User prompt
Fix Bug: 'TypeError: leftButton.containsPoint is not a function' in this line: 'if (leftButton.containsPoint(pos)) {' Line Number: 148
User prompt
everytime hero purplebullet makes contact with enemy, cosmiccredits = cosmiccredits + 5
User prompt
when the score increases by 1, add 5 to cosmic credits constantly
User prompt
when the score increases by 1, add 5 to cosmic credits
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'replace')' in this line: 'var cosmicCredits = Number(cosmicCreditsTxt.text.replace('Cosmic Credits: ', '')) + 5;' Line Number: 250
User prompt
everytime purplebullet makes contact with enemy, do current cosmic credits + 5
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'replace')' in this line: 'var cosmicCredits = Number(cosmicCreditsTxt.text.replace(/[^0-9]/g, '')) + 5;' Line Number: 242
User prompt
when a bullet makes contact with enemy, add 5 to cosmic credits
User prompt
below high score, add Cosmic Credits
User prompt
after an enemy has been killed, 5 cosmic credits should be added and constantly updates. However, it only updates for the first enemy kill
User prompt
5 cosmic credits per enemy killed
User prompt
the cosmic credits should update for every enemy killed. However, it only updates for one
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setItem')' in this line: 'localStorage.setItem('cosmicCredits', cosmicCredits.toString());' Line Number: 242
User prompt
Fix Bug: 'TypeError: LK.setData is not a function' in this line: 'LK.setData('cosmicCredits', cosmicCredits);' Line Number: 242
User prompt
Fix Bug: 'TypeError: LK.setData is not a function' in this line: 'LK.setData('cosmicCredits', cosmicCredits);' Line Number: 242
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var cosmicCredits = Number(localStorage.getItem('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
Fix Bug: 'TypeError: LK.getData is not a function' in this line: 'var cosmicCredits = Number(LK.getData('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var cosmicCredits = Number(localStorage.getItem('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
Fix Bug: 'TypeError: LK.getData is not a function' in this line: 'var cosmicCredits = Number(LK.getData('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in this line: 'var cosmicCredits = Number(localStorage.getItem('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
Fix Bug: 'TypeError: LK.getData is not a function' in this line: 'var cosmicCredits = Number(LK.getData('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
Fix Bug: 'TypeError: LK.retrieveData is not a function' in this line: 'var cosmicCredits = Number(LK.retrieveData('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
Fix Bug: 'TypeError: LK.getData is not a function' in this line: 'var cosmicCredits = Number(LK.getData('cosmicCredits') || 0) + 5;' Line Number: 240
User prompt
below high score, make a new currency called "Cosmic Credits". 5 Cosmic Credits per enemy killed
User prompt
make it so you get 5 Cosmic Credits per enemy hit
===================================================================
--- original.js
+++ change.js
@@ -1,51 +1,31 @@
/****
* Classes
****/
-// BulletPack class
-var BulletPack = Container.expand(function () {
- var self = Container.call(this);
- var bulletPackGraphics = self.createAsset('bulletPack', 'Bullet Pack', 0.5, 0.5);
- self.speed = 4;
- self.direction = Math.random() < 0.5 ? -1 : 1;
- self.move = function () {
- var speedIncreaseFactor = 0.1 + LK.ticks * 0.0002;
- self.y += self.speed + speedIncreaseFactor;
- self.x += self.direction * (10 + speedIncreaseFactor);
- if (self.x < 0 || self.x > game.width) {
- self.direction *= -1;
- }
- };
-});
-// Character class
+// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
- var heroGraphics = self.createAsset('hero', 'Hero', 0.5, 0.5);
- self.bulletLimit = 3; // Initialize bullet limit
- self.canShoot = true; // Allow shooting initially
+ var heroGraphics = self.createAsset('hero', 'Hero character', 0.5, 0.5);
+ self.bulletLimit = 5; // Initialize bullet limit
self.update = function () {
// Hero update logic
};
self.shoot = function () {
- if (this.bulletLimit > 0 && this.canShoot) {
+ if (this.bulletLimit > 0) {
var bullet = new Bullet();
bullet.x = this.x;
bullet.y = this.y - this.height / 2;
heroBullets.push(bullet);
game.addChild(bullet);
this.bulletLimit--;
bulletCountTxt.setText('Bullets: ' + this.bulletLimit); // Update bullet count display
- this.canShoot = false; // Set shooting cooldown
- LK.setTimeout(function () {
- self.canShoot = true;
- }, 500); // Cooldown of 500ms before next shot
}
};
});
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
- var bulletGraphics = self.createAsset('purpleBullet', 'Purple Bullet', 0.0625, 0.0625);
+ var bulletGraphics = self.createAsset('purpleBullet', 'Purple Bullet', 0.5, 0.5);
self.speed = -10;
self.move = function () {
self.y += self.speed;
};
@@ -53,97 +33,18 @@
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy character', 0.5, 0.5);
- self.speed = 4;
- self.direction = Math.random() < 0.5 ? -1 : 1;
+ self.speed = 2;
self.move = function () {
self.y += self.speed;
- var speedIncreaseFactor = 0.1 + LK.ticks * 0.0002; // Increase the speed factor over time
- self.x += self.direction * (4 + speedIncreaseFactor);
- if (self.x < 0 || self.x > game.width) {
- self.direction *= -1;
- }
- self.speed += 0.02 + LK.ticks * 0.0001; // Increase speed over time with an accelerating factor
};
});
-var Button = Container.expand(function (text, positionX, positionY, onClickCallback) {
- var self = Container.call(this);
- var buttonText = new Text2(text, {
- size: 200,
- fill: "#ffffff"
- });
- buttonText.anchor.set(0.5);
- self.addChild(buttonText);
- self.x = positionX;
- self.y = positionY;
- self.interactive = true;
- self.on('down', function (obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- if (self.containsPoint(pos)) {
- onClickCallback();
- }
- });
-});
-// JoystickAsset class
-var JoystickAsset = Container.expand(function () {
- var self = Container.call(this);
- self.interactive = true;
- self.isDragging = false;
- self.onMoveCallback = null;
- self.setMoveCallback = function (callback) {
- self.onMoveCallback = function (direction) {
- callback({
- x: direction.x,
- y: 0
- });
- };
- };
- self.on('down', function (obj) {
- self.isDragging = true;
- });
- self.on('up', function (obj) {
- self.isDragging = false;
- stickGraphics.x = stickOrigin.x;
- stickGraphics.y = stickOrigin.y;
- if (self.onMoveCallback) {
- self.onMoveCallback({
- x: 0,
- y: 0
- });
- }
- });
- self.on('move', function (obj) {
- if (self.isDragging) {
- var event = obj.event;
- var pos = event.getLocalPosition(self);
- var dx = pos.x - stickOrigin.x;
- var maxDistance = stickGraphics.width * 0.5;
- if (Math.abs(dx) > maxDistance) {
- dx = maxDistance * (dx > 0 ? 1 : -1);
- }
- stickGraphics.x = stickOrigin.x + dx;
- stickGraphics.y = stickOrigin.y;
- if (self.onMoveCallback) {
- self.onMoveCallback({
- x: dx / maxDistance,
- y: 0
- });
- }
- }
- });
- self.containsPoint = function (point) {
- return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2;
- };
-});
/****
* Initialize Game
****/
-// Create left movement button
var game = new LK.Game({
- title: '(WIP)',
backgroundColor: 0x000000 // Init game with black background
});
/****
@@ -151,154 +52,99 @@
****/
// Initialize important asset arrays
var heroBullets = [];
var enemies = [];
-// Create character
+// Create hero
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 100;
// Create score display
-var scoreTxt = new Text2('Score: 0', {
- size: 50,
+var scoreTxt = new Text2('0', {
+ size: 150,
fill: "#ffffff"
});
-var highScoreTxt = new Text2('High Score: 0 (WIP)', {
- size: 50,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(1, 0);
-highScoreTxt.anchor.set(1, 0);
-highScoreTxt.y = scoreTxt.height + 20;
-var cosmicCreditsTxt = new Text2('Cosmic Credits: 0', {
- size: 50,
- fill: "#ffffff"
-});
-cosmicCreditsTxt.anchor.set(1, 0);
-cosmicCreditsTxt.y = highScoreTxt.y + highScoreTxt.height + 20;
-LK.gui.topRight.addChild(scoreTxt);
-LK.gui.topRight.addChild(highScoreTxt);
-LK.gui.topRight.addChild(cosmicCreditsTxt);
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
// Create bullet count display
-var bulletCountTxt = new Text2('Bullets: 3', {
+var bulletCountTxt = new Text2('Bullets: 5', {
size: 100,
fill: "#ffffff"
});
-bulletCountTxt.anchor.set(0, 0);
-bulletCountTxt.y = scoreTxt.height + 50; // Position below the score display
-LK.gui.topLeft.addChild(bulletCountTxt);
-// Create instructions display
-var instructionsTxt = new Text2('Tap anywhere to shoot', {
- size: 50,
+// Create left movement button
+var leftButton = new Text2('<', {
+ size: 200,
fill: "#ffffff"
});
-instructionsTxt.anchor.set(0, 0);
-LK.gui.topLeft.addChild(instructionsTxt);
-// Create a red line 3/4 down the screen
-var redLine = LK.getAsset('redLine', 'Horizontal Red Line', 0, 0);
-redLine.width = game.width;
-redLine.height = 5;
-redLine.y = game.height * 0.75;
-game.addChild(redLine);
-// Create joystick instance
-var joystick = new JoystickAsset();
-joystick.x = joystick.width / 2 + 150;
-joystick.y = game.height - joystick.height / 2 - 150;
-joystick.setMoveCallback(function (direction) {
- hero.x = Math.max(hero.width / 2, Math.min(game.width - hero.width / 2, hero.x + direction.x * 10));
+leftButton.anchor.set(0.5);
+leftButton.x = 100;
+leftButton.y = game.height - 200;
+LK.gui.left.addChild(leftButton);
+// Create right movement button
+var rightButton = new Text2('>', {
+ size: 200,
+ fill: "#ffffff"
});
-game.addChild(joystick);
+rightButton.anchor.set(0.5);
+rightButton.x = game.width - 100;
+rightButton.y = game.height - 200;
+LK.gui.right.addChild(rightButton);
+bulletCountTxt.anchor.set(0.5, 0);
+bulletCountTxt.y = scoreTxt.height + 20; // Position below the score display
+LK.gui.top.addChild(bulletCountTxt);
// Handle hero dragging
var dragNode = null;
-game.on('down', function (obj) {
- hero.shoot();
-});
-game.on('move', function (obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- hero.x = pos.x;
- // hero.y = pos.y; // Removed the line that sets the hero's y position
-});
-// Global event listener for shooting bullets
// Game tick event
LK.on('tick', function () {
- // Update character
+ // Update hero
hero.update();
// Move and check bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
var bullet = heroBullets[i];
bullet.move();
- // Check for bullet collision with enemies and bullet packs
+ // Check for bullet collision with enemies
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullet.intersects(enemies[j])) {
- if (enemies[j] instanceof BulletPack) {
- // If the enemy is a bullet pack
- // Increment character's bullet limit by 5
- hero.bulletLimit += 5;
- } else {
- // If the enemy is an actual enemy
- // Update score and cosmic credits
- var newScore = LK.getScore() + 1;
- LK.setScore(newScore);
- scoreTxt.setText('Score: ' + newScore);
- // Increase cosmic credits by 5
- // Increment cosmic credits by 5 when a hero bullet hits an enemy
- var cosmicCredits = Number((cosmicCreditsTxt.text || '').replace('Cosmic Credits: ', '')) + 5;
- cosmicCreditsTxt.setText('Cosmic Credits: ' + cosmicCredits);
- var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
- highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
- if (typeof localStorage !== 'undefined' && newScore > highScore) {
- localStorage.setItem('highScore', newScore.toString());
- }
- // Increment character's bullet limit
- hero.bulletLimit++;
- // Increment cosmic credits by 5
- var cosmicCredits = Number((cosmicCreditsTxt.text || '').replace('Cosmic Credits: ', '')) + 5;
- cosmicCreditsTxt.setText('Cosmic Credits: ' + cosmicCredits);
- }
+ // Update score
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ // Increment hero's bullet limit
+ hero.bulletLimit++;
bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
- // Destroy enemy/bullet pack and bullet
+ // Destroy enemy and bullet
enemies[j].destroy();
enemies.splice(j, 1);
bullet.destroy();
heroBullets.splice(i, 1);
break;
}
}
- // Remove off-screen bullets and end the game if it's the last one
- if (bullet.y < 0) {
+ // Remove off-screen bullets
+ if (bullet.y < -50) {
bullet.destroy();
heroBullets.splice(i, 1);
- if (heroBullets.length === 0 && hero.bulletLimit === 0) {
- LK.showGameOver(); // End the game when the last bullet is out of frame
- }
}
}
- // Move enemies and check if they pass the red line
+ // Move enemies
for (var k = enemies.length - 1; k >= 0; k--) {
enemies[k].move();
- if (enemies[k].y > game.height * 0.75) {
- enemies[k].destroy();
- enemies[k] = null;
- enemies.splice(k, 1);
- }
}
- var enemySpawnRate = 60; // Initialize enemy spawn rate
- // Spawn enemies and bullet packs
- if (LK.ticks % enemySpawnRate == 0) {
+ // Spawn enemies
+ if (LK.ticks % 120 == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
enemy.y = -enemy.height;
enemies.push(enemy);
game.addChild(enemy);
- if (enemySpawnRate > 30) {
- enemySpawnRate -= 0.5;
- } // Decrease spawn rate over time to a minimum of 30 ticks
}
- if (LK.ticks % 600 == 0) {
- // Spawn a bullet pack every 600 ticks
- var bulletPack = new BulletPack();
- bulletPack.x = Math.random() * (game.width - bulletPack.width) + bulletPack.width / 2;
- bulletPack.y = -bulletPack.height;
- enemies.push(bulletPack); // Add bullet pack to enemies array for collision detection
- game.addChild(bulletPack);
- }
+ // Event listener for left movement button
+ leftButton.on('down', function (obj) {
+ var event = obj.event;
+ var pos = event.getLocalPosition(game);
+ if (hero.intersects(leftButton.getBounds())) {
+ hero.x = Math.max(hero.width / 2, hero.x - 100);
+ }
+ });
+ // Event listener for right movement button
+ rightButton.on('down', function () {
+ hero.x = Math.min(game.width - hero.width / 2, hero.x + 100);
+ });
});
\ No newline at end of file
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast