User prompt
Put hooptop asset in the scene right below hooprim and connect them
User prompt
move hooptop 700 pixels lower on Y axis
User prompt
put hooptop 200 pixels lower on Y axis
User prompt
put hooptop 80 pixels lower on Y axis
User prompt
put hooptop 20 pixels lower on Y axis
User prompt
put hooptop 4 pixels higher on Y axis
User prompt
put hooptop 5 pixels higher on Y axis
User prompt
put hooptop 2 pixels lowerer on Y axis
User prompt
put hooptop 3 pixels lower on Y axis
User prompt
put hooptop 2 pixels higher on Y axis
User prompt
put hooptop 1 pixel higher on Y axis
User prompt
put hooptop 1 pixels higher on Y axis
User prompt
put hooptop 1 pixel higher on Y axis
User prompt
make ball heavier by 15%
User prompt
When flyingball is going direction down - falling down, it must always have zindex bigger than hooprimseparate, but low than hooptop
User prompt
When flyingball is falling down, make sure that it can never be obscured visually by any element in the game. It must be always visible
User prompt
if ball is thrown ot the left half of the screen, flyingball has a different asset look
User prompt
When ball scores, hooprim graphics change into another asset. When ball is reset and next round starts, hooprim will get back original graphics art asset
User prompt
When player scores a point with ball, asset appears over hooprim location for 1 second and then disappears
User prompt
Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 298
User prompt
Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 298
User prompt
Fix Bug: 'TypeError: child.move is not a function' in this line: 'child.move();' Line Number: 298
User prompt
Create a solid color background behind all the other game elemnts. Solid pastel color
User prompt
Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in this line: 'var solidBg = new Graphics();' Line Number: 190
User prompt
Fix Bug: 'Uncaught ReferenceError: bg is not defined' in this line: 'game.addChild(bg);' Line Number: 193
/****
* Classes
****/
var Particle = Container.expand(function () {
var self = Container.call(this);
self.interactive = false;
var particleGraphics = self.createAsset('fireParticle', 'Fire Particle', 0.5, 0.5);
particleGraphics.blendMode = 1;
self.lifeSpan = 60;
self.speed = {
x: (Math.random() - 0.5) * 2,
y: (Math.random() - 0.5) * 2
};
self.scale.set(Math.random() * 0.6 + 0.2);
self.rotation = Math.random() * Math.PI * 2;
self.move = function () {
self.x += self.speed.x;
self.y += self.speed.y;
self.alpha -= 0.03;
if (self.alpha <= 0) {
self.destroy();
}
};
});
var HoopRim = Container.expand(function () {
var self = Container.call(this);
var hoopRimGraphics = LK.getAsset('hoopRimSeparate', 'Basketball Hoop Rim Separate', .5, .5);
hoopRimGraphics.zIndex = 997;
self.addChild(hoopRimGraphics);
});
var Ball = Container.expand(function () {
var self = Container.call(this);
self.hasScored = false;
self.hasBounced = false;
var ballGraphics = LK.getAsset('ball', 'Basketball', .5, .5);
self.addChild(ballGraphics);
self.speed = {
x: 0,
y: 0
};
self.hasThrown = false;
self.move = function () {
self.speed.y += 3.2 * 1.3;
self.x += self.speed.x;
if (self.x < self.width / 2) {
self.x = self.width / 2;
self.speed.x *= -0.5;
} else if (self.x > 2048 - self.width / 2) {
self.x = 2048 - self.width / 2;
self.speed.x *= -0.5;
}
self.y += self.speed.y;
if (self.y < self.height / 2) {
self.y = self.height / 2;
self.speed.y *= -0.5;
}
if (self.hasThrown && !self.flyingAssetChanged) {
self.removeChild(ballGraphics);
ballGraphics = LK.getAsset('ballFlying', 'Flying Basketball', .5, .5);
ballGraphics.zIndex = 999;
self.addChild(ballGraphics);
self.flyingAssetChanged = true;
} else if (!self.hasThrown && self.flyingAssetChanged) {
self.removeChild(ballGraphics);
ballGraphics = LK.getAsset('ball', 'Basketball', .5, .5);
self.addChild(ballGraphics);
self.flyingAssetChanged = false;
}
if (self.hasScored) {
self.alpha -= 0.15;
if (self.alpha <= 0) {
self.removeChild(ballGraphics);
ballGraphics = LK.getAsset('ball', 'Basketball', .5, .5);
self.addChild(ballGraphics);
self.alpha = 1;
self.hasScored = false;
}
} else {
self.alpha += 0.15;
if (self.alpha > 1) {
self.alpha = 1;
}
}
};
self.bounceOffPoint = function (x, y, elasticity) {
var dx = self.x - x;
var dy = self.y - y;
var angle = Math.atan2(dy, dx);
var speed = Math.sqrt(self.speed.x * self.speed.x + self.speed.y * self.speed.y);
self.speed.x = Math.cos(angle) * speed * elasticity;
self.speed.y = Math.sin(angle) * speed * elasticity;
};
self.angleTo = function (x, y) {
var dx = self.x - x;
var dy = self.y - y;
return Math.atan2(dy, dx);
};
self.distanceTo = function (x, y) {
var dx = self.x - x;
var dy = self.y - y;
return Math.sqrt(dx * dx + dy * dy);
};
self.moveToDistance = function (x, y, distance) {
var angle = self.angleTo(x, y);
self.x = x + Math.cos(angle) * (distance * 1.05);
self.y = y + Math.sin(angle) * (distance * 1.05);
};
});
var Hoop = Container.expand(function () {
var self = Container.call(this);
self.setScore = function (score) {
self.scoreLabel.setText(score.toString());
};
self.moveTo = function (newX, newY, hoopRim) {
var dx = (newX - self.x) / 60;
var dy = (newY - self.y) / 60;
var steps = 0;
var interval = LK.setInterval(function () {
self.x += dx;
self.y += dy;
hoopRim.x = self.x;
hoopRim.y = self.y + self.children[1].y - 250;
steps++;
if (steps >= 60) {
LK.clearInterval(interval);
}
});
};
var backboardGraphics = LK.getAsset('backboard', 'Basketball Backboard', .5, .5);
backboardGraphics.y -= 250;
self.addChild(backboardGraphics);
self.hoopRimGraphics = LK.getAsset('hoopRim', 'Basketball Hoop Rim', .5, .5);
self.hoopRimGraphics.y = backboardGraphics.height / 2 - 550 + 20 + 120 + 150 + 100;
self.hoopRimGraphics.alpha = 0;
self.addChild(self.hoopRimGraphics);
// Add HoopTop asset below HoopRim
self.hoopTopGraphics = LK.getAsset('hoopTop', 'Basketball Hoop Top', .5, 1);
self.hoopTopGraphics.y = self.hoopRimGraphics.y + self.hoopRimGraphics.height / 2;
self.hoopTopGraphics.alpha = 1;
self.addChild(self.hoopTopGraphics);
self.leftElement = LK.getAsset('leftElement', 'Left Side Element', .5, .5);
self.leftElement.x = self.hoopRimGraphics.x - self.hoopRimGraphics.width / 2 + self.leftElement.width / 2 - 50;
self.leftElement.y = self.hoopRimGraphics.y - 250;
self.leftElement.alpha = 0;
self.addChild(self.leftElement);
self.rightElement = LK.getAsset('rightElement', 'Right Side Element', .5, .5);
self.rightElement.x = self.hoopRimGraphics.x + self.hoopRimGraphics.width / 2 - self.rightElement.width / 2 + 50;
self.rightElement.y = self.hoopRimGraphics.y - 250;
self.rightElement.alpha = 0;
self.addChild(self.rightElement);
self.hoopOutlineGraphics = LK.getAsset('hoopOutline', 'Basketball Hoop Outline', 1, .5);
self.hoopOutlineGraphics.y = self.hoopRimGraphics.y - 230;
self.hoopOutlineGraphics.alpha = 1;
self.hoopOutlineGraphics.tint = 0xbb502e;
self.hoopOutlineGraphics.rotation = Math.PI / 2;
self.addChild(self.hoopOutlineGraphics);
self.multiplierLabel = new Text2('', {
size: 200,
fill: '#8d4529',
font: 'Impact'
});
self.multiplierLabel.anchor.set(.5, 1);
self.multiplierLabel.x = self.hoopRimGraphics.x;
self.multiplierLabel.y = self.hoopRimGraphics.y - 250 - 50 + 30;
self.addChild(self.multiplierLabel);
self.scoreLabel = new Text2('0', {
size: 270,
fill: '#4b190c',
font: 'Impact'
});
self.scoreLabel.anchor.set(.5, .5);
self.scoreLabel.x = self.hoopRimGraphics.x;
self.scoreLabel.y = self.hoopRimGraphics.y - 250 - 20 - 420;
self.addChild(self.scoreLabel);
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var bg = LK.getAsset('background', 'Background Image', 0.5, 0.5);
bg.x = 2048 / 2;
bg.y = 2732 / 2 + 150;
bg.alpha = 0.7;
game.addChild(bg);
var timerTxt = new Text2('00:00', {
size: 150,
fill: "#ffffff"
});
timerTxt.anchor.set(0, 0);
timerTxt.x = 50;
timerTxt.y = 50;
LK.gui.topLeft.addChild(timerTxt);
var gameTime = 1800;
var timerInterval = LK.setInterval(function () {
gameTime--;
if (gameTime <= 0) {
LK.clearInterval(timerInterval);
LK.showGameOver();
return;
}
var minutes = Math.floor(gameTime / 60);
var seconds = gameTime % 60;
timerTxt.setText((minutes < 10 ? '0' : '') + minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
}, 1000);
var hoop = game.addChild(new Hoop());
var score = 0;
var scoreMultiplier = 1;
var ballShadow = LK.getAsset('ballShadow', 'Ball Shadow', .5, .5);
ballShadow.alpha = 0.5;
game.addChild(ballShadow);
var ball = game.addChild(new Ball());
var hoopRim = game.addChild(new HoopRim());
ball.hitElement = '';
hoop.x = 2048 / 2;
hoop.y = 2732 / 2;
hoopRim.x = hoop.x;
hoopRim.y = hoop.y + hoop.children[1].y - 250;
ball.x = 2048 / 2;
ball.on('down', function (obj) {
if (!ball.hasThrown) {
var event = obj.event;
dragStart = event.getLocalPosition(game);
}
});
var dragStart = null;
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
if (dragStart !== null && ball.distanceTo(pos.x, pos.y) > 400) {
game.fireBall(obj);
}
});
game.fireBall = function (obj) {
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
var dx = pos.x - dragStart.x;
var dy = pos.y - dragStart.y;
var angle = Math.atan2(dy, dx);
ball.speed.x = Math.cos(angle) * 72 * 1.76 * 0.9 / 3;
ball.speed.y = Math.sin(angle) * 72 * 1.76 * 0.9;
ball.hasThrown = true;
ball.hitElement = '';
game.removeChild(ball);
game.addChild(ball);
dragStart = null;
}
};
game.on('up', function (obj) {
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
var distance = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2));
if (distance > 150) {
game.fireBall(obj);
}
}
dragStart = null;
});
var floorY = 2732 - 40 + 900 * (ball.scale.y - 1);
ball.y = floorY - ball.height;
LK.on('tick', function () {
if (scoreMultiplier === 3) {
for (var i = 0; i < 2; i++) {
var particle = new Particle();
particle.alpha = ball.alpha;
var angle = Math.random() * Math.PI * 2;
var radius = ball.width * 0.5 * Math.sqrt(Math.random());
particle.x = ball.x + Math.cos(angle) * radius;
particle.y = ball.y + Math.sin(angle) * radius;
game.addChild(particle);
}
}
game.children.forEach(function (child) {
if (child instanceof Particle) {
child.move();
}
});
var floorY = 2732 - 40 + 900 * (ball.scale.y - 1);
ball.move();
if (ball.speed.y > 0) {
game.removeChild(hoopRim);
game.addChild(hoopRim);
if (ball.distanceTo(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y) < ball.width / 2 + hoop.leftElement.width / 2) {
ball.moveToDistance(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, ball.width / 2 + hoop.leftElement.width / 2 + 1);
ball.bounceOffPoint(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, 0.5);
ball.hitElement = 'left';
}
if (ball.distanceTo(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y) < ball.width / 2 + hoop.rightElement.width / 2) {
ball.moveToDistance(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, ball.width / 2 + hoop.rightElement.width / 2 + 1);
ball.bounceOffPoint(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, 0.5);
ball.hitElement = 'right';
}
}
ballShadow.x = ball.x;
ballShadow.y = 1800 + ball.height / 2 + 500 * ball.scale.x;
var scale = (1 - 2 * (ball.y - 2732 + ball.height) / 2732) * ball.scale.x;
ballShadow.scale.set(scale);
ballShadow.alpha = (1 - scale + 1) / 2 * ball.alpha;
if (ball.y + ball.height > floorY) {
ball.y = floorY - ball.height;
ball.speed.y *= -0.75;
ballShadow.x = ball.x;
ballShadow.visible = true;
if (ball.hasThrown && !ball.hasScored) {
ball.hasBounced = true;
ball.x = 2048 / 2;
ball.y = floorY - ball.height;
ball.speed.x = 0;
ball.speed.y = 0;
ball.hasThrown = false;
ball.hasBounced = false;
ball.scale.x = 1;
ball.scale.y = 1;
ball.alpha = 1;
scoreMultiplier = 1;
hoop.multiplierLabel.setText('');
hoop.moveTo(Math.random() * (2048 - 1000) + 500, Math.random() * (2732 - 2000) + 1000, hoopRim);
} else if (ball.hasScored) {
ball.x = 2048 / 2;
ball.y = 2532 - ball.height;
ball.speed.x = 0;
ball.speed.y = 0;
ball.hasThrown = false;
ball.hasScored = false;
ball.hasBounced = false;
ball.scale.x = 1;
ball.scale.y = 1;
if (ball.hitElement === '') {
if (scoreMultiplier < 3) {
scoreMultiplier++;
}
} else {
scoreMultiplier = 1;
}
if (scoreMultiplier > 1) {
hoop.multiplierLabel.setText('x' + scoreMultiplier);
} else {
hoop.multiplierLabel.setText('');
}
ball.hitElement = '';
hoop.moveTo(Math.random() * (2048 - 1000) + 500, Math.random() * (2732 - 2000) + 1000, hoopRim);
}
} else if (ball.hasThrown && ball.intersects(hoop.hoopRimGraphics) && ball.speed.y > 0 && !ball.hasScored && !ball.hasBounced && ball.x > hoop.x + hoop.leftElement.x && ball.x < hoop.x + hoop.rightElement.x) {
ball.hasScored = true;
score += scoreMultiplier * 2;
if (score === 2024) {
LK.showGameOver();
} else {
hoop.scoreLabel.setText(score.toString());
hoop.setScore(score);
}
}
});
4:3 Simple rectangle white outline. Black background
Very cute cat looking into camera. Full body cat. Cartoon art style. Ginger cat. No UI elements in the picture like popups, close buttons etc.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background
Head of a cute ginger cat peeking from a box
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.