Code edit (2 edits merged)
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Fix Bug: 'Uncaught TypeError: LK.setPause is not a function' in or related to this line: 'LK.setPause(true);' Line Number: 55
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Fix Bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 55
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Fix Bug: 'Uncaught TypeError: LK.setPause is not a function' in or related to this line: 'LK.setPause(true);' Line Number: 55
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Fix Bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 55
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
Code edit (3 edits merged)
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fix
Code edit (5 edits merged)
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fully fix the game so that there is no black screen
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still a black screen
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there is still a black screen make sure there isn't
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fix the fact that there is a black screen
Code edit (1 edits merged)
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fix
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Fix Bug: 'Uncaught TypeError: LK.pause is not a function' in or related to this line: 'LK.pause();' Line Number: 55
Code edit (1 edits merged)
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move versiontxt a bit lower
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move versiontxt a bit lower
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move versiontxt lower
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move versiontxt lower
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there is a black vertical mark that is covering a bit of the right of the screen. Is it possible to remove
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why is there a black part covering part of the screen on the right
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move versiontxt lower
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move versiontxt a lot lower
===================================================================
--- original.js
+++ change.js
@@ -3,10 +3,16 @@
****/
// BulletPack class
var BulletPack = Container.expand(function () {
var self = Container.call(this);
-} // ... (unchanged)
-);
+ var bulletPackGraphics = self.attachAsset('bulletPack', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.move = function () {
+ self.y += 2;
+ };
+});
// Character class
var Hero = Container.expand(function () {
var self = Container.call(this);
} // ... (unchanged)
@@ -49,8 +55,26 @@
/****
* Game Code
****/
// Add main menu to the game
+function handleEnemyCollision(enemy, hero, bullet, scoreTxt, highScoreTxt) {
+ // Update score
+ var newScore = LK.getScore() + 1;
+ LK.setScore(newScore);
+ scoreTxt.setText('Score: ' + newScore);
+ var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
+ highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
+ if (typeof localStorage !== 'undefined' && newScore > highScore) {
+ localStorage.setItem('highScore', newScore.toString());
+ }
+ // Increment character's bullet limit
+ hero.bulletLimit++;
+ bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
+}
+function handleBulletPackCollision(bulletPack, hero) {
+ hero.bulletLimit += 5;
+ bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
+}
var mainMenu = game.addChild(new MainMenu());
// Pause the game initially
LK.pauseGame();
// Initialize important asset arrays
@@ -134,26 +158,14 @@
// Check for bullet collision with enemies and bullet packs
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullet.intersects(enemies[j])) {
if (enemies[j] instanceof BulletPack) {
- // If the enemy is a bullet pack
- // Increment character's bullet limit by 5
- hero.bulletLimit += 5;
+ // Handle collision with BulletPack
+ handleBulletPackCollision(enemies[j], hero);
} else {
- // If the enemy is an actual enemy
- // Update score
- var newScore = LK.getScore() + 1;
- LK.setScore(newScore);
- scoreTxt.setText('Score: ' + newScore);
- var highScore = Math.max(newScore, Number((typeof localStorage !== 'undefined' ? localStorage.getItem('highScore') : '0') || '0'));
- highScoreTxt.setText('High Score: ' + highScore + ' (WIP)');
- if (typeof localStorage !== 'undefined' && newScore > highScore) {
- localStorage.setItem('highScore', newScore.toString());
- }
- // Increment character's bullet limit
- hero.bulletLimit++;
+ // Handle collision with Enemy
+ handleEnemyCollision(enemies[j], hero, bullet, scoreTxt, highScoreTxt);
}
- bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
// Destroy enemy/bullet pack and bullet
enemies[j].destroy();
enemies.splice(j, 1);
bullet.destroy();
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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galaxy background. High quality
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