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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 50
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 49
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oyuna böyle menü ekleyelim : oyun başlamadan önce oyuncu kare sayını seçe bilsin mesela: 3x3,4x4,5x5
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yukarıda çıkan mesajları sil
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kareye tıklandıkdan sonra eğer emereld karesiyse o karenin arka planına emerald asseti koy eğer bomba karesiyse o karenin arkasına bomb asseti koy
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Please fix the bug: 'Uncaught TypeError: LK.effects.fadeScreen is not a function' in or related to this line: 'LK.effects.fadeScreen(0x000000, 1000);' Line Number: 128
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oyun bitdiğinde kaybetme animasyonu ekle mesela ekran biraz karalsın
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oyun bitdiyi zaman ekranda game over menusu çıksın
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 69
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Please fix the bug: 'Uncaught TypeError: Text is not a constructor' in or related to this line: 'var messageBox = new Text(message, {' Line Number: 56
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 28
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 27
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
/****
* Classes
****/
// Kliklenebilen kvadrat sinfi yarat
var ClickableSquare = Container.expand(function () {
var self = Container.call(this);
self.type = ''; // Define 'type' property
// Kvadrat üçün görünüsh təyin edir
var squareGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.graphics = squareGraphics;
// Kliklenən zaman davranış
self.down = function (x, y, obj) {
if (self.type === 'bomb') {
// Bombaya kliklenib
self.graphics = self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5
});
console.log("Bomba partladi! Oyun bitdi.");
endGame(false); // Oyun bitdi - meglubiyyet
} else if (self.type === 'emerald') {
// Zumrudde kliklenib
self.graphics = self.attachAsset('emerald', {
anchorX: 0.5,
anchorY: 0.5
});
console.log("Zumrud tapdiniz!");
incrementScore(); // Xali artir
checkWin(); // Qalibiyyet yoxlanisi
} else if (self.type === 'menu') {
// Menu item clicked
gridSize = self.value; // Set grid size
startGame(); // Start the game
}
};
});
// Menu item class
var MenuItem = ClickableSquare.expand(function () {
var self = ClickableSquare.call(this);
self.type = 'menu';
return self;
});
/****
* Initialize Game
****/
/****
* Oyun deyişenləri
****/
/****
* Oyun Tərtibatı
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Shəbəkəni qur
/****
* Oyun deyişenləri
****/
var grid = [];
var gridSize = 5; // 5x5 shebeke
var cellSpacing = 10; // Xanalar arasi boshluq
var cellSize = (Math.min(2048, 2732) - (gridSize - 1) * cellSpacing) / gridSize;
var gridStartX = (2048 - gridSize * cellSize - (gridSize - 1) * cellSpacing) / 2;
var gridStartY = (2732 - gridSize * cellSize - (gridSize - 1) * cellSpacing) / 2;
var bombCount = 2; // 2 mina
var emeraldCount = 23; // 23 zumrud
var score = 0; // Oyunçunun xali
var totalEmeralds = emeraldCount;
/****
* Məntiqi Funksiyalar
****/
// Minalari və zumrudleri tesadufi yerleştir
function placeObjects() {
var availableCells = [];
// Movcud butun xanalardan siyahi yaradırıq
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
availableCells.push({
x: i,
y: j
});
}
}
// Minalari tesadufi yerleştir
for (var b = 0; b < bombCount; b++) {
var randomIndex = Math.floor(Math.random() * availableCells.length);
var cellPos = availableCells.splice(randomIndex, 1)[0];
grid[cellPos.x][cellPos.y].type = 'bomb'; // Mina yerleştir
}
// Zumrudleri tesadufi yerleştir
for (var e = 0; e < emeraldCount; e++) {
var randomIndex = Math.floor(Math.random() * availableCells.length);
var cellPos = availableCells.splice(randomIndex, 1)[0];
grid[cellPos.x][cellPos.y].type = 'emerald'; // Zumrud yerleştir
}
}
// Oyunçunun xalini artir
function incrementScore() {
score++;
}
// Oyunu bitir
function endGame(win) {
if (win) {
console.log("Tebrikler! Siz qalibsiniz!");
} else {
console.log("Bomba partladi! Oyun bitdi.");
}
// Add a screen flash effect when the game ends
LK.effects.flashScreen(0x000000, 1000);
// Show game over menu
LK.showGameOver();
}
// Qalibiyyeti yoxla
function checkWin() {
if (score === totalEmeralds) {
endGame(true);
}
}
// Start the game
function startGame() {
for (var i = 0; i < gridSize; i++) {
grid[i] = [];
for (var j = 0; j < gridSize; j++) {
var cell = new ClickableSquare();
cell.x = gridStartX + j * (cellSize + cellSpacing) + cellSize / 2;
cell.y = gridStartY + i * (cellSize + cellSpacing) + cellSize / 2;
cell.width = cellSize;
cell.height = cellSize;
game.addChild(cell);
grid[i][j] = cell;
}
}
// Obyektleri yerleştir
placeObjects();
}
// Create a menu before the game starts
var menuItems = [3, 4, 5];
for (var i = 0; i < menuItems.length; i++) {
var menuItem = new MenuItem();
menuItem.value = menuItems[i];
menuItem.x = 2048 / 2;
menuItem.y = 2732 / menuItems.length * i + cellSize / 2;
menuItem.width = cellSize;
menuItem.height = cellSize;
game.addChild(menuItem);
} ===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,8 @@
anchorX: 0.5,
anchorY: 0.5
});
self.graphics = squareGraphics;
- self.type = ''; // Define 'type' property
// Kliklenən zaman davranış
self.down = function (x, y, obj) {
if (self.type === 'bomb') {
// Bombaya kliklenib