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After each 50 point increase the count of fruit by 2
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('fruit', {' Line Number: 77
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Change the Color of text to Black for Score and lives
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make background to full screen
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flash screen red when the fruit is missed
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Play sound when fruit chopped.
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Eonly reduce one life when one fruit is missed.
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give a one sec cooldown( mean don't reduce the life when missed for a cooldown time) when fruit is missed
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only reduce one life when the fruit is missed.
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Reduce the life when player miss the fruit from chopping and the fruit is dropped down without chopping.
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increase the random change
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recheck the bomb logic, as bomb is not spawning.
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when bombs are chopped while drag game over.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var bombGraphics = self.attachAsset('bomb', {' Line Number: 60
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fix the issue
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randomly throw a bomb inbetween the fruits after 50 score.
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bombs are not throwing? fix the issue, i want to randomly ( but not more offen as fruits ) throw the bomb instead of the fruit.
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fix the issue.
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now whenever the bomb is chopped game over
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remove the bomb logic
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remove the whole bomb logic from the code
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add a background
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'if (self.children.length > 0) {' Line Number: 59
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fix the issue
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check for the bug for bomb spawning and fix
===================================================================
--- original.js
+++ change.js
@@ -237,10 +237,10 @@
break;
}
}
if (allFruitsDown) {
- // Spawn a chunk of 3 to 5 fruits
- var chunkSize = Math.floor(Math.random() * 3) + 3;
+ // Spawn a chunk of fruits based on score
+ var chunkSize = Math.floor(LK.getScore() / 50) * 2 + Math.floor(Math.random() * 3) + 3;
for (var i = 0; i < chunkSize; i++) {
spawnFruit();
}
}