Initial prompt
Lucky Mines
User prompt
Please fix the bug: 'Uncaught ReferenceError: handleMove is not defined' in or related to this line: 'handleMove(x, y, obj);' Line Number: 91
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 111
User prompt
Please fix the bug: 'TypeError: LK.stopGame is not a function' in or related to this line: 'LK.stopGame();' Line Number: 120
User prompt
oyundakı tüm assetleri sil
User prompt
oyunda 5x5 grid oluştur
User prompt
grid tam merkezde olsun
User prompt
biraz büyük olsun erkanı tam kaplasın
User prompt
şimdi bunu 25 hisseye böl 25 tane kare olsun
User prompt
25 tane tıklana bilen kare oluştur
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızıya dəyiş' Line Number: 22
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 27
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0xff0000); // Qırmızı' Line Number: 22
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.setColor is not a function' in or related to this line: 'self.graphics.setColor(0x00ff00); // Yaşıl' Line Number: 28
User prompt
Please fix the bug: 'Uncaught TypeError: Text is not a constructor' in or related to this line: 'var messageBox = new Text(message, {' Line Number: 56
User prompt
Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 69
Code edit (2 edits merged)
Please save this source code
User prompt
oyun bitdiyi zaman ekranda game over menusu çıksın
===================================================================
--- original.js
+++ change.js
@@ -1,115 +1,6 @@
-/****
-* Classes
-****/
-// Class for Emeralds
-var Emerald = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('emerald', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- return self;
-});
-// Class for Mines
-var Mine = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('mine', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- return self;
-});
-// Class for the Player
-var Player = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- return self;
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-// Initialize player, emeralds, and mines
-var player = game.addChild(new Player());
-player.x = 1024;
-player.y = 2560;
-var emeralds = [];
-var mines = [];
-// Function to create emeralds
-function createEmerald(x, y) {
- var emerald = new Emerald();
- emerald.x = x;
- emerald.y = y;
- emeralds.push(emerald);
- game.addChild(emerald);
-}
-// Function to create mines
-function createMine(x, y) {
- var mine = new Mine();
- mine.x = x;
- mine.y = y;
- mines.push(mine);
- game.addChild(mine);
-}
-// Create emeralds and mines randomly
-for (var i = 0; i < 5; i++) {
- createEmerald(Math.random() * 2048, Math.random() * 2732);
-}
-for (var j = 0; j < 3; j++) {
- createMine(Math.random() * 2048, Math.random() * 2732);
-}
-// Handle player movement
-var dragNode = null;
-function handleMove(x, y) {
- if (dragNode) {
- // Make sure player doesn't go out of bounds
- dragNode.x = Math.max(50, Math.min(1998, x));
- dragNode.y = Math.max(50, Math.min(2682, y));
- }
-}
-game.down = function (x, y) {
- dragNode = player;
- handleMove(x, y);
-};
-game.move = function (x, y) {
- handleMove(x, y);
-};
-game.up = function () {
- dragNode = null;
-};
-// Check for collisions
-function checkCollisions() {
- for (var i = emeralds.length - 1; i >= 0; i--) {
- if (player.intersects(emeralds[i])) {
- emeralds[i].destroy();
- emeralds.splice(i, 1);
- LK.setScore(LK.getScore() + 1);
- }
- }
- for (var j = 0; j < mines.length; j++) {
- if (player.intersects(mines[j])) {
- LK.effects.flashScreen(0xff0000, 500);
- LK.showGameOver("Oyun Bitti! Mina tapdınız. 🧨");
- LK.showGameOver("Congratulations! You collected all the emeralds! 💎");
- }
- }
-}
-// Update game logic
-game.update = function () {
- checkCollisions();
- if (emeralds.length === 0) {
- LK.showGameOver("Qalib gəldiniz! Bütün zümrüdləri topladınız! 💎");
- LK.showGameOver("Game Over! You hit a mine. 🧨");
- }
-};
\ No newline at end of file
+});
\ No newline at end of file