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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'LK.getSound('backgroundMusic').play({' Line Number: 366
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can you fix the issue with background music.
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still can not here the background music.
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Still not working.
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Play background music from the game start
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i can't here again, fix the issue with background music loop.
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Find the error and fix the background music.
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Add a background music
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move the dash near to the legs of the ninja
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Sprites of ninja should always spawned on top in terms of visibility
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Reduce more
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reduce the overall opacity of dash to 0.5
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move dash 4px forward
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move dash 1px forward
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move dash slightly forward.
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Move the dash little bit forward.
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collectible lives are moving slow than the other collectibles
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Remove the transition effect.
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make it linear
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i want cubic now.
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instead of fade in use ease in out
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transition between sprites should smooth.
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Please fix the bug: 'TypeError: ninjaGraphics.setTexture is not a function' in or related to this line: 'ninjaGraphics.setTexture(self.runFrames[self.currentFrame]);' Line Number: 129
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Fix the issue.
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Over a time of 0.05 sec loop through the sprites one after other in a sequence 1 - 5, continuously.
===================================================================
--- original.js
+++ change.js
@@ -344,12 +344,8 @@
****/
LK.getSound('backgroundMusic').play({
loop: true,
volume: 1
-}).then(function () {
- console.log('Background music started successfully');
-})["catch"](function (error) {
- console.error('Error playing background music:', error);
});
// Display a test text at the bottom center of the screen
LK.effects.linear = function (obj, duration) {
var step = 1 / (duration * 60); // Assuming 60 FPS
Ninja Star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A minimalist icon depicting a ninja head silhouette in black. The silhouette should be simple and recognizable, with a headband or mask detail. The background should be transparent or a contrasting color (e.g., red or white).. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Transparent sheild bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a series of curved, tapered lines that originate from the ninja's body and extend outward in the direction of movement. The lines should vary in length and thickness, with a sense of energy and dynamism.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
backgroundMusic
Sound effect
coinCollect
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jumpSound
Sound effect
footstepSound1
Sound effect
footstepSound2
Sound effect
footstepSound3
Sound effect
shooterSpawn
Sound effect
destructorSpawn
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attackerSpawn
Sound effect
shooterAttack
Sound effect
destructorAttack
Sound effect
attackerAttack
Sound effect
enemyHit
Sound effect
shieldCollect
Sound effect
shieldCollectSound
Sound effect
ninjaGrunt
Sound effect
destructorAttackSound
Sound effect