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Muy bien aunque el fondo no queda bien ajustado y en la pantalla de partidas guardadas no hay un fondo, además puedes reajustar el tamaño de los iconos del inventario para hacerlos iguales en tamaño y quede simétrico.
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A el menu de inicio le falta color y el boton de los idiomas esta muy pequeño de hecho todo en el principio se ve muy pequeño
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No funciono la duplica también es invisible y todo se sigue viendo nada más cuando esta en pausa... será por el petbody puedes eliminarlo ya que no lo vamos a usar ahora todos los digimon tienen su propia skin y depende de diferentes assets cada uno
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Bueno tengo una idea crea un codigo que duplique el sprite para ver que sucede
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Te recomiendo que analizes todo el codigo del juego y busques la forma de que tome en cuenta de mejor forma los assets que le pusimos a los Digimon
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Intenta reescalar los Digimon para ver
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Tenemos todos los assets pero hay un fallo que los hace invisibles aplica todas tus soluciones posible pa ver que sucede
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Para evolucionar de la etapa 1 a la 2 serian 10 minutos
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Puedes solucionar todas las fallas?
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Se supone que debo comenzar con el nivel de evolución 0 y todas las estadisticas de entrenamiento en 0 también
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Tenemos otra falla elimine todos los guardados y comence un nuevo juego pero sigo llevandome cosas de la partida anterior
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Please fix the bug: 'Script error.' in or related to this line: 'storage[savePrefix + 'petName'] = undefined;' Line Number: 1409 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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El Digimon se hace visible cuando el juego entre en pausa tienes idea de por que? bueno mientras puedes añadir también un sistema para borrar la partida guardada?
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Intentalo de nuevo
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Lo unico que se sigue viendo son esos ojos que no necesito
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Vamos hacer toda la interfaz más grande y por cierto sigue sin aparecer la imagen del Digimon solo aparece cuando lo pongo en pausa
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Sigue sin aparecer la imagen del Digimon
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Esta pasando algo extraño no veo la imagen del digimon y eso que ya se las puse a todos
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Falta agregar el asset de todos ellos así les pones las imagenes creadas con tu ayuda
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Please fix the bug: 'TypeError: game.children[6].setText is not a function' in or related to this line: 'game.children[6].setText(currentDigimonName);' Line Number: 1735
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Muy bien ahora vamos a añadir la primera linea evolutiva que sera de Botamon a Wargreymon y también la de Punimon a MetalGarurumon, por ultimo añadiremos a Poyomon con 2 lineas finales como Seraphimon y Ophanimon. Esto hazlo por orden asignales los digi-huevos en ese orden. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Estoy viendo un gran bug y es que las estadisticas de partidas anteriores se siguen conservando aun cuando es un juego nuevo y por cierto también añade diferentes aparienciencias para los digi huevos con sus diferentes digimon y lineas evolutivas también ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'storage[savePrefix + 'energy'] = pet.energy;' Line Number: 1267 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'storage['save_' + saveCount] = saveData;' Line Number: 1254 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'alpha' in null' in or related to this line: 'tween(self.statusIcon, {' Line Number: 212 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var ActionButton = Container.expand(function (text, color) { var self = Container.call(this); var buttonBg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, tint: color, scaleX: 1.4, scaleY: 1.4 }); var buttonText = new Text2(text, { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function (x, y, obj) { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (self.onPress) { self.onPress(); } }; return self; }); var DigiEgg = Container.expand(function (eggType, isLocked) { var self = Container.call(this); // Use specific egg assets for each type var eggAssetName = 'digiEgg' + eggType; var eggGraphics = self.attachAsset(eggAssetName, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0 }); // Add pattern overlay for visual distinction var patternShapes = ['ellipse', 'box', 'ellipse', 'box', 'ellipse', 'box']; var patternColors = [0x66BB6A, 0x42A5F5, 0xFFB74D, 0xBA68C8, 0xEF5350, 0xFF7043]; var pattern = self.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, tint: patternColors[eggType], scaleX: 0.6, scaleY: 0.6, alpha: 0.7 }); // Add small decorative spots for (var i = 0; i < 3; i++) { var spot = self.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 80, y: (Math.random() - 0.5) * 100, tint: patternColors[eggType], scaleX: 0.2 + Math.random() * 0.2, scaleY: 0.2 + Math.random() * 0.2, alpha: 0.5 }); } if (isLocked) { var lockOverlay = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, tint: 0x666666, alpha: 0.7, scaleX: 0.3, scaleY: 0.3 }); var lockText = new Text2(getText('locked'), { size: 20, fill: 0xFFFFFF }); lockText.anchor.set(0.5, 0.5); lockText.y = 50; self.addChild(lockText); } self.eggType = eggType; self.isLocked = isLocked; self.down = function (x, y, obj) { if (!self.isLocked && self.onSelect) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); self.onSelect(self.eggType); } }; self.up = function (x, y, obj) { if (!self.isLocked) { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }; return self; }); var DigitalPet = Container.expand(function () { var self = Container.call(this); // Pet graphics - will be updated based on evolution var body = null; // Pet stats self.hunger = storage.hunger || 100; self.happiness = storage.happiness || 100; self.fatigue = storage.fatigue || 0; // Changed from energy to fatigue, starts at 0 self.evolutionLevel = storage.evolutionLevel || 0; self.attack = storage.attack || 10; self.health = storage.health || 50; self.speed = storage.speed || 30; self.weight = storage.weight || 50; self.name = storage.petName || 'Digimon'; self.eggType = storage.eggType || 0; self.wins = storage.wins || 0; self.battles = storage.battles || 0; self.lastUpdateTime = Date.now(); // Time-based evolution tracking self.birthTime = storage.birthTime || Date.now(); // Health system self.injured = storage.injured || false; self.sick = storage.sick || false; self.injuryTime = storage.injuryTime || 0; self.sickTime = storage.sickTime || 0; self.hungerDeathTimer = storage.hungerDeathTimer || 0; // Stats display self.statsDisplay = null; self.showingStats = false; // Health status icon self.statusIcon = null; // Evolution colors self.evolutionColors = [0x4CAF50, 0x2196F3, 0xFF9800, 0x9C27B0, 0xF44336]; self.updateStatusIcon = function () { // Remove existing status icon if (self.statusIcon) { self.removeChild(self.statusIcon); self.statusIcon = null; } // Add status icon if injured or sick if (self.injured || self.sick) { self.statusIcon = new Container(); var iconBg = self.statusIcon.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, tint: self.sick ? 0x800080 : 0xFF0000 // Purple for sick, red for injured }); var iconText = new Text2(self.sick ? '!' : '?', { size: 40, fill: 0xFFFFFF }); iconText.anchor.set(0.5, 0.5); self.statusIcon.addChild(iconText); self.statusIcon.x = 0; self.statusIcon.y = -150; // Position above Digimon self.addChild(self.statusIcon); // Pulsing animation if (self.statusIcon) { tween(self.statusIcon, { alpha: 0.3 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { if (self.statusIcon) { tween(self.statusIcon, { alpha: 1 }, { duration: 800, easing: tween.easeInOut }); } } }); } } }; self.updateAppearance = function () { // Remove old body if exists if (body) { self.removeChild(body); body = null; } // Choose asset based on evolution line and level - only use specific Digimon assets var evolutionAssets = [ // Line 0: Botamon → WarGreymon ['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], // Line 1: Punimon → MetalGarurumon ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon'], // Line 2: Poyomon → Seraphimon ['poyomon', 'tokomon', 'patamon', 'angemon', 'magnaangemon', 'seraphimon'], // Line 3: Poyomon → Ophanimon ['poyomon', 'tokomon', 'patamon', 'angewomon', 'magnadramon', 'ophanimon'], // Line 4: Use Line 0 as fallback ['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], // Line 5: Use Line 1 as fallback ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon']]; var lineAssets = evolutionAssets[self.eggType] || evolutionAssets[0]; var assetName = lineAssets[self.evolutionLevel] || lineAssets[0]; // Debug logging console.log('CREATING DIGIMON - Asset:', assetName, 'EggType:', self.eggType, 'Evolution:', self.evolutionLevel); // Create main body with specific Digimon asset body = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, visible: true, alpha: 1, scaleX: 3.0, scaleY: 3.0 }); console.log('DIGIMON SPRITE - Successfully created with asset:', assetName); // Enhanced visibility and scaling if (body) { body.visible = true; body.alpha = 1; // Update the pet's display name based on evolution self.currentDigimonName = getCurrentDigimonName(self.eggType, self.evolutionLevel); // Larger scale for better visibility var evolutionScale = 3.0 + self.evolutionLevel * 0.3; var eggTypeScale = 1.0 + self.eggType * 0.1; var finalScale = evolutionScale * eggTypeScale; body.scaleX = finalScale; body.scaleY = finalScale; console.log('DIGIMON SPRITE FINAL - Scale:', finalScale, 'Visible:', body.visible, 'Alpha:', body.alpha); console.log('DIGIMON SPRITE POSITION - X:', body.x, 'Y:', body.y); console.log('DIGIMON SPRITE DIMENSIONS - Width:', body.width, 'Height:', body.height); } else { console.log('ERROR: DIGIMON SPRITE is null after creation!'); } // Force a refresh of the container self.visible = true; self.alpha = 1; console.log('PET CONTAINER - Visible:', self.visible, 'Alpha:', self.alpha, 'Children:', self.children.length); }; // Initialize appearance with debugging console.log('Initializing Digimon appearance'); self.updateAppearance(); // Single delayed update to ensure asset is loaded LK.setTimeout(function () { console.log('Delayed update at 200ms to ensure asset loading'); self.updateAppearance(); if (body) { console.log('200ms: Body confirmed - visible:', body.visible, 'alpha:', body.alpha, 'scale:', body.scaleX); } }, 200); self.evolveCheck = function () { // Time-based evolution: each level takes 10 minutes (600,000 milliseconds) var evolutionTimePerLevel = 600000; // 10 minutes in milliseconds var currentTime = Date.now(); // Initialize birth time if not set if (!self.birthTime) { self.birthTime = storage.birthTime || currentTime; storage.birthTime = self.birthTime; } var ageInMilliseconds = currentTime - self.birthTime; var targetLevel = Math.floor(ageInMilliseconds / evolutionTimePerLevel); // Cap evolution level to maximum available var maxLevel = self.evolutionColors.length - 1; targetLevel = Math.min(targetLevel, maxLevel); if (targetLevel > self.evolutionLevel) { self.evolutionLevel = targetLevel; LK.getSound('evolve').play(); // Evolution animation tween(self, { scaleX: 1.5, scaleY: 1.5 }, { duration: 500, easing: tween.bounceOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } }); self.updateAppearance(); LK.effects.flashScreen(0xFFD700, 1000); } }; self.update = function () { var currentTime = Date.now(); var deltaTime = (currentTime - self.lastUpdateTime) / 1000; self.lastUpdateTime = currentTime; // Decay stats over time - hunger no longer decreases automatically // self.hunger = Math.max(0, self.hunger - deltaTime * 2); // Removed automatic hunger decrease self.happiness = Math.max(0, self.happiness - deltaTime * 0.1); // Much slower happiness decrease (fun bar) // Energy is now fatigue - it doesn't decrease automatically, only increases during training // Health system timers if (self.injured) { self.injuryTime += deltaTime; // After 30 minutes (1800 seconds) injury becomes sickness if (self.injuryTime >= 1800) { self.injured = false; self.sick = true; self.injuryTime = 0; self.sickTime = 0; LK.effects.flashObject(self, 0x800080, 1000); } } if (self.sick) { self.sickTime += deltaTime; // Sick Digimon dies after some time without medicine if (self.sickTime >= 300) { // 5 minutes self.die(); return; } } // Hunger death timer if (self.hunger <= 0) { self.hungerDeathTimer += deltaTime; if (self.hungerDeathTimer >= 300) { // 5 minutes self.die(); return; } } else { self.hungerDeathTimer = 0; } // Simple visibility check every 5 seconds if (LK.ticks % 300 === 0) { console.log('VISIBILITY CHECK - Tick:', LK.ticks); if (body) { console.log('DIGIMON SPRITE - Visible:', body.visible, 'Alpha:', body.alpha, 'Scale:', body.scaleX); } console.log('PET CONTAINER - Visible:', self.visible, 'Alpha:', self.alpha, 'Children:', self.children.length); } // Idle animation if (LK.ticks % 120 === 0) { tween(self, { y: self.y - 20 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { y: self.y + 20 }, { duration: 500, easing: tween.easeInOut }); } }); } self.updateAppearance(); self.updateStatusIcon(); // Update health status icon self.evolveCheck(); // Calculate defense based on weight self.defense = Math.floor(self.weight / 2); // Save stats storage.hunger = self.hunger; storage.happiness = self.happiness; storage.fatigue = self.fatigue; // Changed from energy to fatigue storage.evolutionLevel = self.evolutionLevel; storage.attack = self.attack; storage.health = self.health; storage.speed = self.speed; storage.weight = self.weight; storage.petName = self.name; storage.eggType = self.eggType; storage.wins = self.wins; storage.battles = self.battles; storage.injured = self.injured; storage.sick = self.sick; storage.injuryTime = self.injuryTime; storage.sickTime = self.sickTime; storage.hungerDeathTimer = self.hungerDeathTimer; storage.birthTime = self.birthTime; }; self.down = function (x, y, obj) { if (self.showingStats) { self.hideStats(); } else { self.showStats(); } }; self.showStats = function () { if (self.statsDisplay) return; self.showingStats = true; var winRate = self.battles > 0 ? Math.round(self.wins / self.battles * 100) : 0; self.statsDisplay = new Container(); var statsBg = self.statsDisplay.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 2.5, tint: 0x263238, alpha: 0.9 }); var currentDigimonName = getCurrentDigimonName(self.eggType, self.evolutionLevel); var statsText = new Text2(self.name + ' (' + currentDigimonName + ')' + '\n\n' + getText('evolutionLevel') + ': ' + self.evolutionLevel + '\n' + getText('attack') + ': ' + Math.floor(self.attack) + '\n' + getText('health') + ': ' + Math.floor(self.health) + '\n' + getText('speed') + ': ' + Math.floor(self.speed) + '\n' + getText('defense') + ': ' + Math.floor(self.defense) + '\n' + getText('weight') + ': ' + Math.floor(self.weight) + '\n' + 'Win Rate: ' + winRate + '%', { size: 30, fill: 0xFFFFFF }); statsText.anchor.set(0.5, 0.5); self.statsDisplay.addChild(statsText); self.statsDisplay.x = 0; self.statsDisplay.y = -200; self.addChild(self.statsDisplay); // Auto hide after 3 seconds LK.setTimeout(function () { if (self.showingStats) { self.hideStats(); } }, 3000); }; self.hideStats = function () { if (self.statsDisplay) { self.removeChild(self.statsDisplay); self.statsDisplay = null; self.showingStats = false; } }; self.die = function () { LK.effects.flashScreen(0x000000, 2000); LK.setTimeout(function () { // Clear all storage and restart storage.hunger = 100; storage.happiness = 100; storage.fatigue = 0; storage.evolutionLevel = 0; storage.attack = 10; storage.health = 50; storage.speed = 30; storage.weight = 50; storage.injured = false; storage.sick = false; storage.injuryTime = 0; storage.sickTime = 0; storage.hungerDeathTimer = 0; storage.birthTime = Date.now(); // Reset birth time for new pet // Give new starter items storage.smallMeat = 10; storage.blessing = 5; storage.medicine = 3; showMainMenu(); }, 2000); }; self.train = function () { // Increase fatigue during training self.fatigue = Math.min(100, self.fatigue + 15); if (self.fatigue > 80) { // Training while tired causes injury if (!self.injured && !self.sick) { self.injured = true; self.injuryTime = 0; LK.effects.flashObject(self, 0xFF0000, 1000); } } // Reduce hunger slightly during training self.hunger = Math.max(0, self.hunger - 3); }; return self; }); var Inventory = Container.expand(function () { var self = Container.call(this); // Initialize inventory items self.items = { smallMeat: storage.smallMeat || 0, mediumMeat: storage.mediumMeat || 0, largeMeat: storage.largeMeat || 0, sirloin: storage.sirloin || 0, blessing: storage.blessing || 0, medicine: storage.medicine || 0 }; self.slots = []; // Create inventory slots var itemTypes = ['smallMeat', 'mediumMeat', 'largeMeat', 'sirloin', 'blessing', 'medicine']; for (var i = 0; i < itemTypes.length; i++) { var slot = new Container(); var slotBg = slot.attachAsset('inventorySlot', { anchorX: 0.5, anchorY: 0.5 }); var itemIcon = slot.attachAsset(itemTypes[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); var countText = new Text2('0', { size: 18, fill: 0xFFFFFF }); countText.anchor.set(0.5, 1); countText.y = 35; slot.addChild(countText); slot.itemType = itemTypes[i]; slot.x = i * 120; slot.y = 0; slot.down = function (x, y, obj) { if (self.items[this.itemType] > 0) { self.useItem(this.itemType); } }; self.addChild(slot); self.slots.push(slot); } self.useItem = function (itemType) { if (self.items[itemType] <= 0) return; self.items[itemType]--; switch (itemType) { case 'smallMeat': pet.hunger = Math.min(100, pet.hunger + 15); break; case 'mediumMeat': pet.hunger = Math.min(100, pet.hunger + 30); break; case 'largeMeat': pet.hunger = Math.min(100, pet.hunger + 50); break; case 'sirloin': pet.hunger = Math.min(100, pet.hunger + 75); break; case 'blessing': if (pet.injured) { pet.injured = false; pet.injuryTime = 0; LK.effects.flashObject(pet, 0xFFD700, 1000); } break; case 'medicine': if (pet.sick) { pet.sick = false; pet.sickTime = 0; LK.effects.flashObject(pet, 0x4CAF50, 1000); } break; } self.updateDisplay(); self.saveItems(); LK.getSound('feed').play(); }; self.updateDisplay = function () { for (var i = 0; i < self.slots.length; i++) { var slot = self.slots[i]; var count = self.items[slot.itemType]; slot.children[2].setText(count.toString()); } }; self.saveItems = function () { storage.smallMeat = self.items.smallMeat; storage.mediumMeat = self.items.mediumMeat; storage.largeMeat = self.items.largeMeat; storage.sirloin = self.items.sirloin; storage.blessing = self.items.blessing; storage.medicine = self.items.medicine; }; self.updateDisplay(); return self; }); var LanguageButton = Container.expand(function () { var self = Container.call(this); var buttonBg = self.attachAsset('languageButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 2.5 }); var flagEN = self.attachAsset('flagEN', { anchorX: 0.5, anchorY: 0.5, x: -25, scaleX: 1.0, scaleY: 1.0 }); var flagES = self.attachAsset('flagES', { anchorX: 0.5, anchorY: 0.5, x: 25, scaleX: 1.0, scaleY: 1.0 }); // Add EN/ES text overlay var textEN = new Text2('EN', { size: 24, fill: 0xFFFFFF }); textEN.anchor.set(0.5, 0.5); textEN.x = -25; flagEN.addChild(textEN); var textES = new Text2('ES', { size: 24, fill: 0xFFFFFF }); textES.anchor.set(0.5, 0.5); textES.x = 25; flagES.addChild(textES); self.updateDisplay = function () { if (currentLanguage === 'en') { flagEN.alpha = 1; flagES.alpha = 0.5; } else { flagEN.alpha = 0.5; flagES.alpha = 1; } }; self.down = function (x, y, obj) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function (x, y, obj) { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); // Toggle language currentLanguage = currentLanguage === 'en' ? 'es' : 'en'; storage.currentLanguage = currentLanguage; self.updateDisplay(); updateAllTexts(); }; self.updateDisplay(); return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Add colorful background var menuBg = self.attachAsset('gameBackground', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 1.2, scaleY: 1.2, tint: 0x4A90E2, alpha: 0.8 }); // Add decorative circles for visual appeal for (var i = 0; i < 8; i++) { var decorCircle = self.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 2000, y: (Math.random() - 0.5) * 2500, scaleX: 2 + Math.random() * 3, scaleY: 2 + Math.random() * 3, tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD, 0xF7DC6F, 0xBB8FCE][i], alpha: 0.3 }); } var titleText = new Text2('Digital Pet', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; self.addChild(titleText); // Add subtitle var subtitleText = new Text2('Monster Tamagotchi Simulator', { size: 50, fill: 0xE8F4FD }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 500; self.addChild(subtitleText); var newGameButton = new ActionButton(getText('newGame'), 0x4CAF50); newGameButton.x = 1024; newGameButton.y = 800; newGameButton.scaleX = 1.8; newGameButton.scaleY = 1.8; newGameButton.onPress = function () { showEggSelection(); }; self.addChild(newGameButton); var savedGamesButton = new ActionButton(getText('savedGames'), 0x2196F3); savedGamesButton.x = 1024; savedGamesButton.y = 1000; savedGamesButton.scaleX = 1.8; savedGamesButton.scaleY = 1.8; savedGamesButton.onPress = function () { showSavedGames(); }; self.addChild(savedGamesButton); return self; }); var MiniGame = Container.expand(function () { var self = Container.call(this); var gameArea = self.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5 }); var target = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.score = 0; self.timeLeft = 10; self.gameActive = false; var scoreText = new Text2('Score: 0', { size: 30, fill: 0x333333 }); scoreText.anchor.set(0.5, 0); scoreText.y = -180; self.addChild(scoreText); var timerText = new Text2('Time: 10', { size: 30, fill: 0x333333 }); timerText.anchor.set(0.5, 0); timerText.y = -140; self.addChild(timerText); self.startGame = function () { self.gameActive = true; self.score = 0; self.timeLeft = 10; scoreText.setText(getText('score') + ': 0'); timerText.setText(getText('time') + ': 10'); self.moveTarget(); var gameTimer = LK.setInterval(function () { self.timeLeft -= 0.1; timerText.setText(getText('time') + ': ' + Math.ceil(self.timeLeft)); if (self.timeLeft <= 0) { LK.clearInterval(gameTimer); self.endGame(); } }, 100); }; self.moveTarget = function () { if (!self.gameActive) return; var newX = (Math.random() - 0.5) * 300; var newY = (Math.random() - 0.5) * 300; tween(target, { x: newX, y: newY }, { duration: 200, easing: tween.easeOut }); }; self.endGame = function () { self.gameActive = false; var happiness = Math.min(20, self.score * 2); pet.happiness = Math.min(100, pet.happiness + happiness); pet.fatigue = Math.min(100, pet.fatigue + 10); // Increase fatigue instead of decreasing energy pet.hunger = Math.max(0, pet.hunger - 5); if (self.onGameEnd) { self.onGameEnd(self.score); } }; target.down = function (x, y, obj) { if (!self.gameActive) return; self.score++; scoreText.setText(getText('score') + ': ' + self.score); LK.getSound('play').play(); tween(target, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, onFinish: function onFinish() { tween(target, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); self.moveTarget(); }; return self; }); var Shop = Container.expand(function () { var self = Container.call(this); var shopBg = self.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 5, tint: 0xE3F2FD }); var titleText = new Text2(getText('shop'), { size: 60, fill: 0x1976D2 }); titleText.anchor.set(0.5, 0.5); titleText.y = -800; self.addChild(titleText); var moneyText = new Text2(getText('money') + ': ' + (storage.money || 0), { size: 40, fill: 0x388E3C }); moneyText.anchor.set(0.5, 0.5); moneyText.y = -700; self.addChild(moneyText); // Shop items var shopItems = [{ name: 'Super Food', price: 50, effect: 'hunger+50' }, { name: 'Energy Drink', price: 30, effect: 'energy+40' }, { name: 'Happy Toy', price: 40, effect: 'happiness+30' }]; var itemButtons = []; for (var i = 0; i < shopItems.length; i++) { var item = shopItems[i]; var itemButton = new ActionButton(item.name + ' (' + item.price + ')', 0xFF9800); itemButton.x = 0; itemButton.y = -400 + i * 150; itemButton.itemData = item; itemButton.onPress = function () { if ((storage.money || 0) >= this.itemData.price) { storage.money = (storage.money || 0) - this.itemData.price; // Apply item effect if (this.itemData.effect.includes('hunger')) { pet.hunger = Math.min(100, pet.hunger + 50); } else if (this.itemData.effect.includes('energy')) { pet.fatigue = Math.max(0, pet.fatigue - 40); } else if (this.itemData.effect.includes('happiness')) { pet.happiness = Math.min(100, pet.happiness + 30); } moneyText.setText(getText('money') + ': ' + storage.money); LK.getSound('feed').play(); } }; self.addChild(itemButton); itemButtons.push(itemButton); } var closeButton = new ActionButton('X', 0xF44336); closeButton.x = 600; closeButton.y = -800; closeButton.onPress = function () { LK.playMusic('Luna'); gameState = 'game'; game.removeChild(shop); }; self.addChild(closeButton); return self; }); var StatBar = Container.expand(function (label, color, iconAsset) { var self = Container.call(this); var background = self.attachAsset('statBar', { anchorX: 0, anchorY: 0.5 }); var fill = self.attachAsset('statFill', { anchorX: 0, anchorY: 0.5, tint: color, scaleX: 1 }); // Add icon if provided if (iconAsset) { var icon = self.attachAsset(iconAsset, { anchorX: 0.5, anchorY: 0.5, x: -120, scaleX: 1.2, scaleY: 1.2 }); } var labelText = new Text2(label, { size: 25, fill: 0x333333 }); labelText.anchor.set(0, 0.5); labelText.x = -80; self.addChild(labelText); self.updateValue = function (value) { var percentage = Math.max(0, Math.min(100, value)) / 100; tween(fill, { scaleX: percentage }, { duration: 300, easing: tween.easeOut }); }; self.updateLabel = function (newLabel) { labelText.setText(newLabel); }; return self; }); var Training = Container.expand(function () { var self = Container.call(this); var trainingBg = self.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 5, tint: 0xFFF3E0 }); var titleText = new Text2(getText('training'), { size: 60, fill: 0xE65100 }); titleText.anchor.set(0.5, 0.5); titleText.y = -800; self.addChild(titleText); // Training stats var attackBar = new TrainingBar(getText('attack'), 0xF44336, 100); attackBar.x = -150; attackBar.y = -500; self.addChild(attackBar); var healthBar = new TrainingBar(getText('health'), 0x4CAF50, 100); healthBar.x = -150; healthBar.y = -400; self.addChild(healthBar); var speedBar = new TrainingBar(getText('speed'), 0x2196F3, 100); speedBar.x = -150; speedBar.y = -300; self.addChild(speedBar); var weightText = new Text2(getText('weight') + ': ' + (pet.weight || 50), { size: 30, fill: 0x795548 }); weightText.anchor.set(0.5, 0.5); weightText.y = -150; self.addChild(weightText); // Training buttons var trainAttackButton = new ActionButton(getText('train') + ' ' + getText('attack'), 0xF44336); trainAttackButton.x = -200; trainAttackButton.y = 100; trainAttackButton.onPress = function () { if (pet.fatigue < 90) { // Check fatigue instead of energy pet.attack = Math.min(100, (pet.attack || 0) + 5); pet.weight = Math.max(20, (pet.weight || 50) - 1); pet.train(); attackBar.updateValue(pet.attack); weightText.setText(getText('weight') + ': ' + pet.weight); storage.money = (storage.money || 0) + 5; LK.getSound('play').play(); } }; self.addChild(trainAttackButton); var trainHealthButton = new ActionButton(getText('train') + ' ' + getText('health'), 0x4CAF50); trainHealthButton.x = 0; trainHealthButton.y = 100; trainHealthButton.onPress = function () { if (pet.fatigue < 90) { // Check fatigue instead of energy pet.health = Math.min(100, (pet.health || 0) + 5); pet.weight = Math.max(20, (pet.weight || 50) - 1); pet.train(); healthBar.updateValue(pet.health); weightText.setText(getText('weight') + ': ' + pet.weight); storage.money = (storage.money || 0) + 5; LK.getSound('play').play(); } }; self.addChild(trainHealthButton); var trainSpeedButton = new ActionButton(getText('train') + ' ' + getText('speed'), 0x2196F3); trainSpeedButton.x = 200; trainSpeedButton.y = 100; trainSpeedButton.onPress = function () { if (pet.fatigue < 90) { // Check fatigue instead of energy pet.speed = Math.min(100, (pet.speed || 0) + 5); pet.weight = Math.max(20, (pet.weight || 50) - 1); pet.train(); speedBar.updateValue(pet.speed); weightText.setText(getText('weight') + ': ' + pet.weight); storage.money = (storage.money || 0) + 5; LK.getSound('play').play(); } }; self.addChild(trainSpeedButton); var closeButton = new ActionButton('X', 0xF44336); closeButton.x = 600; closeButton.y = -800; closeButton.onPress = function () { LK.playMusic('Luna'); gameState = 'game'; game.removeChild(training); }; self.addChild(closeButton); self.updateBars = function () { attackBar.updateValue(pet.attack || 0); healthBar.updateValue(pet.health || 0); speedBar.updateValue(pet.speed || 0); weightText.setText(getText('weight') + ': ' + (pet.weight || 50)); }; return self; }); var TrainingBar = Container.expand(function (label, color, maxValue) { var self = Container.call(this); var background = self.attachAsset('statBar', { anchorX: 0, anchorY: 0.5 }); var fill = self.attachAsset('statFill', { anchorX: 0, anchorY: 0.5, tint: color, scaleX: 0 }); var labelText = new Text2(label, { size: 20, fill: 0x333333 }); labelText.anchor.set(0, 0.5); labelText.x = -80; self.addChild(labelText); var valueText = new Text2('0/' + maxValue, { size: 18, fill: 0x333333 }); valueText.anchor.set(1, 0.5); valueText.x = 320; self.addChild(valueText); self.updateValue = function (value) { var percentage = Math.max(0, Math.min(maxValue, value)) / maxValue; tween(fill, { scaleX: percentage }, { duration: 300, easing: tween.easeOut }); valueText.setText(Math.floor(value) + '/' + maxValue); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xE8F5E8 }); /**** * Game Code ****/ // Game state management var gameState = 'menu'; // 'menu', 'game', 'pause' var gameData = storage.gameData || {}; // Language system var languages = { en: { feed: "Feed", play: "Play", sleep: "Sleep", hunger: "Hunger", happy: "Fun", energy: "Fatigue", evolutionLevel: "Evolution Level", score: "Score", time: "Time", newGame: "New Game", savedGames: "Saved Games", mainMenu: "Main Menu", digimonName: "Digimon Name", chooseEgg: "Choose Your Digi-Egg", money: "Money", shop: "Shop", training: "Training", attack: "Attack", health: "Health", speed: "Speed", defense: "Defense", weight: "Weight", locked: "Locked", buy: "Buy", train: "Train" }, es: { feed: "Alimentar", play: "Jugar", sleep: "Dormir", hunger: "Hambre", happy: "Diversión", energy: "Fatiga", evolutionLevel: "Nivel de Evolución", score: "Puntuación", time: "Tiempo", newGame: "Nuevo Juego", savedGames: "Partidas Guardadas", mainMenu: "Menú Principal", digimonName: "Nombre del Digimon", chooseEgg: "Elige tu Digi-Huevo", money: "Dinero", shop: "Tienda", training: "Entrenamiento", attack: "Ataque", health: "Vida", speed: "Velocidad", defense: "Defensa", weight: "Peso", locked: "Bloqueado", buy: "Comprar", train: "Entrenar" } }; var currentLanguage = storage.currentLanguage || 'en'; function getText(key) { return languages[currentLanguage][key] || key; } function getCurrentDigimonName(eggType, evolutionLevel) { if (evolutionLines[eggType] && evolutionLines[eggType][evolutionLevel]) { return evolutionLines[eggType][evolutionLevel]; } return 'Digimon'; } // Game variables var mainMenu, pet, hungerBar, happinessBar, energyBar, evolutionText; var feedButton, playButton, sleepButton, shopButton, trainingButton; var shop, training; // Evolution lines data var evolutionLines = [ // Line 0: Botamon → WarGreymon (Forest/Nature line) ['Botamon', 'Koromon', 'Agumon', 'Greymon', 'MetalGreymon', 'WarGreymon'], // Line 1: Punimon → MetalGarurumon (Ocean/Water line) ['Punimon', 'Tsunomon', 'Gabumon', 'Garurumon', 'WereGarurumon', 'MetalGarurumon'], // Line 2: Poyomon → Seraphimon (Fire/Dragon line) ['Poyomon', 'Tokomon', 'Patamon', 'Angemon', 'MagnaAngemon', 'Seraphimon'], // Line 3: Poyomon → Ophanimon (Shadow/Dark line) ['Poyomon', 'Tokomon', 'Patamon', 'Angewomon', 'Magnadramon', 'Ophanimon'], // Line 4: Reserved for future (Lightning/Electric line) ['DigiEgg', 'Fresh', 'InTraining', 'Rookie', 'Champion', 'Ultimate'], // Line 5: Reserved for future (Earth/Metal line) ['DigiEgg', 'Fresh', 'InTraining', 'Rookie', 'Champion', 'Ultimate']]; // Initialize money if not exists if (!storage.money) storage.money = 100; function updateAllTexts() { if (gameState === 'game') { // Update action buttons if (playButton) playButton.children[1].setText(getText('play')); if (sleepButton) sleepButton.children[1].setText(getText('sleep')); if (shopButton) shopButton.children[1].setText(getText('shop')); if (trainingButton) trainingButton.children[1].setText(getText('training')); // Update stat bar labels if (hungerBar) hungerBar.updateLabel(getText('hunger')); if (happinessBar) happinessBar.updateLabel(getText('happy')); if (energyBar) energyBar.updateLabel(getText('energy')); // Update evolution text if (evolutionText && pet) evolutionText.setText(getText('evolutionLevel') + ': ' + pet.evolutionLevel); } } function showMainMenu() { gameState = 'menu'; LK.playMusic('menuMusic'); game.removeChildren(); mainMenu = game.addChild(new MainMenu()); } function showEggSelection() { game.removeChildren(); var titleText = new Text2(getText('chooseEgg'), { size: 60, fill: 0x2196F3 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 300; game.addChild(titleText); // Evolution line descriptions var eggDescriptions = ['Botamon Line\nBotamon → WarGreymon\nDragon Warrior', 'Punimon Line\nPunimon → MetalGarurumon\nBeast Knight', 'Poyomon Line\nPoyomon → Seraphimon\nAngel Guardian', 'Poyomon Line\nPoyomon → Ophanimon\nAngel Protector', 'Lightning Line\nElectric • Speed • Energy', 'Earth Line\nRock • Metal • Defense']; // Create 6 eggs (3 unlocked, 3 locked) var eggs = []; for (var i = 0; i < 6; i++) { var isLocked = i >= 3 && (storage.money || 0) < 500 && (storage.completedMissions || 0) < 1; var egg = new DigiEgg(i, isLocked); egg.x = 400 + i % 3 * 400; egg.y = 650 + Math.floor(i / 3) * 400; egg.onSelect = function (eggType) { showDigimonNaming(eggType); }; game.addChild(egg); eggs.push(egg); // Add evolution line description below each egg var lineText = new Text2(eggDescriptions[i], { size: 24, fill: 0x666666 }); lineText.anchor.set(0.5, 0.5); lineText.x = egg.x; lineText.y = egg.y + 150; game.addChild(lineText); } var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E); backButton.x = 200; backButton.y = 1200; backButton.onPress = function () { showMainMenu(); }; game.addChild(backButton); } function showSavedGames() { game.removeChildren(); // Add background to saved games screen var savedGamesBg = game.attachAsset('gameBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.2, scaleY: 1.2, tint: 0x4A90E2, alpha: 0.8 }); // Add decorative circles for visual appeal for (var i = 0; i < 6; i++) { var decorCircle = game.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 2000 + 1024, y: (Math.random() - 0.5) * 2500 + 1366, scaleX: 1.5 + Math.random() * 2, scaleY: 1.5 + Math.random() * 2, tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD][i], alpha: 0.3 }); } var titleText = new Text2(getText('savedGames'), { size: 60, fill: 0x2196F3 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; game.addChild(titleText); // Check for saved games var saveCount = storage.saveCount || 0; var savedGames = []; for (var i = 0; i < saveCount; i++) { var petName = storage['save_' + i + '_petName']; if (petName) { var saveData = { petName: petName, evolutionLevel: storage['save_' + i + '_evolutionLevel'] || 0, saveIndex: i }; savedGames.push(saveData); } } if (savedGames.length === 0) { var noSavesText = new Text2('No saved games yet', { size: 40, fill: 0x666666 }); noSavesText.anchor.set(0.5, 0.5); noSavesText.x = 1024; noSavesText.y = 600; game.addChild(noSavesText); } else { // Display saved games with load and delete buttons for (var i = 0; i < savedGames.length && i < 5; i++) { var saveData = savedGames[i]; var loadButton = new ActionButton('Load: ' + saveData.petName + ' (Lv.' + saveData.evolutionLevel + ')', 0x4CAF50); loadButton.x = 800; loadButton.y = 500 + i * 120; loadButton.saveIndex = saveData.saveIndex; loadButton.onPress = function () { loadGame(this.saveIndex); }; game.addChild(loadButton); var deleteButton = new ActionButton('Delete', 0xF44336); deleteButton.x = 1300; deleteButton.y = 500 + i * 120; deleteButton.saveIndex = saveData.saveIndex; deleteButton.onPress = function () { deleteSave(this.saveIndex); showSavedGames(); // Refresh the saved games display }; game.addChild(deleteButton); } } // Add clear all saves button var clearAllButton = new ActionButton('Clear All Saves', 0x9E9E9E); clearAllButton.x = 1024; clearAllButton.y = 950; clearAllButton.onPress = function () { clearAllSaves(); showSavedGames(); // Refresh the display }; game.addChild(clearAllButton); var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E); backButton.x = 1024; backButton.y = 1050; backButton.onPress = function () { showMainMenu(); }; game.addChild(backButton); } function saveGame() { // Get current save count var saveCount = storage.saveCount || 0; // Store save data as individual properties instead of nested object var savePrefix = 'save_' + saveCount + '_'; // Check if save with same name exists and replace it var existingSaveIndex = -1; for (var i = 0; i < saveCount; i++) { var existingName = storage['save_' + i + '_petName']; if (existingName && existingName === pet.name) { existingSaveIndex = i; break; } } if (existingSaveIndex >= 0) { // Replace existing save savePrefix = 'save_' + existingSaveIndex + '_'; } else { // Add new save if (saveCount >= 5) { // Remove oldest save and shift all saves down for (var j = 0; j < 4; j++) { var oldPrefix = 'save_' + (j + 1) + '_'; var newPrefix = 'save_' + j + '_'; storage[newPrefix + 'petName'] = storage[oldPrefix + 'petName']; storage[newPrefix + 'evolutionLevel'] = storage[oldPrefix + 'evolutionLevel']; storage[newPrefix + 'hunger'] = storage[oldPrefix + 'hunger']; storage[newPrefix + 'happiness'] = storage[oldPrefix + 'happiness']; storage[newPrefix + 'fatigue'] = storage[oldPrefix + 'fatigue']; // Changed from energy to fatigue storage[newPrefix + 'attack'] = storage[oldPrefix + 'attack']; storage[newPrefix + 'health'] = storage[oldPrefix + 'health']; storage[newPrefix + 'speed'] = storage[oldPrefix + 'speed']; storage[newPrefix + 'weight'] = storage[oldPrefix + 'weight']; storage[newPrefix + 'eggType'] = storage[oldPrefix + 'eggType']; storage[newPrefix + 'money'] = storage[oldPrefix + 'money']; storage[newPrefix + 'timestamp'] = storage[oldPrefix + 'timestamp']; } savePrefix = 'save_4_'; } else { storage.saveCount = saveCount + 1; } } // Store individual properties storage[savePrefix + 'petName'] = pet.name; storage[savePrefix + 'evolutionLevel'] = pet.evolutionLevel; storage[savePrefix + 'hunger'] = pet.hunger; storage[savePrefix + 'happiness'] = pet.happiness; storage[savePrefix + 'fatigue'] = pet.fatigue; // Changed from energy to fatigue storage[savePrefix + 'attack'] = pet.attack; storage[savePrefix + 'health'] = pet.health; storage[savePrefix + 'speed'] = pet.speed; storage[savePrefix + 'weight'] = pet.weight; storage[savePrefix + 'eggType'] = pet.eggType; storage[savePrefix + 'money'] = storage.money || 0; storage[savePrefix + 'timestamp'] = Date.now(); storage[savePrefix + 'birthTime'] = pet.birthTime || Date.now(); } function loadGame(saveIndex) { var savePrefix = 'save_' + saveIndex + '_'; var petName = storage[savePrefix + 'petName']; if (petName) { // Load all saved data storage.petName = petName; storage.evolutionLevel = storage[savePrefix + 'evolutionLevel'] || 0; storage.hunger = storage[savePrefix + 'hunger'] || 100; storage.happiness = storage[savePrefix + 'happiness'] || 100; storage.fatigue = storage[savePrefix + 'fatigue'] || 0; // Changed from energy to fatigue storage.attack = storage[savePrefix + 'attack'] || 10; storage.health = storage[savePrefix + 'health'] || 50; storage.speed = storage[savePrefix + 'speed'] || 30; storage.weight = storage[savePrefix + 'weight'] || 50; storage.eggType = storage[savePrefix + 'eggType'] || 0; storage.money = storage[savePrefix + 'money'] || 100; storage.birthTime = storage[savePrefix + 'birthTime'] || Date.now(); startNewGame(); } } function deleteSave(saveIndex) { var savePrefix = 'save_' + saveIndex + '_'; // Delete all properties for this save delete storage[savePrefix + 'petName']; delete storage[savePrefix + 'evolutionLevel']; delete storage[savePrefix + 'hunger']; delete storage[savePrefix + 'happiness']; delete storage[savePrefix + 'fatigue']; delete storage[savePrefix + 'attack']; delete storage[savePrefix + 'health']; delete storage[savePrefix + 'speed']; delete storage[savePrefix + 'weight']; delete storage[savePrefix + 'eggType']; delete storage[savePrefix + 'money']; delete storage[savePrefix + 'timestamp']; delete storage[savePrefix + 'birthTime']; // Compact saves by moving all remaining saves down var saveCount = storage.saveCount || 0; for (var i = saveIndex; i < saveCount - 1; i++) { var currentPrefix = 'save_' + i + '_'; var nextPrefix = 'save_' + (i + 1) + '_'; storage[currentPrefix + 'petName'] = storage[nextPrefix + 'petName']; storage[currentPrefix + 'evolutionLevel'] = storage[nextPrefix + 'evolutionLevel']; storage[currentPrefix + 'hunger'] = storage[nextPrefix + 'hunger']; storage[currentPrefix + 'happiness'] = storage[nextPrefix + 'happiness']; storage[currentPrefix + 'fatigue'] = storage[nextPrefix + 'fatigue']; storage[currentPrefix + 'attack'] = storage[nextPrefix + 'attack']; storage[currentPrefix + 'health'] = storage[nextPrefix + 'health']; storage[currentPrefix + 'speed'] = storage[nextPrefix + 'speed']; storage[currentPrefix + 'weight'] = storage[nextPrefix + 'weight']; storage[currentPrefix + 'eggType'] = storage[nextPrefix + 'eggType']; storage[currentPrefix + 'money'] = storage[nextPrefix + 'money']; storage[currentPrefix + 'timestamp'] = storage[nextPrefix + 'timestamp']; storage[currentPrefix + 'birthTime'] = storage[nextPrefix + 'birthTime']; } // Clear the last save slot var lastPrefix = 'save_' + (saveCount - 1) + '_'; delete storage[lastPrefix + 'petName']; delete storage[lastPrefix + 'evolutionLevel']; delete storage[lastPrefix + 'hunger']; delete storage[lastPrefix + 'happiness']; delete storage[lastPrefix + 'fatigue']; delete storage[lastPrefix + 'attack']; delete storage[lastPrefix + 'health']; delete storage[lastPrefix + 'speed']; delete storage[lastPrefix + 'weight']; delete storage[lastPrefix + 'eggType']; delete storage[lastPrefix + 'money']; delete storage[lastPrefix + 'timestamp']; delete storage[lastPrefix + 'birthTime']; // Decrease save count storage.saveCount = Math.max(0, saveCount - 1); } function clearAllSaves() { var saveCount = storage.saveCount || 0; for (var i = 0; i < saveCount; i++) { var savePrefix = 'save_' + i + '_'; delete storage[savePrefix + 'petName']; delete storage[savePrefix + 'evolutionLevel']; delete storage[savePrefix + 'hunger']; delete storage[savePrefix + 'happiness']; delete storage[savePrefix + 'fatigue']; delete storage[savePrefix + 'attack']; delete storage[savePrefix + 'health']; delete storage[savePrefix + 'speed']; delete storage[savePrefix + 'weight']; delete storage[savePrefix + 'eggType']; delete storage[savePrefix + 'money']; delete storage[savePrefix + 'timestamp']; delete storage[savePrefix + 'birthTime']; } storage.saveCount = 0; } function showDigimonNaming(eggType) { game.removeChildren(); var titleText = new Text2(getText('digimonName') + ' (Max 7 chars)', { size: 60, fill: 0x2196F3 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 300; game.addChild(titleText); // Custom name input system var customName = ''; var nameText = new Text2(customName || 'Enter name...', { size: 50, fill: customName ? 0x333333 : 0x999999 }); nameText.anchor.set(0.5, 0.5); nameText.x = 1024; nameText.y = 500; game.addChild(nameText); // Character input keyboard - organized in 3 rows of 9 letters each var keyboard = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'; var keyboardButtons = []; var startX = 250; var startY = 700; var keyWidth = 140; var keyHeight = 90; var keySpacing = 10; for (var i = 0; i < keyboard.length; i++) { var letter = keyboard[i]; var keyButton = new Container(); // Create key background using new asset var keyBg = keyButton.attachAsset('keyboardKey', { anchorX: 0.5, anchorY: 0.5, scaleX: keyWidth / 120, scaleY: keyHeight / 80 }); // Add letter text var keyText = new Text2(letter, { size: 35, fill: 0xFFFFFF }); keyText.anchor.set(0.5, 0.5); keyButton.addChild(keyText); // Position in 3 rows of 9 var row = Math.floor(i / 9); var col = i % 9; keyButton.x = startX + col * (keyWidth + keySpacing); keyButton.y = startY + row * (keyHeight + keySpacing); keyButton.letter = letter; keyButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; keyButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (customName.length < 7) { customName += this.letter; nameText.setText(customName); nameText.fill = 0x333333; } }; game.addChild(keyButton); keyboardButtons.push(keyButton); } // Add space and delete buttons with proper spacing var spaceButton = new Container(); var spaceBg = spaceButton.attachAsset('specialKey', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: keyHeight / 80 }); var spaceText = new Text2('SPACE', { size: 30, fill: 0xFFFFFF }); spaceText.anchor.set(0.5, 0.5); spaceButton.addChild(spaceText); spaceButton.x = 700; spaceButton.y = startY + 3 * (keyHeight + keySpacing); spaceButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; spaceButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (customName.length < 7 && customName.length > 0) { customName += ' '; nameText.setText(customName); } }; game.addChild(spaceButton); var deleteButton = new Container(); var deleteBg = deleteButton.attachAsset('specialKey', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: keyHeight / 80, tint: 0xF44336 }); var deleteText = new Text2('DELETE', { size: 28, fill: 0xFFFFFF }); deleteText.anchor.set(0.5, 0.5); deleteButton.addChild(deleteText); deleteButton.x = 1100; deleteButton.y = startY + 3 * (keyHeight + keySpacing); deleteButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; deleteButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (customName.length > 0) { customName = customName.slice(0, -1); nameText.setText(customName || 'Enter name...'); nameText.fill = customName ? 0x333333 : 0x999999; } }; game.addChild(deleteButton); // Preset name suggestions - positioned below keyboard var presetNames = ['Agumon', 'Gabumon', 'Patamon', 'Palmon', 'Gomamon', 'Biyomon']; var suggestionsText = new Text2('Quick select:', { size: 30, fill: 0x666666 }); suggestionsText.anchor.set(0.5, 0.5); suggestionsText.x = 1024; suggestionsText.y = 1200; game.addChild(suggestionsText); for (var i = 0; i < presetNames.length && i < 3; i++) { var nameButton = new ActionButton(presetNames[i], 0xFF9800); nameButton.x = 600 + i * 250; nameButton.y = 1280; nameButton.nameValue = presetNames[i]; nameButton.onPress = function () { customName = this.nameValue; nameText.setText(customName); nameText.fill = 0x333333; }; game.addChild(nameButton); } var confirmButton = new ActionButton('OK', 0x4CAF50); confirmButton.x = 1024; confirmButton.y = 1450; confirmButton.onPress = function () { if (customName.length > 0) { storage.petName = customName; storage.eggType = eggType; startNewGame(); } }; game.addChild(confirmButton); var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E); backButton.x = 1024; backButton.y = 1550; backButton.onPress = function () { showEggSelection(); }; game.addChild(backButton); } function startNewGame() { gameState = 'game'; game.removeChildren(); // Clear ALL storage data for a completely fresh start // Core pet stats - all reset to starting values storage.hunger = 100; storage.happiness = 100; storage.fatigue = 0; storage.evolutionLevel = 0; storage.attack = 10; storage.health = 50; storage.speed = 30; storage.weight = 50; storage.wins = 0; storage.battles = 0; storage.birthTime = Date.now(); // Set birth time for new pet // Health system storage.injured = false; storage.sick = false; storage.injuryTime = 0; storage.sickTime = 0; storage.hungerDeathTimer = 0; // Economy storage.money = 100; // Initialize starter inventory for new games storage.smallMeat = 10; storage.mediumMeat = 0; storage.largeMeat = 0; storage.sirloin = 0; storage.blessing = 5; storage.medicine = 3; // Clear any other potential leftover data delete storage.energy; // Remove old energy property if it exists // Reset global game variables to prevent carryover if (pet) { pet = null; } hungerBar = null; happinessBar = null; energyBar = null; evolutionText = null; feedButton = null; playButton = null; sleepButton = null; shopButton = null; trainingButton = null; shop = null; training = null; initializeGameplay(); } function initializeGameplay() { // Add background image var background = game.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Start game music LK.playMusic('Luna'); // Create pet with debugging console.log('Creating new DigitalPet'); pet = game.addChild(new DigitalPet()); pet.x = 1024; pet.y = 900; // Don't override scale here - let the pet manage its own scaling // Force pet visibility pet.visible = true; pet.alpha = 1; console.log('Pet created at position:', pet.x, pet.y, 'visible:', pet.visible); console.log('Pet children count:', pet.children.length); // Add debugging info about pet state LK.setTimeout(function () { console.log('Pet debug after 1 second:'); console.log('- Position:', pet.x, pet.y); console.log('- Scale:', pet.scaleX, pet.scaleY); console.log('- Alpha:', pet.alpha); console.log('- Visible:', pet.visible); console.log('- Children count:', pet.children.length); if (pet.children.length > 0) { for (var i = 0; i < pet.children.length; i++) { var child = pet.children[i]; console.log('-- Child', i, ':', 'visible:', child.visible, 'alpha:', child.alpha, 'scale:', child.scaleX); } } }, 1000); // UI Elements - scaled up for mobile hungerBar = new StatBar(getText('hunger'), 0xFF5722, 'hungerIcon'); hungerBar.x = 200; hungerBar.y = 300; hungerBar.scaleX = 1.5; hungerBar.scaleY = 1.5; game.addChild(hungerBar); happinessBar = new StatBar(getText('happy'), 0xFFEB3B, 'funIcon'); happinessBar.x = 200; happinessBar.y = 420; happinessBar.scaleX = 1.5; happinessBar.scaleY = 1.5; game.addChild(happinessBar); energyBar = new StatBar(getText('energy'), 0x2196F3, 'fatigueIcon'); // This will now show "Fatigue" energyBar.x = 200; energyBar.y = 540; energyBar.scaleX = 1.5; energyBar.scaleY = 1.5; game.addChild(energyBar); // Inventory - scaled up and repositioned var inventory = new Inventory(); inventory.x = 200; inventory.y = 1800; inventory.scaleX = 1.8; inventory.scaleY = 1.8; game.addChild(inventory); playButton = new ActionButton(getText('play'), 0xFF9800); playButton.x = 200; playButton.y = 1600; playButton.scaleX = 1.4; playButton.scaleY = 1.4; playButton.onPress = function () { if (pet.fatigue > 80) { // Check if too tired to play LK.effects.flashObject(pet, 0xFF0000, 500); return; } var miniGame = new MiniGame(); miniGame.x = 1024; miniGame.y = 1200; game.addChild(miniGame); miniGame.onGameEnd = function (score) { game.removeChild(miniGame); storage.money = (storage.money || 0) + score; }; miniGame.startGame(); }; game.addChild(playButton); sleepButton = new ActionButton(getText('sleep'), 0x9C27B0); sleepButton.x = 520; sleepButton.y = 1600; sleepButton.scaleX = 1.4; sleepButton.scaleY = 1.4; sleepButton.onPress = function () { pet.fatigue = Math.max(0, pet.fatigue - 30); // Reduce fatigue instead of increasing energy pet.hunger = Math.max(0, pet.hunger - 5); LK.getSound('sleep').play(); tween(pet, { alpha: 0.5 }, { duration: 500, onFinish: function onFinish() { tween(pet, { alpha: 1 }, { duration: 500 }); } }); }; game.addChild(sleepButton); shopButton = new ActionButton(getText('shop'), 0x795548); shopButton.x = 840; shopButton.y = 1600; shopButton.scaleX = 1.4; shopButton.scaleY = 1.4; shopButton.onPress = function () { LK.playMusic('shopMusic'); shop = game.addChild(new Shop()); shop.x = 1024; shop.y = 1366; gameState = 'pause'; }; game.addChild(shopButton); trainingButton = new ActionButton(getText('training'), 0xE65100); trainingButton.x = 1160; trainingButton.y = 1600; trainingButton.scaleX = 1.4; trainingButton.scaleY = 1.4; trainingButton.onPress = function () { LK.playMusic('trainingMusic'); training = game.addChild(new Training()); training.x = 1024; training.y = 1366; training.updateBars(); gameState = 'pause'; }; game.addChild(trainingButton); // Add save game button var saveButton = new ActionButton('Save', 0x607D8B); saveButton.x = 1480; saveButton.y = 1600; saveButton.scaleX = 1.4; saveButton.scaleY = 1.4; saveButton.onPress = function () { if (pet) { saveGame(); LK.effects.flashScreen(0x4CAF50, 500); } }; game.addChild(saveButton); // Evolution display evolutionText = new Text2(getText('evolutionLevel') + ': 0', { size: 60, fill: 0x333333 }); evolutionText.anchor.set(0.5, 0); evolutionText.x = 1024; evolutionText.y = 680; game.addChild(evolutionText); // Current Digimon name display var digimonNameText = new Text2('', { size: 80, fill: 0x2196F3 }); digimonNameText.anchor.set(0.5, 0); digimonNameText.x = 1024; digimonNameText.y = 600; game.addChild(digimonNameText); // Money display var moneyText = new Text2(getText('money') + ': ' + (storage.money || 0), { size: 45, fill: 0x388E3C }); moneyText.anchor.set(0, 0); moneyText.x = 150; moneyText.y = 120; LK.gui.topLeft.addChild(moneyText); updateAllTexts(); } // Language button var languageButton = new LanguageButton(); LK.gui.topRight.addChild(languageButton); languageButton.x = -120; languageButton.y = 80; // Start with main menu showMainMenu(); game.update = function () { if (gameState === 'game' && pet) { // Update stat bars hungerBar.updateValue(pet.hunger); happinessBar.updateValue(pet.happiness); energyBar.updateValue(pet.fatigue); // Use fatigue instead of energy // Update evolution display evolutionText.setText(getText('evolutionLevel') + ': ' + pet.evolutionLevel); // Update current Digimon name display if (game.children[7] && game.children[7].setText) { // digimonNameText is now the 8th child (index 7) due to scaling changes var currentDigimonName = getCurrentDigimonName(pet.eggType, pet.evolutionLevel); game.children[7].setText(currentDigimonName); } // Update money display if (LK.gui.topLeft.children[0]) { LK.gui.topLeft.children[0].setText(getText('money') + ': ' + (storage.money || 0)); } // Warning effects for low stats if (pet.hunger < 20 && LK.ticks % 60 === 0) { LK.effects.flashObject(hungerBar, 0xFF0000, 300); } if (pet.happiness < 20 && LK.ticks % 60 === 0) { LK.effects.flashObject(happinessBar, 0xFF0000, 300); } if (pet.fatigue > 80 && LK.ticks % 60 === 0) { // Warning when fatigue is high LK.effects.flashObject(energyBar, 0xFF0000, 300); } } };
===================================================================
--- original.js
+++ change.js
@@ -503,10 +503,10 @@
});
var itemIcon = slot.attachAsset(itemTypes[i], {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 2.0,
- scaleY: 2.0
+ scaleX: 1.5,
+ scaleY: 1.5
});
var countText = new Text2('0', {
size: 18,
fill: 0xFFFFFF
@@ -651,12 +651,14 @@
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Add colorful background
var menuBg = self.attachAsset('gameBackground', {
- anchorX: 0,
- anchorY: 0,
- x: -1024,
- y: -1366,
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0,
+ scaleX: 1.2,
+ scaleY: 1.2,
tint: 0x4A90E2,
alpha: 0.8
});
// Add decorative circles for visual appeal
@@ -1218,8 +1220,32 @@
game.addChild(backButton);
}
function showSavedGames() {
game.removeChildren();
+ // Add background to saved games screen
+ var savedGamesBg = game.attachAsset('gameBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366,
+ scaleX: 1.2,
+ scaleY: 1.2,
+ tint: 0x4A90E2,
+ alpha: 0.8
+ });
+ // Add decorative circles for visual appeal
+ for (var i = 0; i < 6; i++) {
+ var decorCircle = game.attachAsset('petEye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: (Math.random() - 0.5) * 2000 + 1024,
+ y: (Math.random() - 0.5) * 2500 + 1366,
+ scaleX: 1.5 + Math.random() * 2,
+ scaleY: 1.5 + Math.random() * 2,
+ tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD][i],
+ alpha: 0.3
+ });
+ }
var titleText = new Text2(getText('savedGames'), {
size: 60,
fill: 0x2196F3
});
Bandera de idioma español. In-Game asset. 2d. High contrast. No shadows
Bandera de Idioma inglés curvada con sus primeras letras EN. In-Game asset. 2d. High contrast. No shadows
Planeta tierra con un libro. In-Game asset. 2d. High contrast. No shadows
Pelusa roja de ojos amarillos tierno. In-Game asset. 2d. High contrast. No shadows
Marco de menu con relleno sin ningun texto. In-Game asset. 2d. High contrast. No shadows
Fondo de ambiente digital con azul y verde. In-Game asset. 2d. High contrast. No shadows
Carne pequeña. In-Game asset. 2d. High contrast. No shadows
Carne Grande. In-Game asset. 2d. High contrast. No shadows
Sirloin. In-Game asset. 2d. High contrast. No shadows
Medicina. In-Game asset. 2d. High contrast. No shadows
Benda. In-Game asset. 2d. High contrast. No shadows
Agumon. In-Game asset. 2d. High contrast. No shadows
barra llena. In-Game asset. 2d. High contrast. No shadows
boton sin texto. In-Game asset. 2d. High contrast. No shadows
zzZZZ. In-Game asset. 2d. High contrast. No shadows
Greymon. In-Game asset. 2d. High contrast. No shadows
Wargreymon. In-Game asset. 2d. High contrast. No shadows
Metalgreymon. In-Game asset. 2d. High contrast. No shadows
Omegamon. In-Game asset. 2d. High contrast. No shadows
Cara Koromon feliz. In-Game asset. 2d. High contrast. No shadows
Botamon. In-Game asset. 2d. High contrast. No shadows
Angemon. In-Game asset. 2d. High contrast. No shadows
Angewomon. In-Game asset. 2d. High contrast. No shadows
Gabumon. In-Game asset. 2d. High contrast. No shadows
Garurumon. In-Game asset. 2d. High contrast. No shadows
Magnaangemon. In-Game asset. 2d. High contrast. No shadows
magnadramon. In-Game asset. 2d. High contrast. No shadows
Metalgarurumon. In-Game asset. 2d. High contrast. No shadows
Ophanimon blue armor complete body sensual. In-Game asset. 2d. High contrast. No shadows
Poyomon. In-Game asset. 2d. High contrast. No shadows
Patamon. In-Game asset. 2d. High contrast. No shadows
Punimon. In-Game asset. 2d. High contrast. No shadows
Seraphimon. In-Game asset. 2d. High contrast. No shadows
Tokomon. In-Game asset. 2d. High contrast. No shadows
Tsunomon. In-Game asset. 2d. High contrast. No shadows
Weregarurumon. In-Game asset. 2d. High contrast. No shadows
Digi huevo de botamon. In-Game asset. 2d. High contrast. No shadows
Digi huevo con el patron clasico de Punimon. In-Game asset. 2d. High contrast. No shadows
Digi huevo con el patron clasico de Puyomon. In-Game asset. 2d. High contrast. No shadows
Moneda ojo monstruo. In-Game asset. 2d. High contrast. No shadows
Labrys personaje de Persona 4 Arena con ropa de tendera.. In-Game asset. 2d. High contrast. No shadows
Mesa de tienda para poner un personaje detras. In-Game asset. 2d. High contrast. No shadows
Tecla gris. In-Game asset. 2d. High contrast. No shadows
Caca rosada. In-Game asset. 2d. High contrast. No shadows
Jabón. In-Game asset. 2d. High contrast. No shadows