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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.string.length; i += 3) {' Line Number: 56
Code edit (3 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < numericString.length; i += 3) {' Line Number: 56
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At the moment, the QR code generator where are we generate numbers. So in `QRCode.encodeNumeric`, split the string of numbers into groups of 3, convert them to binary then print it to console.
Code edit (6 edits merged)
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finish the removePixel method
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Code edit (4 edits merged)
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Please fix the bug: 'x is not defined' in or related to this line: 'for (var i = 9; x <= size - 8; i += 2) {' Line Number: 45
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Please fix the bug: 'placePixel is not defined' in or related to this line: 'placePixel(x, y);' Line Number: 49
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Please fix the bug: 'isPositionPattern is not defined' in or related to this line: 'var tintColor = isPositionPattern ? 0xffffff : 0x000000; // White for position patterns, black for others' Line Number: 41
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Code edit (12 edits merged)
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Make the position pattern in the modules white
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Make the position pattern white
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Make a container called QRcode, We're not making a QR Maze Runner
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QR Maze Runner
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Qr code generator
/**** * Classes ****/ var QRCode = Container.expand(function (string) { var self = Container.call(this); // Initialize QR code properties self.pixelSize = 32; self.modules = []; self.string = string; self.placePixel = function (x, y) { var pixel = self.attachAsset('QRCodePixel', { x: x * self.pixelSize, y: y * self.pixelSize, scaleX: self.pixelSize, scaleY: self.pixelSize, tint: 0 }); self.modules[y] = []; self.modules[y][x] = 1; }; self.createPattern = function () { var size = 21; // Standard QR code size self.attachAsset('QRCodePositionL', { x: 0, y: 0 }); self.attachAsset('QRCodePositionR', { x: self.pixelSize * 21, y: 0, anchorX: 1 }); self.attachAsset('QRCodePositionB', { x: 0, y: self.pixelSize * 21, anchorY: 1 }); self.placePixel(8, size - 8); // timing pattern for (var i = 8; i <= size - 8; i += 2) { self.placePixel(i, 6); self.placePixel(6, i); } }; // Encode numeric data method self.encodeNumeric = function () { console.log("Encoding numeric data: " + self.string); // Split into groups of 3 digits var groups = []; for (var i = 0; i < self.string.length; i += 3) { var group = self.string.substr(i, Math.min(3, self.string.length - i)); groups.push(group); } console.log("Groups of 3: " + groups.join(", ")); // Convert each group to binary var binaryGroups = []; for (var j = 0; j < groups.length; j++) { var num = parseInt(groups[j], 10); var bitLength; // Determine bit length based on group size if (groups[j].length === 3) { bitLength = 10; // 3 digits need 10 bits (0-999) } else if (groups[j].length === 2) { bitLength = 7; // 2 digits need 7 bits (0-99) } else { bitLength = 4; // 1 digit needs 4 bits (0-9) } // Convert to binary with proper padding var binary = num.toString(2); while (binary.length < bitLength) { binary = "0" + binary; } binaryGroups.push(binary); console.log("Group '" + groups[j] + "' -> " + num + " -> " + binary + " (" + bitLength + " bits)"); } console.log("Binary representation: " + binaryGroups.join(" ")); return binaryGroups; }; self.encodeNumeric(); // Initialize the pattern self.createPattern(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Create QR code container var qrCode = new QRCode("8675309"); qrCode.x = (2048 - qrCode.width) / 2; qrCode.y = (2732 - qrCode.height) / 2; game.addChild(qrCode);
===================================================================
--- original.js
+++ change.js
@@ -1,13 +1,13 @@
/****
* Classes
****/
-var QRCode = Container.expand(function () {
- var self = Container.call(this, arguments[0]);
+var QRCode = Container.expand(function (string) {
+ var self = Container.call(this);
// Initialize QR code properties
self.pixelSize = 32;
self.modules = [];
- self.string = arguments[0] || "";
+ self.string = string;
self.placePixel = function (x, y) {
var pixel = self.attachAsset('QRCodePixel', {
x: x * self.pixelSize,
y: y * self.pixelSize,