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Migrate to the latest version of LK
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Fix Bug: 'TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(self.update);' Line Number: 29
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improve the fps counter
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 85
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 80
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 79
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 79
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 79
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 80
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 80
var FrameRateCounter = Container.expand(function () { var self = Container.call(this); self.lastTime = Date.now(); self.frameCount = 0; self.framerate = 0; self.display = new Text2('FPS: 0', { size: 150, fill: '#000000' }); self.display.anchor.set(1, 0); self.updateDisplay = function () { self.display.setText('FPS: ' + Math.round(self.framerate).toString()); }; self.update = function () { var currentTime = Date.now(); self.frameCount++; var elapsedTime = (currentTime - self.lastTime) / 1000; if (elapsedTime >= 1) { self.framerate = self.frameCount / elapsedTime; self.updateDisplay(); self.frameCount = 0; self.lastTime = currentTime; } }; }); var Bullet = Container.expand(function () { var self = Container.call(this); self.update = function () {}; }); var Plain = Container.expand(function () { var self = Container.call(this); var plainGraphics = self.createAsset('correct_plain_asset_id', 'Correct Plain Graphics Description', .5, .5); plainGraphics.scale.x = 2; plainGraphics.scale.y = 2; plainGraphics.alpha = 0; self.shoot = function (enemies, bulletsContainer) { if (self.cooldownTimer <= 0 && enemies.length > 0) { var bullet = new Bullet(self); bullet.x = self.x; bullet.y = self.y; bulletsContainer.addChild(bullet); self.cooldownTimer = self.cooldown; } self.cooldownTimer--; }; }); var Tower = Container.expand(function (gameInstance) { var self = Container.call(this); self.game = gameInstance; var towerGraphics = self.createAsset('tower', 'Tower Graphics', .5, .5); self.cooldown = 0.625 / 0.7 * (1 / 0.6) * 1.3; self.cooldownTimer = 0; self.shoot = function (enemies, bullets) { this.handleShooting(enemies, bullets); }; self.handleShooting = function (enemies, bullets) { self.cooldownTimer--; if (self.cooldownTimer <= 0 && enemies.length > 0) { self.fireBullet(bullets); } }; self.fireBullet = function (bullets) { var bullet = new Bullet(self.game); bullet.x = self.x; bullet.y = self.y; gameInstance.bulletsContainer.addChild(bullet); gameInstance.bullets.push(bullet); self.cooldownTimer = self.cooldown; }; }); var Enemy = Container.expand(function (gameInstance) { var self = Container.call(this, gameInstance); self.game = gameInstance; self.game = gameInstance; var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); var enemySpeed = 25.6 * 0.7 * 0.6; self.move = function () { self.y += enemySpeed; if (self.y > 2732) { self.game.removeEnemy(self); } }; self.updatePosition = function () { self.y += enemySpeed; if (self.y > 2732) { self.game.removeEnemy(self); } }; }); var EnemyBullet = Container.expand(function (gameInstance) { var self = Container.call(this); self.game = gameInstance; var bulletGraphics = self.createAsset('enemy_bullet', 'Enemy Bullet Graphics', .5, .5); self.update = function () { self.x += 240; if (self.x > 2098) { self.game.removeBullet(self); } }; }); var Game = Container.expand(function () { var self = Container.call(this); self.incrementScore = function () { self.score++; }; self.removeEnemy = function (enemy) { var index = self.enemies.indexOf(enemy); if (index > -1) { enemy.destroy(); self.enemies.splice(index, 1); } }; self.removeBullet = function (bullet) { var index = self.bullets.indexOf(bullet); if (index > -1) { bullet.destroy(); self.bullets.splice(index, 1); } }; self.spawnEnemies = function () { self.generateEnemies(); }; self.generateEnemies = function () { self.enemiesSpawnedLastRound += 10; for (var i = 0; i < self.enemiesSpawnedLastRound; i++) { var newEnemy = new Enemy(self); newEnemy.x = Math.random() * 2048; newEnemy.y = -25 * (i + 1); self.enemies.push(newEnemy); self.addChild(newEnemy); } self.enemyCounterTxt.setText('Enemies: ' + self.enemies.length.toString()); }; self.updateEnemyCounter = function () {}; self.score = 0; self.frameRateCounter = new FrameRateCounter(); LK.gui.topRight.addChild(self.frameRateCounter.display); var enemiesSpawnedLastRound = 1; self.enemies = []; self.enemyCounterTxt = new Text2('Enemies: ' + self.enemies.length.toString(), { size: 150, fill: "#ff0000" }); self.enemyCounterTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(self.enemyCounterTxt); LK.stageContainer.setBackgroundColor(0xFFFFFF); var towers = []; self.bullets = []; self.bulletsContainer = self.addChild(new Container()); self.enemies = []; var initialTower = new Tower(self); initialTower.x = 0 + initialTower.width / 2 - 260; initialTower.y = 500 + initialTower.height / 2 + 300 + 800 + 500; towers.push(initialTower); self.addChild(initialTower); var plain = self.addChild(new Plain()); plain.x = 2048 / 2; plain.y = 2732 / 2; self.addChild(plain); var enemy = new Enemy(); enemy.x = 2048 / 2; enemy.y = -enemy.height / 2; self.enemies.push(enemy); self.addChild(enemy); stage.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); var newTower = new Tower(self); newTower.x = pos.x; newTower.y = pos.y; self.addChild(newTower); towers.push(newTower); }); LK.on('tick', function () { self.frameRateCounter.update(enemiesSpawnedLastRound); if (self.enemies.length === 0) { self.spawnEnemies(); } towers.forEach(function (tower) { tower.shoot(self.enemies, self.bullets); }); var activeEnemies = self.enemies.filter(function (enemy) { return enemy.y < 2732; }); activeEnemies.forEach(function (enemy) { enemy.move(); }); var activeBullets = self.bullets.filter(function (bullet) { return bullet.x < 2048; }); activeBullets.forEach(function (bullet) { bullet.update(); }); self.bullets = activeBullets; }); });
var FrameRateCounter = Container.expand(function () {
var self = Container.call(this);
self.lastTime = Date.now();
self.frameCount = 0;
self.framerate = 0;
self.display = new Text2('FPS: 0', {
size: 150,
fill: '#000000'
});
self.display.anchor.set(1, 0);
self.updateDisplay = function () {
self.display.setText('FPS: ' + Math.round(self.framerate).toString());
};
self.update = function () {
var currentTime = Date.now();
self.frameCount++;
var elapsedTime = (currentTime - self.lastTime) / 1000;
if (elapsedTime >= 1) {
self.framerate = self.frameCount / elapsedTime;
self.updateDisplay();
self.frameCount = 0;
self.lastTime = currentTime;
}
};
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
self.update = function () {};
});
var Plain = Container.expand(function () {
var self = Container.call(this);
var plainGraphics = self.createAsset('correct_plain_asset_id', 'Correct Plain Graphics Description', .5, .5);
plainGraphics.scale.x = 2;
plainGraphics.scale.y = 2;
plainGraphics.alpha = 0;
self.shoot = function (enemies, bulletsContainer) {
if (self.cooldownTimer <= 0 && enemies.length > 0) {
var bullet = new Bullet(self);
bullet.x = self.x;
bullet.y = self.y;
bulletsContainer.addChild(bullet);
self.cooldownTimer = self.cooldown;
}
self.cooldownTimer--;
};
});
var Tower = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.game = gameInstance;
var towerGraphics = self.createAsset('tower', 'Tower Graphics', .5, .5);
self.cooldown = 0.625 / 0.7 * (1 / 0.6) * 1.3;
self.cooldownTimer = 0;
self.shoot = function (enemies, bullets) {
this.handleShooting(enemies, bullets);
};
self.handleShooting = function (enemies, bullets) {
self.cooldownTimer--;
if (self.cooldownTimer <= 0 && enemies.length > 0) {
self.fireBullet(bullets);
}
};
self.fireBullet = function (bullets) {
var bullet = new Bullet(self.game);
bullet.x = self.x;
bullet.y = self.y;
gameInstance.bulletsContainer.addChild(bullet);
gameInstance.bullets.push(bullet);
self.cooldownTimer = self.cooldown;
};
});
var Enemy = Container.expand(function (gameInstance) {
var self = Container.call(this, gameInstance);
self.game = gameInstance;
self.game = gameInstance;
var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5);
var enemySpeed = 25.6 * 0.7 * 0.6;
self.move = function () {
self.y += enemySpeed;
if (self.y > 2732) {
self.game.removeEnemy(self);
}
};
self.updatePosition = function () {
self.y += enemySpeed;
if (self.y > 2732) {
self.game.removeEnemy(self);
}
};
});
var EnemyBullet = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.game = gameInstance;
var bulletGraphics = self.createAsset('enemy_bullet', 'Enemy Bullet Graphics', .5, .5);
self.update = function () {
self.x += 240;
if (self.x > 2098) {
self.game.removeBullet(self);
}
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
self.incrementScore = function () {
self.score++;
};
self.removeEnemy = function (enemy) {
var index = self.enemies.indexOf(enemy);
if (index > -1) {
enemy.destroy();
self.enemies.splice(index, 1);
}
};
self.removeBullet = function (bullet) {
var index = self.bullets.indexOf(bullet);
if (index > -1) {
bullet.destroy();
self.bullets.splice(index, 1);
}
};
self.spawnEnemies = function () {
self.generateEnemies();
};
self.generateEnemies = function () {
self.enemiesSpawnedLastRound += 10;
for (var i = 0; i < self.enemiesSpawnedLastRound; i++) {
var newEnemy = new Enemy(self);
newEnemy.x = Math.random() * 2048;
newEnemy.y = -25 * (i + 1);
self.enemies.push(newEnemy);
self.addChild(newEnemy);
}
self.enemyCounterTxt.setText('Enemies: ' + self.enemies.length.toString());
};
self.updateEnemyCounter = function () {};
self.score = 0;
self.frameRateCounter = new FrameRateCounter();
LK.gui.topRight.addChild(self.frameRateCounter.display);
var enemiesSpawnedLastRound = 1;
self.enemies = [];
self.enemyCounterTxt = new Text2('Enemies: ' + self.enemies.length.toString(), {
size: 150,
fill: "#ff0000"
});
self.enemyCounterTxt.anchor.set(0, 1);
LK.gui.bottomLeft.addChild(self.enemyCounterTxt);
LK.stageContainer.setBackgroundColor(0xFFFFFF);
var towers = [];
self.bullets = [];
self.bulletsContainer = self.addChild(new Container());
self.enemies = [];
var initialTower = new Tower(self);
initialTower.x = 0 + initialTower.width / 2 - 260;
initialTower.y = 500 + initialTower.height / 2 + 300 + 800 + 500;
towers.push(initialTower);
self.addChild(initialTower);
var plain = self.addChild(new Plain());
plain.x = 2048 / 2;
plain.y = 2732 / 2;
self.addChild(plain);
var enemy = new Enemy();
enemy.x = 2048 / 2;
enemy.y = -enemy.height / 2;
self.enemies.push(enemy);
self.addChild(enemy);
stage.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
var newTower = new Tower(self);
newTower.x = pos.x;
newTower.y = pos.y;
self.addChild(newTower);
towers.push(newTower);
});
LK.on('tick', function () {
self.frameRateCounter.update(enemiesSpawnedLastRound);
if (self.enemies.length === 0) {
self.spawnEnemies();
}
towers.forEach(function (tower) {
tower.shoot(self.enemies, self.bullets);
});
var activeEnemies = self.enemies.filter(function (enemy) {
return enemy.y < 2732;
});
activeEnemies.forEach(function (enemy) {
enemy.move();
});
var activeBullets = self.bullets.filter(function (bullet) {
return bullet.x < 2048;
});
activeBullets.forEach(function (bullet) {
bullet.update();
});
self.bullets = activeBullets;
});
});
A plain in a comic style with a dirt road with 4 turn staring to top to the botom see from a top and 50 meter high view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tower shooting at enemy in a modern style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A single soldat walking downard in a 16 bit style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.