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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
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25 tane tıklana bilen kare oluştur
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şimdi bunu 25 hisseye böl 25 tane kare olsun
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biraz büyük olsun erkanı tam kaplasın
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grid tam merkezde olsun
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oyunda 5x5 grid oluştur
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oyundakı tüm assetleri sil
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Please fix the bug: 'TypeError: LK.stopGame is not a function' in or related to this line: 'LK.stopGame();' Line Number: 120
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Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 111
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Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 91
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Lucky Mines
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a 5x5 grid var grid = []; var gridSize = 5; var cellSize = 100; var gridStartX = (2048 - gridSize * cellSize) / 2; var gridStartY = (2732 - gridSize * cellSize) / 2; for (var i = 0; i < gridSize; i++) { grid[i] = []; for (var j = 0; j < gridSize; j++) { var cell = LK.getAsset('player', { anchorX: 0.5, anchorY: 0.5, x: gridStartX + i * cellSize, y: gridStartY + j * cellSize }); game.addChild(cell); grid[i][j] = cell; } }
===================================================================
--- original.js
+++ change.js
@@ -9,16 +9,20 @@
* Game Code
****/
// Create a 5x5 grid
var grid = [];
-for (var i = 0; i < 5; i++) {
+var gridSize = 5;
+var cellSize = 100;
+var gridStartX = (2048 - gridSize * cellSize) / 2;
+var gridStartY = (2732 - gridSize * cellSize) / 2;
+for (var i = 0; i < gridSize; i++) {
grid[i] = [];
- for (var j = 0; j < 5; j++) {
+ for (var j = 0; j < gridSize; j++) {
var cell = LK.getAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
- x: i * 100,
- y: j * 100
+ x: gridStartX + i * cellSize,
+ y: gridStartY + j * cellSize
});
game.addChild(cell);
grid[i][j] = cell;
}