User prompt
kaybetdiğimde bombsound sesi çalsın
User prompt
oyuna score ekleyelim her emerald bulduğumuzda score artsın
User prompt
Please fix the bug: 'Uncaught ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore()); // LK.getScore is initialized to zero at game start.' Line Number: 51
User prompt
Please fix the bug: 'Uncaught ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore()); // LK.getScore is initialized to zero at game start.' Line Number: 137
User prompt
Please fix the bug: 'Uncaught ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore()); // LK.getScore is initialized to zero at game start.' Line Number: 137
User prompt
skor artmıyor onu düzelt
Code edit (3 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -26,43 +26,42 @@
// Add game over animation
LK.effects.flashScreen(0xff0000, 1000);
// Show game over menu
LK.showGameOver();
- } else if (self.type === 'emerald') {
+ } else if (self.type === 'emerald' && !self.clicked) {
+ // Check if emerald has already been clicked
self.graphics.tint = 0x00ff00; // Green
incrementScore(); // Increase score
checkWin(); // Check for win
// Add emerald asset to the clicked square
var emeraldAsset = self.attachAsset('emerald', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Mark this emerald as clicked
+ self.clicked = true; // Set a clicked flag
// Play a sound
LK.getSound('emeraldSound').play();
// Update and display the score in the game.
- scoreTxt.setText(LK.getScore()); // LK.getScore is initialized to zero at game start.
+ scoreTxt.setText(score); // Corrected the reference to 'score'
}
};
});
/****
* Initialize Game
****/
/****
-* Oyun deyişenləri
+* Oyun deyişenləri
****/
-/****
-* Oyun Tərtibatı
-****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Shəbəkəni qur
-// Mesaj gosterme funksiyasi
var showMessage = function showMessage(message, color) {
var messageBox = new Text2(message, {
size: 64,
fill: color || "#ffffff",
@@ -80,9 +79,9 @@
return game.removeChild(messageBox);
}, 2000); // 2 saniyədən sonra mesajın silinməsi
};
/****
-* Oyun deyişenləri
+* Oyun deyişenləri
****/
var grid = [];
var gridSize = 5; // 5x5 shebeke
var cellSpacing = 10; // Xanalar arasi boshluq
@@ -93,11 +92,10 @@
var emeraldCount = 23; // 23 zumrud
var score = 0; // Oyunçunun xali
var totalEmeralds = emeraldCount;
/****
-* Məntiqi Funksiyalar
+* Məntiqi Funksiyalar
****/
-// Minalari və zumrudleri tesadufi yerleştir
function placeObjects() {
var availableCells = [];
// Movcud butun xanalardan siyahi yaradırıq
for (var i = 0; i < gridSize; i++) {
@@ -129,11 +127,11 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Oyunçunun xalini artir
function incrementScore() {
- score++;
+ score++; // Increment the score
// Update and display the score in the game.
- scoreTxt.setText(score);
+ scoreTxt.setText(score); // Make sure 'score' is used directly here
}
// Oyunu bitir
function endGame(win) {
if (win) {
@@ -158,8 +156,9 @@
if (score === totalEmeralds) {
endGame(true);
}
}
+// Grid daxilində kvadratları yaratmaq
for (var i = 0; i < gridSize; i++) {
grid[i] = [];
for (var j = 0; j < gridSize; j++) {
var cell = new ClickableSquare();
@@ -170,6 +169,6 @@
game.addChild(cell);
grid[i][j] = cell;
}
}
-// Obyektleri yerleştir
+// Obyektləri yerleştir
placeObjects();
\ No newline at end of file