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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 75
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fix enemy not being destroy
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'enemies')' in this line: 'var index = self.game.enemies.indexOf(self);' Line Number: 75
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improve fluidity
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'now')' in this line: 'var currentTime = performance.now();' Line Number: 15
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improve fps counter acuracy
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'now')' in this line: 'var currentTime = performance.now();' Line Number: 15
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improve fps acuracy a lot
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'now')' in this line: 'var currentTime = performance.now();' Line Number: 15
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in this line: 'if (self.bullets[i].intersects(self.enemies[j])) {' Line Number: 189
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improve fps counter acuracy
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'if (self.enemies.length === 0) {' Line Number: 95
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Start the first wave whith one enemy spawn
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Start the first wave at begining
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Spawn one enemy at begining. A new wave start where all enemy are destroy. Every new wave double enemy number
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Delete spawn enemy loop
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Start with one enemy and double their number each wave
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Spawn frequency increase by 20 percent Every second
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Reset enemy speed to 10
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Enemy move 10 time faster
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Enemy move 5 time faster
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Enemy move 100 time faster
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Reduce enemy speed by 1000
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Reduce enemy speed by 50
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Reduce enemy speed by 10
===================================================================
--- original.js
+++ change.js
@@ -71,9 +71,9 @@
var enemySpeed = 25.6 * 0.7 * 0.6;
self.update = function () {
self.y += enemySpeed;
if (self.y > 2732) {
- self.game.removeEnemy(self);
+ gameInstance.removeEnemy(self);
}
};
self.updatePosition = function () {
self.y += enemySpeed;
A plain in a comic style with a dirt road with 4 turn staring to top to the botom see from a top and 50 meter high view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tower shooting at enemy in a modern style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A single soldat walking downard in a 16 bit style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.