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fait avancer auto clicker de 1 en 1 s'il te plait . merci
User prompt
répare l'auto-clicker s'il te plait. merci
User prompt
le bouton auto clicker doit avancer de 1 en 1
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le bouton autoclicker ne doit pas aller aussi vite
User prompt
Please fix the bug: 'Timeout.tick error: bigCake.onClick is not a function' in or related to this line: 'bigCake.onClick(); // Simulate a bigCake click' Line Number: 33
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quand le joueur a acheter auto clicker le bouton marchera jour et nuit
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rend idle le jeu
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Increase the volume of the button click sound slightly
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la musique ne doit jamais s'arréter
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monte un PEU le son des bouton
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il faut que la musique soit plus forte s=que tout les son
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baisse le son du gâteau
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met la musique de boulangerie pendant tout le jeu ( met la en boucle )
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il ne doit pas y avoir de newCakePurchasequi tombe
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supprime les newCakePurchase
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fait tombé les newCakePurchaseseulement à droite et à gauche pas au millieu
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supprime efect
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fait disparaître les newCakePurchase avant qu'ils touchent le BigCake
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ne fait pas tombé les newCakePurchase fait les aparaître juste un peut partout
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fait tombé les newCakePurchase autre par que sur le score et le gâteau
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'bufferSource')' in or related to this line: 'if (self.y > 2732 + cakeGraphics.height / 2) {' Line Number: 168
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'play')' in or related to this line: 'LK.audio.play('clickSound');' Line Number: 97
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'play')' in or related to this line: 'LK.audio.play('clickSound');' Line Number: 96
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// AutoClicker class
var AutoClicker = Container.expand(function () {
var self = Container.call(this);
self.startAutoClicking = function () {
LK.setInterval(function () {
if (self.autoClickerCount > 0) {
bigCake.onClick(); // Simulate a bigCake click
}
}, 1000 / self.autoClickerCount); // Click once per second per auto clicker
};
var autoClickerGraphics = self.attachAsset('autoClicker', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 100; // Initial cost of the auto clicker
self.autoClickerCount = 0;
self.onClick = function () {
if (currentScore >= self.cost) {
currentScore -= self.cost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
self.autoClickerCount += 1; // Increase the number of auto clickers
self.startAutoClicking(); // Start auto clicking
self.cost *= 3; // Triple the cost for the next auto clicker
autoClickerText.setText('Auto Clicker: $' + self.cost); // Update the auto clicker text
autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability
autoClickerGraphics.alpha = 1; // Always fully opaque
} else {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
});
autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability
LK.getSound('errorsond').play(); // Play error sound
}
};
});
// BigCake class
var BigCake = Container.expand(function () {
var self = Container.call(this);
var bigCakeGraphics = self.attachAsset('bigCake', {
anchorX: 0.5,
anchorY: 0.5
});
self.on('down', function (x, y, obj) {
//self.onClick = function () {
LK.getSound('clickSound').play();
currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click
score.updateScore(currentScore);
// Add a bump animation
tween(self, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeIn
});
}
});
// Removed the creation of falling cakes
});
});
var Cake = Container.expand(function () {
var self = Container.call(this);
var cakeGraphics = self.attachAsset('cake', {
anchorX: 0.5,
anchorY: 0.5
});
// Add a growing and shrinking animation for a relaxing effect
tween(self, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut
});
}
});
self.speed = 5; // Speed at which the cake falls
self.update = function () {
if (self.lastY === undefined) {
self.lastY = self.y;
} // Initialize lastY for tracking changes on Y
self.y += self.speed;
if (self.y > 2732 + cakeGraphics.height / 2) {
self.lastY = self.y; // Update lastY after movement
self.destroy();
}
};
});
// PriceButton class
var PriceButton = Container.expand(function () {
var self = Container.call(this);
var priceButtonGraphics = self.attachAsset('buttonPrice', {
anchorX: 0.5,
anchorY: 0.5
});
self.onClick = function () {
// Display the prices for the buttons
var priceText = new Text2('Upgrade: $' + upgrade.cost + '\nAuto Clicker: $' + autoClicker.cost, {
size: 100,
fill: 0x0000FF
});
priceText.anchor.set(0.5, 0.5);
priceText.x = 2048 / 2;
priceText.y = bigCake.y + bigCake.height / 2 + 50;
game.addChild(priceText);
// Remove the text after a short delay
LK.setTimeout(function () {
game.removeChild(priceText);
}, 2000);
};
});
// ResetButton class
var ResetButton = Container.expand(function () {
var self = Container.call(this);
var resetButtonGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.on('down', function () {
LK.showGameOver(); // Reset the game state
});
});
// Score class
var Score = Container.expand(function () {
var self = Container.call(this);
var scoreText = new Text2('0', {
size: 150,
fill: 0xFF0000
});
scoreText.anchor.set(0.5, 0);
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText(newScore.toString());
};
});
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 10; // Initial cost of the upgrade
self.multiplier = 1; // Score multiplier
self.updateCost = function () {
self.cost *= 2; // Double the cost for the next upgrade
};
self.increaseMultiplier = function () {
self.multiplier += 1; // Increase the multiplier by 1
};
self.updateUpgradeText = function () {
// No text update needed for upgrade button
};
self.onClick = function () {
if (currentScore >= self.cost) {
currentScore -= self.cost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
self.updateCost(); // Update the cost for the next upgrade
self.increaseMultiplier(); // Increase the score multiplier
self.updateUpgradeText(); // Update the upgrade text
upgradeGraphics.alpha = 1; // Always fully opaque
} else {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 0.2
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
alpha: 1
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
});
LK.getSound('errorsond').play(); // Play error sound
}
upgradeGraphics.alpha = 1; // Always fully opaque
};
});
/****
* Initialize Game
****/
var game = new LK.Game();
/****
* Game Code
****/
// Add event listener for new cake purchase clicks
if (typeof newCakeButton !== 'undefined' && newCakeButton.newCake) {
newCakeButton.newCake.on('down', function (x, y, obj) {
newCakeButton.newCake.onClick();
});
newCakeButton.newCake.on('down', function (x, y, obj) {
newCakeButton.newCake.onClick();
});
}
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5
}));
background.x = 2048 / 2;
background.y = 2732 / 2;
background.scaleX = 2048 / background.width; // Scale background to fit the game width
background.scaleY = 2732 / background.height; // Scale background to fit the game height
// Initialize price button
var priceButton = game.addChild(new PriceButton());
priceButton.x = priceButton.width / 2; // Position the price button at the left corner
priceButton.y = 600; // Adjust the y-coordinate to move the button further down
// Add event listener for price button clicks
priceButton.on('down', function (x, y, obj) {
priceButton.onClick();
});
// Initialize bigCake
var bigCake = game.addChild(new BigCake());
bigCake.x = 2048 / 2;
bigCake.y = 2732 / 2;
// Initialize score
var score = game.addChild(new Score());
score.x = 2048 / 2;
score.y = 100; // Position score at the top center
// Initialize game variables
var currentScore = 0;
// Update the score when the bigCake is clicked
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 - upgrade.width / 2; // Position upgrade button on the right side of the screen
upgrade.y = 2732 / 2 - upgrade.height; // Position upgrade button above the autoClicker button
// Initialize auto clicker
var autoClicker = game.addChild(new AutoClicker());
// Initialize auto clicker text
var autoClickerText = new Text2('Auto Clicker: $' + autoClicker.cost, {
size: 100,
fill: currentScore >= autoClicker.cost ? 0x00FF00 : 0xFF0000
});
autoClickerText.anchor.set(0.5, 0);
autoClickerText.x = autoClicker.x;
autoClickerText.y = autoClicker.y - autoClicker.height / 2 - 50; // Position text above the auto clicker button
game.addChild(autoClickerText);
autoClicker.x = 2048 - autoClicker.width / 2; // Position auto clicker button on the right side of the screen
autoClicker.y = 2732 / 2; // Position auto clicker button in the middle of the screen vertically
// Add event listener for auto clicker clicks
autoClicker.on('down', function (x, y, obj) {
autoClicker.onClick();
});
// Play bakery music in a loop throughout the game
LK.playMusic('musiqueclicker', {
loop: true
});
// Game logic goes here
game.children.forEach(function (child) {
if (child.update) {
child.update();
}
});
var resetButton = game.addChild(new ResetButton());
resetButton.x = 2048 - resetButton.width / 2; // Position reset button on the right side of the screen
resetButton.y = 2732 / 2 - resetButton.height * 2; // Position reset button above the upgrade button
upgrade.on('down', function (x, y, obj) {
upgrade.onClick();
});
// bigCake.on('down', function (x, y, obj) {
// bigCake.onClick();
// });
// Main game tick event
LK.on('tick', function () {
// Game logic goes here
// In this simple game, the tick event is not used, but it's here for future game logic
}); ===================================================================
--- original.js
+++ change.js
@@ -308,8 +308,12 @@
// Add event listener for auto clicker clicks
autoClicker.on('down', function (x, y, obj) {
autoClicker.onClick();
});
+// Play bakery music in a loop throughout the game
+LK.playMusic('musiqueclicker', {
+ loop: true
+});
// Game logic goes here
game.children.forEach(function (child) {
if (child.update) {
child.update();
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
enlève ça
interieure de patiserie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gâteau ( pas réaliste ). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkles
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dessin de toque de chef
étoile dorée toute simple comme dans les commentaires d'un site web
une patisserie (gâteau) simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
interieure de patiserie vide avec uniquement le sol et les murs. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
trace blanche verticale d'un effet de coup de ninja
Vue de face centrée d'une machine magique en forme de pièce montée arc-en-ciel avec une petite entrée d'alimentation en bas au milieu, un très grand hublot central et un tube transparent dirigé vers le haut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
errorsond
Sound effect
relaxsond
Sound effect
clickSound
Sound effect
musiqueclicker
Music
buySound
Sound effect
resetSound
Sound effect
buyAutoclickerSound
Sound effect
clearedSound
Sound effect
bonusSound
Sound effect
ohoh
Sound effect
cheers
Sound effect
squashingSound
Sound effect
CutSound
Sound effect
youpi
Sound effect
canonSound
Sound effect
yeahh
Sound effect
nooo
Sound effect
machineError
Sound effect
aspire
Sound effect