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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'self.children[0].color = 0x000000;' Line Number: 58
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Add three lives on the top right of the screen, now spawn bomb randomly and rarly instead of some fruit. and when the bomb is chopped reduce the one life and when all lives are finished game over
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my game is crashing after some time, find the issue and fix the issue and also improve the performance
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Remove the debug print
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the gravity on the fruit parts should be same as the fruits
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My games performance is still not good, improve the performance, and also draw the slash line for very less time.
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when the fruit is chopped due to drag the two parts of the fruit should move away little bit, so that it looks like the fruit is broke into two parts
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my game is lagging too much and also crashing , fix the issue.
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fruit and the two parts of the fruit are different assets.
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while draging if the fruits come on the draging, then chop the fruits in two parts, and destroy the original fruit, and increase the score.
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use shiny effect when drawing a line and line should be thin at the start and end and should smoothly get thik.
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line should disappere after sometime.
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fix the below error:
TypeError: self.graphics.lineStyle is not a function
at self.redraw (
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fix the issue, and also only debug print when i click and drag not when hovering over the screen.
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print debug when i click and drag
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whenever i click somewhere draw a line.
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use some asset to drwa a line
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line is not drawing
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incorporate the above suggestion to implement the drag functionality
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fix the below issue: The `Slash` class is incorrectly using `new Graphics()`. 2. Event listeners for `move` and `up` events might not be properly updating and finalizing the line drawing. These issues need to be addressed to make the click and drag functionality work correctly.
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draw a line when user click and drag on the screen\
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 69
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give some margin from left and right, to limit the fruits thrown in left or right.
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increase the speed little bit
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Reduce the initial speed little bit
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Fruit class var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.speed += 0.1; // Increase speed due to gravity self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; self.slice = function () { // Create two fruit parts var fruitPart1 = new FruitPart(); fruitPart1.x = self.x; fruitPart1.y = self.y; fruitPart1.speedX = -2; // Add horizontal speed to the left game.addChild(fruitPart1); var fruitPart2 = new FruitPart(); fruitPart2.x = self.x; fruitPart2.y = self.y; fruitPart2.speedX = 2; // Add horizontal speed to the right game.addChild(fruitPart2); // Destroy the fruit self.destroy(); // Increase score only if it's not a bomb if (!(self instanceof Bomb)) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } }; self.containsPoint = function (point) { return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2; }; self.containsPoint = function (point) { return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2; }; }); // Bomb class var Bomb = Fruit.expand(function () { var self = Fruit.call(this); // Change color to black if (self.children.length > 0) { self.children[0].color = 0x000000; } self.slice = function () { // Reduce lives lives--; livesTxt.setText('Lives: ' + lives); // Game over if no lives left if (lives <= 0) { LK.showGameOver(); } // Destroy the bomb self.destroy(); }; }); // FruitPart class var FruitPart = Container.expand(function () { var self = Container.call(this); var fruitPartGraphics = self.attachAsset('fruitPart', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.rotationSpeed = Math.random() * 0.1 - 0.05; self.update = function () { self.speed += 0.1; // Increase speed due to gravity self.x += self.speedX; // Add horizontal movement self.y += self.speed; self.rotation += self.rotationSpeed; if (self.y > 2732) { self.destroy(); } }; }); // Slash class var Slash = Container.expand(function () { var self = Container.call(this); self.points = []; self.graphics = self.attachAsset('line', { anchorX: 0.5, anchorY: 0.5 }); self.addPoint = function (x, y) { // Maximum number of points in a Slash var maxPoints = 10; // If the maximum number of points has been reached, remove the oldest point if (self.points.length >= maxPoints) { self.points.shift(); } // Add the new point self.points.push({ x: x, y: y }); self.redraw(); }; self.redraw = function () { self.graphics.removeChildren(); for (var i = 1; i < self.points.length; i++) { var line = LK.getAsset('line', { x: self.points[i - 1].x, y: self.points[i - 1].y, width: Math.hypot(self.points[i].x - self.points[i - 1].x, self.points[i].y - self.points[i - 1].y), rotation: Math.atan2(self.points[i].y - self.points[i - 1].y, self.points[i].x - self.points[i - 1].x) }); self.graphics.addChild(line); } // Set a timer to destroy the slash after 0.5 seconds LK.setTimeout(function () { var index = slashes.indexOf(self); if (index > -1) { slashes.splice(index, 1); } self.destroy(); }, 100); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize lives var lives = 3; var livesTxt = new Text2('Lives: ' + lives, { size: 150, fill: "#ffffff" }); livesTxt.anchor.set(1, 0); LK.gui.topRight.addChild(livesTxt); // Array to keep track of fruits var fruits = []; // Function to spawn a new fruit function spawnFruit() { var newFruit; // 10% chance to spawn a bomb instead of a fruit if (Math.random() < 0.1) { newFruit = new Bomb(); } else { newFruit = new Fruit(); } newFruit.x = Math.random() * (2048 - 400) + 200; // Start from a random position along the bottom edge, but within a margin of 200 from the left and right edges newFruit.y = 2732; // Start from the bottom newFruit.speed = -Math.random() * 5 - 15; // Set speed to throw them at different heights fruits.push(newFruit); game.addChild(newFruit); } // Handle slicing fruits var dragNode = null; var slashes = []; game.down = function (x, y, obj) { var slash = new Slash(); slash.addPoint(x, y); game.addChild(slash); slashes.push(slash); dragNode = slash; }; // Update game every tick game.update = function () { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); // Check if the fruit intersects with the slash if (dragNode) { for (var j = 0; j < dragNode.points.length; j++) { if (fruits[i].containsPoint(dragNode.points[j])) { // Slice the fruit fruits[i].slice(); // Remove the fruit from the array fruits.splice(i, 1); break; } } } } // Spawn a chunk of fruits every 60 ticks (1 second) only if all fruits have come down if (LK.ticks % 60 == 0) { var allFruitsDown = true; for (var i = 0; i < fruits.length; i++) { if (fruits[i].y < 2732 / 2) { allFruitsDown = false; break; } } if (allFruitsDown) { // Spawn a chunk of 3 to 5 fruits var chunkSize = Math.floor(Math.random() * 3) + 3; for (var i = 0; i < chunkSize; i++) { spawnFruit(); } } } }; game.move = function (x, y, obj) { if (dragNode) { dragNode.addPoint(x, y); dragNode.redraw(); } }; game.up = function (x, y, obj) { if (dragNode) { dragNode.redraw(); dragNode = null; } };
===================================================================
--- original.js
+++ change.js
@@ -47,9 +47,11 @@
// Bomb class
var Bomb = Fruit.expand(function () {
var self = Fruit.call(this);
// Change color to black
- self.children[0].color = 0x000000;
+ if (self.children.length > 0) {
+ self.children[0].color = 0x000000;
+ }
self.slice = function () {
// Reduce lives
lives--;
livesTxt.setText('Lives: ' + lives);