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only play when 2nd sprite of ninja is spawned
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now play a footstep sound whenever the 2nd and 4th sprite is spawned of the ninja
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play sound when each time i click on the screen.
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sound is not playing when i jumping ( or switching ) the paths.
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Now whenever player jumps play a sound effect.
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still it plays only once and then stops, play the new instance of background music when previous instance ends.
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background music not playing in loop.
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now i can't see any thing, find the bugs and fix them
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fix the bug in game, related to background music.
Code edit (1 edits merged)
Please save this source code
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Play the background music endlessly.
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Please fix the bug: 'ReferenceError: coinCounter is not defined' in or related to this line: 'scoreTxt.setText('Coins: ' + coinCounter); // Update the score display' Line Number: 171
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Now the score is not based on the Distance it is equal to the number of coins collected, Change the logic accordingly
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I think you increased the chances of other collectible as i decreased the chances of coin, but i want that 20% chance of coin to not spawn anything.
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when background finished playing again play it from start.
Code edit (1 edits merged)
Please save this source code
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Reduce the chance of coin spawning to 60%
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increase the space between the coins.
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Increase the distance between the coins.
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now when i collect the coin play coin collection music.
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Fix the background music bug, it's not working.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'LK.getSound('backgroundMusic').play({' Line Number: 366
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can you fix the issue with background music.
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still can not here the background music.
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Still not working.
===================================================================
--- original.js
+++ change.js
@@ -111,9 +111,9 @@
ninjaGraphics = self.attachAsset(self.runFrames[self.currentFrame], {
anchorX: 0.5,
anchorY: 0.5
});
- if (self.currentFrame === 1 || self.currentFrame === 3) {
+ if (self.currentFrame === 1) {
LK.getSound('footstepSound').play();
}
// No transition effect
}
Ninja Star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A minimalist icon depicting a ninja head silhouette in black. The silhouette should be simple and recognizable, with a headband or mask detail. The background should be transparent or a contrasting color (e.g., red or white).. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Transparent sheild bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a series of curved, tapered lines that originate from the ninja's body and extend outward in the direction of movement. The lines should vary in length and thickness, with a sense of energy and dynamism.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
backgroundMusic
Sound effect
coinCollect
Sound effect
jumpSound
Sound effect
footstepSound1
Sound effect
footstepSound2
Sound effect
footstepSound3
Sound effect
shooterSpawn
Sound effect
destructorSpawn
Sound effect
attackerSpawn
Sound effect
shooterAttack
Sound effect
destructorAttack
Sound effect
attackerAttack
Sound effect
enemyHit
Sound effect
shieldCollect
Sound effect
shieldCollectSound
Sound effect
ninjaGrunt
Sound effect
destructorAttackSound
Sound effect