Code edit (1 edits merged)
Please save this source code
User prompt
tween the column with ease in ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/tween.v1
User prompt
in the block Class's update function, instead of setting the y value using a sin function, instead get the relevant column's y value (using self.index)
User prompt
Replace the "// TODO: Timer and animations" by setting the column's timer to true, and adding a timeout between COL_TIMEOUT_MIN and COL_TIMEOUT_MAX. When the timeout completes, tween the column's y value to between COL_SLIP_MIN and COL_SLIP_MAX, over COL_SLIP_TIME time accounting for the slip (y) value. When the tween is complete, set the column's timer to false ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: columns is undefined' in or related to this line: 'for (var i = 1; i < columns.length - 1; i++) {' Line Number: 1135
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: columns is undefined' in or related to this line: 'for (var i = 1; i < columns.length - 1; i++) {' Line Number: 1135
Code edit (1 edits merged)
Please save this source code
User prompt
add a game update method that iterates through the columns array excluding the first and last element
Code edit (3 edits merged)
Please save this source code
User prompt
create a global array called columns and populate the array with objects containing y=0 and timer=false. There should be ROW_SPAN number of elements
User prompt
increase the size of the game over message by 50%
Code edit (1 edits merged)
Please save this source code
User prompt
set the rangeX to 20 as well
User prompt
additionally, use a shapeEllipse as the asset and solid set to true
User prompt
The Light class's lightshape should rather be a glow class instance with 5 layers, 10 rangeY and tinted white
Code edit (1 edits merged)
Please save this source code
User prompt
instead of showing the message as part of the widget, display it as a bordered text in the middle of the screen, 1/3 of the way from the top
User prompt
delay the game over widget by 1 second
User prompt
play the gong sound when game over
User prompt
when creating a lavaparticle, add a 25% chance to randomly play one of the bubble asset sounds
User prompt
in the Lava class, play the 'flow' sound every 5s to 10s, starting immediately
Code edit (3 edits merged)
Please save this source code
User prompt
play the light sound when onLit is called, after the paths have been checked
User prompt
instead of using self.errorSoundPlaying, use a global variable
===================================================================
--- original.js
+++ change.js
@@ -1040,10 +1040,10 @@
var ROW_SPEED_BASE = 0.2;
var ROW_SPEED_INCREASE = 0.04;
var ROW_SPEED_INCREASE_MIN = 0.01;
var ROW_SPEED_INCREASE_FACTOR = 0.9;
-var COL_SLIP_MIN = 10;
-var COL_SLIP_MAX = 25;
+var COL_SLIP_MIN = 40;
+var COL_SLIP_MAX = 80;
var COL_SLIP_TIME = 350;
var COL_TIMEOUT_MIN = 1000;
var COL_TIMEOUT_MAX = 10000;
var COMPLIMENTS = {