User prompt
arka plan 3 saniye sonra gidecek
User prompt
arka plan ekla yazıya saydam gri beyaz yakın olandan
User prompt
gölge gri olsun
User prompt
pongi yazısının arkasınına gölge ekle
User prompt
top il 3 saniye başlamasın
User prompt
top ilk 2 saniye başlamasın
User prompt
ama yazı vaken oyun başlamasın yazı gidince oyun başlar
User prompt
yazıyı 0 0 ayarla
User prompt
yazı konumu
User prompt
tamam şimdi ekranın ortasına oyun başlamadan Pongi yaz. sonra bu yazı yok olsun ve oyun başlasın
User prompt
bir daha dene
User prompt
10 kere kazanan oyunu kazanır.
User prompt
sayaçlar jura stil olsun
User prompt
iki sayacın fontu minecraft tarzı olsun
User prompt
şimdi iki sayacın fontunu karasel yap
User prompt
dahada
User prompt
sağdaki sayacı x te 400 eksilt
User prompt
tamam şimdi 100 eksilt
User prompt
dahada
User prompt
daha da
User prompt
sol sayacın x 200 arttır
User prompt
sağ sayaç konum
User prompt
sağdaki sayacı x te 500 azalt
User prompt
gri al
User prompt
sağdaki sayıcı xte çizgi çizginin yanına koy
/**** * Classes ****/ // Ball class for game ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = 5; self.update = function () { if (gameStarted) { self.x += self.speedX; self.y += self.speedY; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Paddle class for player control var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { // Paddle movement logic will be handled in game code }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Display 'Pongi' text in the center of the screen before the game starts var startTextBackground = LK.getAsset('paddle', { width: 400, height: 200, color: 0x808080, alpha: 0.5, anchorX: 0.5, anchorY: 0.5 }); startTextBackground.x = 0; startTextBackground.y = 0; LK.gui.center.addChild(startTextBackground); var startText = new Text2('Pongi', { size: 200, fill: 0xFFFFFF, font: "Jura", shadow: { color: 0x808080, blur: 10, offsetX: 5, offsetY: 5 } }); startText.anchor.set(0.5, 0.5); startText.x = 0; // Position at top-left corner horizontally startText.y = 0; // Position at top-left corner vertically LK.gui.center.addChild(startText); // Initialize gameStarted variable var gameStarted = false; // Remove the start text and background, then begin the game after a delay LK.setTimeout(function () { LK.gui.center.removeChild(startText); LK.gui.center.removeChild(startTextBackground); gameStarted = true; // Start the game logic by enabling the game update loop game.update = function () { ball.update(); // Ball collision with top and bottom if (ball.y <= 0 && ball.speedY < 0 || ball.y >= 2732 && ball.speedY > 0) { ball.speedY *= -1; } // Ball collision with paddles if (ball.intersects(leftPaddle)) { if (ball.y < leftPaddle.y) { ball.speedY = -Math.abs(ball.speedY); } else { ball.speedY = Math.abs(ball.speedY); } ball.speedX *= -1.05; // Slight acceleration on paddle hit } if (ball.intersects(rightPaddle)) { if (ball.y < rightPaddle.y) { ball.speedY = -Math.abs(ball.speedY); } else { ball.speedY = Math.abs(ball.speedY); } ball.speedX *= -1.05; // Slight acceleration on paddle hit } // Scoring if (ball.x <= 0) { rightScore++; updateScore(); if (rightScore >= 10) { LK.showGameOver("Right Player Wins!"); } else { resetBall(); } } else if (ball.x >= 2048) { leftScore++; updateScore(); if (leftScore >= 10) { LK.showGameOver("Left Player Wins!"); } else { resetBall(); } } // Automatic movement for right paddle only when the ball is moving towards it if (ball.speedX > 0) { if (ball.y > rightPaddle.y) { rightPaddle.y += rightPaddle.speed; } else if (ball.y < rightPaddle.y) { rightPaddle.y -= rightPaddle.speed; } } }; }, 3000); // 3 seconds delay // Create a dashed line in the center of the screen var centerLine = new Container(); var lineHeight = 20; var lineSpacing = 20; for (var y = 0; y < 2732; y += lineHeight + lineSpacing) { var lineSegment = LK.getAsset('paddle', { width: 10, height: lineHeight, color: 0xffffff, anchorX: 0.5, anchorY: 0.5 }); lineSegment.x = 2048 / 2; lineSegment.y = y + lineHeight / 2; centerLine.addChild(lineSegment); } game.addChild(centerLine); // Initialize paddles and ball var leftPaddle = game.addChild(new Paddle()); var rightPaddle = game.addChild(new Paddle()); var ball = game.addChild(new Ball()); // Position paddles and ball leftPaddle.x = 100; leftPaddle.y = 2732 / 2; rightPaddle.x = 2048 - 50; rightPaddle.y = 2732 / 2; ball.x = 2048 / 2; ball.y = 2732 / 2; // Score variables var leftScore = 0; var rightScore = 0; // Score display var leftScoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF, font: "Jura" // Change font style to Jura }); var rightScoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF, font: "Jura" // Change font style to Jura }); leftScoreTxt.anchor.set(0.5, 0); leftScoreTxt.x += 600; rightScoreTxt.anchor.set(0.5, 0); rightScoreTxt.x -= 600; // Decrease the x-axis position by 600 LK.gui.topLeft.addChild(leftScoreTxt); LK.gui.topRight.addChild(rightScoreTxt); // Update score display function updateScore() { leftScoreTxt.setText(leftScore); rightScoreTxt.setText(rightScore); } // Handle paddle movement game.move = function (x, y, obj) { if (x < 2048 / 2) { leftPaddle.y = y; } }; // Game update loop game.update = function () { ball.update(); // Ball collision with top and bottom if (ball.y <= 0 && ball.speedY < 0 || ball.y >= 2732 && ball.speedY > 0) { ball.speedY *= -1; } // Ball collision with paddles if (ball.intersects(leftPaddle)) { if (ball.y < leftPaddle.y) { ball.speedY = -Math.abs(ball.speedY); } else { ball.speedY = Math.abs(ball.speedY); } ball.speedX *= -1.05; // Slight acceleration on paddle hit } if (ball.intersects(rightPaddle)) { if (ball.y < rightPaddle.y) { ball.speedY = -Math.abs(ball.speedY); } else { ball.speedY = Math.abs(ball.speedY); } ball.speedX *= -1.05; // Slight acceleration on paddle hit } // Scoring if (ball.x <= 0) { rightScore++; updateScore(); if (rightScore >= 10) { LK.showGameOver("Right Player Wins!"); } else { resetBall(); } } else if (ball.x >= 2048) { leftScore++; updateScore(); if (leftScore >= 10) { LK.showGameOver("Left Player Wins!"); } else { resetBall(); } } // Automatic movement for right paddle only when the ball is moving towards it if (ball.speedX > 0) { if (ball.y > rightPaddle.y) { rightPaddle.y += rightPaddle.speed; } else if (ball.y < rightPaddle.y) { rightPaddle.y -= rightPaddle.speed; } } }; // Reset ball to center function resetBall() { ball.x = 2048 / 2; ball.y = 2732 / 2; ball.speedX = 5 * (Math.random() > 0.5 ? 1 : -1); ball.speedY = 5 * (Math.random() > 0.5 ? 1 : -1); }
===================================================================
--- original.js
+++ change.js
@@ -70,11 +70,12 @@
startText.y = 0; // Position at top-left corner vertically
LK.gui.center.addChild(startText);
// Initialize gameStarted variable
var gameStarted = false;
-// Remove the start text and begin the game after a delay
+// Remove the start text and background, then begin the game after a delay
LK.setTimeout(function () {
LK.gui.center.removeChild(startText);
+ LK.gui.center.removeChild(startTextBackground);
gameStarted = true;
// Start the game logic by enabling the game update loop
game.update = function () {
ball.update();