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Hagamos la información de entrenamiento más grande cuesta leerla y ver las barras bien, además quiero agregar una animación simple al Digimon. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Es decir tu sabes que el boton tienda deberia decir tiend ahora en su lugar solo se ve el Digimon
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Desde el menu de entrenamiento también se abren otros menus sin querer arregla eso por favor y otra cosa es que la tienda fue cambiada por una copia más del Digimon arregla eso también porfavor
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Claro pero esa imagen normal ponla solo en el medio para así tener un metodo de ver al Digimon
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Aplica ese método que usaste en la forma de ver la imagen normal del Digimon
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Cuando pulse la información del digimon quiero ver una imagen suya también.
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Ponle sombra al digimon también y sigue sin actualizarse el inventario ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Sigue sin actualizarse el inventario al comprar y añadele una animación simple al Digimon en pantallla ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Baja mucho más la mesa y muevela también un poco a la izquierda sin mover a la chica
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Otro error es que cuando compras no se te añaden al inventariolo que compras y puedes bajar más la mesa sin mover a la chica por favor
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Sigue estando el error todo se puede abrir desde la tienda y por cierto trata de colocar la mesa en la parte inferior derecha
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Otro problema es que el menu de entrenamiento se abre sin querer desde la tienda y no bajaste más la mesa
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Baja más la mesa y un poco la chica
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Muy bien organiza todo de forma que no tapen a la chica y el dialogo se vea bien y el mensaje tienda también, te recuerdo que la mesa va en la parte de abajo dela derecha y la chica encima medio detras de ella por que la imagen no es de cuerpo completo. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Seria mejor cambiar Entrenar ataque, velocidad y vida por iconos y no texto, además quiero que la chica tenga una mesa que tape la parte de abajo de su cuerpo, pon los objetos a la izquierda arriba y a la chica en la derecha abajo con suficiente espacio para el asset de mesa o escritorio tapando todo abajo y da le prioridad para que este por encima excepto de la mesa. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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try again
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Sera mejor mover el mensaje de dinero a la esquina inferior izquierda y además el entrenamiento da dinero algo que no deberia por ultimo faltaria crear el asset de la chica de la tienda y añadir sus mensajes en la traducción eso también aplica a los objetos.
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No moviste el mensaje de dinero sigue tapando hambre y diversión y en entrenamiento también se congelan el hambre y fatiga así no se como va
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Hay que añadir un grafico especial par la chica de la tienda y además el dinero se descongela solo cuando sales de la tienda y no puedo ver si se gasto al instante o no también puedes subir el mensaje de dinero más arriba y darle su propio icono ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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También estaria mejor hacer la parte de seleccionar tu digi huevo más grande por que esa interfaz tiene las letras casi que ni se ven, también deberias añadir un cambio completo de pantalla cuando entras a la tienda que también tenga una persona que te pregunte que quieres comprar y además debes cambiar los items de compra por los que se ven en el inventario ya que esos seran los que se almecenaran ahí ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Por cierto la linea de Botamon es la de Dragon y fuego, la de Punimon es de Bestia y Hielo, las dos lineas de Poyomon son de luz pero Patamon llega a Angewomon si tiene más velocidad que ataque y poco peso mientras que con Angemon es si tiene más ataque que velocidad y más de 30 de peso.
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Please fix the bug: 'TypeError: LK.gui.topLeft.children[0].children[1].setText is not a function' in or related to this line: 'return languages[currentLanguage][key] || key;' Line Number: 1213
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Please fix the bug: 'TypeError: LK.gui.topLeft.children[0].setText is not a function' in or related to this line: 'return languages[currentLanguage][key] || key;' Line Number: 1213
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Las estadisticas deberian comenzar en cero y el maximo de puntos deberia ser 500 desde baby 1 hasta mega y 700 para la etapa ultra, otra cosa más es cuando pulsamos los botones debajo del Digimon se encojen pero no vuelven a crecer y también estaria bien ponerle un fondo y icono a dinero. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Sigue igua el de el menu principal y por cierto las estadisticas de entrenamiento siguen sin comenzar en 0
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var ActionButton = Container.expand(function (text, color) { var self = Container.call(this); var buttonBg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, tint: color, scaleX: 1.4, scaleY: 1.4 }); var buttonText = new Text2(text, { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function (x, y, obj) { tween(self, { scaleX: 1.4, scaleY: 1.4 }, { duration: 100 }); if (self.onPress) { self.onPress(); } }; return self; }); var DigiEgg = Container.expand(function (eggType, isLocked) { var self = Container.call(this); // Use specific egg assets for each type var eggAssetName = 'digiEgg' + eggType; var eggGraphics = self.attachAsset(eggAssetName, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0 }); // Add pattern overlay for visual distinction var patternShapes = ['ellipse', 'box', 'ellipse', 'box', 'ellipse', 'box']; var patternColors = [0x66BB6A, 0x42A5F5, 0xFFB74D, 0xBA68C8, 0xEF5350, 0xFF7043]; var pattern = self.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, tint: patternColors[eggType], scaleX: 0.6, scaleY: 0.6, alpha: 0.7 }); // Add small decorative spots for (var i = 0; i < 3; i++) { var spot = self.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 80, y: (Math.random() - 0.5) * 100, tint: patternColors[eggType], scaleX: 0.2 + Math.random() * 0.2, scaleY: 0.2 + Math.random() * 0.2, alpha: 0.5 }); } if (isLocked) { var lockOverlay = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, tint: 0x666666, alpha: 0.7, scaleX: 0.3, scaleY: 0.3 }); var lockText = new Text2(getText('locked'), { size: 20, fill: 0xFFFFFF }); lockText.anchor.set(0.5, 0.5); lockText.y = 50; self.addChild(lockText); } self.eggType = eggType; self.isLocked = isLocked; self.down = function (x, y, obj) { if (!self.isLocked && self.onSelect) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); self.onSelect(self.eggType); } }; self.up = function (x, y, obj) { if (!self.isLocked) { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }; return self; }); var DigitalPet = Container.expand(function () { var self = Container.call(this); // Pet graphics - will be updated based on evolution var body = null; // Pet stats self.hunger = storage.hunger || 100; self.happiness = storage.happiness || 100; self.fatigue = storage.fatigue || 0; // Changed from energy to fatigue, starts at 0 self.evolutionLevel = storage.evolutionLevel || 0; self.attack = storage.attack || 10; self.health = storage.health || 50; self.speed = storage.speed || 30; self.weight = storage.weight || 50; self.name = storage.petName || 'Digimon'; self.eggType = storage.eggType || 0; self.wins = storage.wins || 0; self.battles = storage.battles || 0; self.lastUpdateTime = Date.now(); // Time-based evolution tracking self.birthTime = storage.birthTime || Date.now(); // Health system self.injured = storage.injured || false; self.sick = storage.sick || false; self.injuryTime = storage.injuryTime || 0; self.sickTime = storage.sickTime || 0; self.hungerDeathTimer = storage.hungerDeathTimer || 0; // Stats display self.statsDisplay = null; self.showingStats = false; // Health status icon self.statusIcon = null; // Evolution colors self.evolutionColors = [0x4CAF50, 0x2196F3, 0xFF9800, 0x9C27B0, 0xF44336]; self.updateStatusIcon = function () { // Remove existing status icon if (self.statusIcon) { self.removeChild(self.statusIcon); self.statusIcon = null; } // Add status icon if injured or sick if (self.injured || self.sick) { self.statusIcon = new Container(); var iconBg = self.statusIcon.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, tint: self.sick ? 0x800080 : 0xFF0000 // Purple for sick, red for injured }); var iconText = new Text2(self.sick ? '!' : '?', { size: 40, fill: 0xFFFFFF }); iconText.anchor.set(0.5, 0.5); self.statusIcon.addChild(iconText); self.statusIcon.x = 0; self.statusIcon.y = -150; // Position above Digimon self.addChild(self.statusIcon); // Pulsing animation if (self.statusIcon) { tween(self.statusIcon, { alpha: 0.3 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { if (self.statusIcon) { tween(self.statusIcon, { alpha: 1 }, { duration: 800, easing: tween.easeInOut }); } } }); } } }; self.updateAppearance = function () { // Remove old body and shadow if exists if (body) { self.removeChild(body); body = null; } if (self.shadow) { self.removeChild(self.shadow); self.shadow = null; } // Choose asset based on evolution line and level - only use specific Digimon assets var evolutionAssets = [ // Line 0: Botamon → WarGreymon (Dragon and Fire) ['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], // Line 1: Punimon → MetalGarurumon (Beast and Ice) ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon'], // Line 2: Poyomon → Seraphimon (Light - Angemon path) ['poyomon', 'tokomon', 'patamon', 'angemon', 'magnaangemon', 'seraphimon'], // Line 3: Poyomon → Ophanimon (Light - Angewomon path) ['poyomon', 'tokomon', 'patamon', 'angewomon', 'magnadramon', 'ophanimon'], // Line 4: Use Line 0 as fallback ['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], // Line 5: Use Line 1 as fallback ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon']]; // Special logic for Poyomon evolution path determination var actualEggType = self.eggType; if (self.eggType === 2 || self.eggType === 3) { // Both egg types 2 and 3 start as Poyomon but evolve differently based on stats if (self.evolutionLevel >= 3) { // At Patamon level and beyond, check stats if (self.speed > self.attack && self.weight < 30) { // More speed than attack and low weight → Angewomon path actualEggType = 3; } else if (self.attack >= self.speed && self.weight >= 30) { // More attack than speed and higher weight → Angemon path actualEggType = 2; } // If neither condition is met, keep current path } } var lineAssets = evolutionAssets[actualEggType] || evolutionAssets[0]; var assetName = lineAssets[self.evolutionLevel] || lineAssets[0]; // Debug logging console.log('CREATING DIGIMON - Asset:', assetName, 'EggType:', self.eggType, 'Evolution:', self.evolutionLevel); // Create shadow first (underneath the Digimon) self.shadow = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5, x: 15, y: 15, visible: true, alpha: 0.3, tint: 0x000000, scaleX: 3.0, scaleY: 3.0 }); // Create main body with specific Digimon asset body = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, visible: true, alpha: 1, scaleX: 3.0, scaleY: 3.0 }); console.log('DIGIMON SPRITE - Successfully created with asset:', assetName); // Enhanced visibility and scaling if (body) { body.visible = true; body.alpha = 1; // Update the pet's display name based on evolution self.currentDigimonName = getCurrentDigimonName(self.eggType, self.evolutionLevel); // Larger scale for better visibility var evolutionScale = 3.0 + self.evolutionLevel * 0.3; var eggTypeScale = 1.0 + self.eggType * 0.1; var finalScale = evolutionScale * eggTypeScale; body.scaleX = finalScale; body.scaleY = finalScale; // Update shadow scale to match if (self.shadow) { self.shadow.scaleX = finalScale; self.shadow.scaleY = finalScale; } console.log('DIGIMON SPRITE FINAL - Scale:', finalScale, 'Visible:', body.visible, 'Alpha:', body.alpha); console.log('DIGIMON SPRITE POSITION - X:', body.x, 'Y:', body.y); console.log('DIGIMON SPRITE DIMENSIONS - Width:', body.width, 'Height:', body.height); } else { console.log('ERROR: DIGIMON SPRITE is null after creation!'); } // Force a refresh of the container self.visible = true; self.alpha = 1; console.log('PET CONTAINER - Visible:', self.visible, 'Alpha:', self.alpha, 'Children:', self.children.length); }; // Initialize appearance with debugging console.log('Initializing Digimon appearance'); self.updateAppearance(); // Single delayed update to ensure asset is loaded LK.setTimeout(function () { console.log('Delayed update at 200ms to ensure asset loading'); self.updateAppearance(); if (body) { console.log('200ms: Body confirmed - visible:', body.visible, 'alpha:', body.alpha, 'scale:', body.scaleX); } }, 200); self.evolveCheck = function () { // Time-based evolution: each level takes 10 minutes (600,000 milliseconds) var evolutionTimePerLevel = 600000; // 10 minutes in milliseconds var currentTime = Date.now(); // Initialize birth time if not set if (!self.birthTime) { self.birthTime = storage.birthTime || currentTime; storage.birthTime = self.birthTime; } var ageInMilliseconds = currentTime - self.birthTime; var targetLevel = Math.floor(ageInMilliseconds / evolutionTimePerLevel); // Cap evolution level to maximum available var maxLevel = self.evolutionColors.length - 1; targetLevel = Math.min(targetLevel, maxLevel); if (targetLevel > self.evolutionLevel) { self.evolutionLevel = targetLevel; LK.getSound('evolve').play(); // Evolution animation tween(self, { scaleX: 1.5, scaleY: 1.5 }, { duration: 500, easing: tween.bounceOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } }); self.updateAppearance(); LK.effects.flashScreen(0xFFD700, 1000); } }; self.update = function () { var currentTime = Date.now(); var deltaTime = (currentTime - self.lastUpdateTime) / 1000; self.lastUpdateTime = currentTime; // Decay stats over time - hunger no longer decreases automatically // self.hunger = Math.max(0, self.hunger - deltaTime * 2); // Removed automatic hunger decrease self.happiness = Math.max(0, self.happiness - deltaTime * 0.1); // Much slower happiness decrease (fun bar) // Energy is now fatigue - it doesn't decrease automatically, only increases during training // Health system timers if (self.injured) { self.injuryTime += deltaTime; // After 30 minutes (1800 seconds) injury becomes sickness if (self.injuryTime >= 1800) { self.injured = false; self.sick = true; self.injuryTime = 0; self.sickTime = 0; LK.effects.flashObject(self, 0x800080, 1000); } } if (self.sick) { self.sickTime += deltaTime; // Sick Digimon dies after some time without medicine if (self.sickTime >= 300) { // 5 minutes self.die(); return; } } // Hunger death timer if (self.hunger <= 0) { self.hungerDeathTimer += deltaTime; if (self.hungerDeathTimer >= 300) { // 5 minutes self.die(); return; } } else { self.hungerDeathTimer = 0; } // Simple visibility check every 5 seconds if (LK.ticks % 300 === 0) { console.log('VISIBILITY CHECK - Tick:', LK.ticks); if (body) { console.log('DIGIMON SPRITE - Visible:', body.visible, 'Alpha:', body.alpha, 'Scale:', body.scaleX); } console.log('PET CONTAINER - Visible:', self.visible, 'Alpha:', self.alpha, 'Children:', self.children.length); } // Enhanced idle animation with multiple effects if (LK.ticks % 120 === 0) { // Bouncing animation tween(self, { y: self.y - 20 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { y: self.y + 20 }, { duration: 500, easing: tween.easeInOut }); } }); } // Additional breathing animation every 180 ticks if (LK.ticks % 180 === 0) { tween(self, { scaleX: 1.05, scaleY: 1.05 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 800, easing: tween.easeInOut }); } }); } // Subtle rotation animation every 240 ticks if (LK.ticks % 240 === 0) { var randomRotation = (Math.random() - 0.5) * 0.2; // Small random rotation tween(self, { rotation: randomRotation }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { rotation: 0 }, { duration: 1000, easing: tween.easeInOut }); } }); } self.updateAppearance(); self.updateStatusIcon(); // Update health status icon self.evolveCheck(); // Calculate defense based on weight self.defense = Math.floor(self.weight / 2); // Save stats storage.hunger = self.hunger; storage.happiness = self.happiness; storage.fatigue = self.fatigue; // Changed from energy to fatigue storage.evolutionLevel = self.evolutionLevel; storage.attack = self.attack; storage.health = self.health; storage.speed = self.speed; storage.weight = self.weight; storage.petName = self.name; storage.eggType = self.eggType; storage.wins = self.wins; storage.battles = self.battles; storage.injured = self.injured; storage.sick = self.sick; storage.injuryTime = self.injuryTime; storage.sickTime = self.sickTime; storage.hungerDeathTimer = self.hungerDeathTimer; storage.birthTime = self.birthTime; }; self.down = function (x, y, obj) { if (self.showingStats) { self.hideStats(); } else { self.showStats(); } }; self.showStats = function () { if (self.statsDisplay) return; self.showingStats = true; var winRate = self.battles > 0 ? Math.round(self.wins / self.battles * 100) : 0; self.statsDisplay = new Container(); var statsBg = self.statsDisplay.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 3.5, tint: 0x263238, alpha: 0.9 }); // Get current Digimon asset name var evolutionAssets = [['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon'], ['poyomon', 'tokomon', 'patamon', 'angemon', 'magnaangemon', 'seraphimon'], ['poyomon', 'tokomon', 'patamon', 'angewomon', 'magnadramon', 'ophanimon'], ['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon']]; var actualEggType = self.eggType; if (self.eggType === 2 || self.eggType === 3) { if (self.evolutionLevel >= 3) { if (self.speed > self.attack && self.weight < 30) { actualEggType = 3; } else if (self.attack >= self.speed && self.weight >= 30) { actualEggType = 2; } } } var lineAssets = evolutionAssets[actualEggType] || evolutionAssets[0]; var assetName = lineAssets[self.evolutionLevel] || lineAssets[0]; // Add Digimon image at the top var digimonImage = self.statsDisplay.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5, x: 0, y: -120, scaleX: 2.5, scaleY: 2.5 }); var currentDigimonName = getCurrentDigimonName(self.eggType, self.evolutionLevel); var statsText = new Text2(self.name + ' (' + currentDigimonName + ')' + '\n\n' + getText('evolutionLevel') + ': ' + self.evolutionLevel + '\n' + getText('attack') + ': ' + Math.floor(self.attack) + '\n' + getText('health') + ': ' + Math.floor(self.health) + '\n' + getText('speed') + ': ' + Math.floor(self.speed) + '\n' + getText('defense') + ': ' + Math.floor(self.defense) + '\n' + getText('weight') + ': ' + Math.floor(self.weight) + '\n' + 'Win Rate: ' + winRate + '%', { size: 28, fill: 0xFFFFFF }); statsText.anchor.set(0.5, 0.5); statsText.y = 50; self.statsDisplay.addChild(statsText); self.statsDisplay.x = 0; self.statsDisplay.y = -200; self.addChild(self.statsDisplay); // Auto hide after 3 seconds LK.setTimeout(function () { if (self.showingStats) { self.hideStats(); } }, 3000); }; self.hideStats = function () { if (self.statsDisplay) { self.removeChild(self.statsDisplay); self.statsDisplay = null; self.showingStats = false; } }; self.die = function () { LK.effects.flashScreen(0x000000, 2000); LK.setTimeout(function () { // Clear all storage and restart storage.hunger = 100; storage.happiness = 100; storage.fatigue = 0; storage.evolutionLevel = 0; storage.attack = 10; storage.health = 50; storage.speed = 30; storage.weight = 50; storage.injured = false; storage.sick = false; storage.injuryTime = 0; storage.sickTime = 0; storage.hungerDeathTimer = 0; storage.birthTime = Date.now(); // Reset birth time for new pet // Give new starter items storage.smallMeat = 10; storage.blessing = 5; storage.medicine = 3; showMainMenu(); }, 2000); }; self.train = function () { // Increase fatigue during training self.fatigue = Math.min(100, self.fatigue + 15); if (self.fatigue > 80) { // Training while tired causes injury if (!self.injured && !self.sick) { self.injured = true; self.injuryTime = 0; LK.effects.flashObject(self, 0xFF0000, 1000); } } // Reduce hunger slightly during training self.hunger = Math.max(0, self.hunger - 3); }; return self; }); var Inventory = Container.expand(function () { var self = Container.call(this); // Initialize inventory items self.items = { smallMeat: storage.smallMeat || 0, mediumMeat: storage.mediumMeat || 0, largeMeat: storage.largeMeat || 0, sirloin: storage.sirloin || 0, blessing: storage.blessing || 0, medicine: storage.medicine || 0 }; self.slots = []; // Create inventory slots var itemTypes = ['smallMeat', 'mediumMeat', 'largeMeat', 'sirloin', 'blessing', 'medicine']; for (var i = 0; i < itemTypes.length; i++) { var slot = new Container(); var slotBg = slot.attachAsset('inventorySlot', { anchorX: 0.5, anchorY: 0.5 }); var itemIcon = slot.attachAsset(itemTypes[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); var countText = new Text2('0', { size: 18, fill: 0xFFFFFF }); countText.anchor.set(0.5, 1); countText.y = 35; slot.addChild(countText); slot.itemType = itemTypes[i]; slot.x = i * 120; slot.y = 0; slot.down = function (x, y, obj) { if (self.items[this.itemType] > 0) { self.useItem(this.itemType); } }; self.addChild(slot); self.slots.push(slot); } self.useItem = function (itemType) { if (self.items[itemType] <= 0) return; self.items[itemType]--; switch (itemType) { case 'smallMeat': pet.hunger = Math.min(100, pet.hunger + 15); break; case 'mediumMeat': pet.hunger = Math.min(100, pet.hunger + 30); break; case 'largeMeat': pet.hunger = Math.min(100, pet.hunger + 50); break; case 'sirloin': pet.hunger = Math.min(100, pet.hunger + 75); break; case 'blessing': if (pet.injured) { pet.injured = false; pet.injuryTime = 0; LK.effects.flashObject(pet, 0xFFD700, 1000); } break; case 'medicine': if (pet.sick) { pet.sick = false; pet.sickTime = 0; LK.effects.flashObject(pet, 0x4CAF50, 1000); } break; } self.updateDisplay(); self.saveItems(); LK.getSound('feed').play(); }; self.updateDisplay = function () { for (var i = 0; i < self.slots.length; i++) { var slot = self.slots[i]; var count = self.items[slot.itemType]; slot.children[2].setText(count.toString()); } }; self.saveItems = function () { storage.smallMeat = self.items.smallMeat; storage.mediumMeat = self.items.mediumMeat; storage.largeMeat = self.items.largeMeat; storage.sirloin = self.items.sirloin; storage.blessing = self.items.blessing; storage.medicine = self.items.medicine; }; self.updateDisplay(); return self; }); var LanguageButton = Container.expand(function () { var self = Container.call(this); var buttonBg = self.attachAsset('languageButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 2.5 }); var flagEN = self.attachAsset('flagEN', { anchorX: 0.5, anchorY: 0.5, x: -25, scaleX: 1.0, scaleY: 1.0 }); var flagES = self.attachAsset('flagES', { anchorX: 0.5, anchorY: 0.5, x: 25, scaleX: 1.0, scaleY: 1.0 }); // Add EN/ES text overlay var textEN = new Text2('EN', { size: 24, fill: 0xFFFFFF }); textEN.anchor.set(0.5, 0.5); textEN.x = -25; flagEN.addChild(textEN); var textES = new Text2('ES', { size: 24, fill: 0xFFFFFF }); textES.anchor.set(0.5, 0.5); textES.x = 25; flagES.addChild(textES); self.updateDisplay = function () { if (currentLanguage === 'en') { flagEN.alpha = 1; flagES.alpha = 0.5; } else { flagEN.alpha = 0.5; flagES.alpha = 1; } }; self.down = function (x, y, obj) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function (x, y, obj) { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); // Toggle language currentLanguage = currentLanguage === 'en' ? 'es' : 'en'; storage.currentLanguage = currentLanguage; self.updateDisplay(); updateAllTexts(); }; self.updateDisplay(); return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Add colorful background that properly fills the screen var menuBg = self.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0, scaleX: 1.0, scaleY: 1.0, tint: 0x4A90E2, alpha: 0.8 }); // Add decorative circles for visual appeal for (var i = 0; i < 8; i++) { var decorCircle = self.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 2000, y: (Math.random() - 0.5) * 2500, scaleX: 2 + Math.random() * 3, scaleY: 2 + Math.random() * 3, tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD, 0xF7DC6F, 0xBB8FCE][i], alpha: 0.3 }); } var titleText = new Text2('Digital Pet', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; self.addChild(titleText); // Add subtitle var subtitleText = new Text2('Monster Tamagotchi Simulator', { size: 50, fill: 0xE8F4FD }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 500; self.addChild(subtitleText); var newGameButton = new ActionButton(getText('newGame'), 0x4CAF50); newGameButton.x = 1024; newGameButton.y = 800; newGameButton.scaleX = 1.8; newGameButton.scaleY = 1.8; newGameButton.onPress = function () { showEggSelection(); }; self.addChild(newGameButton); var savedGamesButton = new ActionButton(getText('savedGames'), 0x2196F3); savedGamesButton.x = 1024; savedGamesButton.y = 1000; savedGamesButton.scaleX = 1.8; savedGamesButton.scaleY = 1.8; savedGamesButton.onPress = function () { showSavedGames(); }; self.addChild(savedGamesButton); return self; }); var MiniGame = Container.expand(function () { var self = Container.call(this); var gameArea = self.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5 }); var target = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.score = 0; self.timeLeft = 10; self.gameActive = false; var scoreText = new Text2('Score: 0', { size: 30, fill: 0x333333 }); scoreText.anchor.set(0.5, 0); scoreText.y = -180; self.addChild(scoreText); var timerText = new Text2('Time: 10', { size: 30, fill: 0x333333 }); timerText.anchor.set(0.5, 0); timerText.y = -140; self.addChild(timerText); self.startGame = function () { self.gameActive = true; self.score = 0; self.timeLeft = 10; scoreText.setText(getText('score') + ': 0'); timerText.setText(getText('time') + ': 10'); self.moveTarget(); var gameTimer = LK.setInterval(function () { self.timeLeft -= 0.1; timerText.setText(getText('time') + ': ' + Math.ceil(self.timeLeft)); if (self.timeLeft <= 0) { LK.clearInterval(gameTimer); self.endGame(); } }, 100); }; self.moveTarget = function () { if (!self.gameActive) return; var newX = (Math.random() - 0.5) * 300; var newY = (Math.random() - 0.5) * 300; tween(target, { x: newX, y: newY }, { duration: 200, easing: tween.easeOut }); }; self.endGame = function () { self.gameActive = false; var happiness = Math.min(20, self.score * 2); pet.happiness = Math.min(100, pet.happiness + happiness); pet.fatigue = Math.min(100, pet.fatigue + 10); // Increase fatigue instead of decreasing energy pet.hunger = Math.max(0, pet.hunger - 5); if (self.onGameEnd) { self.onGameEnd(self.score); } }; target.down = function (x, y, obj) { if (!self.gameActive) return; self.score++; scoreText.setText(getText('score') + ': ' + self.score); LK.getSound('play').play(); tween(target, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, onFinish: function onFinish() { tween(target, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); self.moveTarget(); }; return self; }); var Shop = Container.expand(function () { var self = Container.call(this); // Full screen background var shopBg = self.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, x: -1024, y: -1366, scaleX: 1.0, scaleY: 1.0, tint: 0x2E7D32, alpha: 0.95 }); // Prevent shop background from triggering external events shopBg.down = function (x, y, obj) { // Stop event propagation to prevent triggering other menus if (obj && obj.data && obj.data.originalEvent) { obj.data.originalEvent.stopPropagation(); } }; shopBg.up = function (x, y, obj) { // Stop event propagation to prevent triggering other menus if (obj && obj.data && obj.data.originalEvent) { obj.data.originalEvent.stopPropagation(); } }; // Table/desk positioned at bottom right corner var table = self.attachAsset('table', { anchorX: 0.5, anchorY: 1.0, x: 600, y: 1300, scaleX: 2.2, scaleY: 1.8, tint: 0x8B4513 }); // Shopkeeper character positioned behind table, higher priority than everything except table var shopkeeper = self.attachAsset('shopkeeper', { anchorX: 0.5, anchorY: 0.8, x: 700, y: 500, scaleX: 2.2, scaleY: 2.2 }); // Add floating animation to shopkeeper tween(shopkeeper, { y: shopkeeper.y - 12 }, { duration: 1800, easing: tween.easeInOut, onFinish: function onFinish() { tween(shopkeeper, { y: shopkeeper.y + 12 }, { duration: 1800, easing: tween.easeInOut }); } }); // Speech bubble positioned above shopkeeper, not overlapping with items var speechBubble = self.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5, x: 200, y: -200, scaleX: 2.8, scaleY: 1.3, tint: 0xFFFFFF, alpha: 0.92 }); var shopkeeperText = new Text2(getText('shopWelcome'), { size: 32, fill: 0x333333 }); shopkeeperText.anchor.set(0.5, 0.5); shopkeeperText.x = 200; shopkeeperText.y = -200; self.addChild(shopkeeperText); // Shop title positioned clearly at top center var titleText = new Text2(getText('shop'), { size: 85, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 0; titleText.y = -750; self.addChild(titleText); var moneyText = new Text2(getText('money') + ': ' + (storage.money || 0), { size: 48, fill: 0xFFD700 }); moneyText.anchor.set(0.5, 0.5); moneyText.x = 0; moneyText.y = -650; self.addChild(moneyText); // Shop items - using actual inventory items var shopItems = [{ nameKey: 'smallMeat', asset: 'smallMeat', price: 10, storageKey: 'smallMeat' }, { nameKey: 'mediumMeat', asset: 'mediumMeat', price: 25, storageKey: 'mediumMeat' }, { nameKey: 'largeMeat', asset: 'largeMeat', price: 40, storageKey: 'largeMeat' }, { nameKey: 'sirloin', asset: 'sirloin', price: 60, storageKey: 'sirloin' }, { nameKey: 'blessing', asset: 'blessing', price: 50, storageKey: 'blessing' }, { nameKey: 'medicine', asset: 'medicine', price: 75, storageKey: 'medicine' }]; var itemButtons = []; // Arrange items in 2 columns of 3 rows - positioned in left area to avoid shopkeeper for (var i = 0; i < shopItems.length; i++) { var item = shopItems[i]; var itemContainer = new Container(); // Item icon background var itemBg = itemContainer.attachAsset('inventorySlot', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.6, scaleY: 1.6, tint: 0x795548 }); // Item icon var itemIcon = itemContainer.attachAsset(item.asset, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.4, scaleY: 1.4 }); // Item name and price var itemText = new Text2(getText(item.nameKey) + '\n$' + item.price, { size: 26, fill: 0xFFFFFF }); itemText.anchor.set(0.5, 0); itemText.y = 75; itemContainer.addChild(itemText); // Position in grid (2 columns, 3 rows) - left side to avoid overlapping shopkeeper var col = i % 2; var row = Math.floor(i / 2); itemContainer.x = -700 + col * 220; itemContainer.y = -500 + row * 200; itemContainer.itemData = item; itemContainer.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; itemContainer.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); // Stop event from bubbling up to prevent triggering other menus if (obj && obj.data && obj.data.originalEvent) { obj.data.originalEvent.stopPropagation(); } if ((storage.money || 0) >= this.itemData.price) { storage.money = (storage.money || 0) - this.itemData.price; storage[this.itemData.storageKey] = (storage[this.itemData.storageKey] || 0) + 1; moneyText.setText(getText('money') + ': ' + storage.money); // Immediately update main money display in GUI if (LK.gui.bottomLeft.children[0] && LK.gui.bottomLeft.children[0].children) { var moneyContainer = LK.gui.bottomLeft.children[0]; for (var i = 0; i < moneyContainer.children.length; i++) { var child = moneyContainer.children[i]; if (child.setText && typeof child.setText === 'function') { child.setText(getText('money') + ': ' + storage.money); break; } } } // Update global inventory reference if (typeof inventoryGlobal !== 'undefined' && inventoryGlobal && inventoryGlobal.updateDisplay) { inventoryGlobal.items[this.itemData.storageKey] = storage[this.itemData.storageKey] || 0; inventoryGlobal.updateDisplay(); } // Also check window reference as backup if (typeof window !== 'undefined' && window.inventoryRef && window.inventoryRef.updateDisplay) { window.inventoryRef.items[this.itemData.storageKey] = storage[this.itemData.storageKey] || 0; window.inventoryRef.updateDisplay(); } // Update shopkeeper text shopkeeperText.setText(getText('shopThanks')); LK.getSound('feed').play(); // Reset shopkeeper text after 2 seconds LK.setTimeout(function () { shopkeeperText.setText(getText('shopWelcome')); }, 2000); } else { // Not enough money shopkeeperText.setText(getText('shopNoMoney')); LK.setTimeout(function () { shopkeeperText.setText(getText('shopWelcome')); }, 2000); } }; self.addChild(itemContainer); itemButtons.push(itemContainer); } var closeButton = new ActionButton('Leave Shop', 0xF44336); closeButton.x = -600; closeButton.y = 600; closeButton.scaleX = 1.6; closeButton.scaleY = 1.6; closeButton.onPress = function () { LK.playMusic('Luna'); game.removeChild(shop); }; self.addChild(closeButton); // Ensure proper layering - bring shopkeeper and table to front self.removeChild(table); self.removeChild(shopkeeper); self.addChild(shopkeeper); // Shopkeeper has priority over items and dialogue self.addChild(table); // Table has highest priority return self; }); var StatBar = Container.expand(function (label, color, iconAsset) { var self = Container.call(this); var background = self.attachAsset('statBar', { anchorX: 0, anchorY: 0.5 }); var fill = self.attachAsset('statFill', { anchorX: 0, anchorY: 0.5, tint: color, scaleX: 1 }); // Add icon if provided if (iconAsset) { var icon = self.attachAsset(iconAsset, { anchorX: 0.5, anchorY: 0.5, x: -120, scaleX: 1.2, scaleY: 1.2 }); } var labelText = new Text2(label, { size: 25, fill: 0x333333 }); labelText.anchor.set(0, 0.5); labelText.x = -80; self.addChild(labelText); self.updateValue = function (value) { var percentage = Math.max(0, Math.min(100, value)) / 100; tween(fill, { scaleX: percentage }, { duration: 300, easing: tween.easeOut }); }; self.updateLabel = function (newLabel) { labelText.setText(newLabel); }; return self; }); var Training = Container.expand(function () { var self = Container.call(this); var trainingBg = self.attachAsset('gameArea', { anchorX: 0.5, anchorY: 0.5, scaleX: 6, scaleY: 6.5, tint: 0xFFF3E0 }); // Prevent training background from triggering external events trainingBg.down = function (x, y, obj) { // Stop event propagation to prevent triggering other menus if (obj && obj.data && obj.data.originalEvent) { obj.data.originalEvent.stopPropagation(); } }; trainingBg.up = function (x, y, obj) { // Stop event propagation to prevent triggering other menus if (obj && obj.data && obj.data.originalEvent) { obj.data.originalEvent.stopPropagation(); } }; var titleText = new Text2(getText('training'), { size: 100, fill: 0xE65100 }); titleText.anchor.set(0.5, 0.5); titleText.y = -850; self.addChild(titleText); // Training stats var attackBar = new TrainingBar(getText('attack'), 0xF44336, 100); attackBar.x = -200; attackBar.y = -600; attackBar.scaleX = 1.8; attackBar.scaleY = 1.8; self.addChild(attackBar); var healthBar = new TrainingBar(getText('health'), 0x4CAF50, 100); healthBar.x = -200; healthBar.y = -450; healthBar.scaleX = 1.8; healthBar.scaleY = 1.8; self.addChild(healthBar); var speedBar = new TrainingBar(getText('speed'), 0x2196F3, 100); speedBar.x = -200; speedBar.y = -300; speedBar.scaleX = 1.8; speedBar.scaleY = 1.8; self.addChild(speedBar); var weightText = new Text2(getText('weight') + ': ' + (pet.weight || 50), { size: 50, fill: 0x795548 }); weightText.anchor.set(0.5, 0.5); weightText.y = -120; self.addChild(weightText); // Training buttons with icons instead of text var trainAttackButton = new Container(); var attackIcon = trainAttackButton.attachAsset('target', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0, tint: 0xF44336 }); trainAttackButton.x = -300; trainAttackButton.y = 150; trainAttackButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; trainAttackButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (pet.fatigue < 90) { // Check fatigue instead of energy var maxStat = pet.evolutionLevel >= 6 ? 700 : 500; // Ultra level = 700, others = 500 pet.attack = Math.min(maxStat, (pet.attack || 0) + 5); pet.weight = Math.max(20, (pet.weight || 50) - 1); pet.train(); attackBar.updateValue(pet.attack); attackBar.maxValue = maxStat; weightText.setText(getText('weight') + ': ' + pet.weight); LK.getSound('play').play(); } }; self.addChild(trainAttackButton); var trainHealthButton = new Container(); var healthIcon = trainHealthButton.attachAsset('medicine', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.0, scaleY: 3.0, tint: 0x4CAF50 }); trainHealthButton.x = 0; trainHealthButton.y = 150; trainHealthButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; trainHealthButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (pet.fatigue < 90) { // Check fatigue instead of energy var maxStat = pet.evolutionLevel >= 6 ? 700 : 500; // Ultra level = 700, others = 500 pet.health = Math.min(maxStat, (pet.health || 0) + 5); pet.weight = Math.max(20, (pet.weight || 50) - 1); pet.train(); healthBar.updateValue(pet.health); healthBar.maxValue = maxStat; weightText.setText(getText('weight') + ': ' + pet.weight); LK.getSound('play').play(); } }; self.addChild(trainHealthButton); var trainSpeedButton = new Container(); var speedIcon = trainSpeedButton.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, scaleX: 4.0, scaleY: 4.0, tint: 0x2196F3 }); trainSpeedButton.x = 300; trainSpeedButton.y = 150; trainSpeedButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; trainSpeedButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (pet.fatigue < 90) { // Check fatigue instead of energy var maxStat = pet.evolutionLevel >= 6 ? 700 : 500; // Ultra level = 700, others = 500 pet.speed = Math.min(maxStat, (pet.speed || 0) + 5); pet.weight = Math.max(20, (pet.weight || 50) - 1); pet.train(); speedBar.updateValue(pet.speed); speedBar.maxValue = maxStat; weightText.setText(getText('weight') + ': ' + pet.weight); LK.getSound('play').play(); } }; self.addChild(trainSpeedButton); var closeButton = new ActionButton('X', 0xF44336); closeButton.x = 850; closeButton.y = -850; closeButton.scaleX = 1.5; closeButton.scaleY = 1.5; closeButton.onPress = function () { LK.playMusic('Luna'); game.removeChild(training); }; self.addChild(closeButton); self.updateBars = function () { attackBar.updateValue(pet.attack || 0); healthBar.updateValue(pet.health || 0); speedBar.updateValue(pet.speed || 0); weightText.setText(getText('weight') + ': ' + (pet.weight || 50)); }; return self; }); var TrainingBar = Container.expand(function (label, color, maxValue) { var self = Container.call(this); self.maxValue = maxValue; // Store maxValue as property var background = self.attachAsset('statBar', { anchorX: 0, anchorY: 0.5 }); var fill = self.attachAsset('statFill', { anchorX: 0, anchorY: 0.5, tint: color, scaleX: 0 }); var labelText = new Text2(label, { size: 35, fill: 0x333333 }); labelText.anchor.set(0, 0.5); labelText.x = -120; self.addChild(labelText); var valueText = new Text2('0/' + self.maxValue, { size: 30, fill: 0x333333 }); valueText.anchor.set(1, 0.5); valueText.x = 320; self.addChild(valueText); self.updateValue = function (value) { var percentage = Math.max(0, Math.min(self.maxValue, value)) / self.maxValue; tween(fill, { scaleX: percentage }, { duration: 300, easing: tween.easeOut }); valueText.setText(Math.floor(value) + '/' + self.maxValue); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xE8F5E8 }); /**** * Game Code ****/ // Game state management var gameState = 'menu'; // 'menu', 'game', 'pause' var gameData = storage.gameData || {}; // Language system var languages = { en: { feed: "Feed", play: "Play", sleep: "Sleep", hunger: "Hunger", happy: "Fun", energy: "Fatigue", evolutionLevel: "Evolution Level", score: "Score", time: "Time", newGame: "New Game", savedGames: "Saved Games", mainMenu: "Main Menu", digimonName: "Digimon Name", chooseEgg: "Choose Your Digi-Egg", money: "Money", shop: "Shop", training: "Training", attack: "Attack", health: "Health", speed: "Speed", defense: "Defense", weight: "Weight", locked: "Locked", buy: "Buy", train: "Train", shopWelcome: "Welcome to my shop!\nWhat would you like to buy?", shopThanks: "Thank you for your purchase!\nCome back anytime!", shopNoMoney: "Sorry, you don't have\nenough money for that!", smallMeat: "Small Meat", mediumMeat: "Medium Meat", largeMeat: "Large Meat", sirloin: "Sirloin", blessing: "Blessing", medicine: "Medicine" }, es: { feed: "Alimentar", play: "Jugar", sleep: "Dormir", hunger: "Hambre", happy: "Diversión", energy: "Fatiga", evolutionLevel: "Nivel de Evolución", score: "Puntuación", time: "Tiempo", newGame: "Nuevo Juego", savedGames: "Partidas Guardadas", mainMenu: "Menú Principal", digimonName: "Nombre del Digimon", chooseEgg: "Elige tu Digi-Huevo", money: "Dinero", shop: "Tienda", training: "Entrenamiento", attack: "Ataque", health: "Vida", speed: "Velocidad", defense: "Defensa", weight: "Peso", locked: "Bloqueado", buy: "Comprar", train: "Entrenar", shopWelcome: "¡Bienvenido a mi tienda!\n¿Qué te gustaría comprar?", shopThanks: "¡Gracias por tu compra!\n¡Vuelve cuando quieras!", shopNoMoney: "¡Lo siento, no tienes\nsuficiente dinero para eso!", smallMeat: "Carne Pequeña", mediumMeat: "Carne Mediana", largeMeat: "Carne Grande", sirloin: "Solomillo", blessing: "Bendición", medicine: "Medicina" } }; var currentLanguage = storage.currentLanguage || 'en'; function getText(key) { return languages[currentLanguage][key] || key; } function getCurrentDigimonName(eggType, evolutionLevel) { if (evolutionLines[eggType] && evolutionLines[eggType][evolutionLevel]) { return evolutionLines[eggType][evolutionLevel]; } return 'Digimon'; } // Game variables var mainMenu, pet, hungerBar, happinessBar, energyBar, evolutionText; var feedButton, playButton, sleepButton, shopButton, trainingButton; var shop, training; // Evolution lines data var evolutionLines = [ // Line 0: Botamon → WarGreymon (Dragon and Fire line) ['Botamon', 'Koromon', 'Agumon', 'Greymon', 'MetalGreymon', 'WarGreymon'], // Line 1: Punimon → MetalGarurumon (Beast and Ice line) ['Punimon', 'Tsunomon', 'Gabumon', 'Garurumon', 'WereGarurumon', 'MetalGarurumon'], // Line 2: Poyomon → Seraphimon (Light line - Angemon path: more attack than speed, weight > 30) ['Poyomon', 'Tokomon', 'Patamon', 'Angemon', 'MagnaAngemon', 'Seraphimon'], // Line 3: Poyomon → Ophanimon (Light line - Angewomon path: more speed than attack, low weight) ['Poyomon', 'Tokomon', 'Patamon', 'Angewomon', 'Magnadramon', 'Ophanimon'], // Line 4: Reserved for future (Lightning/Electric line) ['DigiEgg', 'Fresh', 'InTraining', 'Rookie', 'Champion', 'Ultimate'], // Line 5: Reserved for future (Earth/Metal line) ['DigiEgg', 'Fresh', 'InTraining', 'Rookie', 'Champion', 'Ultimate']]; // Initialize money if not exists if (!storage.money) storage.money = 100; function updateAllTexts() { if (gameState === 'game') { // Update action buttons if (playButton) playButton.children[1].setText(getText('play')); if (sleepButton) sleepButton.children[1].setText(getText('sleep')); if (shopButton) shopButton.children[1].setText(getText('shop')); if (trainingButton) trainingButton.children[1].setText(getText('training')); // Update stat bar labels if (hungerBar) hungerBar.updateLabel(getText('hunger')); if (happinessBar) happinessBar.updateLabel(getText('happy')); if (energyBar) energyBar.updateLabel(getText('energy')); // Update evolution text if (evolutionText && pet) evolutionText.setText(getText('evolutionLevel') + ': ' + pet.evolutionLevel); } } function showMainMenu() { gameState = 'menu'; LK.playMusic('menuMusic'); game.removeChildren(); mainMenu = game.addChild(new MainMenu()); } function showEggSelection() { game.removeChildren(); // Add background for better contrast var eggSelectionBg = game.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0, scaleX: 1.0, scaleY: 1.0, tint: 0x1A237E, alpha: 0.9 }); var titleText = new Text2(getText('chooseEgg'), { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 200; game.addChild(titleText); // Evolution line descriptions var eggDescriptions = ['Botamon Line\nBotamon → WarGreymon\nDragon • Fire', 'Punimon Line\nPunimon → MetalGarurumon\nBeast • Ice', 'Poyomon Line\nPoyomon → Seraphimon\nLight • Angemon Path', 'Poyomon Line\nPoyomon → Ophanimon\nLight • Angewomon Path', 'Lightning Line\nElectric • Speed • Energy', 'Earth Line\nRock • Metal • Defense']; // Create 6 eggs (3 unlocked, 3 locked) - larger layout var eggs = []; for (var i = 0; i < 6; i++) { var isLocked = i >= 3 && (storage.money || 0) < 500 && (storage.completedMissions || 0) < 1; var egg = new DigiEgg(i, isLocked); egg.x = 350 + i % 3 * 500; egg.y = 550 + Math.floor(i / 3) * 600; egg.scaleX = 1.8; egg.scaleY = 1.8; egg.onSelect = function (eggType) { showDigimonNaming(eggType); }; game.addChild(egg); eggs.push(egg); // Add evolution line description below each egg - larger text var lineText = new Text2(eggDescriptions[i], { size: 36, fill: 0xFFFFFF }); lineText.anchor.set(0.5, 0.5); lineText.x = egg.x; lineText.y = egg.y + 220; game.addChild(lineText); } var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E); backButton.x = 1024; backButton.y = 1600; backButton.scaleX = 1.8; backButton.scaleY = 1.8; backButton.onPress = function () { showMainMenu(); }; game.addChild(backButton); } function showSavedGames() { game.removeChildren(); // Add background to saved games screen var savedGamesBg = game.attachAsset('gameBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.2, scaleY: 1.2, tint: 0x4A90E2, alpha: 0.8 }); // Add decorative circles for visual appeal for (var i = 0; i < 6; i++) { var decorCircle = game.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, x: (Math.random() - 0.5) * 2000 + 1024, y: (Math.random() - 0.5) * 2500 + 1366, scaleX: 1.5 + Math.random() * 2, scaleY: 1.5 + Math.random() * 2, tint: [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFEA6A2, 0xDDA0DD][i], alpha: 0.3 }); } var titleText = new Text2(getText('savedGames'), { size: 60, fill: 0x2196F3 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; game.addChild(titleText); // Check for saved games var saveCount = storage.saveCount || 0; var savedGames = []; for (var i = 0; i < saveCount; i++) { var petName = storage['save_' + i + '_petName']; if (petName) { var saveData = { petName: petName, evolutionLevel: storage['save_' + i + '_evolutionLevel'] || 0, saveIndex: i }; savedGames.push(saveData); } } if (savedGames.length === 0) { var noSavesText = new Text2('No saved games yet', { size: 40, fill: 0x666666 }); noSavesText.anchor.set(0.5, 0.5); noSavesText.x = 1024; noSavesText.y = 600; game.addChild(noSavesText); } else { // Display saved games with load and delete buttons for (var i = 0; i < savedGames.length && i < 5; i++) { var saveData = savedGames[i]; var loadButton = new ActionButton('Load: ' + saveData.petName + ' (Lv.' + saveData.evolutionLevel + ')', 0x4CAF50); loadButton.x = 800; loadButton.y = 500 + i * 120; loadButton.saveIndex = saveData.saveIndex; loadButton.onPress = function () { loadGame(this.saveIndex); }; game.addChild(loadButton); var deleteButton = new ActionButton('Delete', 0xF44336); deleteButton.x = 1300; deleteButton.y = 500 + i * 120; deleteButton.saveIndex = saveData.saveIndex; deleteButton.onPress = function () { deleteSave(this.saveIndex); showSavedGames(); // Refresh the saved games display }; game.addChild(deleteButton); } } // Add clear all saves button var clearAllButton = new ActionButton('Clear All Saves', 0x9E9E9E); clearAllButton.x = 1024; clearAllButton.y = 950; clearAllButton.onPress = function () { clearAllSaves(); showSavedGames(); // Refresh the display }; game.addChild(clearAllButton); var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E); backButton.x = 1024; backButton.y = 1050; backButton.onPress = function () { showMainMenu(); }; game.addChild(backButton); } function saveGame() { // Get current save count var saveCount = storage.saveCount || 0; // Store save data as individual properties instead of nested object var savePrefix = 'save_' + saveCount + '_'; // Check if save with same name exists and replace it var existingSaveIndex = -1; for (var i = 0; i < saveCount; i++) { var existingName = storage['save_' + i + '_petName']; if (existingName && existingName === pet.name) { existingSaveIndex = i; break; } } if (existingSaveIndex >= 0) { // Replace existing save savePrefix = 'save_' + existingSaveIndex + '_'; } else { // Add new save if (saveCount >= 5) { // Remove oldest save and shift all saves down for (var j = 0; j < 4; j++) { var oldPrefix = 'save_' + (j + 1) + '_'; var newPrefix = 'save_' + j + '_'; storage[newPrefix + 'petName'] = storage[oldPrefix + 'petName']; storage[newPrefix + 'evolutionLevel'] = storage[oldPrefix + 'evolutionLevel']; storage[newPrefix + 'hunger'] = storage[oldPrefix + 'hunger']; storage[newPrefix + 'happiness'] = storage[oldPrefix + 'happiness']; storage[newPrefix + 'fatigue'] = storage[oldPrefix + 'fatigue']; // Changed from energy to fatigue storage[newPrefix + 'attack'] = storage[oldPrefix + 'attack']; storage[newPrefix + 'health'] = storage[oldPrefix + 'health']; storage[newPrefix + 'speed'] = storage[oldPrefix + 'speed']; storage[newPrefix + 'weight'] = storage[oldPrefix + 'weight']; storage[newPrefix + 'eggType'] = storage[oldPrefix + 'eggType']; storage[newPrefix + 'money'] = storage[oldPrefix + 'money']; storage[newPrefix + 'timestamp'] = storage[oldPrefix + 'timestamp']; } savePrefix = 'save_4_'; } else { storage.saveCount = saveCount + 1; } } // Store individual properties storage[savePrefix + 'petName'] = pet.name; storage[savePrefix + 'evolutionLevel'] = pet.evolutionLevel; storage[savePrefix + 'hunger'] = pet.hunger; storage[savePrefix + 'happiness'] = pet.happiness; storage[savePrefix + 'fatigue'] = pet.fatigue; // Changed from energy to fatigue storage[savePrefix + 'attack'] = pet.attack; storage[savePrefix + 'health'] = pet.health; storage[savePrefix + 'speed'] = pet.speed; storage[savePrefix + 'weight'] = pet.weight; storage[savePrefix + 'eggType'] = pet.eggType; storage[savePrefix + 'money'] = storage.money || 0; storage[savePrefix + 'timestamp'] = Date.now(); storage[savePrefix + 'birthTime'] = pet.birthTime || Date.now(); } function loadGame(saveIndex) { var savePrefix = 'save_' + saveIndex + '_'; var petName = storage[savePrefix + 'petName']; if (petName) { // Load all saved data storage.petName = petName; storage.evolutionLevel = storage[savePrefix + 'evolutionLevel'] || 0; storage.hunger = storage[savePrefix + 'hunger'] || 100; storage.happiness = storage[savePrefix + 'happiness'] || 100; storage.fatigue = storage[savePrefix + 'fatigue'] || 0; // Changed from energy to fatigue storage.attack = storage[savePrefix + 'attack'] || 10; storage.health = storage[savePrefix + 'health'] || 50; storage.speed = storage[savePrefix + 'speed'] || 30; storage.weight = storage[savePrefix + 'weight'] || 50; storage.eggType = storage[savePrefix + 'eggType'] || 0; storage.money = storage[savePrefix + 'money'] || 100; storage.birthTime = storage[savePrefix + 'birthTime'] || Date.now(); startNewGame(); } } function deleteSave(saveIndex) { var savePrefix = 'save_' + saveIndex + '_'; // Delete all properties for this save delete storage[savePrefix + 'petName']; delete storage[savePrefix + 'evolutionLevel']; delete storage[savePrefix + 'hunger']; delete storage[savePrefix + 'happiness']; delete storage[savePrefix + 'fatigue']; delete storage[savePrefix + 'attack']; delete storage[savePrefix + 'health']; delete storage[savePrefix + 'speed']; delete storage[savePrefix + 'weight']; delete storage[savePrefix + 'eggType']; delete storage[savePrefix + 'money']; delete storage[savePrefix + 'timestamp']; delete storage[savePrefix + 'birthTime']; // Compact saves by moving all remaining saves down var saveCount = storage.saveCount || 0; for (var i = saveIndex; i < saveCount - 1; i++) { var currentPrefix = 'save_' + i + '_'; var nextPrefix = 'save_' + (i + 1) + '_'; storage[currentPrefix + 'petName'] = storage[nextPrefix + 'petName']; storage[currentPrefix + 'evolutionLevel'] = storage[nextPrefix + 'evolutionLevel']; storage[currentPrefix + 'hunger'] = storage[nextPrefix + 'hunger']; storage[currentPrefix + 'happiness'] = storage[nextPrefix + 'happiness']; storage[currentPrefix + 'fatigue'] = storage[nextPrefix + 'fatigue']; storage[currentPrefix + 'attack'] = storage[nextPrefix + 'attack']; storage[currentPrefix + 'health'] = storage[nextPrefix + 'health']; storage[currentPrefix + 'speed'] = storage[nextPrefix + 'speed']; storage[currentPrefix + 'weight'] = storage[nextPrefix + 'weight']; storage[currentPrefix + 'eggType'] = storage[nextPrefix + 'eggType']; storage[currentPrefix + 'money'] = storage[nextPrefix + 'money']; storage[currentPrefix + 'timestamp'] = storage[nextPrefix + 'timestamp']; storage[currentPrefix + 'birthTime'] = storage[nextPrefix + 'birthTime']; } // Clear the last save slot var lastPrefix = 'save_' + (saveCount - 1) + '_'; delete storage[lastPrefix + 'petName']; delete storage[lastPrefix + 'evolutionLevel']; delete storage[lastPrefix + 'hunger']; delete storage[lastPrefix + 'happiness']; delete storage[lastPrefix + 'fatigue']; delete storage[lastPrefix + 'attack']; delete storage[lastPrefix + 'health']; delete storage[lastPrefix + 'speed']; delete storage[lastPrefix + 'weight']; delete storage[lastPrefix + 'eggType']; delete storage[lastPrefix + 'money']; delete storage[lastPrefix + 'timestamp']; delete storage[lastPrefix + 'birthTime']; // Decrease save count storage.saveCount = Math.max(0, saveCount - 1); } function clearAllSaves() { var saveCount = storage.saveCount || 0; for (var i = 0; i < saveCount; i++) { var savePrefix = 'save_' + i + '_'; delete storage[savePrefix + 'petName']; delete storage[savePrefix + 'evolutionLevel']; delete storage[savePrefix + 'hunger']; delete storage[savePrefix + 'happiness']; delete storage[savePrefix + 'fatigue']; delete storage[savePrefix + 'attack']; delete storage[savePrefix + 'health']; delete storage[savePrefix + 'speed']; delete storage[savePrefix + 'weight']; delete storage[savePrefix + 'eggType']; delete storage[savePrefix + 'money']; delete storage[savePrefix + 'timestamp']; delete storage[savePrefix + 'birthTime']; } storage.saveCount = 0; } function showDigimonNaming(eggType) { game.removeChildren(); var titleText = new Text2(getText('digimonName') + ' (Max 7 chars)', { size: 60, fill: 0x2196F3 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 300; game.addChild(titleText); // Custom name input system var customName = ''; var nameText = new Text2(customName || 'Enter name...', { size: 50, fill: customName ? 0x333333 : 0x999999 }); nameText.anchor.set(0.5, 0.5); nameText.x = 1024; nameText.y = 500; game.addChild(nameText); // Character input keyboard - organized in 3 rows of 9 letters each var keyboard = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'; var keyboardButtons = []; var startX = 250; var startY = 700; var keyWidth = 140; var keyHeight = 90; var keySpacing = 10; for (var i = 0; i < keyboard.length; i++) { var letter = keyboard[i]; var keyButton = new Container(); // Create key background using new asset var keyBg = keyButton.attachAsset('keyboardKey', { anchorX: 0.5, anchorY: 0.5, scaleX: keyWidth / 120, scaleY: keyHeight / 80 }); // Add letter text var keyText = new Text2(letter, { size: 35, fill: 0xFFFFFF }); keyText.anchor.set(0.5, 0.5); keyButton.addChild(keyText); // Position in 3 rows of 9 var row = Math.floor(i / 9); var col = i % 9; keyButton.x = startX + col * (keyWidth + keySpacing); keyButton.y = startY + row * (keyHeight + keySpacing); keyButton.letter = letter; keyButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; keyButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (customName.length < 7) { customName += this.letter; nameText.setText(customName); nameText.fill = 0x333333; } }; game.addChild(keyButton); keyboardButtons.push(keyButton); } // Add space and delete buttons with proper spacing var spaceButton = new Container(); var spaceBg = spaceButton.attachAsset('specialKey', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: keyHeight / 80 }); var spaceText = new Text2('SPACE', { size: 30, fill: 0xFFFFFF }); spaceText.anchor.set(0.5, 0.5); spaceButton.addChild(spaceText); spaceButton.x = 700; spaceButton.y = startY + 3 * (keyHeight + keySpacing); spaceButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; spaceButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (customName.length < 7 && customName.length > 0) { customName += ' '; nameText.setText(customName); } }; game.addChild(spaceButton); var deleteButton = new Container(); var deleteBg = deleteButton.attachAsset('specialKey', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: keyHeight / 80, tint: 0xF44336 }); var deleteText = new Text2('DELETE', { size: 28, fill: 0xFFFFFF }); deleteText.anchor.set(0.5, 0.5); deleteButton.addChild(deleteText); deleteButton.x = 1100; deleteButton.y = startY + 3 * (keyHeight + keySpacing); deleteButton.down = function (x, y, obj) { tween(this, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; deleteButton.up = function (x, y, obj) { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (customName.length > 0) { customName = customName.slice(0, -1); nameText.setText(customName || 'Enter name...'); nameText.fill = customName ? 0x333333 : 0x999999; } }; game.addChild(deleteButton); // Preset name suggestions - positioned below keyboard var presetNames = ['Agumon', 'Gabumon', 'Patamon', 'Palmon', 'Gomamon', 'Biyomon']; var suggestionsText = new Text2('Quick select:', { size: 30, fill: 0x666666 }); suggestionsText.anchor.set(0.5, 0.5); suggestionsText.x = 1024; suggestionsText.y = 1200; game.addChild(suggestionsText); for (var i = 0; i < presetNames.length && i < 3; i++) { var nameButton = new ActionButton(presetNames[i], 0xFF9800); nameButton.x = 600 + i * 250; nameButton.y = 1280; nameButton.nameValue = presetNames[i]; nameButton.onPress = function () { customName = this.nameValue; nameText.setText(customName); nameText.fill = 0x333333; }; game.addChild(nameButton); } var confirmButton = new ActionButton('OK', 0x4CAF50); confirmButton.x = 1024; confirmButton.y = 1450; confirmButton.onPress = function () { if (customName.length > 0) { storage.petName = customName; storage.eggType = eggType; startNewGame(); } }; game.addChild(confirmButton); var backButton = new ActionButton(getText('mainMenu'), 0x9E9E9E); backButton.x = 1024; backButton.y = 1550; backButton.onPress = function () { showEggSelection(); }; game.addChild(backButton); } function startNewGame() { gameState = 'game'; game.removeChildren(); // Clear ALL storage data for a completely fresh start // Core pet stats - all reset to starting values storage.hunger = 100; storage.happiness = 100; storage.fatigue = 0; storage.evolutionLevel = 0; storage.attack = 0; storage.health = 0; storage.speed = 0; storage.weight = 50; storage.wins = 0; storage.battles = 0; storage.birthTime = Date.now(); // Set birth time for new pet // Health system storage.injured = false; storage.sick = false; storage.injuryTime = 0; storage.sickTime = 0; storage.hungerDeathTimer = 0; // Economy storage.money = 100; // Initialize starter inventory for new games storage.smallMeat = 10; storage.mediumMeat = 0; storage.largeMeat = 0; storage.sirloin = 0; storage.blessing = 5; storage.medicine = 3; // Clear any other potential leftover data delete storage.energy; // Remove old energy property if it exists // Reset global game variables to prevent carryover if (pet) { pet = null; } hungerBar = null; happinessBar = null; energyBar = null; evolutionText = null; feedButton = null; playButton = null; sleepButton = null; shopButton = null; trainingButton = null; shop = null; training = null; initializeGameplay(); } function initializeGameplay() { // Add background image var background = game.attachAsset('gameBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Start game music LK.playMusic('Luna'); // Create pet with debugging console.log('Creating new DigitalPet'); pet = game.addChild(new DigitalPet()); pet.x = 1024; pet.y = 900; // Don't override scale here - let the pet manage its own scaling // Force pet visibility pet.visible = true; pet.alpha = 1; console.log('Pet created at position:', pet.x, pet.y, 'visible:', pet.visible); console.log('Pet children count:', pet.children.length); // Add debugging info about pet state LK.setTimeout(function () { console.log('Pet debug after 1 second:'); console.log('- Position:', pet.x, pet.y); console.log('- Scale:', pet.scaleX, pet.scaleY); console.log('- Alpha:', pet.alpha); console.log('- Visible:', pet.visible); console.log('- Children count:', pet.children.length); if (pet.children.length > 0) { for (var i = 0; i < pet.children.length; i++) { var child = pet.children[i]; console.log('-- Child', i, ':', 'visible:', child.visible, 'alpha:', child.alpha, 'scale:', child.scaleX); } } }, 1000); // UI Elements - scaled up for mobile hungerBar = new StatBar(getText('hunger'), 0xFF5722, 'hungerIcon'); hungerBar.x = 200; hungerBar.y = 300; hungerBar.scaleX = 1.5; hungerBar.scaleY = 1.5; game.addChild(hungerBar); happinessBar = new StatBar(getText('happy'), 0xFFEB3B, 'funIcon'); happinessBar.x = 200; happinessBar.y = 420; happinessBar.scaleX = 1.5; happinessBar.scaleY = 1.5; game.addChild(happinessBar); energyBar = new StatBar(getText('energy'), 0x2196F3, 'fatigueIcon'); // This will now show "Fatigue" energyBar.x = 200; energyBar.y = 540; energyBar.scaleX = 1.5; energyBar.scaleY = 1.5; game.addChild(energyBar); // Inventory - scaled up and repositioned var inventory = new Inventory(); inventory.x = 200; inventory.y = 1800; inventory.scaleX = 1.8; inventory.scaleY = 1.8; game.addChild(inventory); // Store inventory reference globally for shop access var inventoryGlobal = inventory; if (typeof window !== 'undefined') { window.inventoryRef = inventory; } playButton = new ActionButton(getText('play'), 0xFF9800); playButton.x = 200; playButton.y = 1600; playButton.scaleX = 1.4; playButton.scaleY = 1.4; playButton.onPress = function () { if (pet.fatigue > 80) { // Check if too tired to play LK.effects.flashObject(pet, 0xFF0000, 500); return; } var miniGame = new MiniGame(); miniGame.x = 1024; miniGame.y = 1200; game.addChild(miniGame); miniGame.onGameEnd = function (score) { game.removeChild(miniGame); storage.money = (storage.money || 0) + score; }; miniGame.startGame(); }; game.addChild(playButton); sleepButton = new ActionButton(getText('sleep'), 0x9C27B0); sleepButton.x = 520; sleepButton.y = 1600; sleepButton.scaleX = 1.4; sleepButton.scaleY = 1.4; sleepButton.onPress = function () { pet.fatigue = Math.max(0, pet.fatigue - 30); // Reduce fatigue instead of increasing energy pet.hunger = Math.max(0, pet.hunger - 5); LK.getSound('sleep').play(); tween(pet, { alpha: 0.5 }, { duration: 500, onFinish: function onFinish() { tween(pet, { alpha: 1 }, { duration: 500 }); } }); }; game.addChild(sleepButton); shopButton = new ActionButton(getText('shop'), 0x795548); shopButton.x = 840; shopButton.y = 1600; shopButton.scaleX = 1.4; shopButton.scaleY = 1.4; shopButton.onPress = function () { LK.playMusic('shopMusic'); shop = game.addChild(new Shop()); shop.x = 1024; shop.y = 1366; // Don't pause game state so stats continue to update // Add floating animation to shopkeeper LK.setTimeout(function () { if (shop && shop.children[1]) { // shopkeeper is second child var shopkeeper = shop.children[1]; tween(shopkeeper, { y: shopkeeper.y - 30 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(shopkeeper, { y: shopkeeper.y + 30 }, { duration: 2000, easing: tween.easeInOut }); } }); } }, 500); }; game.addChild(shopButton); trainingButton = new ActionButton(getText('training'), 0xE65100); trainingButton.x = 1160; trainingButton.y = 1600; trainingButton.scaleX = 1.4; trainingButton.scaleY = 1.4; trainingButton.onPress = function () { LK.playMusic('trainingMusic'); training = game.addChild(new Training()); training.x = 1024; training.y = 1366; training.updateBars(); // Don't pause game state so stats continue to update }; game.addChild(trainingButton); // Add save game button var saveButton = new ActionButton('Save', 0x607D8B); saveButton.x = 1480; saveButton.y = 1600; saveButton.scaleX = 1.4; saveButton.scaleY = 1.4; saveButton.onPress = function () { if (pet) { saveGame(); LK.effects.flashScreen(0x4CAF50, 500); } }; game.addChild(saveButton); // Evolution display evolutionText = new Text2(getText('evolutionLevel') + ': 0', { size: 60, fill: 0x333333 }); evolutionText.anchor.set(0.5, 0); evolutionText.x = 1024; evolutionText.y = 680; game.addChild(evolutionText); // Current Digimon name display var digimonNameText = new Text2('', { size: 80, fill: 0x2196F3 }); digimonNameText.anchor.set(0.5, 0); digimonNameText.x = 1024; digimonNameText.y = 600; game.addChild(digimonNameText); // Add prominent Digimon image display centered for better visibility var digimonImageDisplay = new Container(); // Get evolution assets array (same as in showStats) var evolutionAssets = [['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon'], ['poyomon', 'tokomon', 'patamon', 'angemon', 'magnaangemon', 'seraphimon'], ['poyomon', 'tokomon', 'patamon', 'angewomon', 'magnadramon', 'ophanimon'], ['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon']]; // Determine actual egg type (same logic as stats popup) var actualEggType = storage.eggType || 0; if ((storage.eggType === 2 || storage.eggType === 3) && (storage.evolutionLevel || 0) >= 3) { if ((storage.speed || 0) > (storage.attack || 0) && (storage.weight || 50) < 30) { actualEggType = 3; } else if ((storage.attack || 0) >= (storage.speed || 0) && (storage.weight || 50) >= 30) { actualEggType = 2; } } var lineAssets = evolutionAssets[actualEggType] || evolutionAssets[0]; var assetName = lineAssets[storage.evolutionLevel || 0] || lineAssets[0]; // Create prominent Digimon image centered in the middle of screen var mainDigimonImage = digimonImageDisplay.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 3.0, scaleY: 3.0, alpha: 1.0 }); digimonImageDisplay.x = 1024; digimonImageDisplay.y = 1000; game.addChild(digimonImageDisplay); // Money display with background and coin icon - positioned in bottom left corner var moneyContainer = new Container(); var moneyBg = moneyContainer.attachAsset('inventorySlot', { anchorX: 0, anchorY: 0, scaleX: 3.5, scaleY: 1.2, tint: 0x4CAF50, alpha: 0.8 }); var moneyIcon = moneyContainer.attachAsset('petEye', { anchorX: 0.5, anchorY: 0.5, x: 50, y: 40, scaleX: 1.2, scaleY: 1.2, tint: 0xFFD700 }); var moneyText = new Text2(getText('money') + ': ' + (storage.money || 0), { size: 45, fill: 0xFFFFFF }); moneyText.anchor.set(0, 0.5); moneyText.x = 100; moneyText.y = 40; moneyContainer.addChild(moneyText); moneyContainer.x = 50; moneyContainer.y = -120; LK.gui.bottomLeft.addChild(moneyContainer); updateAllTexts(); } // Language button var languageButton = new LanguageButton(); LK.gui.topRight.addChild(languageButton); languageButton.x = -120; languageButton.y = 80; // Start with main menu showMainMenu(); game.update = function () { if (gameState === 'game' && pet) { // Update stat bars hungerBar.updateValue(pet.hunger); happinessBar.updateValue(pet.happiness); energyBar.updateValue(pet.fatigue); // Use fatigue instead of energy // Update evolution display evolutionText.setText(getText('evolutionLevel') + ': ' + pet.evolutionLevel); // Update current Digimon name display if (game.children[7] && game.children[7].setText) { // digimonNameText is now the 8th child (index 7) due to scaling changes var currentDigimonName = getCurrentDigimonName(pet.eggType, pet.evolutionLevel); game.children[7].setText(currentDigimonName); } // Update prominent Digimon image display when evolution changes if (game.children[8] && game.children[8].children && game.children[8].children[0]) { var digimonImageContainer = game.children[8]; var currentImage = digimonImageContainer.children[0]; // Get evolution assets array (same method as initializeGameplay) var evolutionAssets = [['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon'], ['poyomon', 'tokomon', 'patamon', 'angemon', 'magnaangemon', 'seraphimon'], ['poyomon', 'tokomon', 'patamon', 'angewomon', 'magnadramon', 'ophanimon'], ['botamon', 'koromon', 'agumon', 'greymon', 'metalgreymon', 'wargreymon'], ['punimon', 'tsunomon', 'gabumon', 'garurumon', 'weregarurumon', 'metalgarurumon']]; var actualEggType = pet.eggType; if ((pet.eggType === 2 || pet.eggType === 3) && pet.evolutionLevel >= 3) { if (pet.speed > pet.attack && pet.weight < 30) { actualEggType = 3; } else if (pet.attack >= pet.speed && pet.weight >= 30) { actualEggType = 2; } } var lineAssets = evolutionAssets[actualEggType] || evolutionAssets[0]; var expectedAssetName = lineAssets[pet.evolutionLevel] || lineAssets[0]; // Check if we need to update the image (evolution changed) if (!currentImage.currentAssetName || currentImage.currentAssetName !== expectedAssetName) { // Remove old image digimonImageContainer.removeChild(currentImage); // Create new image with updated asset var newImage = digimonImageContainer.attachAsset(expectedAssetName, { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 2.0, scaleY: 2.0, alpha: 0.8 }); newImage.currentAssetName = expectedAssetName; } // Add simple floating animation to main Digimon display if (LK.ticks % 300 === 0 && currentImage) { tween(currentImage, { y: currentImage.y - 15 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(currentImage, { y: currentImage.y + 15 }, { duration: 1500, easing: tween.easeInOut }); } }); } } // Update money display immediately if (LK.gui.bottomLeft.children[0] && LK.gui.bottomLeft.children[0].children && LK.gui.bottomLeft.children[0].children.length > 0) { // Find the text element in the money container var moneyContainer = LK.gui.bottomLeft.children[0]; for (var i = 0; i < moneyContainer.children.length; i++) { var child = moneyContainer.children[i]; if (child.setText && typeof child.setText === 'function') { child.setText(getText('money') + ': ' + (storage.money || 0)); break; } } } // Warning effects for low stats if (pet.hunger < 20 && LK.ticks % 60 === 0) { LK.effects.flashObject(hungerBar, 0xFF0000, 300); } if (pet.happiness < 20 && LK.ticks % 60 === 0) { LK.effects.flashObject(happinessBar, 0xFF0000, 300); } if (pet.fatigue > 80 && LK.ticks % 60 === 0) { // Warning when fatigue is high LK.effects.flashObject(energyBar, 0xFF0000, 300); } } };
===================================================================
--- original.js
+++ change.js
@@ -1186,10 +1186,10 @@
var self = Container.call(this);
var trainingBg = self.attachAsset('gameArea', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 4,
- scaleY: 5,
+ scaleX: 6,
+ scaleY: 6.5,
tint: 0xFFF3E0
});
// Prevent training background from triggering external events
trainingBg.down = function (x, y, obj) {
@@ -1204,45 +1204,51 @@
obj.data.originalEvent.stopPropagation();
}
};
var titleText = new Text2(getText('training'), {
- size: 60,
+ size: 100,
fill: 0xE65100
});
titleText.anchor.set(0.5, 0.5);
- titleText.y = -800;
+ titleText.y = -850;
self.addChild(titleText);
// Training stats
var attackBar = new TrainingBar(getText('attack'), 0xF44336, 100);
- attackBar.x = -150;
- attackBar.y = -500;
+ attackBar.x = -200;
+ attackBar.y = -600;
+ attackBar.scaleX = 1.8;
+ attackBar.scaleY = 1.8;
self.addChild(attackBar);
var healthBar = new TrainingBar(getText('health'), 0x4CAF50, 100);
- healthBar.x = -150;
- healthBar.y = -400;
+ healthBar.x = -200;
+ healthBar.y = -450;
+ healthBar.scaleX = 1.8;
+ healthBar.scaleY = 1.8;
self.addChild(healthBar);
var speedBar = new TrainingBar(getText('speed'), 0x2196F3, 100);
- speedBar.x = -150;
+ speedBar.x = -200;
speedBar.y = -300;
+ speedBar.scaleX = 1.8;
+ speedBar.scaleY = 1.8;
self.addChild(speedBar);
var weightText = new Text2(getText('weight') + ': ' + (pet.weight || 50), {
- size: 30,
+ size: 50,
fill: 0x795548
});
weightText.anchor.set(0.5, 0.5);
- weightText.y = -150;
+ weightText.y = -120;
self.addChild(weightText);
// Training buttons with icons instead of text
var trainAttackButton = new Container();
var attackIcon = trainAttackButton.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 1.2,
- scaleY: 1.2,
+ scaleX: 2.0,
+ scaleY: 2.0,
tint: 0xF44336
});
- trainAttackButton.x = -200;
- trainAttackButton.y = 100;
+ trainAttackButton.x = -300;
+ trainAttackButton.y = 150;
trainAttackButton.down = function (x, y, obj) {
tween(this, {
scaleX: 0.9,
scaleY: 0.9
@@ -1273,14 +1279,14 @@
var trainHealthButton = new Container();
var healthIcon = trainHealthButton.attachAsset('medicine', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 2.0,
- scaleY: 2.0,
+ scaleX: 3.0,
+ scaleY: 3.0,
tint: 0x4CAF50
});
trainHealthButton.x = 0;
- trainHealthButton.y = 100;
+ trainHealthButton.y = 150;
trainHealthButton.down = function (x, y, obj) {
tween(this, {
scaleX: 0.9,
scaleY: 0.9
@@ -1311,14 +1317,14 @@
var trainSpeedButton = new Container();
var speedIcon = trainSpeedButton.attachAsset('petEye', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 2.5,
- scaleY: 2.5,
+ scaleX: 4.0,
+ scaleY: 4.0,
tint: 0x2196F3
});
- trainSpeedButton.x = 200;
- trainSpeedButton.y = 100;
+ trainSpeedButton.x = 300;
+ trainSpeedButton.y = 150;
trainSpeedButton.down = function (x, y, obj) {
tween(this, {
scaleX: 0.9,
scaleY: 0.9
@@ -1346,10 +1352,12 @@
}
};
self.addChild(trainSpeedButton);
var closeButton = new ActionButton('X', 0xF44336);
- closeButton.x = 600;
- closeButton.y = -800;
+ closeButton.x = 850;
+ closeButton.y = -850;
+ closeButton.scaleX = 1.5;
+ closeButton.scaleY = 1.5;
closeButton.onPress = function () {
LK.playMusic('Luna');
game.removeChild(training);
};
@@ -1375,16 +1383,16 @@
tint: color,
scaleX: 0
});
var labelText = new Text2(label, {
- size: 20,
+ size: 35,
fill: 0x333333
});
labelText.anchor.set(0, 0.5);
- labelText.x = -80;
+ labelText.x = -120;
self.addChild(labelText);
var valueText = new Text2('0/' + self.maxValue, {
- size: 18,
+ size: 30,
fill: 0x333333
});
valueText.anchor.set(1, 0.5);
valueText.x = 320;
@@ -2389,8 +2397,25 @@
alpha: 0.8
});
newImage.currentAssetName = expectedAssetName;
}
+ // Add simple floating animation to main Digimon display
+ if (LK.ticks % 300 === 0 && currentImage) {
+ tween(currentImage, {
+ y: currentImage.y - 15
+ }, {
+ duration: 1500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(currentImage, {
+ y: currentImage.y + 15
+ }, {
+ duration: 1500,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ }
}
// Update money display immediately
if (LK.gui.bottomLeft.children[0] && LK.gui.bottomLeft.children[0].children && LK.gui.bottomLeft.children[0].children.length > 0) {
// Find the text element in the money container
Bandera de idioma español. In-Game asset. 2d. High contrast. No shadows
Bandera de Idioma inglés curvada con sus primeras letras EN. In-Game asset. 2d. High contrast. No shadows
Planeta tierra con un libro. In-Game asset. 2d. High contrast. No shadows
Pelusa roja de ojos amarillos tierno. In-Game asset. 2d. High contrast. No shadows
Marco de menu con relleno sin ningun texto. In-Game asset. 2d. High contrast. No shadows
Fondo de ambiente digital con azul y verde. In-Game asset. 2d. High contrast. No shadows
Carne pequeña. In-Game asset. 2d. High contrast. No shadows
Carne Grande. In-Game asset. 2d. High contrast. No shadows
Sirloin. In-Game asset. 2d. High contrast. No shadows
Medicina. In-Game asset. 2d. High contrast. No shadows
Benda. In-Game asset. 2d. High contrast. No shadows
Agumon. In-Game asset. 2d. High contrast. No shadows
barra llena. In-Game asset. 2d. High contrast. No shadows
boton sin texto. In-Game asset. 2d. High contrast. No shadows
zzZZZ. In-Game asset. 2d. High contrast. No shadows
Greymon. In-Game asset. 2d. High contrast. No shadows
Wargreymon. In-Game asset. 2d. High contrast. No shadows
Metalgreymon. In-Game asset. 2d. High contrast. No shadows
Omegamon. In-Game asset. 2d. High contrast. No shadows
Cara Koromon feliz. In-Game asset. 2d. High contrast. No shadows
Botamon. In-Game asset. 2d. High contrast. No shadows
Angemon. In-Game asset. 2d. High contrast. No shadows
Angewomon. In-Game asset. 2d. High contrast. No shadows
Gabumon. In-Game asset. 2d. High contrast. No shadows
Garurumon. In-Game asset. 2d. High contrast. No shadows
Magnaangemon. In-Game asset. 2d. High contrast. No shadows
magnadramon. In-Game asset. 2d. High contrast. No shadows
Metalgarurumon. In-Game asset. 2d. High contrast. No shadows
Ophanimon blue armor complete body sensual. In-Game asset. 2d. High contrast. No shadows
Poyomon. In-Game asset. 2d. High contrast. No shadows
Patamon. In-Game asset. 2d. High contrast. No shadows
Punimon. In-Game asset. 2d. High contrast. No shadows
Seraphimon. In-Game asset. 2d. High contrast. No shadows
Tokomon. In-Game asset. 2d. High contrast. No shadows
Tsunomon. In-Game asset. 2d. High contrast. No shadows
Weregarurumon. In-Game asset. 2d. High contrast. No shadows
Digi huevo de botamon. In-Game asset. 2d. High contrast. No shadows
Digi huevo con el patron clasico de Punimon. In-Game asset. 2d. High contrast. No shadows
Digi huevo con el patron clasico de Puyomon. In-Game asset. 2d. High contrast. No shadows
Moneda ojo monstruo. In-Game asset. 2d. High contrast. No shadows
Labrys personaje de Persona 4 Arena con ropa de tendera.. In-Game asset. 2d. High contrast. No shadows
Mesa de tienda para poner un personaje detras. In-Game asset. 2d. High contrast. No shadows
Tecla gris. In-Game asset. 2d. High contrast. No shadows
Caca rosada. In-Game asset. 2d. High contrast. No shadows
Jabón. In-Game asset. 2d. High contrast. No shadows