User prompt
Muy bien aunque el fondo no queda bien ajustado y en la pantalla de partidas guardadas no hay un fondo, además puedes reajustar el tamaño de los iconos del inventario para hacerlos iguales en tamaño y quede simétrico.
User prompt
A el menu de inicio le falta color y el boton de los idiomas esta muy pequeño de hecho todo en el principio se ve muy pequeño
User prompt
No funciono la duplica también es invisible y todo se sigue viendo nada más cuando esta en pausa... será por el petbody puedes eliminarlo ya que no lo vamos a usar ahora todos los digimon tienen su propia skin y depende de diferentes assets cada uno
User prompt
Bueno tengo una idea crea un codigo que duplique el sprite para ver que sucede
User prompt
Te recomiendo que analizes todo el codigo del juego y busques la forma de que tome en cuenta de mejor forma los assets que le pusimos a los Digimon
User prompt
Intenta reescalar los Digimon para ver
User prompt
Tenemos todos los assets pero hay un fallo que los hace invisibles aplica todas tus soluciones posible pa ver que sucede
User prompt
Para evolucionar de la etapa 1 a la 2 serian 10 minutos
User prompt
Puedes solucionar todas las fallas?
User prompt
Se supone que debo comenzar con el nivel de evolución 0 y todas las estadisticas de entrenamiento en 0 también
User prompt
Tenemos otra falla elimine todos los guardados y comence un nuevo juego pero sigo llevandome cosas de la partida anterior
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage[savePrefix + 'petName'] = undefined;' Line Number: 1409 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
El Digimon se hace visible cuando el juego entre en pausa tienes idea de por que? bueno mientras puedes añadir también un sistema para borrar la partida guardada?
User prompt
Intentalo de nuevo
User prompt
Lo unico que se sigue viendo son esos ojos que no necesito
User prompt
Vamos hacer toda la interfaz más grande y por cierto sigue sin aparecer la imagen del Digimon solo aparece cuando lo pongo en pausa
User prompt
Sigue sin aparecer la imagen del Digimon
User prompt
Esta pasando algo extraño no veo la imagen del digimon y eso que ya se las puse a todos
User prompt
Falta agregar el asset de todos ellos así les pones las imagenes creadas con tu ayuda
User prompt
Please fix the bug: 'TypeError: game.children[6].setText is not a function' in or related to this line: 'game.children[6].setText(currentDigimonName);' Line Number: 1735
User prompt
Muy bien ahora vamos a añadir la primera linea evolutiva que sera de Botamon a Wargreymon y también la de Punimon a MetalGarurumon, por ultimo añadiremos a Poyomon con 2 lineas finales como Seraphimon y Ophanimon. Esto hazlo por orden asignales los digi-huevos en ese orden. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Estoy viendo un gran bug y es que las estadisticas de partidas anteriores se siguen conservando aun cuando es un juego nuevo y por cierto también añade diferentes aparienciencias para los digi huevos con sus diferentes digimon y lineas evolutivas también ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage[savePrefix + 'energy'] = pet.energy;' Line Number: 1267 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage['save_' + saveCount] = saveData;' Line Number: 1254 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'alpha' in null' in or related to this line: 'tween(self.statusIcon, {' Line Number: 212 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ActionButton = Container.expand(function (text, color) {
var self = Container.call(this);
var buttonBg = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
tint: color,
scaleX: 1.4,
scaleY: 1.4
});
var buttonText = new Text2(text, {
size: 40,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.down = function (x, y, obj) {
tween(self, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (self.onPress) {
self.onPress();
}
};
return self;
});
var DigiEgg = Container.expand(function (eggType, isLocked) {
var self = Container.call(this);
// Use specific egg assets for each type
var eggAssetName = 'digiEgg' + eggType;
var eggGraphics = self.attachAsset(eggAssetName, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0
});
// Add pattern overlay for visual distinction
var patternShapes = ['ellipse', 'box', 'ellipse', 'box', 'ellipse', 'box'];
var patternColors = [0x66BB6A, 0x42A5F5, 0xFFB74D, 0xBA68C8, 0xEF5350, 0xFF7043];
var pattern = self.attachAsset('petEye', {
anchorX: 0.5,
anchorY: 0.5,
tint: patternColors[eggType],
scaleX: 0.6,
scaleY: 0.6,
alpha: 0.7
});
// Add small decorative spots
for (var i = 0; i < 3; i++) {
var spot = self.attachAsset('petEye', {
anchorX: 0.5,
anchorY: 0.5,
x: (Math.random() - 0.5) * 80,
y: (Math.random() - 0.5) * 100,
tint: patternColors[eggType],
scaleX: 0.2 + Math.random() * 0.2,
scaleY: 0.2 + Math.random() * 0.2,
alpha: 0.5
});
}
if (isLocked) {
var lockOverlay = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0x666666,
alpha: 0.7,
scaleX: 0.3,
scaleY: 0.3
});
var lockText = new Text2(getText('locked'), {
size: 20,
fill: 0xFFFFFF
});
lockText.anchor.set(0.5, 0.5);
lockText.y = 50;
self.addChild(lockText);
}
self.eggType = eggType;
self.isLocked = isLocked;
self.down = function (x, y, obj) {
if (!self.isLocked && self.onSelect) {
tween(self, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
self.onSelect(self.eggType);
}
};
self.up = function (x, y, obj) {
if (!self.isLocked) {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
};
return self;
});
var DigitalPet = Container.expand(function () {
var self = Container.call(this);
// Pet graphics - will be updated based on evolution
var body = null;
// Pet stats
self.hunger = storage.hunger || 100;
self.happiness = storage.happiness || 100;
self.fatigue = storage.fatigue || 0; // Changed from energy to fatigue, starts at 0
self.evolutionLevel = storage.evolutionLevel || 0;
self.attack = storage.attack || 10;
self.health = storage.health || 50;
self.speed = storage.speed || 30;
self.weight = storage.weight || 50;
self.name = storage.petName || 'Digimon';
self.eggType = storage.eggType || 0;
self.wins = storage.wins || 0;
self.battles = storage.battles || 0;
self.lastUpdateTime = Date.now();
// Time-based evolution tracking
self.birthTime = storage.birthTime || Date.now();
// Health system
self.injured = storage.injured || false;
self.sick = storage.sick || false;
self.injuryTime = storage.injuryTime || 0;
self.sickTime = storage.sickTime || 0;
self.hungerDeathTimer = storage.hungerDeathTimer || 0;
// Stats display
self.statsDisplay = null;
self.showingStats = false;
// Health status icon
self.statusIcon = null;
// Evolution colors
self.evolutionColors = [0x4CAF50, 0x2196F3, 0xFF9800, 0x9C27B0, 0xF44336];
self.updateStatusIcon = function () {
// Remove existing status icon
if (self.statusIcon) {
self.removeChild(self.statusIcon);
self.statusIcon = null;
}
// Add status icon if injured or sick
if (self.injured || self.sick) {
self.statusIcon = new Container();
var iconBg = self.statusIcon.attachAsset('petEye', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2,
tint: self.sick ? 0x800080 : 0xFF0000 // Purple for sick, red for injured
});
var iconText = new Text2(self.sick ? '!' : '?', {
size: 40,
fill: 0xFFFFFF
});
iconText.anchor.set(0.5, 0.5);
self.statusIcon.addChild(iconText);
self.statusIcon.x = 0;
self.statusIcon.y = -150; // Position above Digimon
self.addChild(self.statusIcon);
// Pulsing animation
if (self.statusIcon) {
tween(self.statusIcon, {
alpha: 0.3
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
if (self.statusIcon) {
tween(self.statusIcon, {
alpha: 1
}, {
duration: 800,
easing: tween.easeInOut
});
}
}
});
}
}
};
self.updateAppearance = function () {
// Remove old body if exists
if (body) {
self.removeChild(body);
body = null;
}
// Choose asset based on evolution line and level - only use specific Digimon assets
var evolutionAssets = [
// Line 0: Botamon → WarGreymon
['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'],
// Line 1: Punimon → MetalGarurumon
['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon'],
// Line 2: Poyomon → Seraphimon
['poyomon', 'tokomon', 'patamon', 'angemon', 'magnaangemon', 'seraphimon'],
// Line 3: Poyomon → Ophanimon
['poyomon', 'tokomon', 'patamon', 'angewomon', 'magnadramon', 'ophanimon'],
// Line 4: Use Line 0 as fallback
['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'],
// Line 5: Use Line 1 as fallback
['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon']];
var lineAssets = evolutionAssets[self.eggType] || evolutionAssets[0];
var assetName = lineAssets[self.evolutionLevel] || lineAssets[0];
// Debug logging
console.log('CREATING DIGIMON - Asset:', assetName, 'EggType:', self.eggType, 'Evolution:', self.evolutionLevel);
// Create main body with specific Digimon asset
body = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
visible: true,
alpha: 1,
scaleX: 3.0,
scaleY: 3.0
});
console.log('DIGIMON SPRITE - Successfully created with asset:', assetName);
// Enhanced visibility and scaling
if (body) {
body.visible = true;
body.alpha = 1;
// Update the pet's display name based on evolution
self.currentDigimonName = getCurrentDigimonName(self.eggType, self.evolutionLevel);
// Larger scale for better visibility
var evolutionScale = 3.0 + self.evolutionLevel * 0.3;
var eggTypeScale = 1.0 + self.eggType * 0.1;
var finalScale = evolutionScale * eggTypeScale;
body.scaleX = finalScale;
body.scaleY = finalScale;
console.log('DIGIMON SPRITE FINAL - Scale:', finalScale, 'Visible:', body.visible, 'Alpha:', body.alpha);
console.log('DIGIMON SPRITE POSITION - X:', body.x, 'Y:', body.y);
console.log('DIGIMON SPRITE DIMENSIONS - Width:', body.width, 'Height:', body.height);
} else {
console.log('ERROR: DIGIMON SPRITE is null after creation!');
}
// Force a refresh of the container
self.visible = true;
self.alpha = 1;
console.log('PET CONTAINER - Visible:', self.visible, 'Alpha:', self.alpha, 'Children:', self.children.length);
};
// Initialize appearance with debugging
console.log('Initializing Digimon appearance');
self.updateAppearance();
// Single delayed update to ensure asset is loaded
LK.setTimeout(function () {
console.log('Delayed update at 200ms to ensure asset loading');
self.updateAppearance();
if (body) {
console.log('200ms: Body confirmed - visible:', body.visible, 'alpha:', body.alpha, 'scale:', body.scaleX);
}
}, 200);
self.evolveCheck = function () {
// Time-based evolution: each level takes 10 minutes (600,000 milliseconds)
var evolutionTimePerLevel = 600000; // 10 minutes in milliseconds
var currentTime = Date.now();
// Initialize birth time if not set
if (!self.birthTime) {
self.birthTime = storage.birthTime || currentTime;
storage.birthTime = self.birthTime;
}
var ageInMilliseconds = currentTime - self.birthTime;
var targetLevel = Math.floor(ageInMilliseconds / evolutionTimePerLevel);
// Cap evolution level to maximum available
var maxLevel = self.evolutionColors.length - 1;
targetLevel = Math.min(targetLevel, maxLevel);
if (targetLevel > self.evolutionLevel) {
self.evolutionLevel = targetLevel;
LK.getSound('evolve').play();
// Evolution animation
tween(self, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
}
});
self.updateAppearance();
LK.effects.flashScreen(0xFFD700, 1000);
}
};
self.update = function () {
var currentTime = Date.now();
var deltaTime = (currentTime - self.lastUpdateTime) / 1000;
self.lastUpdateTime = currentTime;
// Decay stats over time - hunger no longer decreases automatically
// self.hunger = Math.max(0, self.hunger - deltaTime * 2); // Removed automatic hunger decrease
self.happiness = Math.max(0, self.happiness - deltaTime * 0.1); // Much slower happiness decrease (fun bar)
// Energy is now fatigue - it doesn't decrease automatically, only increases during training
// Health system timers
if (self.injured) {
self.injuryTime += deltaTime;
// After 30 minutes (1800 seconds) injury becomes sickness
if (self.injuryTime >= 1800) {
self.injured = false;
self.sick = true;
self.injuryTime = 0;
self.sickTime = 0;
LK.effects.flashObject(self, 0x800080, 1000);
}
}
if (self.sick) {
self.sickTime += deltaTime;
// Sick Digimon dies after some time without medicine
if (self.sickTime >= 300) {
// 5 minutes
self.die();
return;
}
}
// Hunger death timer
if (self.hunger <= 0) {
self.hungerDeathTimer += deltaTime;
if (self.hungerDeathTimer >= 300) {
// 5 minutes
self.die();
return;
}
} else {
self.hungerDeathTimer = 0;
}
// Simple visibility check every 5 seconds
if (LK.ticks % 300 === 0) {
console.log('VISIBILITY CHECK - Tick:', LK.ticks);
if (body) {
console.log('DIGIMON SPRITE - Visible:', body.visible, 'Alpha:', body.alpha, 'Scale:', body.scaleX);
}
console.log('PET CONTAINER - Visible:', self.visible, 'Alpha:', self.alpha, 'Children:', self.children.length);
}
// Idle animation
if (LK.ticks % 120 === 0) {
tween(self, {
y: self.y - 20
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
y: self.y + 20
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
}
self.updateAppearance();
self.updateStatusIcon(); // Update health status icon
self.evolveCheck();
// Calculate defense based on weight
self.defense = Math.floor(self.weight / 2);
// Save stats
storage.hunger = self.hunger;
storage.happiness = self.happiness;
storage.fatigue = self.fatigue; // Changed from energy to fatigue
storage.evolutionLevel = self.evolutionLevel;
storage.attack = self.attack;
storage.health = self.health;
storage.speed = self.speed;
storage.weight = self.weight;
storage.petName = self.name;
storage.eggType = self.eggType;
storage.wins = self.wins;
storage.battles = self.battles;
storage.injured = self.injured;
storage.sick = self.sick;
storage.injuryTime = self.injuryTime;
storage.sickTime = self.sickTime;
storage.hungerDeathTimer = self.hungerDeathTimer;
storage.birthTime = self.birthTime;
};
self.down = function (x, y, obj) {
if (self.showingStats) {
self.hideStats();
} else {
self.showStats();
}
};
self.showStats = function () {
if (self.statsDisplay) return;
self.showingStats = true;
var winRate = self.battles > 0 ? Math.round(self.wins / self.battles * 100) : 0;
self.statsDisplay = new Container();
var statsBg = self.statsDisplay.attachAsset('gameArea', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 2.5,
tint: 0x263238,
alpha: 0.9
});
var currentDigimonName = getCurrentDigimonName(self.eggType, self.evolutionLevel);
var statsText = new Text2(self.name + ' (' + currentDigimonName + ')' + '\n\n' + getText('evolutionLevel') + ': ' + self.evolutionLevel + '\n' + getText('attack') + ': ' + Math.floor(self.attack) + '\n' + getText('health') + ': ' + Math.floor(self.health) + '\n' + getText('speed') + ': ' + Math.floor(self.speed) + '\n' + getText('defense') + ': ' + Math.floor(self.defense) + '\n' + getText('weight') + ': ' + Math.floor(self.weight) + '\n' + 'Win Rate: ' + winRate + '%', {
size: 30,
fill: 0xFFFFFF
});
statsText.anchor.set(0.5, 0.5);
self.statsDisplay.addChild(statsText);
self.statsDisplay.x = 0;
self.statsDisplay.y = -200;
self.addChild(self.statsDisplay);
// Auto hide after 3 seconds
LK.setTimeout(function () {
if (self.showingStats) {
self.hideStats();
}
}, 3000);
};
self.hideStats = function () {
if (self.statsDisplay) {
self.removeChild(self.statsDisplay);
self.statsDisplay = null;
self.showingStats = false;
}
};
self.die = function () {
LK.effects.flashScreen(0x000000, 2000);
LK.setTimeout(function () {
// Clear all storage and restart
storage.hunger = 100;
storage.happiness = 100;
storage.fatigue = 0;
storage.evolutionLevel = 0;
storage.attack = 10;
storage.health = 50;
storage.speed = 30;
storage.weight = 50;
storage.injured = false;
storage.sick = false;
storage.injuryTime = 0;
storage.sickTime = 0;
storage.hungerDeathTimer = 0;
storage.birthTime = Date.now(); // Reset birth time for new pet
// Give new starter items
storage.smallMeat = 10;
storage.blessing = 5;
storage.medicine = 3;
showMainMenu();
}, 2000);
};
self.train = function () {
// Increase fatigue during training
self.fatigue = Math.min(100, self.fatigue + 15);
if (self.fatigue > 80) {
// Training while tired causes injury
if (!self.injured && !self.sick) {
self.injured = true;
self.injuryTime = 0;
LK.effects.flashObject(self, 0xFF0000, 1000);
}
}
// Reduce hunger slightly during training
self.hunger = Math.max(0, self.hunger - 3);
};
return self;
});
var Inventory = Container.expand(function () {
var self = Container.call(this);
// Initialize inventory items
self.items = {
smallMeat: storage.smallMeat || 0,
mediumMeat: storage.mediumMeat || 0,
largeMeat: storage.largeMeat || 0,
sirloin: storage.sirloin || 0,
blessing: storage.blessing || 0,
medicine: storage.medicine || 0
};
self.slots = [];
// Create inventory slots
var itemTypes = ['smallMeat', 'mediumMeat', 'largeMeat', 'sirloin', 'blessing', 'medicine'];
for (var i = 0; i < itemTypes.length; i++) {
var slot = new Container();
var slotBg = slot.attachAsset('inventorySlot', {
anchorX: 0.5,
anchorY: 0.5
});
var itemIcon = slot.attachAsset(itemTypes[i], {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
var countText = new Text2('0', {
size: 18,
fill: 0xFFFFFF
});
countText.anchor.set(0.5, 1);
countText.y = 35;
slot.addChild(countText);
slot.itemType = itemTypes[i];
slot.x = i * 120;
slot.y = 0;
slot.down = function (x, y, obj) {
if (self.items[this.itemType] > 0) {
self.useItem(this.itemType);
}
};
self.addChild(slot);
self.slots.push(slot);
}
self.useItem = function (itemType) {
if (self.items[itemType] <= 0) return;
self.items[itemType]--;
switch (itemType) {
case 'smallMeat':
pet.hunger = Math.min(100, pet.hunger + 15);
break;
case 'mediumMeat':
pet.hunger = Math.min(100, pet.hunger + 30);
break;
case 'largeMeat':
pet.hunger = Math.min(100, pet.hunger + 50);
break;
case 'sirloin':
pet.hunger = Math.min(100, pet.hunger + 75);
break;
case 'blessing':
if (pet.injured) {
pet.injured = false;
pet.injuryTime = 0;
LK.effects.flashObject(pet, 0xFFD700, 1000);
}
break;
case 'medicine':
if (pet.sick) {
pet.sick = false;
pet.sickTime = 0;
LK.effects.flashObject(pet, 0x4CAF50, 1000);
}
break;
}
self.updateDisplay();
self.saveItems();
LK.getSound('feed').play();
};
self.updateDisplay = function () {
for (var i = 0; i < self.slots.length; i++) {
var slot = self.slots[i];
var count = self.items[slot.itemType];
slot.children[2].setText(count.toString());
}
};
self.saveItems = function () {
storage.smallMeat = self.items.smallMeat;
storage.mediumMeat = self.items.mediumMeat;
storage.largeMeat = self.items.largeMeat;
storage.sirloin = self.items.sirloin;
storage.blessing = self.items.blessing;
storage.medicine = self.items.medicine;
};
self.updateDisplay();
return self;
});
var LanguageButton = Container.expand(function () {
var self = Container.call(this);
var buttonBg = self.attachAsset('languageButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 2.5
});
var flagEN = self.attachAsset('flagEN', {
anchorX: 0.5,
anchorY: 0.5,
x: -25,
scaleX: 1.0,
scaleY: 1.0
});
var flagES = self.attachAsset('flagES', {
anchorX: 0.5,
anchorY: 0.5,
x: 25,
scaleX: 1.0,
scaleY: 1.0
});
// Add EN/ES text overlay
var textEN = new Text2('EN', {
size: 24,
fill: 0xFFFFFF
});
textEN.anchor.set(0.5, 0.5);
textEN.x = -25;
flagEN.addChild(textEN);
var textES = new Text2('ES', {
size: 24,
fill: 0xFFFFFF
});
textES.anchor.set(0.5, 0.5);
textES.x = 25;
flagES.addChild(textES);
self.updateDisplay = function () {
if (currentLanguage === 'en') {
flagEN.alpha = 1;
flagES.alpha = 0.5;
} else {
flagEN.alpha = 0.5;
flagES.alpha = 1;
}
};
self.down = function (x, y, obj) {
tween(self, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
// Toggle language
currentLanguage = currentLanguage === 'en' ? 'es' : 'en';
storage.currentLanguage = currentLanguage;
self.updateDisplay();
updateAllTexts();
};
self.updateDisplay();
return self;
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Add colorful background
var menuBg = self.attachAsset('gameBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 1.2,
tint: 0x4A90E2,
alpha: 0.8
});
// Add decorative circles for visual appeal
for (var i = 0; i < 8; i++) {
var decorCircle = self.attachAsset('petEye', {
anchorX: 0.5,
anchorY: 0.5,
x: (Math.random() - 0.5) * 2000,
y: (Math.random() - 0.5) * 2500,
scaleX: 2 + Math.random() * 3,
scaleY: 2 + Math.random() * 3,
tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD, 0xF7DC6F, 0xBB8FCE][i],
alpha: 0.3
});
}
var titleText = new Text2('Digital Pet', {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 400;
self.addChild(titleText);
// Add subtitle
var subtitleText = new Text2('Monster Tamagotchi Simulator', {
size: 50,
fill: 0xE8F4FD
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 500;
self.addChild(subtitleText);
var newGameButton = new ActionButton(getText('newGame'), 0x4CAF50);
newGameButton.x = 1024;
newGameButton.y = 800;
newGameButton.scaleX = 1.8;
newGameButton.scaleY = 1.8;
newGameButton.onPress = function () {
showEggSelection();
};
self.addChild(newGameButton);
var savedGamesButton = new ActionButton(getText('savedGames'), 0x2196F3);
savedGamesButton.x = 1024;
savedGamesButton.y = 1000;
savedGamesButton.scaleX = 1.8;
savedGamesButton.scaleY = 1.8;
savedGamesButton.onPress = function () {
showSavedGames();
};
self.addChild(savedGamesButton);
return self;
});
var MiniGame = Container.expand(function () {
var self = Container.call(this);
var gameArea = self.attachAsset('gameArea', {
anchorX: 0.5,
anchorY: 0.5
});
var target = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.score = 0;
self.timeLeft = 10;
self.gameActive = false;
var scoreText = new Text2('Score: 0', {
size: 30,
fill: 0x333333
});
scoreText.anchor.set(0.5, 0);
scoreText.y = -180;
self.addChild(scoreText);
var timerText = new Text2('Time: 10', {
size: 30,
fill: 0x333333
});
timerText.anchor.set(0.5, 0);
timerText.y = -140;
self.addChild(timerText);
self.startGame = function () {
self.gameActive = true;
self.score = 0;
self.timeLeft = 10;
scoreText.setText(getText('score') + ': 0');
timerText.setText(getText('time') + ': 10');
self.moveTarget();
var gameTimer = LK.setInterval(function () {
self.timeLeft -= 0.1;
timerText.setText(getText('time') + ': ' + Math.ceil(self.timeLeft));
if (self.timeLeft <= 0) {
LK.clearInterval(gameTimer);
self.endGame();
}
}, 100);
};
self.moveTarget = function () {
if (!self.gameActive) return;
var newX = (Math.random() - 0.5) * 300;
var newY = (Math.random() - 0.5) * 300;
tween(target, {
x: newX,
y: newY
}, {
duration: 200,
easing: tween.easeOut
});
};
self.endGame = function () {
self.gameActive = false;
var happiness = Math.min(20, self.score * 2);
pet.happiness = Math.min(100, pet.happiness + happiness);
pet.fatigue = Math.min(100, pet.fatigue + 10); // Increase fatigue instead of decreasing energy
pet.hunger = Math.max(0, pet.hunger - 5);
if (self.onGameEnd) {
self.onGameEnd(self.score);
}
};
target.down = function (x, y, obj) {
if (!self.gameActive) return;
self.score++;
scoreText.setText(getText('score') + ': ' + self.score);
LK.getSound('play').play();
tween(target, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 100,
onFinish: function onFinish() {
tween(target, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
self.moveTarget();
};
return self;
});
var Shop = Container.expand(function () {
var self = Container.call(this);
var shopBg = self.attachAsset('gameArea', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 5,
tint: 0xE3F2FD
});
var titleText = new Text2(getText('shop'), {
size: 60,
fill: 0x1976D2
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -800;
self.addChild(titleText);
var moneyText = new Text2(getText('money') + ': ' + (storage.money || 0), {
size: 40,
fill: 0x388E3C
});
moneyText.anchor.set(0.5, 0.5);
moneyText.y = -700;
self.addChild(moneyText);
// Shop items
var shopItems = [{
name: 'Super Food',
price: 50,
effect: 'hunger+50'
}, {
name: 'Energy Drink',
price: 30,
effect: 'energy+40'
}, {
name: 'Happy Toy',
price: 40,
effect: 'happiness+30'
}];
var itemButtons = [];
for (var i = 0; i < shopItems.length; i++) {
var item = shopItems[i];
var itemButton = new ActionButton(item.name + ' (' + item.price + ')', 0xFF9800);
itemButton.x = 0;
itemButton.y = -400 + i * 150;
itemButton.itemData = item;
itemButton.onPress = function () {
if ((storage.money || 0) >= this.itemData.price) {
storage.money = (storage.money || 0) - this.itemData.price;
// Apply item effect
if (this.itemData.effect.includes('hunger')) {
pet.hunger = Math.min(100, pet.hunger + 50);
} else if (this.itemData.effect.includes('energy')) {
pet.fatigue = Math.max(0, pet.fatigue - 40);
} else if (this.itemData.effect.includes('happiness')) {
pet.happiness = Math.min(100, pet.happiness + 30);
}
moneyText.setText(getText('money') + ': ' + storage.money);
LK.getSound('feed').play();
}
};
self.addChild(itemButton);
itemButtons.push(itemButton);
}
var closeButton = new ActionButton('X', 0xF44336);
closeButton.x = 600;
closeButton.y = -800;
closeButton.onPress = function () {
LK.playMusic('Luna');
gameState = 'game';
game.removeChild(shop);
};
self.addChild(closeButton);
return self;
});
var StatBar = Container.expand(function (label, color, iconAsset) {
var self = Container.call(this);
var background = self.attachAsset('statBar', {
anchorX: 0,
anchorY: 0.5
});
var fill = self.attachAsset('statFill', {
anchorX: 0,
anchorY: 0.5,
tint: color,
scaleX: 1
});
// Add icon if provided
if (iconAsset) {
var icon = self.attachAsset(iconAsset, {
anchorX: 0.5,
anchorY: 0.5,
x: -120,
scaleX: 1.2,
scaleY: 1.2
});
}
var labelText = new Text2(label, {
size: 25,
fill: 0x333333
});
labelText.anchor.set(0, 0.5);
labelText.x = -80;
self.addChild(labelText);
self.updateValue = function (value) {
var percentage = Math.max(0, Math.min(100, value)) / 100;
tween(fill, {
scaleX: percentage
}, {
duration: 300,
easing: tween.easeOut
});
};
self.updateLabel = function (newLabel) {
labelText.setText(newLabel);
};
return self;
});
var Training = Container.expand(function () {
var self = Container.call(this);
var trainingBg = self.attachAsset('gameArea', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 5,
tint: 0xFFF3E0
});
var titleText = new Text2(getText('training'), {
size: 60,
fill: 0xE65100
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -800;
self.addChild(titleText);
// Training stats
var attackBar = new TrainingBar(getText('attack'), 0xF44336, 100);
attackBar.x = -150;
attackBar.y = -500;
self.addChild(attackBar);
var healthBar = new TrainingBar(getText('health'), 0x4CAF50, 100);
healthBar.x = -150;
healthBar.y = -400;
self.addChild(healthBar);
var speedBar = new TrainingBar(getText('speed'), 0x2196F3, 100);
speedBar.x = -150;
speedBar.y = -300;
self.addChild(speedBar);
var weightText = new Text2(getText('weight') + ': ' + (pet.weight || 50), {
size: 30,
fill: 0x795548
});
weightText.anchor.set(0.5, 0.5);
weightText.y = -150;
self.addChild(weightText);
// Training buttons
var trainAttackButton = new ActionButton(getText('train') + ' ' + getText('attack'), 0xF44336);
trainAttackButton.x = -200;
trainAttackButton.y = 100;
trainAttackButton.onPress = function () {
if (pet.fatigue < 90) {
// Check fatigue instead of energy
pet.attack = Math.min(100, (pet.attack || 0) + 5);
pet.weight = Math.max(20, (pet.weight || 50) - 1);
pet.train();
attackBar.updateValue(pet.attack);
weightText.setText(getText('weight') + ': ' + pet.weight);
storage.money = (storage.money || 0) + 5;
LK.getSound('play').play();
}
};
self.addChild(trainAttackButton);
var trainHealthButton = new ActionButton(getText('train') + ' ' + getText('health'), 0x4CAF50);
trainHealthButton.x = 0;
trainHealthButton.y = 100;
trainHealthButton.onPress = function () {
if (pet.fatigue < 90) {
// Check fatigue instead of energy
pet.health = Math.min(100, (pet.health || 0) + 5);
pet.weight = Math.max(20, (pet.weight || 50) - 1);
pet.train();
healthBar.updateValue(pet.health);
weightText.setText(getText('weight') + ': ' + pet.weight);
storage.money = (storage.money || 0) + 5;
LK.getSound('play').play();
}
};
self.addChild(trainHealthButton);
var trainSpeedButton = new ActionButton(getText('train') + ' ' + getText('speed'), 0x2196F3);
trainSpeedButton.x = 200;
trainSpeedButton.y = 100;
trainSpeedButton.onPress = function () {
if (pet.fatigue < 90) {
// Check fatigue instead of energy
pet.speed = Math.min(100, (pet.speed || 0) + 5);
pet.weight = Math.max(20, (pet.weight || 50) - 1);
pet.train();
speedBar.updateValue(pet.speed);
weightText.setText(getText('weight') + ': ' + pet.weight);
storage.money = (storage.money || 0) + 5;
LK.getSound('play').play();
}
};
self.addChild(trainSpeedButton);
var closeButton = new ActionButton('X', 0xF44336);
closeButton.x = 600;
closeButton.y = -800;
closeButton.onPress = function () {
LK.playMusic('Luna');
gameState = 'game';
game.removeChild(training);
};
self.addChild(closeButton);
self.updateBars = function () {
attackBar.updateValue(pet.attack || 0);
healthBar.updateValue(pet.health || 0);
speedBar.updateValue(pet.speed || 0);
weightText.setText(getText('weight') + ': ' + (pet.weight || 50));
};
return self;
});
var TrainingBar = Container.expand(function (label, color, maxValue) {
var self = Container.call(this);
var background = self.attachAsset('statBar', {
anchorX: 0,
anchorY: 0.5
});
var fill = self.attachAsset('statFill', {
anchorX: 0,
anchorY: 0.5,
tint: color,
scaleX: 0
});
var labelText = new Text2(label, {
size: 20,
fill: 0x333333
});
labelText.anchor.set(0, 0.5);
labelText.x = -80;
self.addChild(labelText);
var valueText = new Text2('0/' + maxValue, {
size: 18,
fill: 0x333333
});
valueText.anchor.set(1, 0.5);
valueText.x = 320;
self.addChild(valueText);
self.updateValue = function (value) {
var percentage = Math.max(0, Math.min(maxValue, value)) / maxValue;
tween(fill, {
scaleX: percentage
}, {
duration: 300,
easing: tween.easeOut
});
valueText.setText(Math.floor(value) + '/' + maxValue);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xE8F5E8
});
/****
* Game Code
****/
// Game state management
var gameState = 'menu'; // 'menu', 'game', 'pause'
var gameData = storage.gameData || {};
// Language system
var languages = {
en: {
feed: "Feed",
play: "Play",
sleep: "Sleep",
hunger: "Hunger",
happy: "Fun",
energy: "Fatigue",
evolutionLevel: "Evolution Level",
score: "Score",
time: "Time",
newGame: "New Game",
savedGames: "Saved Games",
mainMenu: "Main Menu",
digimonName: "Digimon Name",
chooseEgg: "Choose Your Digi-Egg",
money: "Money",
shop: "Shop",
training: "Training",
attack: "Attack",
health: "Health",
speed: "Speed",
defense: "Defense",
weight: "Weight",
locked: "Locked",
buy: "Buy",
train: "Train"
},
es: {
feed: "Alimentar",
play: "Jugar",
sleep: "Dormir",
hunger: "Hambre",
happy: "Diversión",
energy: "Fatiga",
evolutionLevel: "Nivel de Evolución",
score: "Puntuación",
time: "Tiempo",
newGame: "Nuevo Juego",
savedGames: "Partidas Guardadas",
mainMenu: "Menú Principal",
digimonName: "Nombre del Digimon",
chooseEgg: "Elige tu Digi-Huevo",
money: "Dinero",
shop: "Tienda",
training: "Entrenamiento",
attack: "Ataque",
health: "Vida",
speed: "Velocidad",
defense: "Defensa",
weight: "Peso",
locked: "Bloqueado",
buy: "Comprar",
train: "Entrenar"
}
};
var currentLanguage = storage.currentLanguage || 'en';
function getText(key) {
return languages[currentLanguage][key] || key;
}
function getCurrentDigimonName(eggType, evolutionLevel) {
if (evolutionLines[eggType] && evolutionLines[eggType][evolutionLevel]) {
return evolutionLines[eggType][evolutionLevel];
}
return 'Digimon';
}
// Game variables
var mainMenu, pet, hungerBar, happinessBar, energyBar, evolutionText;
var feedButton, playButton, sleepButton, shopButton, trainingButton;
var shop, training;
// Evolution lines data
var evolutionLines = [
// Line 0: Botamon → WarGreymon (Forest/Nature line)
['Botamon', 'Koromon', 'Agumon', 'Greymon', 'MetalGreymon', 'WarGreymon'],
// Line 1: Punimon → MetalGarurumon (Ocean/Water line)
['Punimon', 'Tsunomon', 'Gabumon', 'Garurumon', 'WereGarurumon', 'MetalGarurumon'],
// Line 2: Poyomon → Seraphimon (Fire/Dragon line)
['Poyomon', 'Tokomon', 'Patamon', 'Angemon', 'MagnaAngemon', 'Seraphimon'],
// Line 3: Poyomon → Ophanimon (Shadow/Dark line)
['Poyomon', 'Tokomon', 'Patamon', 'Angewomon', 'Magnadramon', 'Ophanimon'],
// Line 4: Reserved for future (Lightning/Electric line)
['DigiEgg', 'Fresh', 'InTraining', 'Rookie', 'Champion', 'Ultimate'],
// Line 5: Reserved for future (Earth/Metal line)
['DigiEgg', 'Fresh', 'InTraining', 'Rookie', 'Champion', 'Ultimate']];
// Initialize money if not exists
if (!storage.money) storage.money = 100;
function updateAllTexts() {
if (gameState === 'game') {
// Update action buttons
if (playButton) playButton.children[1].setText(getText('play'));
if (sleepButton) sleepButton.children[1].setText(getText('sleep'));
if (shopButton) shopButton.children[1].setText(getText('shop'));
if (trainingButton) trainingButton.children[1].setText(getText('training'));
// Update stat bar labels
if (hungerBar) hungerBar.updateLabel(getText('hunger'));
if (happinessBar) happinessBar.updateLabel(getText('happy'));
if (energyBar) energyBar.updateLabel(getText('energy'));
// Update evolution text
if (evolutionText && pet) evolutionText.setText(getText('evolutionLevel') + ': ' + pet.evolutionLevel);
}
}
function showMainMenu() {
gameState = 'menu';
LK.playMusic('menuMusic');
game.removeChildren();
mainMenu = game.addChild(new MainMenu());
}
function showEggSelection() {
game.removeChildren();
var titleText = new Text2(getText('chooseEgg'), {
size: 60,
fill: 0x2196F3
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 300;
game.addChild(titleText);
// Evolution line descriptions
var eggDescriptions = ['Botamon Line\nBotamon → WarGreymon\nDragon Warrior', 'Punimon Line\nPunimon → MetalGarurumon\nBeast Knight', 'Poyomon Line\nPoyomon → Seraphimon\nAngel Guardian', 'Poyomon Line\nPoyomon → Ophanimon\nAngel Protector', 'Lightning Line\nElectric • Speed • Energy', 'Earth Line\nRock • Metal • Defense'];
// Create 6 eggs (3 unlocked, 3 locked)
var eggs = [];
for (var i = 0; i < 6; i++) {
var isLocked = i >= 3 && (storage.money || 0) < 500 && (storage.completedMissions || 0) < 1;
var egg = new DigiEgg(i, isLocked);
egg.x = 400 + i % 3 * 400;
egg.y = 650 + Math.floor(i / 3) * 400;
egg.onSelect = function (eggType) {
showDigimonNaming(eggType);
};
game.addChild(egg);
eggs.push(egg);
// Add evolution line description below each egg
var lineText = new Text2(eggDescriptions[i], {
size: 24,
fill: 0x666666
});
lineText.anchor.set(0.5, 0.5);
lineText.x = egg.x;
lineText.y = egg.y + 150;
game.addChild(lineText);
}
var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E);
backButton.x = 200;
backButton.y = 1200;
backButton.onPress = function () {
showMainMenu();
};
game.addChild(backButton);
}
function showSavedGames() {
game.removeChildren();
// Add background to saved games screen
var savedGamesBg = game.attachAsset('gameBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 1.2,
scaleY: 1.2,
tint: 0x4A90E2,
alpha: 0.8
});
// Add decorative circles for visual appeal
for (var i = 0; i < 6; i++) {
var decorCircle = game.attachAsset('petEye', {
anchorX: 0.5,
anchorY: 0.5,
x: (Math.random() - 0.5) * 2000 + 1024,
y: (Math.random() - 0.5) * 2500 + 1366,
scaleX: 1.5 + Math.random() * 2,
scaleY: 1.5 + Math.random() * 2,
tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD][i],
alpha: 0.3
});
}
var titleText = new Text2(getText('savedGames'), {
size: 60,
fill: 0x2196F3
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 400;
game.addChild(titleText);
// Check for saved games
var saveCount = storage.saveCount || 0;
var savedGames = [];
for (var i = 0; i < saveCount; i++) {
var petName = storage['save_' + i + '_petName'];
if (petName) {
var saveData = {
petName: petName,
evolutionLevel: storage['save_' + i + '_evolutionLevel'] || 0,
saveIndex: i
};
savedGames.push(saveData);
}
}
if (savedGames.length === 0) {
var noSavesText = new Text2('No saved games yet', {
size: 40,
fill: 0x666666
});
noSavesText.anchor.set(0.5, 0.5);
noSavesText.x = 1024;
noSavesText.y = 600;
game.addChild(noSavesText);
} else {
// Display saved games with load and delete buttons
for (var i = 0; i < savedGames.length && i < 5; i++) {
var saveData = savedGames[i];
var loadButton = new ActionButton('Load: ' + saveData.petName + ' (Lv.' + saveData.evolutionLevel + ')', 0x4CAF50);
loadButton.x = 800;
loadButton.y = 500 + i * 120;
loadButton.saveIndex = saveData.saveIndex;
loadButton.onPress = function () {
loadGame(this.saveIndex);
};
game.addChild(loadButton);
var deleteButton = new ActionButton('Delete', 0xF44336);
deleteButton.x = 1300;
deleteButton.y = 500 + i * 120;
deleteButton.saveIndex = saveData.saveIndex;
deleteButton.onPress = function () {
deleteSave(this.saveIndex);
showSavedGames(); // Refresh the saved games display
};
game.addChild(deleteButton);
}
}
// Add clear all saves button
var clearAllButton = new ActionButton('Clear All Saves', 0x9E9E9E);
clearAllButton.x = 1024;
clearAllButton.y = 950;
clearAllButton.onPress = function () {
clearAllSaves();
showSavedGames(); // Refresh the display
};
game.addChild(clearAllButton);
var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E);
backButton.x = 1024;
backButton.y = 1050;
backButton.onPress = function () {
showMainMenu();
};
game.addChild(backButton);
}
function saveGame() {
// Get current save count
var saveCount = storage.saveCount || 0;
// Store save data as individual properties instead of nested object
var savePrefix = 'save_' + saveCount + '_';
// Check if save with same name exists and replace it
var existingSaveIndex = -1;
for (var i = 0; i < saveCount; i++) {
var existingName = storage['save_' + i + '_petName'];
if (existingName && existingName === pet.name) {
existingSaveIndex = i;
break;
}
}
if (existingSaveIndex >= 0) {
// Replace existing save
savePrefix = 'save_' + existingSaveIndex + '_';
} else {
// Add new save
if (saveCount >= 5) {
// Remove oldest save and shift all saves down
for (var j = 0; j < 4; j++) {
var oldPrefix = 'save_' + (j + 1) + '_';
var newPrefix = 'save_' + j + '_';
storage[newPrefix + 'petName'] = storage[oldPrefix + 'petName'];
storage[newPrefix + 'evolutionLevel'] = storage[oldPrefix + 'evolutionLevel'];
storage[newPrefix + 'hunger'] = storage[oldPrefix + 'hunger'];
storage[newPrefix + 'happiness'] = storage[oldPrefix + 'happiness'];
storage[newPrefix + 'fatigue'] = storage[oldPrefix + 'fatigue']; // Changed from energy to fatigue
storage[newPrefix + 'attack'] = storage[oldPrefix + 'attack'];
storage[newPrefix + 'health'] = storage[oldPrefix + 'health'];
storage[newPrefix + 'speed'] = storage[oldPrefix + 'speed'];
storage[newPrefix + 'weight'] = storage[oldPrefix + 'weight'];
storage[newPrefix + 'eggType'] = storage[oldPrefix + 'eggType'];
storage[newPrefix + 'money'] = storage[oldPrefix + 'money'];
storage[newPrefix + 'timestamp'] = storage[oldPrefix + 'timestamp'];
}
savePrefix = 'save_4_';
} else {
storage.saveCount = saveCount + 1;
}
}
// Store individual properties
storage[savePrefix + 'petName'] = pet.name;
storage[savePrefix + 'evolutionLevel'] = pet.evolutionLevel;
storage[savePrefix + 'hunger'] = pet.hunger;
storage[savePrefix + 'happiness'] = pet.happiness;
storage[savePrefix + 'fatigue'] = pet.fatigue; // Changed from energy to fatigue
storage[savePrefix + 'attack'] = pet.attack;
storage[savePrefix + 'health'] = pet.health;
storage[savePrefix + 'speed'] = pet.speed;
storage[savePrefix + 'weight'] = pet.weight;
storage[savePrefix + 'eggType'] = pet.eggType;
storage[savePrefix + 'money'] = storage.money || 0;
storage[savePrefix + 'timestamp'] = Date.now();
storage[savePrefix + 'birthTime'] = pet.birthTime || Date.now();
}
function loadGame(saveIndex) {
var savePrefix = 'save_' + saveIndex + '_';
var petName = storage[savePrefix + 'petName'];
if (petName) {
// Load all saved data
storage.petName = petName;
storage.evolutionLevel = storage[savePrefix + 'evolutionLevel'] || 0;
storage.hunger = storage[savePrefix + 'hunger'] || 100;
storage.happiness = storage[savePrefix + 'happiness'] || 100;
storage.fatigue = storage[savePrefix + 'fatigue'] || 0; // Changed from energy to fatigue
storage.attack = storage[savePrefix + 'attack'] || 10;
storage.health = storage[savePrefix + 'health'] || 50;
storage.speed = storage[savePrefix + 'speed'] || 30;
storage.weight = storage[savePrefix + 'weight'] || 50;
storage.eggType = storage[savePrefix + 'eggType'] || 0;
storage.money = storage[savePrefix + 'money'] || 100;
storage.birthTime = storage[savePrefix + 'birthTime'] || Date.now();
startNewGame();
}
}
function deleteSave(saveIndex) {
var savePrefix = 'save_' + saveIndex + '_';
// Delete all properties for this save
delete storage[savePrefix + 'petName'];
delete storage[savePrefix + 'evolutionLevel'];
delete storage[savePrefix + 'hunger'];
delete storage[savePrefix + 'happiness'];
delete storage[savePrefix + 'fatigue'];
delete storage[savePrefix + 'attack'];
delete storage[savePrefix + 'health'];
delete storage[savePrefix + 'speed'];
delete storage[savePrefix + 'weight'];
delete storage[savePrefix + 'eggType'];
delete storage[savePrefix + 'money'];
delete storage[savePrefix + 'timestamp'];
delete storage[savePrefix + 'birthTime'];
// Compact saves by moving all remaining saves down
var saveCount = storage.saveCount || 0;
for (var i = saveIndex; i < saveCount - 1; i++) {
var currentPrefix = 'save_' + i + '_';
var nextPrefix = 'save_' + (i + 1) + '_';
storage[currentPrefix + 'petName'] = storage[nextPrefix + 'petName'];
storage[currentPrefix + 'evolutionLevel'] = storage[nextPrefix + 'evolutionLevel'];
storage[currentPrefix + 'hunger'] = storage[nextPrefix + 'hunger'];
storage[currentPrefix + 'happiness'] = storage[nextPrefix + 'happiness'];
storage[currentPrefix + 'fatigue'] = storage[nextPrefix + 'fatigue'];
storage[currentPrefix + 'attack'] = storage[nextPrefix + 'attack'];
storage[currentPrefix + 'health'] = storage[nextPrefix + 'health'];
storage[currentPrefix + 'speed'] = storage[nextPrefix + 'speed'];
storage[currentPrefix + 'weight'] = storage[nextPrefix + 'weight'];
storage[currentPrefix + 'eggType'] = storage[nextPrefix + 'eggType'];
storage[currentPrefix + 'money'] = storage[nextPrefix + 'money'];
storage[currentPrefix + 'timestamp'] = storage[nextPrefix + 'timestamp'];
storage[currentPrefix + 'birthTime'] = storage[nextPrefix + 'birthTime'];
}
// Clear the last save slot
var lastPrefix = 'save_' + (saveCount - 1) + '_';
delete storage[lastPrefix + 'petName'];
delete storage[lastPrefix + 'evolutionLevel'];
delete storage[lastPrefix + 'hunger'];
delete storage[lastPrefix + 'happiness'];
delete storage[lastPrefix + 'fatigue'];
delete storage[lastPrefix + 'attack'];
delete storage[lastPrefix + 'health'];
delete storage[lastPrefix + 'speed'];
delete storage[lastPrefix + 'weight'];
delete storage[lastPrefix + 'eggType'];
delete storage[lastPrefix + 'money'];
delete storage[lastPrefix + 'timestamp'];
delete storage[lastPrefix + 'birthTime'];
// Decrease save count
storage.saveCount = Math.max(0, saveCount - 1);
}
function clearAllSaves() {
var saveCount = storage.saveCount || 0;
for (var i = 0; i < saveCount; i++) {
var savePrefix = 'save_' + i + '_';
delete storage[savePrefix + 'petName'];
delete storage[savePrefix + 'evolutionLevel'];
delete storage[savePrefix + 'hunger'];
delete storage[savePrefix + 'happiness'];
delete storage[savePrefix + 'fatigue'];
delete storage[savePrefix + 'attack'];
delete storage[savePrefix + 'health'];
delete storage[savePrefix + 'speed'];
delete storage[savePrefix + 'weight'];
delete storage[savePrefix + 'eggType'];
delete storage[savePrefix + 'money'];
delete storage[savePrefix + 'timestamp'];
delete storage[savePrefix + 'birthTime'];
}
storage.saveCount = 0;
}
function showDigimonNaming(eggType) {
game.removeChildren();
var titleText = new Text2(getText('digimonName') + ' (Max 7 chars)', {
size: 60,
fill: 0x2196F3
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 300;
game.addChild(titleText);
// Custom name input system
var customName = '';
var nameText = new Text2(customName || 'Enter name...', {
size: 50,
fill: customName ? 0x333333 : 0x999999
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 1024;
nameText.y = 500;
game.addChild(nameText);
// Character input keyboard - organized in 3 rows of 9 letters each
var keyboard = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
var keyboardButtons = [];
var startX = 250;
var startY = 700;
var keyWidth = 140;
var keyHeight = 90;
var keySpacing = 10;
for (var i = 0; i < keyboard.length; i++) {
var letter = keyboard[i];
var keyButton = new Container();
// Create key background using new asset
var keyBg = keyButton.attachAsset('keyboardKey', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: keyWidth / 120,
scaleY: keyHeight / 80
});
// Add letter text
var keyText = new Text2(letter, {
size: 35,
fill: 0xFFFFFF
});
keyText.anchor.set(0.5, 0.5);
keyButton.addChild(keyText);
// Position in 3 rows of 9
var row = Math.floor(i / 9);
var col = i % 9;
keyButton.x = startX + col * (keyWidth + keySpacing);
keyButton.y = startY + row * (keyHeight + keySpacing);
keyButton.letter = letter;
keyButton.down = function (x, y, obj) {
tween(this, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
keyButton.up = function (x, y, obj) {
tween(this, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (customName.length < 7) {
customName += this.letter;
nameText.setText(customName);
nameText.fill = 0x333333;
}
};
game.addChild(keyButton);
keyboardButtons.push(keyButton);
}
// Add space and delete buttons with proper spacing
var spaceButton = new Container();
var spaceBg = spaceButton.attachAsset('specialKey', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: keyHeight / 80
});
var spaceText = new Text2('SPACE', {
size: 30,
fill: 0xFFFFFF
});
spaceText.anchor.set(0.5, 0.5);
spaceButton.addChild(spaceText);
spaceButton.x = 700;
spaceButton.y = startY + 3 * (keyHeight + keySpacing);
spaceButton.down = function (x, y, obj) {
tween(this, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
spaceButton.up = function (x, y, obj) {
tween(this, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (customName.length < 7 && customName.length > 0) {
customName += ' ';
nameText.setText(customName);
}
};
game.addChild(spaceButton);
var deleteButton = new Container();
var deleteBg = deleteButton.attachAsset('specialKey', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: keyHeight / 80,
tint: 0xF44336
});
var deleteText = new Text2('DELETE', {
size: 28,
fill: 0xFFFFFF
});
deleteText.anchor.set(0.5, 0.5);
deleteButton.addChild(deleteText);
deleteButton.x = 1100;
deleteButton.y = startY + 3 * (keyHeight + keySpacing);
deleteButton.down = function (x, y, obj) {
tween(this, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
deleteButton.up = function (x, y, obj) {
tween(this, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (customName.length > 0) {
customName = customName.slice(0, -1);
nameText.setText(customName || 'Enter name...');
nameText.fill = customName ? 0x333333 : 0x999999;
}
};
game.addChild(deleteButton);
// Preset name suggestions - positioned below keyboard
var presetNames = ['Agumon', 'Gabumon', 'Patamon', 'Palmon', 'Gomamon', 'Biyomon'];
var suggestionsText = new Text2('Quick select:', {
size: 30,
fill: 0x666666
});
suggestionsText.anchor.set(0.5, 0.5);
suggestionsText.x = 1024;
suggestionsText.y = 1200;
game.addChild(suggestionsText);
for (var i = 0; i < presetNames.length && i < 3; i++) {
var nameButton = new ActionButton(presetNames[i], 0xFF9800);
nameButton.x = 600 + i * 250;
nameButton.y = 1280;
nameButton.nameValue = presetNames[i];
nameButton.onPress = function () {
customName = this.nameValue;
nameText.setText(customName);
nameText.fill = 0x333333;
};
game.addChild(nameButton);
}
var confirmButton = new ActionButton('OK', 0x4CAF50);
confirmButton.x = 1024;
confirmButton.y = 1450;
confirmButton.onPress = function () {
if (customName.length > 0) {
storage.petName = customName;
storage.eggType = eggType;
startNewGame();
}
};
game.addChild(confirmButton);
var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E);
backButton.x = 1024;
backButton.y = 1550;
backButton.onPress = function () {
showEggSelection();
};
game.addChild(backButton);
}
function startNewGame() {
gameState = 'game';
game.removeChildren();
// Clear ALL storage data for a completely fresh start
// Core pet stats - all reset to starting values
storage.hunger = 100;
storage.happiness = 100;
storage.fatigue = 0;
storage.evolutionLevel = 0;
storage.attack = 10;
storage.health = 50;
storage.speed = 30;
storage.weight = 50;
storage.wins = 0;
storage.battles = 0;
storage.birthTime = Date.now(); // Set birth time for new pet
// Health system
storage.injured = false;
storage.sick = false;
storage.injuryTime = 0;
storage.sickTime = 0;
storage.hungerDeathTimer = 0;
// Economy
storage.money = 100;
// Initialize starter inventory for new games
storage.smallMeat = 10;
storage.mediumMeat = 0;
storage.largeMeat = 0;
storage.sirloin = 0;
storage.blessing = 5;
storage.medicine = 3;
// Clear any other potential leftover data
delete storage.energy; // Remove old energy property if it exists
// Reset global game variables to prevent carryover
if (pet) {
pet = null;
}
hungerBar = null;
happinessBar = null;
energyBar = null;
evolutionText = null;
feedButton = null;
playButton = null;
sleepButton = null;
shopButton = null;
trainingButton = null;
shop = null;
training = null;
initializeGameplay();
}
function initializeGameplay() {
// Add background image
var background = game.attachAsset('gameBackground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
// Start game music
LK.playMusic('Luna');
// Create pet with debugging
console.log('Creating new DigitalPet');
pet = game.addChild(new DigitalPet());
pet.x = 1024;
pet.y = 900;
// Don't override scale here - let the pet manage its own scaling
// Force pet visibility
pet.visible = true;
pet.alpha = 1;
console.log('Pet created at position:', pet.x, pet.y, 'visible:', pet.visible);
console.log('Pet children count:', pet.children.length);
// Add debugging info about pet state
LK.setTimeout(function () {
console.log('Pet debug after 1 second:');
console.log('- Position:', pet.x, pet.y);
console.log('- Scale:', pet.scaleX, pet.scaleY);
console.log('- Alpha:', pet.alpha);
console.log('- Visible:', pet.visible);
console.log('- Children count:', pet.children.length);
if (pet.children.length > 0) {
for (var i = 0; i < pet.children.length; i++) {
var child = pet.children[i];
console.log('-- Child', i, ':', 'visible:', child.visible, 'alpha:', child.alpha, 'scale:', child.scaleX);
}
}
}, 1000);
// UI Elements - scaled up for mobile
hungerBar = new StatBar(getText('hunger'), 0xFF5722, 'hungerIcon');
hungerBar.x = 200;
hungerBar.y = 300;
hungerBar.scaleX = 1.5;
hungerBar.scaleY = 1.5;
game.addChild(hungerBar);
happinessBar = new StatBar(getText('happy'), 0xFFEB3B, 'funIcon');
happinessBar.x = 200;
happinessBar.y = 420;
happinessBar.scaleX = 1.5;
happinessBar.scaleY = 1.5;
game.addChild(happinessBar);
energyBar = new StatBar(getText('energy'), 0x2196F3, 'fatigueIcon'); // This will now show "Fatigue"
energyBar.x = 200;
energyBar.y = 540;
energyBar.scaleX = 1.5;
energyBar.scaleY = 1.5;
game.addChild(energyBar);
// Inventory - scaled up and repositioned
var inventory = new Inventory();
inventory.x = 200;
inventory.y = 1800;
inventory.scaleX = 1.8;
inventory.scaleY = 1.8;
game.addChild(inventory);
playButton = new ActionButton(getText('play'), 0xFF9800);
playButton.x = 200;
playButton.y = 1600;
playButton.scaleX = 1.4;
playButton.scaleY = 1.4;
playButton.onPress = function () {
if (pet.fatigue > 80) {
// Check if too tired to play
LK.effects.flashObject(pet, 0xFF0000, 500);
return;
}
var miniGame = new MiniGame();
miniGame.x = 1024;
miniGame.y = 1200;
game.addChild(miniGame);
miniGame.onGameEnd = function (score) {
game.removeChild(miniGame);
storage.money = (storage.money || 0) + score;
};
miniGame.startGame();
};
game.addChild(playButton);
sleepButton = new ActionButton(getText('sleep'), 0x9C27B0);
sleepButton.x = 520;
sleepButton.y = 1600;
sleepButton.scaleX = 1.4;
sleepButton.scaleY = 1.4;
sleepButton.onPress = function () {
pet.fatigue = Math.max(0, pet.fatigue - 30); // Reduce fatigue instead of increasing energy
pet.hunger = Math.max(0, pet.hunger - 5);
LK.getSound('sleep').play();
tween(pet, {
alpha: 0.5
}, {
duration: 500,
onFinish: function onFinish() {
tween(pet, {
alpha: 1
}, {
duration: 500
});
}
});
};
game.addChild(sleepButton);
shopButton = new ActionButton(getText('shop'), 0x795548);
shopButton.x = 840;
shopButton.y = 1600;
shopButton.scaleX = 1.4;
shopButton.scaleY = 1.4;
shopButton.onPress = function () {
LK.playMusic('shopMusic');
shop = game.addChild(new Shop());
shop.x = 1024;
shop.y = 1366;
gameState = 'pause';
};
game.addChild(shopButton);
trainingButton = new ActionButton(getText('training'), 0xE65100);
trainingButton.x = 1160;
trainingButton.y = 1600;
trainingButton.scaleX = 1.4;
trainingButton.scaleY = 1.4;
trainingButton.onPress = function () {
LK.playMusic('trainingMusic');
training = game.addChild(new Training());
training.x = 1024;
training.y = 1366;
training.updateBars();
gameState = 'pause';
};
game.addChild(trainingButton);
// Add save game button
var saveButton = new ActionButton('Save', 0x607D8B);
saveButton.x = 1480;
saveButton.y = 1600;
saveButton.scaleX = 1.4;
saveButton.scaleY = 1.4;
saveButton.onPress = function () {
if (pet) {
saveGame();
LK.effects.flashScreen(0x4CAF50, 500);
}
};
game.addChild(saveButton);
// Evolution display
evolutionText = new Text2(getText('evolutionLevel') + ': 0', {
size: 60,
fill: 0x333333
});
evolutionText.anchor.set(0.5, 0);
evolutionText.x = 1024;
evolutionText.y = 680;
game.addChild(evolutionText);
// Current Digimon name display
var digimonNameText = new Text2('', {
size: 80,
fill: 0x2196F3
});
digimonNameText.anchor.set(0.5, 0);
digimonNameText.x = 1024;
digimonNameText.y = 600;
game.addChild(digimonNameText);
// Money display
var moneyText = new Text2(getText('money') + ': ' + (storage.money || 0), {
size: 45,
fill: 0x388E3C
});
moneyText.anchor.set(0, 0);
moneyText.x = 150;
moneyText.y = 120;
LK.gui.topLeft.addChild(moneyText);
updateAllTexts();
}
// Language button
var languageButton = new LanguageButton();
LK.gui.topRight.addChild(languageButton);
languageButton.x = -120;
languageButton.y = 80;
// Start with main menu
showMainMenu();
game.update = function () {
if (gameState === 'game' && pet) {
// Update stat bars
hungerBar.updateValue(pet.hunger);
happinessBar.updateValue(pet.happiness);
energyBar.updateValue(pet.fatigue); // Use fatigue instead of energy
// Update evolution display
evolutionText.setText(getText('evolutionLevel') + ': ' + pet.evolutionLevel);
// Update current Digimon name display
if (game.children[7] && game.children[7].setText) {
// digimonNameText is now the 8th child (index 7) due to scaling changes
var currentDigimonName = getCurrentDigimonName(pet.eggType, pet.evolutionLevel);
game.children[7].setText(currentDigimonName);
}
// Update money display
if (LK.gui.topLeft.children[0]) {
LK.gui.topLeft.children[0].setText(getText('money') + ': ' + (storage.money || 0));
}
// Warning effects for low stats
if (pet.hunger < 20 && LK.ticks % 60 === 0) {
LK.effects.flashObject(hungerBar, 0xFF0000, 300);
}
if (pet.happiness < 20 && LK.ticks % 60 === 0) {
LK.effects.flashObject(happinessBar, 0xFF0000, 300);
}
if (pet.fatigue > 80 && LK.ticks % 60 === 0) {
// Warning when fatigue is high
LK.effects.flashObject(energyBar, 0xFF0000, 300);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -503,10 +503,10 @@
});
var itemIcon = slot.attachAsset(itemTypes[i], {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 2.0,
- scaleY: 2.0
+ scaleX: 1.5,
+ scaleY: 1.5
});
var countText = new Text2('0', {
size: 18,
fill: 0xFFFFFF
@@ -651,12 +651,14 @@
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Add colorful background
var menuBg = self.attachAsset('gameBackground', {
- anchorX: 0,
- anchorY: 0,
- x: -1024,
- y: -1366,
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0,
+ scaleX: 1.2,
+ scaleY: 1.2,
tint: 0x4A90E2,
alpha: 0.8
});
// Add decorative circles for visual appeal
@@ -1218,8 +1220,32 @@
game.addChild(backButton);
}
function showSavedGames() {
game.removeChildren();
+ // Add background to saved games screen
+ var savedGamesBg = game.attachAsset('gameBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366,
+ scaleX: 1.2,
+ scaleY: 1.2,
+ tint: 0x4A90E2,
+ alpha: 0.8
+ });
+ // Add decorative circles for visual appeal
+ for (var i = 0; i < 6; i++) {
+ var decorCircle = game.attachAsset('petEye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: (Math.random() - 0.5) * 2000 + 1024,
+ y: (Math.random() - 0.5) * 2500 + 1366,
+ scaleX: 1.5 + Math.random() * 2,
+ scaleY: 1.5 + Math.random() * 2,
+ tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD][i],
+ alpha: 0.3
+ });
+ }
var titleText = new Text2(getText('savedGames'), {
size: 60,
fill: 0x2196F3
});
Bandera de idioma español. In-Game asset. 2d. High contrast. No shadows
Bandera de Idioma inglés curvada con sus primeras letras EN. In-Game asset. 2d. High contrast. No shadows
Planeta tierra con un libro. In-Game asset. 2d. High contrast. No shadows
Pelusa roja de ojos amarillos tierno. In-Game asset. 2d. High contrast. No shadows
Marco de menu con relleno sin ningun texto. In-Game asset. 2d. High contrast. No shadows
Fondo de ambiente digital con azul y verde. In-Game asset. 2d. High contrast. No shadows
Carne pequeña. In-Game asset. 2d. High contrast. No shadows
Carne Grande. In-Game asset. 2d. High contrast. No shadows
Sirloin. In-Game asset. 2d. High contrast. No shadows
Medicina. In-Game asset. 2d. High contrast. No shadows
Benda. In-Game asset. 2d. High contrast. No shadows
Agumon. In-Game asset. 2d. High contrast. No shadows
barra llena. In-Game asset. 2d. High contrast. No shadows
boton sin texto. In-Game asset. 2d. High contrast. No shadows
zzZZZ. In-Game asset. 2d. High contrast. No shadows
Greymon. In-Game asset. 2d. High contrast. No shadows
Wargreymon. In-Game asset. 2d. High contrast. No shadows
Metalgreymon. In-Game asset. 2d. High contrast. No shadows
Omegamon. In-Game asset. 2d. High contrast. No shadows
Cara Koromon feliz. In-Game asset. 2d. High contrast. No shadows
Botamon. In-Game asset. 2d. High contrast. No shadows
Angemon. In-Game asset. 2d. High contrast. No shadows
Angewomon. In-Game asset. 2d. High contrast. No shadows
Gabumon. In-Game asset. 2d. High contrast. No shadows
Garurumon. In-Game asset. 2d. High contrast. No shadows
Magnaangemon. In-Game asset. 2d. High contrast. No shadows
magnadramon. In-Game asset. 2d. High contrast. No shadows
Metalgarurumon. In-Game asset. 2d. High contrast. No shadows
Ophanimon blue armor complete body sensual. In-Game asset. 2d. High contrast. No shadows
Poyomon. In-Game asset. 2d. High contrast. No shadows
Patamon. In-Game asset. 2d. High contrast. No shadows
Punimon. In-Game asset. 2d. High contrast. No shadows
Seraphimon. In-Game asset. 2d. High contrast. No shadows
Tokomon. In-Game asset. 2d. High contrast. No shadows
Tsunomon. In-Game asset. 2d. High contrast. No shadows
Weregarurumon. In-Game asset. 2d. High contrast. No shadows
Digi huevo de botamon. In-Game asset. 2d. High contrast. No shadows
Digi huevo con el patron clasico de Punimon. In-Game asset. 2d. High contrast. No shadows
Digi huevo con el patron clasico de Puyomon. In-Game asset. 2d. High contrast. No shadows
Moneda ojo monstruo. In-Game asset. 2d. High contrast. No shadows
Labrys personaje de Persona 4 Arena con ropa de tendera.. In-Game asset. 2d. High contrast. No shadows
Mesa de tienda para poner un personaje detras. In-Game asset. 2d. High contrast. No shadows
Tecla gris. In-Game asset. 2d. High contrast. No shadows
Caca rosada. In-Game asset. 2d. High contrast. No shadows
Jabón. In-Game asset. 2d. High contrast. No shadows
Inventory Slot. In-Game asset. 2d. High contrast. No shadows