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Migrate to the latest version of LK
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Fix Bug: 'TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(self.update);' Line Number: 29
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improve the fps counter
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 85
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.gameInstance.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 80
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 79
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 79
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 79
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 80
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeEnemy')' in this line: 'self.game.removeEnemy(self);' Line Number: 80
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,36 @@
/****
* Classes
-****/
+****/
+var Bullet = Container.expand(function (gameInstance) {
+ var self = Container.call(this);
+ self.game = gameInstance;
+ self.game = gameInstance;
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self._move_migrated = function () {
+ self.x += 120;
+ if (self.x > 2048) {
+ self.destroy();
+ }
+ };
+});
+var Enemy = Container.expand(function (gameInstance) {
+ var self = Container.call(this);
+ self.game = gameInstance;
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self._move_migrated = function () {
+ self.y += 12.8;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+});
var FrameRateCounter = Container.expand(function () {
var self = Container.call(this);
self.lastTime = Date.now();
self.frameCount = 0;
@@ -13,9 +42,9 @@
self.display.anchor.set(1, 0);
self.updateDisplay = function () {
self.display.setText('FPS: ' + Math.round(self.framerate).toString());
};
- self.update = function (timestamp) {
+ self._update_migrated = function (timestamp) {
if (!self.lastTime) {
self.lastTime = timestamp;
}
var delta = timestamp - self.lastTime;
@@ -26,14 +55,17 @@
self.frameCount = 0;
self.lastTime = timestamp;
}
// LK engine's tick event replaces requestAnimationFrame
- LK.on('tick', self.update);
+ LK.on('tick', self._update_migrated);
};
});
var Plain = Container.expand(function () {
var self = Container.call(this);
- var plainGraphics = self.createAsset('correct_plain_asset_id', 'Correct Plain Graphics Description', .5, .5);
+ var plainGraphics = self.attachAsset('correct_plain_asset_id', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
plainGraphics.scale.x = 2;
plainGraphics.scale.y = 2;
plainGraphics.alpha = 1;
self.shoot = function (enemies, bulletsContainer) {
@@ -50,9 +82,12 @@
var Tower = Container.expand(function (gameInstance) {
var self = Container.call(this);
self.game = gameInstance;
self.game = gameInstance;
- var towerGraphics = self.createAsset('tower', 'Tower Graphics', .5, .5);
+ var towerGraphics = self.attachAsset('tower', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.cooldown = 2.5;
self.cooldownTimer = 0;
self.shoot = function (enemies, bullets) {
if (self.cooldownTimer <= 0 && enemies.length > 0) {
@@ -68,42 +103,19 @@
gameInstance.bullets.push(bullet);
self.cooldownTimer = self.cooldown;
};
});
-var Enemy = Container.expand(function (gameInstance) {
- var self = Container.call(this);
- self.game = gameInstance;
- var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5);
- self.move = function () {
- self.y += 12.8;
- if (self.y > 2732) {
- self.destroy();
- }
- };
-});
-var Bullet = Container.expand(function (gameInstance) {
- var self = Container.call(this);
- self.game = gameInstance;
- self.game = gameInstance;
- var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5);
- self.move = function () {
- self.x += 120;
- if (self.x > 2048) {
- self.destroy();
- }
- };
-});
/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
-****/
+****/
game.spawnEnemies = function () {
enemiesSpawnedLastRound += 6;
for (var i = 0; i < enemiesSpawnedLastRound; i++) {
var newEnemy = new Enemy();
@@ -127,9 +139,9 @@
size: 150,
fill: "#ffffff"
});
game.scoreTxt.anchor.set(0.5, 0);
-LK.gui.topCenter.addChild(game.scoreTxt);
+LK.gui.top.addChild(game.scoreTxt);
game.goldTxt = new Text2(game.gold.toString(), {
size: 150,
fill: "#ffff00"
});
@@ -160,11 +172,11 @@
enemy.x = 2048 / 2;
enemy.y = -enemy.height / 2;
game.enemies.push(enemy);
game.addChild(enemy);
-game.on('down', function (obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
+game.on('down', function (x, y, obj) {
+ var event = obj;
+ var pos = game.toLocal(event.global);
if (game.gold >= 50) {
var newTower = new Tower(game);
newTower.x = pos.x;
newTower.y = pos.y;
@@ -174,21 +186,21 @@
game.goldTxt.setText(game.gold.toString());
}
});
LK.on('tick', function () {
- game.frameRateCounter.update();
+ game.frameRateCounter._update_migrated();
if (game.enemies.length === 0) {
game.spawnEnemies();
} else {
towers.forEach(function (tower) {
tower.shoot(game.enemies, game.bullets);
});
}
game.enemies.forEach(function (enemy) {
- enemy.move();
+ enemy._move_migrated();
});
game.bullets.forEach(function (bullet, index) {
- bullet.move();
+ bullet._move_migrated();
for (var j = game.enemies.length - 1; j >= 0; j--) {
if (bullet.intersects(game.enemies[j])) {
game.enemies[j].destroy();
game.enemies.splice(j, 1);
A plain in a comic style with a dirt road with 4 turn staring to top to the botom see from a top and 50 meter high view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tower shooting at enemy in a modern style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A single soldat walking downard in a 16 bit style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.