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Lucky Mines
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 91
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Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 111
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Please fix the bug: 'TypeError: LK.stopGame is not a function' in or related to this line: 'LK.stopGame();' Line Number: 120
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oyundakı tüm assetleri sil
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oyunda 5x5 grid oluştur
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grid tam merkezde olsun
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biraz büyük olsun erkanı tam kaplasın
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şimdi bunu 25 hisseye böl 25 tane kare olsun
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25 tane tıklana bilen kare oluştur
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 27
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 28
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Please fix the bug: 'Uncaught TypeError: Text is not a constructor' in or related to this line: 'var messageBox = new Text(message, {' Line Number: 56
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 69
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oyun bitdiyi zaman ekranda game over menusu çıksın
===================================================================
--- original.js
+++ change.js
@@ -1,45 +1,55 @@
/****
* Classes
****/
-// Create a clickable square class
+// Kliklənə bilən kvadrat sinfi yarat
var ClickableSquare = Container.expand(function () {
var self = Container.call(this);
- // Attach the player asset to the square
+ // Kvadrata görünüş təyin edir
var squareGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
- // Add a click event to the square
+ self.graphics = squareGraphics;
+ // Klik hadisəsi
self.down = function (x, y, obj) {
- console.log("Square was clicked at", x, y);
+ console.log("Kvadrat klikləndi, koordinatlar:", x, y);
+ // Klikləndikdə kvadratın rəngini dəyişir
+ self.graphics.setColor(0xff0000); // Qırmızıya dəyiş
};
});
/****
* Initialize Game
****/
+/****
+* Oyunu başlat
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x000000 // Arxa fon qara
});
/****
* Game Code
****/
-// Create a 5x5 grid
+/****
+* Oyun Kodu
+****/
+// 5x5 şəbəkə yarat
var grid = [];
var gridSize = 5;
-var cellSize = 2048 / gridSize; // Adjust cell size to cover the entire screen
-var gridStartX = (2048 - gridSize * cellSize) / 2;
-var gridStartY = (2732 - gridSize * cellSize) / 2;
+var cellSize = Math.min(2048, 2732) / gridSize; // Şəbəkənin ölçüsünü ekrana uyğunlaşdır
+var gridStartX = (2048 - gridSize * cellSize) / 2; // Yatay olaraq mərkəzləşdirmək
+var gridStartY = (2732 - gridSize * cellSize) / 2; // Şaquli olaraq mərkəzləşdirmək
for (var i = 0; i < gridSize; i++) {
grid[i] = [];
for (var j = 0; j < gridSize; j++) {
var cell = new ClickableSquare();
- cell.x = gridStartX + i * cellSize + cellSize / 2;
- cell.y = gridStartY + j * cellSize + cellSize / 2;
- cell.width = cellSize;
- cell.height = cellSize;
- game.addChild(cell);
- grid[i][j] = cell;
+ // Hər bir xananın koordinatlarını təyin edir
+ cell.x = gridStartX + j * cellSize + cellSize / 2;
+ cell.y = gridStartY + i * cellSize + cellSize / 2;
+ cell.width = cellSize; // Xananın eni
+ cell.height = cellSize; // Xananın hündürlüyü
+ game.addChild(cell); // Oyuna xananı əlavə edir
+ grid[i][j] = cell; // Şəbəkədə xananı qeyd edir
}
}
\ No newline at end of file