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after 3 var texts are spawned, delete all var texts from scene
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There can always be only 1 texts variable visible in the game at a time in scoretext
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Score text should fadeout when it's disappearing
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When scoretext is deleted, make it go aways using fadeout over half a second
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When point is scored, flyingball is deleted until next round
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When point is scored, ballfying and ballflyingleft become invisibleuntil next round
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hide time limit timer
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Make particle effect when point is scored
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increase particle size by 100%
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Make fireparticle have much higher zindex
Code edit (3 edits merged)
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Create a progression bar in the bottom of the screen that fills with every point scored
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make a progress bar in the game that fills with every score
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make progress bar need 20 points scored to fill full
Code edit (4 edits merged)
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Remove the score counter number
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Hide the number that shows players points
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in this line: 'hoop.scoreLabel.setText(score.toString());' Line Number: 377
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Set limit that progressbarfg can't progress further than progressbarbg
Code edit (1 edits merged)
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Code edit (1 edits merged)
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set zindex ballflying to 2000
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After player fills the progression bar play strong fireparticles near progression bar and restart progressionbar
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var StrongFireParticle = Particle.expand(function () {' Line Number: 4
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var StrongFireParticle = Particle.expand(function () {' Line Number: 4
===================================================================
--- original.js
+++ change.js
@@ -93,9 +93,9 @@
if (self.hasThrown && !self.flyingAssetChanged) {
var assetName = self.x < 1024 ? 'ballFlyingLeft' : 'ballFlying';
self.removeChild(ballGraphics);
ballGraphics = LK.getAsset(assetName, 'Flying Basketball', .5, .5);
- ballGraphics.zIndex = 999;
+ ballGraphics.zIndex = 1;
self.addChild(ballGraphics);
self.flyingAssetChanged = true;
} else if (!self.hasThrown && self.flyingAssetChanged) {
self.removeChild(ballGraphics);
4:3 Simple rectangle white outline. Black background
Very cute cat looking into camera. Full body cat. Cartoon art style. Ginger cat. No UI elements in the picture like popups, close buttons etc.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background
Head of a cute ginger cat peeking from a box
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.