Code edit (2 edits merged)
Please save this source code
User prompt
Fix Bug: 'Uncaught TypeError: LK.setPause is not a function' in or related to this line: 'LK.setPause(true);' Line Number: 55
User prompt
Fix Bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 55
User prompt
Fix Bug: 'Uncaught TypeError: LK.setPause is not a function' in or related to this line: 'LK.setPause(true);' Line Number: 55
User prompt
Fix Bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 55
User prompt
Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
Code edit (3 edits merged)
Please save this source code
User prompt
fix
Code edit (5 edits merged)
Please save this source code
User prompt
fully fix the game so that there is no black screen
User prompt
still a black screen
User prompt
there is still a black screen make sure there isn't
User prompt
fix the fact that there is a black screen
Code edit (1 edits merged)
Please save this source code
User prompt
fix
User prompt
Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
Code edit (1 edits merged)
Please save this source code
User prompt
move versiontxt a bit lower
User prompt
move versiontxt a bit lower
User prompt
move versiontxt lower
User prompt
move versiontxt lower
User prompt
there is a black vertical mark that is covering a bit of the right of the screen. Is it possible to remove
User prompt
why is there a black part covering part of the screen on the right
User prompt
move versiontxt lower
User prompt
move versiontxt a lot lower
===================================================================
--- original.js
+++ change.js
@@ -3,152 +3,40 @@
****/
// BulletPack class
var BulletPack = Container.expand(function () {
var self = Container.call(this);
- var bulletPackGraphics = self.attachAsset('bulletPack', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 4;
- self.direction = Math.random() < 0.5 ? -1 : 1;
- self.move = function () {
- var speedIncreaseFactor = 0.1 + LK.ticks * 0.0002;
- self.y += self.speed + speedIncreaseFactor;
- self.x += self.direction * (10 + speedIncreaseFactor);
- if (self.x < 0 || self.x > game.width) {
- self.direction *= -1;
- }
- };
-});
+} // ... (unchanged)
+);
// Character class
var Hero = Container.expand(function () {
var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.bulletLimit = 3; // Initialize bullet limit
- self.canShoot = true; // Allow shooting initially
- self.update = function () {
- // Hero update logic
- };
- self.shoot = function () {
- if (this.bulletLimit > 0 && this.canShoot) {
- var bullet = new Bullet();
- bullet.x = this.x;
- bullet.y = this.y - this.height / 2;
- heroBullets.push(bullet);
- game.addChild(bullet);
- this.bulletLimit--;
- bulletCountTxt.setText('Bullets: ' + this.bulletLimit); // Update bullet count display
- this.canShoot = false; // Set shooting cooldown
- LK.setTimeout(function () {
- self.canShoot = true;
- }, 500); // Cooldown of 500ms before next shot
- }
- };
-});
+} // ... (unchanged)
+);
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
- var bulletGraphics = self.attachAsset('purpleBullet', {
- anchorX: 0.0625,
- anchorY: 0.0625
- });
- self.speed = -10;
- self.move = function () {
- self.y += self.speed;
- };
-});
+} // ... (unchanged)
+);
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 4;
- self.direction = Math.random() < 0.5 ? -1 : 1;
- self.move = function () {
- self.y += self.speed;
- var speedIncreaseFactor = 0.1 + LK.ticks * 0.0002; // Increase the speed factor over time
- self.x += self.direction * (4 + speedIncreaseFactor);
- if (self.x < 0 || self.x > game.width) {
- self.direction *= -1;
- }
- self.speed += 0.02 + LK.ticks * 0.0001; // Increase speed over time with an accelerating factor
- };
-});
+} // ... (unchanged)
+);
+// Button class
var Button = Container.expand(function (text, positionX, positionY, onClickCallback) {
var self = Container.call(this);
- var buttonText = new Text2(text, {
- size: 200,
- fill: "#ffffff"
- });
- buttonText.anchor.set(0.5);
- self.addChild(buttonText);
- self.x = positionX;
- self.y = positionY;
- self.interactive = true;
- self.on('down', function (obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- if (self.containsPoint(pos)) {
- onClickCallback();
- }
- });
-});
+} // ... (unchanged)
+);
// JoystickAsset class
var JoystickAsset = Container.expand(function () {
var self = Container.call(this);
- self.interactive = true;
- self.isDragging = false;
- self.onMoveCallback = null;
- self.setMoveCallback = function (callback) {
- self.onMoveCallback = function (direction) {
- callback({
- x: direction.x,
- y: 0
- });
- };
- };
- self.on('down', function (obj) {
- self.isDragging = true;
- });
- self.on('up', function (obj) {
- self.isDragging = false;
- stickGraphics.x = stickOrigin.x;
- stickGraphics.y = stickOrigin.y;
- if (self.onMoveCallback) {
- self.onMoveCallback({
- x: 0,
- y: 0
- });
- }
- });
- self.on('move', function (obj) {
- if (self.isDragging) {
- var event = obj.event;
- var pos = event.getLocalPosition(self);
- var dx = pos.x - stickOrigin.x;
- var maxDistance = stickGraphics.width * 0.5;
- if (Math.abs(dx) > maxDistance) {
- dx = maxDistance * (dx > 0 ? 1 : -1);
- }
- stickGraphics.x = stickOrigin.x + dx;
- stickGraphics.y = stickOrigin.y;
- if (self.onMoveCallback) {
- self.onMoveCallback({
- x: dx / maxDistance,
- y: 0
- });
- }
- }
- });
- self.containsPoint = function (point) {
- return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2;
- };
-});
+} // ... (unchanged)
+);
+// MainMenu class
+var MainMenu = Container.expand(function () {
+ var self = Container.call(this);
+} // ... (unchanged)
+);
/****
* Initialize Game
****/
@@ -160,8 +48,12 @@
/****
* Game Code
****/
+// Add main menu to the game
+var mainMenu = game.addChild(new MainMenu());
+// Pause the game initially
+LK.pauseGame();
// Initialize important asset arrays
var heroBullets = [];
var enemies = [];
// Create character
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast