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Instead of a forEach iterating through an array of tableSlice assets, use a for-loop with a max bound of TABLE_SLICES, and construct the asset name from the for loop's index
Code edit (2 edits merged)
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Update the tableCut asset names in the Table class
User prompt
Rename all tableCut
Code edit (1 edits merged)
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create a new table instance in the center of the screen with a width of 2400. Place the new instance code between the two semi-colons under the "Global variables" heading
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The config object in Table takes in a width. Each tableCut asset should have their width set to the config width, and have their height scaled relatively
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Add a new Table class that extends ConfigContainer, taking in a config object. The class is comprised of all 6 tableCut assets (each with origin of 0.5,0), starting from 1 at 0,0 origin and placing each new asset below the other.
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Initial prompt
Copy Game Dev Simulator
===================================================================
--- original.js
+++ change.js
@@ -52,9 +52,10 @@
var Table = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
config = config || {};
var currentY = 0;
- ['tableSlice1', 'tableSlice2', 'tableSlice3', 'tableSlice4', 'tableSlice5', 'tableSlice6'].forEach(function (tableSliceId) {
+ for (var i = 1; i <= TABLE_SLICES; i++) {
+ var tableSliceId = 'tableSlice' + i;
var originalTableSlice = LK.getAsset(tableSliceId, {});
var scaleRatio = config.width / originalTableSlice.width;
var tableSlice = self.attachAsset(tableSliceId, {
x: 0,
@@ -64,9 +65,9 @@
width: config.width,
height: originalTableSlice.height * scaleRatio
});
currentY += tableSlice.height;
- });
+ }
return self;
});
/**
* config {
logo for a company called "blue lizard entertainment" using a damaged font and frozen elements.
Pixel art of the bam symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of bam comic symbol.
pixel art of pow comic symbol.
pixel art of plastic squeaky hammer.
pixel art of a large, round, red start button.