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ajouter une class pour le chef sans l'ajouter au jeu. integre dans la classe la possibiliter de le déplacer horizontalement
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quand on appuie sur switch button: - appel switchToMiniGame dans switchToMiniGame : anime le déplacement de miniGameContainer de y = 2732 à y=0 et anime le mouvement de mainGameContainer de y = 0 à y = -2732
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crée un class pour le bouton switch mais ne l'ajoute pas
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Please fix the bug: 'Timeout.tick error: updateCakeCounter is not defined' in or related to this line: 'updateCakeCounter();' Line Number: 1665
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Please fix the bug: 'Timeout.tick error: cakesPerSecond is not defined' in or related to this line: 'cakes += cakesPerSecond;' Line Number: 1664
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Please fix the bug: 'Timeout.tick error: cakes is not defined' in or related to this line: 'cakes += cakesPerSecond;' Line Number: 1663
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Please fix the bug: 'Timeout.tick error: cakes is not defined' in or related to this line: 'cakes += miniGameReward;' Line Number: 1524
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Please fix the bug: 'LK.onUpdate is not a function' in or related to this line: 'self.destroy();' Line Number: 531
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Please fix the bug: 'LK.onUpdate is not a function' in or related to this line: 'self.destroy();' Line Number: 528
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Please fix the bug: 'LK.onUpdate is not a function' in or related to this line: 'LK.onUpdate(gameLoop);' Line Number: 1654
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Please fix the bug: 'Timeout.tick error: cakes is not defined' in or related to this line: 'cakes += miniGameReward;' Line Number: 1518
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Please fix the bug: 'Cannot read properties of undefined (reading 'add')' in or related to this line: 'LK.ticker.add(gameLoop);' Line Number: 1651
Code edit (3 edits merged)
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Please fix the bug: 'Timeout.tick error: updateAnimations is not defined' in or related to this line: 'updateAnimations(dt);' Line Number: 1638
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Please fix the bug: 'Timeout.tick error: cakesPerSecondCounter is not defined' in or related to this line: 'function gameLoop(dt) {' Line Number: 1626
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Please fix the bug: 'Timeout.tick error: cakesPerSecondCounter is not defined' in or related to this line: 'cakesPerSecondCounter += dt;' Line Number: 1627
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Please fix the bug: 'LK.onUpdate is not a function' in or related to this line: 'LK.onUpdate(gameLoop);' Line Number: 1620
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var shadow = new Graphics();' Line Number: 407
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var panel = new Graphics();' Line Number: 800
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Please fix the bug: 'upgrade.updateCakeGraphics is not a function' in or related to this line: 'upgrade.updateCakeGraphics(); // Update cake graphics based on new upgrade level' Line Number: 1544
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Please fix the bug: 'upgrade.updateCakeGraphics is not a function' in or related to this line: 'upgrade.updateCakeGraphics(); // Update cake graphics based on new upgrade level' Line Number: 1544
===================================================================
--- original.js
+++ change.js
@@ -322,11 +322,8 @@
self.y += self.speedY;
self.x += self.speedX;
self.speedY += self.gravity; // Apply gravity
if (self.y > 2732 + self.height / 2) {
- if (self.parent) {
- self.parent.removeChild(self);
- }
self.destroy(); // Remove the bonus cake if it goes off-screen
}
};
});
@@ -1401,9 +1398,8 @@
newCakeButton.newCake.onClick();
});
}
// Declare game variables
-var cakes = 0; // Initialize cakes variable to track the number of cakes
var backgroundContainer;
var middleContainer;
var foregroundContainer;
var currentScore;
@@ -1434,11 +1430,11 @@
}
isMiniGameMode = true;
// Move main game containers off-screen (instead of hiding them)
// This preserves the game state while making them invisible
- backgroundContainer.x = -5000;
- middleContainer.x = -5000;
- foregroundContainer.x = -5000;
+ backgroundContainer.x = -2048;
+ middleContainer.x = -2048;
+ foregroundContainer.x = -2048;
// Show mini-game container
miniGameContainer.visible = true;
// Reset mini-game variables
miniGameTimeRemaining = miniGameDuration;
@@ -1448,18 +1444,17 @@
miniGameCakeManager.start();
// Start timer
miniGameTimer = LK.setInterval(function () {
miniGameTimeRemaining--;
- // Update UI
miniGameUI.update(miniGameCakeManager.gameScore, miniGameCakeManager.combo, miniGameTimeRemaining);
// Check if game is over
if (miniGameTimeRemaining <= 0) {
endMiniGame();
}
}, 1000);
// Set up input handling for mini-game
- LK.stage.on('move', handleMiniGamePointerMove);
- LK.stage.on('down', handleMiniGamePointerMove);
+ miniGameContainer.on('move', handleMiniGamePointerMove);
+ miniGameContainer.on('down', handleMiniGamePointerMove);
}
// Handle mini-game pointer movement
function handleMiniGamePointerMove(event) {
if (!isMiniGameMode) {
@@ -1474,10 +1469,10 @@
LK.clearInterval(miniGameTimer);
// Stop cake manager
miniGameCakeManager.stop();
// Remove input handlers
- LK.stage.off('move', handleMiniGamePointerMove);
- LK.stage.off('down', handleMiniGamePointerMove);
+ miniGameContainer.off('move', handleMiniGamePointerMove);
+ miniGameContainer.off('down', handleMiniGamePointerMove);
// Calculate reward based on score
miniGameReward = Math.floor(miniGameCakeManager.gameScore / 10);
// Add reward to player's cakes
cakes += miniGameReward;
@@ -1611,17 +1606,17 @@
miniGameButton = new MiniGameButton();
miniGameButton.x = 2048 / 2;
miniGameButton.y = 2732 / 2 + 400;
foregroundContainer.addChild(miniGameButton);
- // Set up game loop using setInterval
- LK.setInterval(gameLoop, 16); // ~60fps
+ // Set up game loop
+ LK.setInterval(gameLoop, 1000 / 60); // 60 FPS
}
// Call the function to initialize game variables
initializeGameVariables();
// Game loop
-function gameLoop(dt) {
+function gameLoop() {
// Update the cakes per second counter
- cakesPerSecondCounter += dt;
+ cakesPerSecondCounter += 1 / 60; // Assuming 60 FPS
if (cakesPerSecondCounter >= 1) {
cakesPerSecondCounter = 0;
cakes += cakesPerSecond;
updateCakeCounter();
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
enlève ça
interieure de patiserie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gâteau ( pas réaliste ). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkles
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dessin de toque de chef
étoile dorée toute simple comme dans les commentaires d'un site web
une patisserie (gâteau) simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
interieure de patiserie vide avec uniquement le sol et les murs. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
trace blanche verticale d'un effet de coup de ninja
Vue de face centrée d'une machine magique en forme de pièce montée arc-en-ciel avec une petite entrée d'alimentation en bas au milieu, un très grand hublot central et un tube transparent dirigé vers le haut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
errorsond
Sound effect
relaxsond
Sound effect
clickSound
Sound effect
musiqueclicker
Music
buySound
Sound effect
resetSound
Sound effect
buyAutoclickerSound
Sound effect
clearedSound
Sound effect
bonusSound
Sound effect
ohoh
Sound effect
cheers
Sound effect
squashingSound
Sound effect
CutSound
Sound effect
youpi
Sound effect
canonSound
Sound effect
yeahh
Sound effect
nooo
Sound effect
machineError
Sound effect
aspire
Sound effect