User prompt
le gâteau a acheter doit disparaître
User prompt
quand le bouton cake est séléctioné une fois re séléctioné la pizza réaparait et le gâteau a acheter disparait
User prompt
change l'écriture du gâteau a acheter met la en bleu
User prompt
fait un gâteau comme image pour le gâteau a acheter
User prompt
fait un nouvellle asset pour le gateau a acheter
User prompt
fais un petit carré gris pour l'aparrence du gâteau a acheter
User prompt
le gâteau a acheter doit avoir une nouvelle aparence
User prompt
le gâteau a acheter ne doit pas avoir la même aparence que son bouton
User prompt
quand nous séléctionons le bouton cake la pizza disparrait et des nouveaux gâteau a acheter aparaissent
User prompt
nous ne perdons pas d'argents quand nous séléctionons le bouton cake
User prompt
le bouton cake ne peut pas être indisponnible
User prompt
quand nous cliquons sur cake le gâteau disparait et un gateau a acheter aparait avec son prix
User prompt
encor
User prompt
plus mais pas trop
User prompt
un tout petit peut plus a droite
User prompt
un peut plus a gauche ( juste en dessou du bouton price )
User prompt
décale le bouton cake vers la droite
User prompt
change l'image du bouton pour les gâteaux
User prompt
ajoute un bouton en dessous du bouton price se bouton sevira a acheter de nouveau gâteau
User prompt
un peut plus
User prompt
met l'écriture du bouton price en dessous du gâteau
User prompt
déscends l'écriture du bouton price et met la en bleu
User prompt
crée le boutoon price apres le fond d'écran pour qu'il apparaisse au dessu
User prompt
un peut plus
User prompt
descends le bouton price
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // AutoClicker class var AutoClicker = Container.expand(function () { var self = Container.call(this); self.startAutoClicking = function () { LK.setInterval(function () { if (self.autoClickerCount > 0) { pizza.onClick(); // Simulate a pizza click } }, 1000 / self.autoClickerCount); // Click once per second per auto clicker }; var autoClickerGraphics = self.attachAsset('autoClicker', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 100; // Initial cost of the auto clicker self.autoClickerCount = 0; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.autoClickerCount += 1; // Increase the number of auto clickers self.startAutoClicking(); // Start auto clicking self.cost *= 3; // Triple the cost for the next auto clicker autoClickerText.setText('Auto Clicker: $' + self.cost); // Update the auto clicker text autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability autoClickerGraphics.alpha = 1; // Always fully opaque } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); autoClickerText.fill = currentScore >= self.cost ? 0x00FF00 : 0xFF0000; // Update text color based on affordability LK.getSound('errorsond').play(); // Play error sound } }; }); // NewCakeButton class var NewCakeButton = Container.expand(function () { var self = Container.call(this); var newCakeButtonGraphics = self.attachAsset('newCakeImage', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { // Remove the pizza from the game pizza.destroy(); // Create a new cake with its price var newCake = game.addChild(LK.getAsset('circle', { // Use a different asset for the new cake anchorX: 0.5, anchorY: 0.5 })); newCake.x = 2048 / 2; newCake.y = 2732 / 2; // Display the price of the new cake var cakePriceText = new Text2('Cake: $50', { size: 100, fill: 0xFFFFFF }); cakePriceText.anchor.set(0.5, 0); cakePriceText.x = newCake.x; cakePriceText.y = newCake.y + newCake.height / 2 + 20; game.addChild(cakePriceText); }; }); // Pizza class var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.attachAsset('pizza', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { LK.audio.play('clickSound'); self.destroy(); // Remove the pizza from the game // Create a new cake with its price var newCake = game.addChild(LK.getAsset('circle', { // Use a different asset for the new cake anchorX: 0.5, anchorY: 0.5 })); newCake.x = 2048 / 2; newCake.y = 2732 / 2; // Display the price of the new cake var cakePriceText = new Text2('Cake: $50', { size: 100, fill: 0xFFFFFF }); cakePriceText.anchor.set(0.5, 0); cakePriceText.x = newCake.x; cakePriceText.y = newCake.y + newCake.height / 2 + 20; game.addChild(cakePriceText); }; }); // PriceButton class var PriceButton = Container.expand(function () { var self = Container.call(this); var priceButtonGraphics = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { // Display the prices for the buttons var priceText = new Text2('Upgrade: $' + upgrade.cost + '\nAuto Clicker: $' + autoClicker.cost, { size: 100, fill: 0x0000FF }); priceText.anchor.set(0.5, 0.5); priceText.x = 2048 / 2; priceText.y = pizza.y + pizza.height / 2 + 50; game.addChild(priceText); // Remove the text after a short delay LK.setTimeout(function () { game.removeChild(priceText); }, 2000); }; }); // ResetButton class var ResetButton = Container.expand(function () { var self = Container.call(this); var resetButtonGraphics = self.attachAsset('resetButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function () { LK.showGameOver(); // Reset the game state }); }); // Score class var Score = Container.expand(function () { var self = Container.call(this); var scoreText = new Text2('0', { size: 150, fill: 0xFF0000 }); scoreText.anchor.set(0.5, 0); self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText(newScore.toString()); }; }); // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 10; // Initial cost of the upgrade self.multiplier = 1; // Score multiplier self.updateCost = function () { self.cost *= 2; // Double the cost for the next upgrade }; self.increaseMultiplier = function () { self.multiplier += 1; // Increase the multiplier by 1 }; self.updateUpgradeText = function () { // No text update needed for upgrade button }; self.onClick = function () { if (currentScore >= self.cost) { currentScore -= self.cost; // Deduct the cost from the current score score.updateScore(currentScore); // Update the score display self.updateCost(); // Update the cost for the next upgrade self.increaseMultiplier(); // Increase the score multiplier self.updateUpgradeText(); // Update the upgrade text upgradeGraphics.alpha = 1; // Always fully opaque } else { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 0.2 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100, easing: tween.easeInOut }); } }); } }); } }); LK.getSound('errorsond').play(); // Play error sound } upgradeGraphics.alpha = 1; // Always fully opaque }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Initialize background var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; background.scaleX = 2048 / background.width; // Scale background to fit the game width background.scaleY = 2732 / background.height; // Scale background to fit the game height // Initialize price button var priceButton = game.addChild(new PriceButton()); priceButton.x = priceButton.width / 2; // Position the price button at the left corner priceButton.y = 600; // Adjust the y-coordinate to move the button further down // Add event listener for price button clicks priceButton.on('down', function (x, y, obj) { priceButton.onClick(); }); // Initialize new cake button var newCakeButton = game.addChild(new NewCakeButton()); newCakeButton.x = priceButton.x + 40; // Move slightly more to the right of the price button newCakeButton.y = priceButton.y + priceButton.height + 50; // Position directly below the price button // Add event listener for new cake button clicks newCakeButton.on('down', function (x, y, obj) { newCakeButton.onClick(); }); // Initialize pizza var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 / 2; // Initialize score var score = game.addChild(new Score()); score.x = 2048 / 2; score.y = 100; // Position score at the top center // Initialize game variables var currentScore = 0; // Update the score when the pizza is clicked pizza.onClick = function () { currentScore += upgrade.multiplier; // Increment score by the upgrade multiplier per click score.updateScore(currentScore); }; // Initialize upgrade var upgrade = game.addChild(new Upgrade()); upgrade.x = 2048 - upgrade.width / 2; // Position upgrade button on the right side of the screen upgrade.y = 2732 / 2 - upgrade.height; // Position upgrade button above the autoClicker button // Initialize auto clicker var autoClicker = game.addChild(new AutoClicker()); // Initialize auto clicker text var autoClickerText = new Text2('Auto Clicker: $' + autoClicker.cost, { size: 100, fill: currentScore >= autoClicker.cost ? 0x00FF00 : 0xFF0000 }); autoClickerText.anchor.set(0.5, 0); autoClickerText.x = autoClicker.x; autoClickerText.y = autoClicker.y - autoClicker.height / 2 - 50; // Position text above the auto clicker button game.addChild(autoClickerText); autoClicker.x = 2048 - autoClicker.width / 2; // Position auto clicker button on the right side of the screen autoClicker.y = 2732 / 2; // Position auto clicker button in the middle of the screen vertically // Add event listener for auto clicker clicks autoClicker.on('down', function (x, y, obj) { autoClicker.onClick(); }); // Add event listener for upgrade clicks // Initialize reset button var resetButton = game.addChild(new ResetButton()); resetButton.x = 2048 - resetButton.width / 2; // Position reset button on the right side of the screen resetButton.y = 2732 / 2 - resetButton.height * 2; // Position reset button above the upgrade button upgrade.on('down', function (x, y, obj) { upgrade.onClick(); }); pizza.on('down', function (x, y, obj) { pizza.onClick(); }); // Main game tick event LK.on('tick', function () { // Game logic goes here // In this simple game, the tick event is not used, but it's here for future game logic });
===================================================================
--- original.js
+++ change.js
@@ -78,9 +78,10 @@
self.onClick = function () {
// Remove the pizza from the game
pizza.destroy();
// Create a new cake with its price
- var newCake = game.addChild(LK.getAsset('newCakeImage', {
+ var newCake = game.addChild(LK.getAsset('circle', {
+ // Use a different asset for the new cake
anchorX: 0.5,
anchorY: 0.5
}));
newCake.x = 2048 / 2;
@@ -106,9 +107,10 @@
self.onClick = function () {
LK.audio.play('clickSound');
self.destroy(); // Remove the pizza from the game
// Create a new cake with its price
- var newCake = game.addChild(LK.getAsset('newCakeImage', {
+ var newCake = game.addChild(LK.getAsset('circle', {
+ // Use a different asset for the new cake
anchorX: 0.5,
anchorY: 0.5
}));
newCake.x = 2048 / 2;
a button saying 'reset'. In-Game asset. 2d. Blank background. High contrast.
enlève ça
interieure de patiserie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gâteau ( pas réaliste ). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkles
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gâteau. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dessin de toque de chef
étoile dorée toute simple comme dans les commentaires d'un site web
une patisserie (gâteau) simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
interieure de patiserie vide avec uniquement le sol et les murs. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
trace blanche verticale d'un effet de coup de ninja
Vue de face centrée d'une machine magique en forme de pièce montée arc-en-ciel avec une petite entrée d'alimentation en bas au milieu, un très grand hublot central et un tube transparent dirigé vers le haut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
errorsond
Sound effect
relaxsond
Sound effect
clickSound
Sound effect
musiqueclicker
Music
buySound
Sound effect
resetSound
Sound effect
buyAutoclickerSound
Sound effect
clearedSound
Sound effect
bonusSound
Sound effect
ohoh
Sound effect
cheers
Sound effect
squashingSound
Sound effect
CutSound
Sound effect
youpi
Sound effect
canonSound
Sound effect
yeahh
Sound effect
nooo
Sound effect
machineError
Sound effect
aspire
Sound effect