Code edit (1 edits merged)
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set zindex ballflying to 2000
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After player fills the progression bar play strong fireparticles near progression bar and restart progressionbar
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var StrongFireParticle = Particle.expand(function () {' Line Number: 4
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var StrongFireParticle = Particle.expand(function () {' Line Number: 4
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -1,51 +1,20 @@
/****
* Classes
****/
-var StrongFireParticle = Container.expand(function () {
- var self = Container.call(this);
- self.lifeSpan = 60; // Shorter lifespan for a strong effect
- self.speed = {
- x: (Math.random() - 0.5) * 4,
- // Faster and more varied speed
- y: (Math.random() - 0.5) * 4
- };
- self.scale.set((Math.random() * 0.6 + 0.4) * 3); // Larger scale for a stronger effect
- self.alpha = 1; // Start fully opaque
- self.move = function () {
- self.x += self.speed.x;
- self.y += self.speed.y;
- self.alpha -= 0.05; // Faster fade out
- if (self.alpha <= 0) {
- self.destroy();
- }
- };
-});
var ProgressBar = Container.expand(function () {
var self = Container.call(this);
var background = self.createAsset('progressBarBg', 'Progress Bar Background', 0, 0.5);
var foreground = self.createAsset('progressBarFg', 'Progress Bar Foreground', 0, 0.5);
foreground.width = 0; // Start with an empty progress bar
self.updateProgress = function (score, targetScore) {
var progress = score / targetScore;
- if (progress >= 1) {
- score = 0; // Reset score to restart progress
- foreground.width = 0; // Reset progress bar width
- // Play strong fire particles near the progress bar
- for (var i = 0; i < 25; i++) {
- var particle = new StrongFireParticle();
- particle.x = this.x + Math.random() * this.width;
- particle.y = this.y;
- game.addChild(particle);
- }
- } else {
- foreground.width = Math.min(background.width, background.width * progress);
- }
+ foreground.width = Math.min(background.width, background.width * progress);
};
});
var ScoreText = Container.expand(function () {
var self = Container.call(this);
- var texts = ['Meow! <3', ':3', 'Purr-fectional!', 'Catastic!', 'Mew-nificent!', 'Pawsome!', 'Furr-tastic!', 'Meowgical!', 'Whiskerlicious!', 'Grr-eat!', 'Claw-some!', 'Purr-splendid!', 'Tail-endary!', 'Majestifur!', 'Meowvelous!', 'Pawsitively amazing!', 'Feline-tastic!'];
+ var texts = ['Meow! <3', ':3', 'Purr-fectional!', 'Catastic!', 'Yeet!', 'Mew-nificent!', 'Pawsome!', 'Furr-tastic!', 'Meowgical!', 'Whiskerlicious!', 'Grr-eat!', 'Claw-some!', 'Purr-splendid!', 'Tail-endary!', 'Majestifur!', 'Meowvelous!', 'Pawsitively amazing!', 'Feline-tastic!'];
var textGraphics = new Text2(texts[Math.floor(Math.random() * texts.length)], {
size: 100,
fill: '#ffcccc',
stroke: '#34344f',
4:3 Simple rectangle white outline. Black background
Very cute cat looking into camera. Full body cat. Cartoon art style. Ginger cat. No UI elements in the picture like popups, close buttons etc.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background
Head of a cute ginger cat peeking from a box
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.