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Fix Bug: 'ReferenceError: initializeGame is not defined' in or related to this line: 'initializeGame();' Line Number: 155
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 95
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create a different page that will lead to this page. That page will be the menu page which will have a play button on it.
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create a whole new page called the menu page that will have a play button that leads to this page
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameRunning is not a function' in or related to this line: 'if (LK.isGameRunning()) {' Line Number: 327
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Fix Bug: 'TypeError: LK.isGameOver is not a function' in or related to this line: 'if (LK.isGameOver()) {' Line Number: 317
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Fix Bug: 'Uncaught TypeError: LK.startGame is not a function' in or related to this line: 'LK.startGame(); // Start the game' Line Number: 362
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Fix Bug: 'Uncaught TypeError: LK.showGame is not a function' in or related to this line: 'LK.showGame(); // Show the game screen' Line Number: 362
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Fix Bug: 'TypeError: game.resume is not a function' in or related to this line: 'game.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: LK.resume is not a function' in or related to this line: 'LK.resume(); // Resume the game' Line Number: 159
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 96
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 180
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Fix Bug: 'TypeError: self.containsPoint is not a function' in or related to this line: 'if (self.containsPoint(pos)) {' Line Number: 97
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.showMainMenu is not a function' in or related to this line: 'LK.showMainMenu();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 143
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
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===================================================================
--- original.js
+++ change.js
@@ -310,5 +310,145 @@
}
* Assets
****/
// Initialize the MenuPage
+function initializeGame() {
+ // Initialize important asset arrays
+ var heroBullets = [];
+ var enemies = [];
+ // Create character
+ var hero = game.addChild(new Hero());
+ hero.x = game.width / 2;
+ hero.y = game.height - 100;
+ // Create score display
+ var scoreTxt = new Text2('Score: 0', {
+ size: 50,
+ fill: "#ffffff"
+ });
+ var highScoreTxt = new Text2('High Score: 0 (WIP)', {
+ size: 50,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(1, 0);
+ highScoreTxt.anchor.set(1, 0);
+ highScoreTxt.y = scoreTxt.height + 20;
+ LK.gui.topRight.addChild(scoreTxt);
+ LK.gui.topRight.addChild(highScoreTxt);
+ // Create bullet count display
+ var bulletCountTxt = new Text2('Bullets: 3', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ bulletCountTxt.anchor.set(0, 0);
+ bulletCountTxt.y = scoreTxt.height + 50; // Position below the score display
+ LK.gui.topLeft.addChild(bulletCountTxt);
+ // Create instructions display
+ var instructionsTxt = new Text2('Tap anywhere to shoot', {
+ size: 50,
+ fill: "#ffffff"
+ });
+ instructionsTxt.anchor.set(0, 0);
+ LK.gui.topLeft.addChild(instructionsTxt);
+ // Create a red line 3/4 down the screen
+ var redLine = LK.getAsset('redLine', {});
+ redLine.width = game.width;
+ redLine.height = 5;
+ redLine.y = game.height * 0.75;
+ game.addChild(redLine);
+ // Create joystick instance
+ var joystick = new JoystickAsset();
+ joystick.x = joystick.width / 2 + 150;
+ joystick.y = game.height - joystick.height / 2 - 150;
+ joystick.setMoveCallback(function (direction) {
+ hero.x = Math.max(hero.width / 2, Math.min(game.width - hero.width / 2, hero.x + direction.x * 10));
+ });
+ game.addChild(joystick);
+ // Handle hero dragging
+ var dragNode = null;
+ game.on('down', function (obj) {
+ hero.shoot();
+ });
+ game.on('move', function (obj) {
+ var event = obj.event;
+ var pos = event.getLocalPosition(game);
+ hero.x = pos.x;
+ });
+ // Global event listener for shooting bullets
+ // Game tick event
+ LK.on('tick', function () {
+ // Update character
+ hero.update();
+ // Move and check bullets
+ for (var i = heroBullets.length - 1; i >= 0; i--) {
+ var bullet = heroBullets[i];
+ bullet.move();
+ // Check for bullet collision with enemies and bullet packs
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ if (bullet.intersects(enemies[j])) {
+ if (enemies[j] instanceof BulletPack) {
+ // If the enemy is a bullet pack
+ // Increment character's bullet limit by 5
+ hero.bulletLimit += 5;
+ } else {
+ // If the enemy is an actual enemy
+ // Update score
+ var newScore = LK.getScore() + 1;
+ LK.setScore(newScore);
+ scoreTxt.setText('Score: ' + newScore);
+ var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
+ highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
+ if (typeof localStorage !== 'undefined' && newScore > highScore) {
+ localStorage.setItem('highScore', newScore.toString());
+ }
+ // Increment character's bullet limit
+ hero.bulletLimit++;
+ }
+ bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
+ // Destroy enemy/bullet pack and bullet
+ enemies[j].destroy();
+ enemies.splice(j, 1);
+ bullet.destroy();
+ heroBullets.splice(i, 1);
+ break;
+ }
+ }
+ // Remove off-screen bullets and end the game if it's the last one
+ if (bullet.y < 0) {
+ bullet.destroy();
+ heroBullets.splice(i, 1);
+ if (heroBullets.length === 0 && hero.bulletLimit === 0) {
+ LK.showGameOver(); // End the game when the last bullet is out of frame
+ }
+ }
+ }
+ // Move enemies and check if they pass the red line
+ for (var k = enemies.length - 1; k >= 0; k--) {
+ enemies[k].move();
+ if (enemies[k].y > game.height * 0.75) {
+ enemies[k].destroy();
+ enemies[k] = null;
+ enemies.splice(k, 1);
+ }
+ }
+ var enemySpawnRate = 60; // Initialize enemy spawn rate
+ // Spawn enemies and bullet packs
+ if (LK.ticks % enemySpawnRate == 0) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
+ enemy.y = -enemy.height;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ if (enemySpawnRate > 30) {
+ enemySpawnRate -= 0.5;
+ } // Decrease spawn rate over time to a minimum of 30 ticks
+ }
+ if (LK.ticks % 600 == 0) {
+ // Spawn a bullet pack every 600 ticks
+ var bulletPack = new BulletPack();
+ bulletPack.x = Math.random() * (game.width - bulletPack.width) + bulletPack.width / 2;
+ bulletPack.y - bulletPack.height;
+ enemies.push(bulletPack); // Add bullet pack to enemies array for collision detection
+ game.addChild(bulletPack);
+ }
+ });
+}
var menuPage = game.addChild(new MenuPage());
\ No newline at end of file
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast