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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'play')' in or related to this line: 'LK.audio.play('clickSound');' Line Number: 95
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Ajoute une animation de Bump quand on clique sur Big Cake ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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rename last occurences of pizza into bigCake
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Please fix the bug: 'ReferenceError: pizza is not defined' in or related to this line: 'priceText.y = pizza.y + pizza.height / 2 + 50;' Line Number: 249
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rename pizza into bigCake
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ajoute une animation de bump quand on pile sur le gâteau ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add a growing and shrinking animation to the cake for a relaxing effect ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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fait tombé pla fait tombé plein de newCakePurchase quand le joueur clic sur le gâteau
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fait tombé plein de cake du ciel quand le joueur clic sur la pizza
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fait tombé plein de cake du ciel quand le joueur clic sur le gâteau
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ajoute l'immage du gâteau dans les asset
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fait bougé le gâteau d'un air satisfesant quand le joueur clique dessus
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corrige le code car je n'entend pas le bruit de slime
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joue bruit de slime pas trop exagérer quand on clique sur le gâteau
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supprime le bouton cake
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fait que le gâteau grandit puis rapetissi pour fair quel que chose de relaxan
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ajoute des effets quand nous cliquons sur le gâteau
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Please fix the bug: 'TypeError: self.newCake.onClick is not a function' in or related to this line: 'self.newCake.onClick();' Line Number: 106
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quand le joueur a acheter newCakePurchase au lieu de cliquer sur pizza il cliquera sur newCakePurchase
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analyse all then rework all code related to NewCakePurchase because it has a bad architecture
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click handler isn't working NewCakePurchase
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Please fix the bug: 'Cannot read properties of undefined (reading 'newCake')' in or related to this line: 'if (newCakeButton.newCake) {' Line Number: 309
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please fix onClick in NewCakePurchase is not called
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // AutoClicker class var AutoClicker = Container.expand(function () { var self = Container.call(this); self.startAutoClicking = function () { LK.setInterval(function () { if (self.autoClickerCount > 0) { pizza.onClick(); // Simulate a pizza click } }, 1000 / self.autoClickerCount); // Click once per second per auto clicker }; var autoClickerGraphics = self.attachAsset('autoClicker', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 100; // Initial cost of the auto clicker self.autoClickerCount = 0; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.autoClickerCount += 1; // Increase the number of auto clickers self.startAutoClicking(); // Start auto clicking self.cost *= 3; // Triple the cost for the next auto clicker autoClickerText.setText('Auto Clicker: $' + self.cost); // Update the auto clicker text autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability autoClickerGraphics.alpha = 1; // Always fully opaque } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability LK.getSound('errorsond').play(); // Play error sound } }; }); // NewCakeButton class var NewCakeButton = Container.expand(function () { var self = Container.call(this); var newCakeButtonGraphics = self.attachAsset('buttonSelectCake', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { if (pizza.visible) { pizza.visible = false; // Create a new cake with its price if (!self.newCake) { self.newCake = game.addChild(new NewCakePurchase()); } else { self.newCake.visible = true; if (self.newCake.cakePriceText) { self.newCake.cakePriceText.visible = true; } } // Change pizza click to newCakePurchase click pizza.on('down', function (x, y, obj) { self.newCake.onClick(); }); } else { pizza.visible = true; if (self.newCake) { self.newCake.visible = false; } if (self.newCake && self.newCake.cakePriceText) { self.newCake.cakePriceText.visible = false; } } }; }); // NewCakePurchase class var NewCakePurchase = Container.expand(function () { var self = Container.call(this); var newCakeGraphics = self.attachAsset('newCakePurchase', { anchorX: 0.5, anchorY: 0.5 }); // Define the cost of the cake self.cakeCost = 50; // Initialize position self.x = 2048 / 2; self.y = 2732 / 2; // Create and position the cake price text self.cakePriceText = new Text2('Cake: $' + self.cakeCost, { size: 100, fill: 0x0000FF }); self.cakePriceText.anchor.set(0.5, 0); self.cakePriceText.x = self.x; self.cakePriceText.y = self.y + newCakeGraphics.height / 2 + 20; game.addChild(self.cakePriceText); // Handle click event on the new cake purchase self.onClick = function () { if (currentScore >= self.cakeCost) { currentScore -= self.cakeCost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display // Additional logic for successful purchase can be added here } else { LK.getSound('errorsond').play(); // Play error sound } }; self.on('down', function (x, y, obj) { self.onClick(); }); }); // Pizza class var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.attachAsset('pizza', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { LK.audio.play('clickSound'); // Add a visual effect var effect = game.addChild(LK.getAsset('effect', { anchorX: 0.5, anchorY: 0.5 })); effect.x = self.x; effect.y = self.y; tween(effect, { alpha: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { effect.destroy(); } }); self.destroy(); // Remove the pizza from the game // Create a new cake with its price var newCake = game.addChild(LK.getAsset('newCakePurchase', { // Use a different asset for the new cake anchorX: 0.5, anchorY: 0.5 })); newCake.x = 2048 / 2; newCake.y = 2732 / 2; // Display the price of the new cake var cakePriceText = new Text2('Cake: $50', { size: 100, fill: 0x0000FF }); cakePriceText.anchor.set(0.5, 0); cakePriceText.x = newCake.x; cakePriceText.y = newCake.y + newCake.height / 2 + 20; game.addChild(cakePriceText); }; }); // PriceButton class var PriceButton = Container.expand(function () { var self = Container.call(this); var priceButtonGraphics = self.attachAsset('buttonPrice', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { // Display the prices for the buttons var priceText = new Text2('Upgrade: $' + upgrade.cost + '\nAuto Clicker: $' + autoClicker.cost, { size: 100, fill: 0x0000FF }); priceText.anchor.set(0.5, 0.5); priceText.x = 2048 / 2; priceText.y = pizza.y + pizza.height / 2 + 50; game.addChild(priceText); // Remove the text after a short delay LK.setTimeout(function () { game.removeChild(priceText); }, 2000); }; }); // ResetButton class var ResetButton = Container.expand(function () { var self = Container.call(this); var resetButtonGraphics = self.attachAsset('resetButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function () { LK.showGameOver(); // Reset the game state }); }); // Score class var Score = Container.expand(function () { var self = Container.call(this); var scoreText = new Text2('0', { size: 150, fill: 0xFF0000 }); scoreText.anchor.set(0.5, 0); self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText(newScore.toString()); }; }); // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 10; // Initial cost of the upgrade self.multiplier = 1; // Score multiplier self.updateCost = function () { self.cost *= 2; // Double the cost for the next upgrade }; self.increaseMultiplier = function () { self.multiplier += 1; // Increase the multiplier by 1 }; self.updateUpgradeText = function () { // No text update needed for upgrade button }; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.updateCost(); // Update the cost for the next upgrade self.increaseMultiplier(); // Increase the score multiplier self.updateUpgradeText(); // Update the upgrade text upgradeGraphics.alpha = 1; // Always fully opaque } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); LK.getSound('errorsond').play(); // Play error sound } upgradeGraphics.alpha = 1; // Always fully opaque }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Add event listener for new cake purchase clicks if (typeof newCakeButton !== 'undefined' && newCakeButton.newCake) { newCakeButton.newCake.on('down', function (x, y, obj) { newCakeButton.newCake.onClick(); }); newCakeButton.newCake.on('down', function (x, y, obj) { newCakeButton.newCake.onClick(); }); } var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; background.scaleX = 2048 / background.width; // Scale background to fit the game width background.scaleY = 2732 / background.height; // Scale background to fit the game height // Initialize price button var priceButton = game.addChild(new PriceButton()); priceButton.x = priceButton.width / 2; // Position the price button at the left corner priceButton.y = 600; // Adjust the y-coordinate to move the button further down // Add event listener for price button clicks priceButton.on('down', function (x, y, obj) { priceButton.onClick(); }); // Initialize new cake button var newCakeButton = game.addChild(new NewCakeButton()); newCakeButton.x = priceButton.x + 40; // Move slightly more to the right of the price button newCakeButton.y = priceButton.y + priceButton.height + 50; // Position directly below the price button // Add event listener for new cake button clicks newCakeButton.on('down', function (x, y, obj) { newCakeButton.onClick(); }); // Initialize pizza var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 / 2; // Initialize score var score = game.addChild(new Score()); score.x = 2048 / 2; score.y = 100; // Position score at the top center // Initialize game variables var currentScore = 0; // Update the score when the pizza is clicked pizza.onClick = function () { currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click score.updateScore(currentScore); }; // Initialize upgrade var upgrade = game.addChild(new Upgrade()); upgrade.x = 2048 - upgrade.width / 2; // Position upgrade button on the right side of the screen upgrade.y = 2732 / 2 - upgrade.height; // Position upgrade button above the autoClicker button // Initialize auto clicker var autoClicker = game.addChild(new AutoClicker()); // Initialize auto clicker text var autoClickerText = new Text2('Auto Clicker: $' + autoClicker.cost, { size: 100, fill: currentScore >= autoClicker.cost ? 0x00FF00 : 0xFF0000 }); autoClickerText.anchor.set(0.5, 0); autoClickerText.x = autoClicker.x; autoClickerText.y = autoClicker.y - autoClicker.height / 2 - 50; // Position text above the auto clicker button game.addChild(autoClickerText); autoClicker.x = 2048 - autoClicker.width / 2; // Position auto clicker button on the right side of the screen autoClicker.y = 2732 / 2; // Position auto clicker button in the middle of the screen vertically // Add event listener for auto clicker clicks autoClicker.on('down', function (x, y, obj) { autoClicker.onClick(); }); // Add event listener for upgrade clicks // Initialize reset button var resetButton = game.addChild(new ResetButton()); resetButton.x = 2048 - resetButton.width / 2; // Position reset button on the right side of the screen resetButton.y = 2732 / 2 - resetButton.height * 2; // Position reset button above the upgrade button upgrade.on('down', function (x, y, obj) { upgrade.onClick(); }); pizza.on('down', function (x, y, obj) { pizza.onClick(); }); // Main game tick event LK.on('tick', function () { // Game logic goes here // In this simple game, the tick event is not used, but it's here for future game logic });
===================================================================
--- original.js
+++ change.js
@@ -123,16 +123,19 @@
self.cakePriceText.x = self.x;
self.cakePriceText.y = self.y + newCakeGraphics.height / 2 + 20;
game.addChild(self.cakePriceText);
// Handle click event on the new cake purchase
- self.on('down', function (x, y, obj) {
+ self.onClick = function () {
if (currentScore >= self.cakeCost) {
currentScore -= self.cakeCost; // Deduct the cost from the current score
score.updateScore(currentScore); // Update the score display
// Additional logic for successful purchase can be added here
} else {
LK.getSound('errorsond').play(); // Play error sound
}
+ };
+ self.on('down', function (x, y, obj) {
+ self.onClick();
});
});
// Pizza class
var Pizza = Container.expand(function () {
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
enlève ça
interieure de patiserie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gâteau ( pas réaliste ). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkles
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dessin de toque de chef
étoile dorée toute simple comme dans les commentaires d'un site web
une patisserie (gâteau) simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
interieure de patiserie vide avec uniquement le sol et les murs. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
trace blanche verticale d'un effet de coup de ninja
Vue de face centrée d'une machine magique en forme de pièce montée arc-en-ciel avec une petite entrée d'alimentation en bas au milieu, un très grand hublot central et un tube transparent dirigé vers le haut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
errorsond
Sound effect
relaxsond
Sound effect
clickSound
Sound effect
musiqueclicker
Music
buySound
Sound effect
resetSound
Sound effect
buyAutoclickerSound
Sound effect
clearedSound
Sound effect
bonusSound
Sound effect
ohoh
Sound effect
cheers
Sound effect
squashingSound
Sound effect
CutSound
Sound effect
youpi
Sound effect
canonSound
Sound effect
yeahh
Sound effect
nooo
Sound effect
machineError
Sound effect
aspire
Sound effect