Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'for (var i = 9; x <= size - 8; i += 2) {' Line Number: 45
Code edit (10 edits merged)
Please save this source code
User prompt
Please fix the bug: 'placePixel is not defined' in or related to this line: 'placePixel(x, y);' Line Number: 49
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'isPositionPattern is not defined' in or related to this line: 'var tintColor = isPositionPattern ? 0xffffff : 0x000000; // White for position patterns, black for others' Line Number: 41
Code edit (1 edits merged)
Please save this source code
Code edit (12 edits merged)
Please save this source code
User prompt
Make the position pattern in the modules white
User prompt
Make the position pattern white
Code edit (8 edits merged)
Please save this source code
User prompt
Make a container called QRcode, We're not making a QR Maze Runner
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
QR Maze Runner
Initial prompt
Qr code generator
/**** * Classes ****/ var QRCode = Container.expand(function (pixelSize) { var self = Container.call(this); // Initialize QR code properties self.pixelSize = pixelSize || 32; self.modules = []; // Create QR code pattern (simple placeholder pattern for now) self.placePixel = function (x, y) { var pixel = self.attachAsset('QRCodePixel', { x: x * self.pixelSize, y: y * self.pixelSize, scaleX: self.pixelSize, scaleY: self.pixelSize, tint: 0 }); }; self.createPattern = function () { // Create a simple pattern for demonstration var size = 21; // Standard QR code size self.attachAsset('QRCodePositionL', { x: 0, y: 0 }); self.attachAsset('QRCodePositionR', { x: self.pixelSize * 21, y: 0, anchorX: 1 }); self.attachAsset('QRCodePositionB', { x: 0, y: self.pixelSize * 21, anchorY: 1 }); self.placePixel(8, size - 8); for (var i = 7; i <= size - 8; i += 2) { self.placePixel(i, 8); self.placePixel(8, i); } }; // Initialize the pattern self.createPattern(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Create QR code container var qrCode = new QRCode(32); qrCode.x = (2048 - qrCode.width) / 2; qrCode.y = (2732 - qrCode.height) / 2; game.addChild(qrCode);
===================================================================
--- original.js
+++ change.js
@@ -33,9 +33,9 @@
y: self.pixelSize * 21,
anchorY: 1
});
self.placePixel(8, size - 8);
- for (var i = 9; i <= size - 8; i += 2) {
+ for (var i = 7; i <= size - 8; i += 2) {
self.placePixel(i, 8);
self.placePixel(8, i);
}
};