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After each 50 point increase the count of fruit by 2
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('fruit', {' Line Number: 77
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Change the Color of text to Black for Score and lives
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make background to full screen
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flash screen red when the fruit is missed
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Play sound when fruit chopped.
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Eonly reduce one life when one fruit is missed.
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give a one sec cooldown( mean don't reduce the life when missed for a cooldown time) when fruit is missed
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only reduce one life when the fruit is missed.
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Reduce the life when player miss the fruit from chopping and the fruit is dropped down without chopping.
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increase the random change
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recheck the bomb logic, as bomb is not spawning.
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when bombs are chopped while drag game over.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var bombGraphics = self.attachAsset('bomb', {' Line Number: 60
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fix the issue
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randomly throw a bomb inbetween the fruits after 50 score.
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bombs are not throwing? fix the issue, i want to randomly ( but not more offen as fruits ) throw the bomb instead of the fruit.
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fix the issue.
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now whenever the bomb is chopped game over
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remove the bomb logic
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remove the whole bomb logic from the code
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add a background
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'if (self.children.length > 0) {' Line Number: 59
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fix the issue
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check for the bug for bomb spawning and fix
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Fruit class var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.speed += 0.1; // Increase speed due to gravity self.y += self.speed; if (self.y > 2732) { self.destroy(); // Check if the fruit is already missed if (!self.missed) { // Mark the fruit as missed self.missed = true; // Reduce lives by 1 lives--; // Update lives text livesTxt.setText('Lives: ' + lives); // Flash screen red LK.effects.flashScreen(0xff0000, 1000); // If no lives left, end the game if (lives <= 0) { LK.showGameOver(); } } } }; self.slice = function () { // Create two fruit parts var fruitPart1 = new FruitPart(); fruitPart1.x = self.x; fruitPart1.y = self.y; fruitPart1.speedX = -2; // Add horizontal speed to the left game.addChild(fruitPart1); var fruitPart2 = new FruitPart(); fruitPart2.x = self.x; fruitPart2.y = self.y; fruitPart2.speedX = 2; // Add horizontal speed to the right game.addChild(fruitPart2); // Destroy the fruit self.destroy(); // Increase score only if it's not a bomb if (!(self instanceof Bomb)) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Play sound when fruit is chopped LK.getSound('chop').play(); } }; self.containsPoint = function (point) { return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2; }; self.containsPoint = function (point) { return point.x >= self.x - self.width / 2 && point.x <= self.x + self.width / 2 && point.y >= self.y - self.height / 2 && point.y <= self.y + self.height / 2; }; }); // Bomb class var Bomb = Fruit.expand(function () { var self = Fruit.call(this); self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); // Change color to black self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); if (bombGraphics) { bombGraphics.color = 0x000000; } self.slice = function () { // Trigger game over when bomb is sliced LK.showGameOver(); // Destroy the bomb self.destroy(); }; }); // FruitPart class var FruitPart = Container.expand(function () { var self = Container.call(this); var fruitPartGraphics = self.attachAsset('fruitPart', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.rotationSpeed = Math.random() * 0.1 - 0.05; self.update = function () { self.speed += 0.1; // Increase speed due to gravity self.x += self.speedX; // Add horizontal movement self.y += self.speed; self.rotation += self.rotationSpeed; if (self.y > 2732) { self.destroy(); } }; }); // Slash class var Slash = Container.expand(function () { var self = Container.call(this); self.points = []; self.graphics = self.attachAsset('line', { anchorX: 0.5, anchorY: 0.5 }); self.addPoint = function (x, y) { // Maximum number of points in a Slash var maxPoints = 10; // If the maximum number of points has been reached, remove the oldest point if (self.points.length >= maxPoints) { self.points.shift(); } // Add the new point self.points.push({ x: x, y: y }); self.redraw(); }; self.redraw = function () { self.graphics.removeChildren(); for (var i = 1; i < self.points.length; i++) { var line = LK.getAsset('line', { x: self.points[i - 1].x, y: self.points[i - 1].y, width: Math.hypot(self.points[i].x - self.points[i - 1].x, self.points[i].y - self.points[i - 1].y), rotation: Math.atan2(self.points[i].y - self.points[i - 1].y, self.points[i].x - self.points[i - 1].x) }); self.graphics.addChild(line); } // Set a timer to destroy the slash after 0.5 seconds LK.setTimeout(function () { var index = slashes.indexOf(self); if (index > -1) { slashes.splice(index, 1); } self.destroy(); }, 100); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 2048, height: 2732 }); // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#000000" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize lives var lives = 3; var livesTxt = new Text2('Lives: ' + lives, { size: 150, fill: "#000000" }); livesTxt.anchor.set(1, 0); LK.gui.topRight.addChild(livesTxt); // Array to keep track of fruits var fruits = []; // Function to spawn a new fruit function spawnFruit() { var newFruit; // 20% chance to spawn a bomb instead of a fruit after score reaches 50 if (LK.getScore() >= 50 && Math.random() <= 0.2) { newFruit = new Bomb(); } else { newFruit = new Fruit(); } newFruit.x = Math.random() * (2048 - 400) + 200; // Start from a random position along the bottom edge, but within a margin of 200 from the left and right edges newFruit.y = 2732; // Start from the bottom newFruit.speed = -Math.random() * 5 - 15; // Set speed to throw them at different heights fruits.push(newFruit); game.addChild(newFruit); } // Handle slicing fruits var dragNode = null; var slashes = []; game.down = function (x, y, obj) { var slash = new Slash(); slash.addPoint(x, y); game.addChild(slash); slashes.push(slash); dragNode = slash; }; // Update game every tick game.update = function () { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); // Check if the fruit intersects with the slash if (dragNode) { for (var j = 0; j < dragNode.points.length; j++) { if (fruits[i].containsPoint(dragNode.points[j])) { // If the sliced fruit is a bomb, trigger game over if (fruits[i] instanceof Bomb) { LK.showGameOver(); } else { // Slice the fruit fruits[i].slice(); } // Remove the fruit from the array fruits.splice(i, 1); break; } } } } // Spawn a chunk of fruits every 60 ticks (1 second) only if all fruits have come down if (LK.ticks % 60 == 0) { var allFruitsDown = true; for (var i = 0; i < fruits.length; i++) { if (fruits[i].y < 2732 / 2) { allFruitsDown = false; break; } } if (allFruitsDown) { // Spawn a chunk of fruits based on score var chunkSize = Math.floor(LK.getScore() / 50) * 2 + Math.floor(Math.random() * 3) + 3; for (var i = 0; i < chunkSize; i++) { spawnFruit(); } } } }; game.move = function (x, y, obj) { if (dragNode) { dragNode.addPoint(x, y); dragNode.redraw(); } }; game.up = function (x, y, obj) { if (dragNode) { dragNode.redraw(); dragNode = null; } };
===================================================================
--- original.js
+++ change.js
@@ -237,10 +237,10 @@
break;
}
}
if (allFruitsDown) {
- // Spawn a chunk of 3 to 5 fruits
- var chunkSize = Math.floor(Math.random() * 3) + 3;
+ // Spawn a chunk of fruits based on score
+ var chunkSize = Math.floor(LK.getScore() / 50) * 2 + Math.floor(Math.random() * 3) + 3;
for (var i = 0; i < chunkSize; i++) {
spawnFruit();
}
}