Container(); game.addChild(backgroundContainer); // Initialize middleContainer middleContainer = new Container(); game.addChild(middleContainer); // Initialize foregroundContainer foregroundContainer = new Container(); game.addChild(foregroundContainer); background = backgroundContainer.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; background.scaleX = 2048 / background.width; // Scale background to fit the game width background.scaleY = 2732 / background.height; // Scale background to fit the game height // Initialize board board = foregroundContainer.addChild(new Board()); board.x = 2240; board.y = 1230; // Center board vertically board.boardGraphics.alpha = 0.8; // Set transparency of the right board to 0.8 // Initialize bigCake bigCake = middleContainer.addChild(new BigCake()); bigCake.x = 2048 / 2; bigCake.y = 2732 / 2; // Initialize score score = game.addChild(new Score()); score.x = 2048 / 2; score.y = 30; // Position score even higher at the top center currentScore = storage.score || 0; // Load saved score or default to 0 score.updateScore(currentScore); // Refresh the score display with the loaded score // Calculate the number of clicks since the last session lastTimestamp = storage.timestamp || Date.now(); timeElapsed = Date.now() - lastTimestamp; clicksSinceLastSession = Math.floor(timeElapsed / 1000); // Assuming 1 click per second as a baseline console.log("Clicks since last session: ", clicksSinceLastSession); currentScore += clicksSinceLastSession; // Add clicks since last session to the current score score.updateScore(currentScore); // Update the score display with the new score storage.score = currentScore; // Save the updated score // Initialize auto clicker autoClicker = foregroundContainer.addChild(new AutoClicker()); autoClicker.autoClickerCount = storage.autoClickerCount || 0; // Load saved auto clicker count or default to 0 autoClicker.cost = storage.autoClickerCost || 100; // Load saved auto clicker cost or default to initial cost autoClicker.updatePriceText(); // Update the price text to reflect the loaded cost if (autoClicker.autoClickerCount > 0) { autoClicker.startAutoClicking(); // Start auto-clicking if there are saved auto-clickers } // Initialize upgrade upgrade = foregroundContainer.addChild(new Upgrade()); upgrade.multiplier = storage.upgradeMultiplier || 1; // Load saved upgrade multiplier or default to 1 upgrade.cost = storage.upgradeCost || upgrade.cost; // Load saved upgrade cost or default to initial cost upgrade.updateUpgradeText(); // Update the upgrade price text to reflect the loaded cost upgrade.x = 2048 - upgrade.width / 2 - 10; // Position upgrade button on the right side of the screen upgrade.y = 2732 / 2 - upgrade.height + 140; // Position upgrade button slightly lower on the screen // Event listener for upgrade button clicks upgrade.on('down', function (x, y, obj) { upgrade.onClick(); }); // Initialize reset button resetButton = backgroundContainer.addChild(new ResetButton()); // Initialize confetti manager confettiManager = new ConfettiManager(); resetButton.x = 2048 - resetButton.width / 2 - 40; // Add margin to the right edge resetButton.y = score.y + score.height / 2 + 10; // Adjust reset button position to be slightly higher // Initialize auto clicker text autoClickerText = new Text2('Auto Clicker: $' + autoClicker.cost, { size: 100, fill: currentScore >= autoClicker.cost ? 0x00FF00 : 0xFF0000 }); autoClickerText.anchor.set(0.5, 0); autoClickerText.x = autoClicker.x; autoClickerText.y = autoClicker.y - autoClicker.height / 2 - 50; // Position text above the auto clicker button game.addChild(autoClickerText); // Update autoClickerText immediately after loading the game autoClicker.x = 2048 - autoClicker.width / 2 - 10; // Position auto clicker button on the right side of the screen autoClicker.y = 2732 / 2 + 160; // Position auto clicker button slightly lower on the screen // Event listener for auto clicker clicks autoClicker.on('down', function (x, y, obj) { autoClicker.onClick(); }); // Play bakery music in a loop throughout the game LK.playMusic('musiqueclicker', { loop: true }); } // Call the function to initialize game variables initializeGameVariables();
===================================================================
--- original.js
+++ change.js
@@ -90,8 +90,15 @@
anchorX: 0.5,
anchorY: 0.5
});
star.y = toqueGraphics.y + toqueGraphics.height / 2 + star.height / 2; // Position the star under the toque
+ if (self.autoClickerCount === 1) {
+ star.x = 0; // Position the first star at x = 0
+ } else if (self.autoClickerCount === 2) {
+ star.x = self.autoClickerCount === 2 ? -60 : 60; // Position the second star at x = -60 and the third at x = 60
+ } else if (self.autoClickerCount === 3) {
+ star.x = self.autoClickerCount === 3 ? -80 : self.autoClickerCount === 2 ? 0 : 80; // Position the third star at x = -80, second at x = 0, and first at x = 80
+ }
self.addChild(star);
}
storage.autoClickerCount = self.autoClickerCount; // Save the updated auto clicker count
if (self.autoClickerCount === 1) {
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
enlève ça
interieure de patiserie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gâteau ( pas réaliste ). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkles
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dessin de toque de chef
étoile dorée toute simple comme dans les commentaires d'un site web
une patisserie (gâteau) simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
interieure de patiserie vide avec uniquement le sol et les murs. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
trace blanche verticale d'un effet de coup de ninja
Vue de face centrée d'une machine magique en forme de pièce montée arc-en-ciel avec une petite entrée d'alimentation en bas au milieu, un très grand hublot central et un tube transparent dirigé vers le haut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
errorsond
Sound effect
relaxsond
Sound effect
clickSound
Sound effect
musiqueclicker
Music
buySound
Sound effect
resetSound
Sound effect
buyAutoclickerSound
Sound effect
clearedSound
Sound effect
bonusSound
Sound effect
ohoh
Sound effect
cheers
Sound effect
squashingSound
Sound effect
CutSound
Sound effect
youpi
Sound effect
canonSound
Sound effect
yeahh
Sound effect
nooo
Sound effect
machineError
Sound effect
aspire
Sound effect