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Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1367
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Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1376
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Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1367
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Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1365
User prompt
Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1365
User prompt
Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1365
User prompt
Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1356
User prompt
Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1349
User prompt
Fix Bug: 'TypeError: villager.moveTo is not a function' in this line: 'villager.moveTo(villager.targetX, villager.targetY, villager.speed);' Line Number: 1349
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Make all villager move
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Fix Bug: 'TypeError: villager.behaviorManager.decideNextAction is not a function' in this line: 'villager.behaviorManager.decideNextAction();' Line Number: 1348
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Fix Bug: 'TypeError: villager.behaviorManager.decideNextAction is not a function' in this line: 'villager.behaviorManager.decideNextAction();' Line Number: 1347
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Fix Bug: 'TypeError: villager.behaviorManager.decideNextAction is not a function' in this line: 'villager.behaviorManager.decideNextAction();' Line Number: 1347
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Make all type of villager move base on their AI need
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in this line: 'villager.behaviorManager.update();' Line Number: 1352
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in this line: 'villager.behaviorManager.update();' Line Number: 1352
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Fix Bug: 'TypeError: self.villager.updateMood is not a function' in this line: 'self.villager.updateMood();' Line Number: 8
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Fix Bug: 'TypeError: self.performBehaviorBasedMovement is not a function' in this line: 'self.performBehaviorBasedMovement();' Line Number: 8
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Make all villager move
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Make all type of villager move base on their AI
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Fix Bug: 'TypeError: self.update is not a function' in this line: 'self.update();' Line Number: 932
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Fix Bug: 'TypeError: self.update is not a function' in this line: 'self.update();' Line Number: 934
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Fix Bug: 'TypeError: self.update is not a function' in this line: 'self.update();' Line Number: 934
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Fix Bug: 'TypeError: self.update is not a function' in this line: 'self.update();' Line Number: 924
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Fix Bug: 'TypeError: self.update is not a function' in this line: 'self.update();' Line Number: 778
===================================================================
--- original.js
+++ change.js
@@ -490,17 +490,8 @@
} else {
this.patrolArea();
}
};
- Guard.prototype.moveTo = function (targetX, targetY, speed) {
- var dx = targetX - this.x;
- var dy = targetY - this.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 1) {
- this.x += dx / distance * speed;
- this.y += dy / distance * speed;
- }
- };
});
var BrewMaster = Container.expand(function () {
var self = Container.call(this);
self.brewMasterGraphics = self.createAsset('brewmaster', 'Brew Master Graphics', 0.5, 0.5);
@@ -1151,17 +1142,8 @@
this.villager.targetX = Math.random() * 2048;
this.villager.targetY = Math.random() * 2732;
};
}
- self.moveTo = function (targetX, targetY, speed) {
- var dx = targetX - self.x;
- var dy = targetY - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 1) {
- self.x += dx / distance * speed;
- self.y += dy / distance * speed;
- }
- };
Villager.prototype.moveTo = function (targetX, targetY, speed) {
var dx = targetX - this.x;
var dy = targetY - this.y;
var distance = Math.sqrt(dx * dx + dy * dy);
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.