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Lucky Mines
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 91
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Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 111
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Please fix the bug: 'TypeError: LK.stopGame is not a function' in or related to this line: 'LK.stopGame();' Line Number: 120
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oyundakı tüm assetleri sil
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oyunda 5x5 grid oluştur
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grid tam merkezde olsun
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biraz büyük olsun erkanı tam kaplasın
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şimdi bunu 25 hisseye böl 25 tane kare olsun
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25 tane tıklana bilen kare oluştur
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 27
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 28
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Please fix the bug: 'Uncaught TypeError: Text is not a constructor' in or related to this line: 'var messageBox = new Text(message, {' Line Number: 56
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 69
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oyun bitdiyi zaman ekranda game over menusu çıksın
/****
* Classes
****/
// Class for Emeralds
var Emerald = Container.expand(function () {
var self = Container.call(this);
var emeraldGraphics = self.attachAsset('emerald', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Emerald update logic if needed
};
});
// Class for Mines
var Mine = Container.expand(function () {
var self = Container.call(this);
var mineGraphics = self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Mine update logic if needed
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player, emeralds, and mines
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
var emeralds = [];
var mines = [];
// Function to create emeralds
function createEmerald(x, y) {
var emerald = new Emerald();
emerald.x = x;
emerald.y = y;
emeralds.push(emerald);
game.addChild(emerald);
}
// Function to create mines
function createMine(x, y) {
var mine = new Mine();
mine.x = x;
mine.y = y;
mines.push(mine);
game.addChild(mine);
}
// Create some emeralds and mines
createEmerald(500, 500);
createEmerald(1500, 800);
createEmerald(1000, 1200);
createMine(800, 600);
createMine(1300, 1000);
createMine(600, 1500);
// Handle player movement
var dragNode = null;
game.down = function (x, y, obj) {
dragNode = player;
handleMove(x, y, obj);
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Check for collisions
function checkCollisions() {
for (var i = emeralds.length - 1; i >= 0; i--) {
if (player.intersects(emeralds[i])) {
emeralds[i].destroy();
emeralds.splice(i, 1);
LK.setScore(LK.getScore() + 1);
}
}
for (var j = 0; j < mines.length; j++) {
if (player.intersects(mines[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
}
// Update game logic
game.update = function () {
checkCollisions();
if (emeralds.length === 0) {
LK.showGameOver();
}
};