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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 51
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 50
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Please fix the bug: 'Cannot set properties of undefined (setting 'type')' in or related to this line: 'self.type = 'menu';' Line Number: 49
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oyuna böyle menü ekleyelim : oyun başlamadan önce oyuncu kare sayını seçe bilsin mesela: 3x3,4x4,5x5
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yukarıda çıkan mesajları sil
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kareye tıklandıkdan sonra eğer emereld karesiyse o karenin arka planına emerald asseti koy eğer bomba karesiyse o karenin arkasına bomb asseti koy
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Please fix the bug: 'Uncaught TypeError: LK.effects.fadeScreen is not a function' in or related to this line: 'LK.effects.fadeScreen(0x000000, 1000);' Line Number: 128
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oyun bitdiğinde kaybetme animasyonu ekle mesela ekran biraz karalsın
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oyun bitdiyi zaman ekranda game over menusu çıksın
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 69
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Please fix the bug: 'Uncaught TypeError: Text is not a constructor' in or related to this line: 'var messageBox = new Text(message, {' Line Number: 56
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 28
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 27
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
/**** * Classes ****/ // Kliklenebilen kvadrat sinfi yarat var ClickableSquare = Container.expand(function () { var self = Container.call(this); // Kvadrat üçün görünüsh təyin edir var squareGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.graphics = squareGraphics; // Kliklenən zaman davranış self.down = function (x, y, obj) { if (self.type === 'bomb') { // Bombaya kliklenib self.graphics.tint = 0xff0000; // Qirmizi console.log("Bomba partladi! Oyun bitdi."); showMessage("Bombaya toxundun! Oyun bitdi!", "#ff0000"); // Mesaj goster endGame(false); // Oyun bitdi - meglubiyyet } else if (self.type === 'emerald') { // Zumrudde kliklenib self.graphics.tint = 0x00ff00; // Yashil console.log("Zumrud tapdiniz!"); showMessage("Zumrud tapildi!", "#00ff00"); // Mesaj goster incrementScore(); // Xali artir checkWin(); // Qalibiyyet yoxlanisi } }; }); /**** * Initialize Game ****/ /**** * Oyun deyişenləri ****/ /**** * Oyun Tərtibatı ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Shəbəkəni qur // Mesaj gosterme funksiyasi var showMessage = function showMessage(message, color) { var messageBox = new Text2(message, { size: 64, fill: color || "#ffffff", align: "center", wordWrap: true, wordWrapWidth: 500 }); messageBox.x = 1024; // X koordinat (merkəzdə olsun) messageBox.y = 100; // Y koordinat yuxari mərkəzdə messageBox.anchorX = 0.5; messageBox.anchorY = 0.5; game.addChild(messageBox); // Mesajın dərhal silinməsi üçün kiçik gecikmə LK.setTimeout(function () { return game.removeChild(messageBox); }, 2000); // 2 saniyədən sonra mesajın silinməsi }; /**** * Oyun deyişenləri ****/ var grid = []; var gridSize = 5; // 5x5 shebeke var cellSpacing = 10; // Xanalar arasi boshluq var cellSize = (Math.min(2048, 2732) - (gridSize - 1) * cellSpacing) / gridSize; var gridStartX = (2048 - gridSize * cellSize - (gridSize - 1) * cellSpacing) / 2; var gridStartY = (2732 - gridSize * cellSize - (gridSize - 1) * cellSpacing) / 2; var bombCount = 2; // 2 mina var emeraldCount = 23; // 23 zumrud var score = 0; // Oyunçunun xali var totalEmeralds = emeraldCount; /**** * Məntiqi Funksiyalar ****/ // Minalari və zumrudleri tesadufi yerleştir function placeObjects() { var availableCells = []; // Movcud butun xanalardan siyahi yaradırıq for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { availableCells.push({ x: i, y: j }); } } // Minalari tesadufi yerleştir for (var b = 0; b < bombCount; b++) { var randomIndex = Math.floor(Math.random() * availableCells.length); var cellPos = availableCells.splice(randomIndex, 1)[0]; grid[cellPos.x][cellPos.y].type = 'bomb'; // Mina yerleştir } // Zumrudleri tesadufi yerleştir for (var e = 0; e < emeraldCount; e++) { var randomIndex = Math.floor(Math.random() * availableCells.length); var cellPos = availableCells.splice(randomIndex, 1)[0]; grid[cellPos.x][cellPos.y].type = 'emerald'; // Zumrud yerleştir } } // Oyunçunun xalini artir function incrementScore() { score++; } // Oyunu bitir function endGame(win) { if (win) { console.log("Tebrikler! Siz qalibsiniz!"); showMessage("Tebrikler! Qazandiniz!", "#00ff00"); } else { console.log("Bomba partladi! Oyun bitdi."); showMessage("Oyunu Uduzdunuz!", "#ff0000"); } // Add a screen fade effect when the game ends LK.effects.fadeScreen(0x000000, 1000); // Show game over menu LK.showGameOver(); } // Qalibiyyeti yoxla function checkWin() { if (score === totalEmeralds) { endGame(true); } } for (var i = 0; i < gridSize; i++) { grid[i] = []; for (var j = 0; j < gridSize; j++) { var cell = new ClickableSquare(); cell.x = gridStartX + j * (cellSize + cellSpacing) + cellSize / 2; cell.y = gridStartY + i * (cellSize + cellSpacing) + cellSize / 2; cell.width = cellSize; cell.height = cellSize; game.addChild(cell); grid[i][j] = cell; } } // Obyektleri yerleştir placeObjects();
===================================================================
--- original.js
+++ change.js
@@ -44,10 +44,10 @@
/****
* Game Code
****/
-// Mesaj gosterme funksiyasi
// Shəbəkəni qur
+// Mesaj gosterme funksiyasi
var showMessage = function showMessage(message, color) {
var messageBox = new Text2(message, {
size: 64,
fill: color || "#ffffff",
@@ -118,8 +118,10 @@
} else {
console.log("Bomba partladi! Oyun bitdi.");
showMessage("Oyunu Uduzdunuz!", "#ff0000");
}
+ // Add a screen fade effect when the game ends
+ LK.effects.fadeScreen(0x000000, 1000);
// Show game over menu
LK.showGameOver();
}
// Qalibiyyeti yoxla