User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1765
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1765
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1765
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
User prompt
Please fix the bug: 'VillagerConversation is not defined' in or related to this line: 'VillagerConversation.prototype.initiateConversation = function (villager, otherVillager) {' Line Number: 1616
User prompt
reduce the size of the code a lot with optimisation
User prompt
reduce the size of the code with great optimisation
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 1760
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 3050
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2395
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2385
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2385
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2375
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2370
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2370
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2365
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2360
User prompt
Please fix the bug: 'TypeError: villager.initiateConversation is not a function' in or related to this line: 'villager.initiateConversation(otherVillager);' Line Number: 2355
===================================================================
--- original.js
+++ change.js
@@ -1198,643 +1198,8 @@
self.parent.addChild(newHome);
self.home = newHome;
}
};
- self.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- self.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
Villager.prototype.talkTo = function (otherVillager) {
if (otherVillager && otherVillager instanceof Villager) {
var message = this.conversationStarters['flirty'][Math.floor(Math.random() * this.conversationStarters['flirty'].length)];
var speechBubble = new Text2(message, {
@@ -1863,663 +1228,8 @@
speechBubble.destroy();
}, 3000);
}
};
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.initiateConversation = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- this.talkTo(otherVillager);
- }
- };
- Villager.prototype.talkTo = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- var message = this.conversationStarters['flirty'][Math.floor(Math.random() * this.conversationStarters['flirty'].length)];
- var speechBubble = new Text2(message, {
- size: 50,
- fill: 0xFFFFFF
- });
- speechBubble.x = (this.x + otherVillager.x) / 2;
- speechBubble.y = (this.y + otherVillager.y) / 2;
- this.parent.addChild(speechBubble);
- LK.setTimeout(function () {
- speechBubble.destroy();
- }, 3000);
- }
- };
- Villager.prototype.talkTo = function (otherVillager) {
- if (otherVillager && otherVillager instanceof Villager) {
- var message = this.conversationStarters['flirty'][Math.floor(Math.random() * this.conversationStarters['flirty'].length)];
- var speechBubble = new Text2(message, {
- size: 50,
- fill: 0xFFFFFF
- });
- speechBubble.x = (this.x + otherVillager.x) / 2;
- speechBubble.y = (this.y + otherVillager.y) / 2;
- this.parent.addChild(speechBubble);
- LK.setTimeout(function () {
- speechBubble.destroy();
- }, 3000);
- }
- };
});
var VillagerBehavior = Container.expand(function (villager) {
var self = Container.call(this);
self.villager = villager;
A background of a paysage with plain and without tree or montainbut no water see from the top in the air 100m by 100m Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
One human medieval villager in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a house in a warcraft 2 style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree a rock and crambery in a RTS style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A heart comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cloud in a comic style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A market in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An Inn in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An school in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An bakery in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A well in a RTS fantasy style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tree in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An apple in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rock in a rts style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A home in a RTS and fantasy style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A brewery in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lumberjack in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a marketplace in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a festival in a fantasy rts style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.