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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1765
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1765
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1765
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
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Please fix the bug: 'VillagerConversation is not defined' in or related to this line: 'VillagerConversation.prototype.initiateConversation = function (villager, otherVillager) {' Line Number: 1616
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reduce the size of the code a lot with optimisation
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reduce the size of the code with great optimisation
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 3050
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2395
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2385
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2385
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2375
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2370
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2370
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2365
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2360
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Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2355
===================================================================
--- original.js
+++ change.js
@@ -1213,13 +1213,8 @@
speechBubble.destroy();
}, 3000);
}
};
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
Villager.prototype.talkTo = function (otherVillager) {
if (otherVillager && otherVillager instanceof Villager) {
var message = this.conversationStarters['flirty'][Math.floor(Math.random() * this.conversationStarters['flirty'].length)];
var speechBubble = new Text2(message, {
@@ -1314,20 +1309,12 @@
self.villager = villager;
self.decideNextAction = function () {
self.villager.behavior.decideNextAction();
};
- self.setRandomTarget = function () {
- self.villager.targetX = Math.random() * 2048;
- self.villager.targetY = Math.random() * 2732;
- };
self._update_migrated = function () {
self.villager.buildHome();
};
});
-var VillagerConversation = Container.expand(function () {
- var self = Container.call(this);
- self.conversationStarters = ['Hey there, good lookin". Wanna go on an adventure together?', 'Is it hot out here, or is it just you?', 'You must be a magician, because whenever I look at you, everyone else disappears.', 'Do you have a map? I just keep getting lost in your eyes.', 'If beauty were a grain of sand, you’d be a million beaches.'];
-});
var VillagerFactory = Container.expand(function (resources) {
var self = Container.call(this);
self.resources = resources;
self.createVillager = function (iq) {
@@ -1567,32 +1554,8 @@
LK.setTimeout(function () {
villager.speed = villager.baseSpeed;
}, 1000);
};
-Lumberjack.prototype.talkTo = function (otherLumberjack) {
- var currentTime = Date.now();
- if (!this.speechBubble && (!this.lastTalkTime || currentTime - this.lastTalkTime >= 10000)) {
- this.lastTalkTime = currentTime;
- var message = this.conversationStarters['flirty'][Math.floor(Math.random() * this.conversationStarters['flirty'].length)];
- this.speechBubble = new Text2(message, {
- size: 50,
- fill: 0xFFFFFF
- });
- var midX = (this.x + otherLumberjack.x) / 2;
- var midY = (this.y + otherLumberjack.y) / 2;
- var offsetX = this.x < otherLumberjack.x ? -300 : 300;
- var offsetY = this.y < otherLumberjack.y ? -300 : 300;
- this.speechBubble.x = midX + offsetX;
- this.speechBubble.y = midY + offsetY;
- this.parent.addChild(this.speechBubble);
- var that = this;
- LK.setTimeout(function () {
- that.speechBubble.destroy();
- that.speechBubble = null;
- that.speed = that.baseSpeed;
- }, 3000);
- }
-};
Lumberjack.prototype.initiateConversation = function (message, otherLumberjack) {};
game.weatherSystem = new WeatherSystem();
ResourceDisplay.prototype.positionDisplays = function () {
this.woodDisplay.position.set(100, 50);
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.