User prompt
BlockSparkParticles should be affected by a tiny bit of gravity and also have a 0.5 alpha instead of 0.25
Code edit (6 edits merged)
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User prompt
Please fix the bug: 'self.parent is null' in or related to this line: 'var sparkParticle = new BlockSparkParticle({' Line Number: 873
User prompt
when creating a new crackasset in the blockblank class, also create 2 * BlockSparkParticles
User prompt
create a new BlockSparkParticle class that contains a 10x10 shapeBox asset with 0.25 alpha. The particle travels in a random direction at a speed of 10 and fades out (via tween) over 350ms ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/tween.v1
Code edit (1 edits merged)
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User prompt
before increasing the score in the block onLit function, create a blockLitParticle
User prompt
create a blockLitParticle comprised of a shapeBox asset with starting size of BLOCK_SIZE and alpha of 0.5. Linearly tween the size to 3 * BLOCK_SIZE and the alpha to 0 over 0.5s
Code edit (7 edits merged)
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User prompt
when creating a lavaparticle, randomize its scale between 1 and 1.5
User prompt
randomize the LavaParticle scale between 1 and 1.5
Code edit (1 edits merged)
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User prompt
give the LavaParticle glow a 0.5 alpha, and attach a smaller shapeBox with the same rotation and a black tint and 0.5 alpha as well
User prompt
Replace the LavaParticle glow with a shapeBox asset, retaining the relevant properties
Code edit (4 edits merged)
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User prompt
add an empty, basic Container to the Lava class before creating the slices called the particleContainer
Code edit (1 edits merged)
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User prompt
the glow should have a random rotation (from 0 to pi), and the initial random velocities should be increased by a factor of 10
User prompt
instead of the LavaParticle having a shapeEllipse, use a glow class instance, with a aforementioned properties
User prompt
every tick a lavaSlice has a 5% chance of creating a lava particle along it's length
User prompt
Create a LavaParticle class comprised of a glow instance with anchor of (0.5, 0.5), width and height of 15, 3 layers, tint of 0xFF4D00, and x and y range of 5. The particle should have a random x and y velocities ranging from -0.1 to 0.1 on the x and -1 to -0.2 on the y. Additionally the particle should be affected by gravity and it destroyed when it goes below the game height
User prompt
what is wrong with the line: `self.y = Math.max(0, Math.sin(game.ticks / 60 + self.index) * 10);`
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remove the horizontal line shapebox
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/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var BlockManager = Container.expand(function () {
var self = Container.call(this);
var blockRows = [];
var index = 0;
for (var i = 0; i < ROW_COUNT; i++) {
addRow({
x: game.width / 2,
y: LAVA_LINE - i * (BLOCK_SIZE * BLOCK_SCALE + BLOCK_MARGIN),
index: index++
});
}
blockRows[0].blocks[Math.floor(ROW_SPAN / 2)].onLit(true);
self.update = function () {
if (blockRows[0].y > game.height) {
popRow();
}
};
function addRow(settings) {
var prevRow = blockRows[blockRows.length - 1];
var newRow = self.addChild(new BlockRow(settings));
blockRows.push(newRow);
if (prevRow) {
newRow.setDown(prevRow);
prevRow.setUp(newRow);
}
}
function popRow() {
blockRows.shift().callDestroy();
blockRows[0].blocks.forEach(function (block) {
if (block) {
block.downBlock = undefined;
}
});
addRow({
x: game.width / 2,
y: blockRows[blockRows.length - 1].y - BLOCK_SIZE * BLOCK_SCALE - BLOCK_MARGIN,
index: index++,
disabled: true
});
adjustRowSpeed();
}
return self;
});
var ConfigContainer = Container.expand(function (config) {
var self = Container.call(this);
config = config || {};
self.destroyed = false;
self.tags = {};
self.x = config.x || 0;
self.y = config.y || 0;
self.rotation = config.rotation || 0;
self.alpha = config.alpha !== undefined ? config.alpha : 1.0;
if (config.scale !== undefined || config.scaleX !== undefined || config.scaleY !== undefined) {
var scaleX = config.scaleX !== undefined ? config.scaleX : config.scale !== undefined ? config.scale : 1;
var scaleY = config.scaleY !== undefined ? config.scaleY : config.scale !== undefined ? config.scale : 1;
self.scale.set(scaleX, scaleY);
}
self.callDestroy = function () {
if (!self.destroyed) {
self.destroyed = true;
self.onDestroy();
self.destroy();
}
};
self.onDestroy = function () {};
return self;
});
var PointText = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var text = self.addChild(new BorderedText('+1', {
anchorX: 0.5,
anchorY: 0.5,
size: 100
}));
tween(self, {
y: self.y - 50
}, {
duration: 2000
});
LK.setTimeout(function () {
tween(self, {
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
self.callDestroy();
}
});
}, 1000);
return self;
});
var Light = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var lightShape = self.attachAsset('shapeEllipse', {
y: -LIGHT_OFFSET,
width: BLOCK_SIZE - 2 * LIGHT_OFFSET,
height: BLOCK_SIZE - 2 * LIGHT_OFFSET,
anchorX: 0.5,
anchorY: 1,
scaleX: 0,
scaleY: 0
});
tween(lightShape, {
scaleX: 1,
scaleY: 1
}, {
duration: LIGHT_GROW_SPEED + Math.random() * LIGHT_GROW_VARIANCE,
onFinish: function onFinish() {
if (self.parent) {
config.callback();
}
}
});
return self;
});
var LavaSlice = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.attachAsset('lava' + config.index, {
anchorX: 0.5,
anchorY: 0,
width: LAVA_SLICE_WIDTH,
tint: 0xFFA500
});
self.attachAsset('shapeBox', {
width: LAVA_SLICE_WIDTH,
height: 10,
anchorX: 0.5,
anchorY: 0,
tint: 0xFF4D00
});
self.addChild(new Glow({
anchorX: 0.5,
anchorY: 0.75,
height: 20,
rangeY: 150,
width: 3 * LAVA_SLICE_WIDTH,
alpha: 0.35,
tint: 0xFF4D00
}));
self.update = function () {
self.y = Math.sin(LK.ticks * LAVA_BOB_PERIOD + config.index * LAVA_BOB_OFFSET) * LAVA_BOB_HEIGHT;
};
return self;
});
var Lava = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var position = Math.round((-0.5 - LAVA_SLICE_COUNT / 2) * LAVA_SLICE_WIDTH);
for (var i = 1; i <= LAVA_SLICE_COUNT; i++) {
var lavaSlice = self.addChild(new LavaSlice({
x: position += LAVA_SLICE_WIDTH,
index: i
}));
}
return self;
});
var Glow = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var layers = Math.max(2, config.layers || 10);
var layerAlpha = 1 / layers;
var widthStep = (config.rangeX || 0) * layerAlpha;
var heightStep = (config.rangeY || 0) * layerAlpha;
for (var i = 0; i < layers; i++) {
self.attachAsset(config.asset || 'shapeBox', {
width: config.width + widthStep * i,
height: config.height + heightStep * i,
anchorX: config.anchorX,
anchorY: config.anchorY,
tint: config.tint,
alpha: i === 0 && config.solid ? 1 : layerAlpha
});
}
return self;
});
/**
* var config = {
* x : Number || 0, // See: ConfigContainer
* y : Number || 0, // See: ConfigContainer
* rotation : Number || 0, // See: ConfigContainer
* anchorX : Number || 0,
* anchorY : Number || 1,
* size : Number || TEXT_DEFAULT_SIZE,
* font : String || TEXT_DEFAULT_FONT,
* fill : String || TEXT_DEFAULT_FILL,
* border : String || TEXT_DEFAULT_BORDER,
* }
**/
var BorderedText = ConfigContainer.expand(function (text, config) {
var self = ConfigContainer.call(this, config);
config = config || {};
var anchorX = config.anchorX !== undefined ? config.anchorX : 0;
var anchorY = config.anchorY !== undefined ? config.anchorY : 1;
var size = config.size !== undefined ? config.size : TEXT_DEFAULT_SIZE;
var font = config.font !== undefined ? config.font : TEXT_DEFAULT_FONT;
var textFill = config.fill !== undefined ? config.fill : TEXT_DEFAULT_FILL;
var borderFill = config.border !== undefined ? config.border : TEXT_DEFAULT_BORDER;
var mainAsset;
var textAssets = [];
;
self.setText = setText;
self.setFill = setFill;
;
function setText(newText) {
for (var i = 0; i < textAssets.length; i++) {
textAssets[i].setText(newText);
}
}
function setFill(newFill) {
textFill = newFill;
mainAsset.fill = newFill;
}
function buildTextAssets(newText) {
for (var i = 0; i < TEXT_OFFSETS.length; i++) {
var main = i === TEXT_OFFSETS.length - 1;
var textAsset = textAssets[i];
if (textAsset) {
textAsset.destroy();
}
textAsset = self.addChild(new Text2(newText, {
fill: main ? textFill : borderFill,
font: font,
size: size
}));
textAsset.anchor = {
x: anchorX,
y: anchorY
}; // NOTE: Cannot be set in config
textAsset.x = TEXT_OFFSETS[i][0] * TEXT_BORDER_WEIGHT; // NOTE: Cannot be set in config
textAsset.y = TEXT_OFFSETS[i][1] * TEXT_BORDER_WEIGHT; // NOTE: Cannot be set in config
textAssets[i] = textAsset;
}
mainAsset = textAssets[TEXT_OFFSETS.length - 1];
}
;
buildTextAssets(text);
return self;
});
/**
* var config = {
* x : Number || 0, // See: ConfigContainer
* y : Number || 0, // See: ConfigContainer
* rotation : Number || 0, // See: ConfigContainer
* anchorX : Number || .5,
* anchorY : Number || .5,
* scale : Number || undefined,
* scaleX : Number || scale,
* scaleY : Number || scale,
* width : Number || undefined, // Auto-calculated if left undefined and height is set
* height : Number || undefined, // Auto-calculated if left undefined and width is set
* tint : String || 0xFFFFFF, // Not tinted by default
* border : String || TEXT_DEFAULT_BORDER,
* }
**/
var BorderedSymbol = ConfigContainer.expand(function (symbol, config) {
var self = ConfigContainer.call(this, config);
config = config || {};
var width = config.width !== undefined ? config.width : undefined;
var height = config.height !== undefined ? config.height : undefined;
var scale = config.scale !== undefined ? config.scale : undefined;
var scaleX = config.scaleX !== undefined ? config.scaleX : scale;
var scaleY = config.scaleY !== undefined ? config.scaleX : scale;
var anchorX = config.anchorX !== undefined ? config.anchorX : .5;
var anchorY = config.anchorY !== undefined ? config.anchorY : .5;
var symbolTint = config.tint !== undefined ? config.tint : 0xFFFFFF;
var borderTint = config.border !== undefined ? config.border : TEXT_DEFAULT_BORDER;
var mainSymbol;
var symbolAssets = [];
;
self.setSymbol = buildSymbolAssets;
self.setTint = setTint;
;
function setTint(newTint) {
// NOTE: Tinting is currently broken (cannot use string)
// mainSymbol.tint = newTint;
// symbolConfig.tint = newTint;
}
function buildSymbolAssets(newSymbol) {
for (var i = 0; i < TEXT_OFFSETS.length; i++) {
var main = i === TEXT_OFFSETS.length - 1;
var symbolAsset = symbolAssets[i];
if (symbolAsset) {
symbolAsset.destroy();
}
symbolAsset = self.attachAsset(newSymbol, {
// tint: main ? symbolTint : borderTint,
tint: main ? 0xFFFFFF : 0x000000,
// NOTE: Tinting is currently broken (cannot use string)
x: TEXT_OFFSETS[i][0] * TEXT_BORDER_WEIGHT,
y: TEXT_OFFSETS[i][1] * TEXT_BORDER_WEIGHT,
anchorX: anchorX,
anchorY: anchorY
});
if (width !== undefined && height === undefined) {
height = symbolAsset.height * (width / symbolAsset.width);
} else if (height !== undefined && width === undefined) {
width = symbolAsset.width * (height / symbolAsset.height);
}
symbolAsset.width = width;
symbolAsset.height = height;
if (scaleX !== undefined && scaleY !== undefined) {
symbolAsset.scale.set(scaleX, scaleY);
}
symbolAssets[i] = symbolAsset;
}
mainSymbol = symbolAssets[TEXT_OFFSETS.length - 1];
}
;
buildSymbolAssets(symbol);
return self;
});
var Border = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var radius = 70;
var totalHeight = 0;
var borderAssets = ['border1', 'border2'];
while (totalHeight < game.height) {
var randomAsset = borderAssets[Math.floor(Math.random() * borderAssets.length)];
var borderSegment = self.attachAsset(randomAsset, {
anchorX: 0.5,
anchorY: 0,
y: totalHeight
});
totalHeight += borderSegment.height;
}
var borderGear = self.attachAsset('borderGear', {
width: 2 * radius,
height: 2 * radius,
anchorX: 0.5,
anchorY: 0.5,
y: LIGHT_LEVEL,
rotation: Math.random() * Math.PI * 2 // Initialize with random rotation
});
var borderLevel = self.attachAsset('borderLevel', {
anchorX: 0.15,
anchorY: 0.85,
y: LIGHT_LEVEL,
rotation: Math.PI / 4 // 45 degree rotation
});
self.update = function () {
borderGear.rotation += rowSpeed / radius;
};
return self;
});
var BlockRow = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var blockClasses = generateBlockClasses(config.index);
self.index = config.index;
self.disabled = !!config.disabled;
self.blocks = [];
for (var i = 0; i < ROW_SPAN; i++) {
var blockClass = blockClasses[i];
self.blocks[i] = self.addChild(new blockClass({
x: (0.5 + i - ROW_SPAN / 2) * (BLOCK_SIZE * BLOCK_SCALE + BLOCK_MARGIN),
scale: BLOCK_SCALE,
disabled: self.disabled,
index: i,
row: self
}));
}
for (var i = 0; i < ROW_SPAN; i++) {
var block = self.blocks[i];
if (i > 0) {
block.leftBlock = self.blocks[i - 1];
}
if (i < ROW_SPAN - 1) {
block.rightBlock = self.blocks[i + 1];
}
}
self.update = function () {
self.y += rowSpeed;
if (self.disabled && self.y > LIGHT_LEVEL - BLOCK_SIZE * BLOCK_SCALE / 2) {
self.disabled = false;
self.blocks.forEach(function (block) {
block.disabled = false;
});
self.blocks.forEach(function (block) {
if (!block.isRotating) {
block.onSettle();
}
});
}
};
self.setUp = function (upRow) {
for (var i = 0; i < ROW_SPAN; i++) {
var selfBlock = self.blocks[i];
var upBlock = upRow.blocks[i];
upBlock.downBlock = selfBlock;
selfBlock.upBlock = upBlock;
}
};
self.setDown = function (downRow) {
for (var i = 0; i < ROW_SPAN; i++) {
var selfBlock = self.blocks[i];
var downBlock = downRow.blocks[i];
downBlock.upBlock = selfBlock;
selfBlock.downBlock = downBlock;
}
};
self.onDestroy = function () {
self.blocks.forEach(function (block) {
block.callDestroy();
});
};
return self;
});
var Block = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.isRotating = false;
self.disabled = config.disabled;
self.row = config.row;
self.index = config.index;
self.orientation = config.orientation !== undefined ? config.orientation : Math.floor(4 * Math.random());
self.upPath = false;
self.rightPath = false;
self.downPath = false;
self.leftPath = false;
self.upBlock;
self.rightBlock;
self.downBlock;
self.leftBlock;
self.attachAsset('shapeBox', {
width: BLOCK_SIZE,
height: BLOCK_SIZE,
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.lightContainer = lightManager.addChild(new ConfigContainer({
scale: BLOCK_SCALE
}));
self.blockContainer = self.addChild(new ConfigContainer({
rotation: self.orientation * Math.PI / 2
}));
self.rotate = function () {
if (!self.lit && !self.isRotating) {
self.isRotating = true;
self.lightContainer.removeChildren();
tween(self.blockContainer, {
rotation: self.blockContainer.rotation + Math.PI / 2
}, {
duration: BLOCK_ROTATE_SPEED,
onFinish: function onFinish() {
if (!self.destroyed) {
self.isRotating = false;
self.orientation = (self.orientation + 1) % 4;
self.onSettle();
}
}
});
}
};
self.update = function () {
if (self.parent && !self.destroyed) {
self.lightContainer.x = self.x + self.parent.x;
self.lightContainer.y = self.y + self.parent.y;
}
};
self.down = function () {
self.rotate();
tween(self.scale, {
x: 0.9 * BLOCK_SCALE,
y: 0.9 * BLOCK_SCALE
}, {
duration: BLOCK_ROTATE_SPEED / 2,
onFinish: function onFinish() {
tween(self.scale, {
x: BLOCK_SCALE,
y: BLOCK_SCALE
}, {
duration: BLOCK_ROTATE_SPEED / 2
});
}
});
};
self.onLit = function (pointless) {
if (!self.lit && !self.destroyed && (self.upPath || self.downPath || self.leftPath || self.rightPath)) {
self.lit = true;
self.lightContainer.removeChildren();
self.lightContainer.attachAsset('shapeEllipse', {
width: BLOCK_SIZE - 2 * LIGHT_OFFSET,
height: BLOCK_SIZE - 2 * LIGHT_OFFSET,
anchorX: 0.5,
anchorY: 0.5
});
if (self.upPath && (!self.upBlock || !self.upBlock.lit || !self.upBlock.downPath)) {
makeGlow(0, -BLOCK_SIZE / 2 - BLOCK_MARGIN / 4);
}
if (self.rightPath && (!self.rightBlock || !self.rightBlock.lit || !self.rightBlock.leftPath)) {
makeGlow(BLOCK_SIZE / 2 + BLOCK_MARGIN / 4, 0);
}
if (self.downPath && (!self.downBlock || !self.downBlock.lit || !self.downBlock.upPath)) {
makeGlow(0, BLOCK_SIZE / 2 + BLOCK_MARGIN / 4);
}
if (self.leftPath && (!self.leftBlock || !self.leftBlock.lit || !self.leftBlock.rightPath)) {
makeGlow(-BLOCK_SIZE / 2 - BLOCK_MARGIN / 4, 0);
}
if (!pointless) {
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
game.addChild(new PointText({
x: self.x + self.parent.x,
y: self.y + self.parent.y
}));
}
lightSources += 1;
self.onSettle();
}
};
self.onSettle = function () {
self.updatePaths();
if (!self.disabled) {
var litRotationFactor = self.lit ? 0 : 1;
var litPositionFactor = self.lit ? 1 : -1;
[{
direction: 'up',
rotation: 0,
y: 1
}, {
direction: 'right',
rotation: 0.5,
x: -1
}, {
direction: 'down',
rotation: 1,
y: -1
}, {
direction: 'left',
rotation: 1.5,
x: 1
}].forEach(function (item) {
if (self[item.direction + 'Path']) {
var block = self[item.direction + 'Block'];
if (block && !block.disabled && block.lit !== self.lit && block[COMPLIMENTS[item.direction] + 'Path']) {
(self.lit ? block : self).lightContainer.addChild(new Light({
x: (item.x || 0) * litPositionFactor * BLOCK_HALFSIZE,
y: (item.y || 0) * litPositionFactor * BLOCK_HALFSIZE,
rotation: Math.PI * (item.rotation + litRotationFactor),
callback: self.lit ? block.onLit : self.onLit
}));
}
}
});
}
};
self.updatePaths = function () {};
function makeGlow(x, y) {
var glow = self.lightContainer.addChild(new Glow({
x: x,
y: y,
width: LIGHT_SPILL_SIZE,
height: LIGHT_SPILL_SIZE,
anchorX: 0.5,
anchorY: 0.5,
rangeX: 20,
rangeY: 20,
layers: 4,
solid: true,
tint: 0xFFFFFF,
alpha: 0
}));
tween(glow, {
alpha: 1
}, {
duration: 250
});
}
self.onDestroy = function () {
if (self.lit) {
lightSources -= 1;
if (lightSources === 0) {
LK.showGameOver("Your light is extinguished");
}
}
if (self.lightContainer) {
self.lightContainer.destroy();
}
};
return self;
});
var BlockX = Block.expand(function (config) {
var self = Block.call(this, config);
var shiftY = 2;
self.upPath = true;
self.rightPath = true;
self.downPath = true;
self.leftPath = true;
self.blockContainer.attachAsset('blockX1', {
x: -BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE + shiftY,
anchorX: 0,
anchorY: 0
});
self.blockContainer.attachAsset('blockX2', {
x: BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE + shiftY,
anchorX: 1,
anchorY: 0
});
self.blockContainer.attachAsset('blockX3', {
x: -BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE + shiftY,
anchorX: 0,
anchorY: 1
});
self.blockContainer.attachAsset('blockX4', {
x: BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE + shiftY,
anchorX: 1,
anchorY: 1
});
return self;
});
var BlockT = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockT1', {
x: -BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 0
});
self.blockContainer.attachAsset('blockT2', {
x: BLOCK_HALFSIZE,
y: -BLOCK_HALFSIZE,
anchorX: 1,
anchorY: 0
});
self.blockContainer.attachAsset('blockT3', {
y: BLOCK_HALFSIZE,
anchorX: 0.5,
anchorY: 1
});
self.updatePaths = function () {
self.downPath = self.orientation !== 0;
self.leftPath = self.orientation !== 1;
self.upPath = self.orientation !== 2;
self.rightPath = self.orientation !== 3;
};
self.updatePaths();
return self;
});
var BlockLine = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockLine1', {
x: -BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.blockContainer.attachAsset('blockLine2', {
x: BLOCK_HALFSIZE,
anchorX: 1,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.updatePaths = function () {
var vertical = !(self.orientation % 2);
self.upPath = vertical;
self.downPath = vertical;
self.leftPath = !vertical;
self.rightPath = !vertical;
};
self.updatePaths();
return self;
});
var BlockL = Block.expand(function (config) {
var self = Block.call(this, config);
self.blockContainer.attachAsset('blockL1', {
anchorX: 0.5,
anchorY: 0.5,
height: BLOCK_SIZE
});
self.blockContainer.attachAsset('blockL2', {
x: -BLOCK_HALFSIZE,
y: BLOCK_HALFSIZE,
anchorX: 0,
anchorY: 1
});
self.updatePaths = function () {
self.leftPath = self.orientation === 0 || self.orientation === 1;
self.upPath = self.orientation === 1 || self.orientation === 2;
self.rightPath = self.orientation === 2 || self.orientation === 3;
self.downPath = self.orientation === 3 || self.orientation === 0;
};
self.updatePaths();
return self;
});
var BlockBlank = Block.expand(function (config) {
var self = Block.call(this, config);
var crackAsset;
var crackLevel = 0;
var blockBlankAssets = ['blockBlank1', 'blockBlank2', 'blockBlank3'];
var randomAsset = blockBlankAssets[Math.floor(Math.random() * blockBlankAssets.length)];
self.blockContainer.attachAsset(randomAsset, {
anchorX: 0.5,
anchorY: 0.5,
width: BLOCK_SIZE,
height: BLOCK_SIZE
});
self.rotate = function (force) {
if (force || crackLevel > 0) {
if (++crackLevel <= 4) {
if (crackAsset) {
crackAsset.destroy();
}
crackAsset = self.blockContainer.attachAsset('crack' + crackLevel, {
anchorX: 0.5,
anchorY: 0.5,
rotation: crackLevel === 1 ? Math.random() * Math.PI * 2 : 0 // Random rotation if crackLevel is 1
});
} else {
var blockClass = randomizeBlockClass({
index: self.row.index,
blanks: ROW_SPAN // Prevent spawning blocks
});
var newBlock = self.parent.addChild(new blockClass({
x: self.x,
y: self.y,
scale: BLOCK_SCALE,
index: self.index,
row: self.row
}));
self.row.blocks[self.index] = newBlock;
// Update block references
if (self.upBlock) {
self.upBlock.downBlock = newBlock;
newBlock.upBlock = self.upBlock;
}
if (self.downBlock) {
self.downBlock.upBlock = newBlock;
newBlock.downBlock = self.downBlock;
}
if (self.leftBlock) {
self.leftBlock.rightBlock = newBlock;
newBlock.leftBlock = self.leftBlock;
}
if (self.rightBlock) {
self.rightBlock.leftBlock = newBlock;
newBlock.rightBlock = self.rightBlock;
}
if (!self.disabled) {
newBlock.onSettle();
}
self.callDestroy();
}
}
};
if (Math.random() < BLOCK_CRACK_CHANCE) {
self.rotate(true);
}
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Math constants / pre-calculations
var MATH_HALF_ROOT_3 = Math.sqrt(3) / 2; // Required by: TEXT_OFFSETS, BorderedText, BorderedSymbol, SymbolText
;
// Text settings
var TEXT_OFFSETS = [[0, 1], [MATH_HALF_ROOT_3, 0.5], [MATH_HALF_ROOT_3, -0.5], [0, -1], [-MATH_HALF_ROOT_3, -0.5], [-MATH_HALF_ROOT_3, 0.5], [0, 0]]; // Required by: BorderedText, BorderedSymbol, SymbolText
var TEXT_BORDER_WEIGHT = 8; // Required by: BorderedText, BorderedSymbol, SymbolText
var TEXT_DEFAULT_BORDER = '#000000'; // Required by: BorderedText, BorderedSymbol, SymbolText
var TEXT_DEFAULT_FILL = '#FFFFFF'; // Required by: BorderedText, SymbolText
var TEXT_DEFAULT_FONT = 'Arial'; // Required by: BorderedText, SymbolText
var TEXT_DEFAULT_SIZE = 50; // Required by: BorderedText, SymbolText
;
// Other settings
var LAVA_LINE = game.height - 200;
var LAVA_SLICE_COUNT = 18;
var LAVA_SLICE_WIDTH = 128;
var LAVA_BOB_HEIGHT = 10;
var LAVA_BOB_OFFSET = Math.PI / 5;
var LAVA_BOB_PERIOD = Math.PI / 60;
var BLOCK_SCALE = 2.5;
var BLOCK_SIZE = 100;
var BLOCK_MARGIN = 20;
var BLOCK_HALFSIZE = BLOCK_SIZE * 0.5;
var BLOCK_CRACK_CHANCE = 0.3;
var BLOCK_ROTATE_SPEED = 100;
var LIGHT_LEVEL = 800;
var LIGHT_GROW_SPEED = 4500;
var LIGHT_GROW_VARIANCE = 1000;
var LIGHT_SPILL_SIZE = 35;
var LIGHT_OFFSET = 5;
var ROW_SPAN = 7;
var ROW_COUNT = 11;
var ROW_SPEED_BASE = 0.2;
var ROW_SPEED_INCREASE = 0.04;
var ROW_SPEED_INCREASE_MIN = 0.01;
var ROW_SPEED_INCREASE_FACTOR = 0.9;
var COMPLIMENTS = {
up: 'down',
right: 'left',
down: 'up',
left: 'right'
};
var lightSources = 0;
var rowSpeed = ROW_SPEED_BASE;
var rowSpeedIncrease = ROW_SPEED_INCREASE;
var scoreText = new BorderedText('0', {
size: 100,
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(scoreText);
var rowSpeedText = LK.gui.topRight.addChild(new Text2((rowSpeed * 60).toFixed(1), {
size: 50,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 5
}));
rowSpeedText.anchor.set(1.0, -0.5);
var speedIcon = LK.gui.topRight.addChild(LK.getAsset('iconGear', {
anchorX: 0.5,
anchorY: 0.5,
x: rowSpeedText.x - rowSpeedText.width - 70,
y: rowSpeedText.height
}));
var iconRotate = LK.gui.topRight.addChild(new BorderedSymbol('iconRotate', {
anchorX: 0.5,
anchorY: 0.5,
x: speedIcon.x,
y: speedIcon.y - 10
}));
var lightManager = game.addChild(new Container());
game.addChild(LK.getAsset('shapeBox', {
width: game.width,
height: LIGHT_LEVEL,
tint: 0x000000
}));
var blockManager = game.addChild(new BlockManager());
game.addChild(LK.getAsset('shapeBox', {
x: 100,
y: LIGHT_LEVEL,
width: game.width - 200,
height: 8,
anchorY: 0.6,
alpha: 0.75
}));
var leftBorder = game.addChild(new Border({
x: 30
}));
var rightBorder = game.addChild(new Border({
x: game.width - 30,
scaleX: -1
}));
var lava = game.addChild(new Lava({
x: game.width / 2,
y: LAVA_LINE
}));
game.addChild(new Glow({
x: game.width / 2,
width: game.width,
height: 200,
anchorX: 0.5,
anchorY: 0,
rangeY: 200,
tint: 0x000000,
alpha: 2.0
}));
var iconLight = game.addChild(LK.getAsset('iconLight', {
x: game.width / 2,
y: 125,
anchorX: 0.5,
anchorY: 0.5,
tint: 0xFF4D00
}));
function shuffle(array) {
var currentIndex = array.length;
while (currentIndex != 0) {
var randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
var ref = [array[randomIndex], array[currentIndex]];
array[currentIndex] = ref[0];
array[randomIndex] = ref[1];
}
return array;
}
function generateBlockClasses(index) {
var settings = {
index: index,
blanks: 0,
xs: 0
};
switch (index) {
case 0:
return [BlockBlank, BlockBlank, BlockBlank, BlockX, BlockBlank, BlockBlank, BlockBlank];
case 1:
settings.blanks = ROW_SPAN;
settings.xs = 1;
return [BlockBlank, BlockBlank, randomizeBlockClass(settings), BlockX, randomizeBlockClass(settings), BlockBlank, BlockBlank];
case 2:
settings.blanks = ROW_SPAN;
settings.xs = 1;
return [BlockBlank, randomizeBlockClass(settings), randomizeBlockClass(settings), BlockX, randomizeBlockClass(settings), randomizeBlockClass(settings), BlockBlank];
default:
var blockClasses = [];
for (var i = 0; i < ROW_SPAN; i++) {
blockClasses[i] = randomizeBlockClass(settings);
}
return shuffle(blockClasses);
}
}
function adjustRowSpeed() {
rowSpeed += rowSpeedIncrease;
rowSpeedText.setText((rowSpeed * 60).toFixed(1));
rowSpeedIncrease = Math.max(ROW_SPEED_INCREASE_MIN, rowSpeedIncrease * ROW_SPEED_INCREASE_FACTOR);
}
function randomizeBlockClass(settings) {
var classes = [{
blockClass: BlockBlank,
chance: Math.max(0, 1.5 - 0.5 * (settings.blanks || 0))
}, {
blockClass: BlockT,
chance: 1
}, {
blockClass: BlockX,
chance: Math.max(0, 1 - 1 * (settings.xs || 0))
}, {
blockClass: BlockLine,
chance: 1
}, {
blockClass: BlockL,
chance: 1
}];
var totalChance = classes.reduce(function (sum, item) {
return sum + item.chance;
}, 0);
var randomValue = Math.random() * totalChance;
var accumulatedChance = 0;
var blockClass = BlockBlank;
for (var i = 0; i < classes.length; i++) {
accumulatedChance += classes[i].chance;
if (randomValue < accumulatedChance) {
blockClass = classes[i].blockClass;
break;
}
}
switch (blockClass) {
case BlockBlank:
settings.blanks = (settings.blanks || 0) + 1;
break;
case BlockX:
settings.xs = (settings.xs || 0) + 1;
break;
}
return blockClass;
}