===================================================================
--- original.js
+++ change.js
@@ -101,24 +101,8 @@
self.updateScore = function (newScore) {
scoreText.setText('$' + newScore.toString());
};
});
-// Star class
-var Star = Container.expand(function () {
- var self = Container.call(this);
- var starGraphics = self.attachAsset('star', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = Math.random() * 5 + 2; // Random speed between 2 and 7
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -starGraphics.height;
- self.x = Math.random() * 2048;
- }
- };
-});
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.attachAsset('upgrade', {
@@ -165,23 +149,8 @@
/****
* Game Code
****/
-// Initialize stars
-var stars = [];
-for (var i = 0; i < 5; i++) {
- var star = new Star();
- star.x = Math.random() * 2048;
- star.y = Math.random() * 2732;
- stars.push(star);
- game.addChild(star);
-}
-// Update stars every tick
-game.update = function () {
- for (var i = 0; i < stars.length; i++) {
- stars[i].update();
- }
-};
// Initialize pizza
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;