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Draw the format bits after drawDataCodewords, error correction level 'L', mask pattern 2
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Draw the format bits after drawDataCodewords, error correction level 'L', mask pattern 111
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Draw the format bits after drawDataCodewords, error correction level 'L', mask pattern 0b111
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Draw the format bits after drawDataCodewords
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Draw the data and ecc codeWord in a zigzag pattern in the QR code, If there is already a module in place, skip until that isn't a module in place.
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make the `placePixel` function return if the x or y coordinates are out of bounds
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Draw the white pixel for the patterns
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Rewrite the pattern drawing function for the new parameters in `placePixel`
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Rewrite the pattern drawing function for the new parameters.
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Remove the position patterns and redraw them, also write all the pixel into a array before for printing it to the screen
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Remove the position patterns and redraw them
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Draw `dataCodeWord` and `eccCodeWord` in a zigzag pattern, avoiding the position pattern, timing pattern and format bits.
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Draw `dataCodeWord` and `eccCodeWord` in a zigzag pattern, avoiding the position pattern.
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In the `QRcode.encodeECC` method, compute the error correction code from `self.dataCodeWord`, and put the ECC into `self.eccCodeWord`
/**** * Classes ****/ var QRCode = Container.expand(function (string) { var self = Container.call(this); // Initialize QR code properties self.pixelSize = 32; self.modules = []; self.string = string; self.countBitLength = 10; self.dataCodeWord = ""; self.eccCodeWord = ""; self.size = 21; // Block = 8 bits self.maxDataBlock = 19; self.maxErrorBlock = 7; self.placePixel = function (x, y, isBlack) { if (x < 0 || x >= self.size || y < 0 || y >= self.size) { return; } // Initialize row if it doesn't exist if (!self.modules[y]) { self.modules[y] = []; } // Mark pixel in modules array self.modules[y][x] = isBlack; }; self.drawPositionPattern = function (centerX, centerY) { // Draw 8x8 position pattern for (var y = -4; y <= 4; y++) { for (var x = -4; x <= 4; x++) { var absX = Math.abs(x); var absY = Math.abs(y); // Separator if (absX === 4 || absY === 4) { self.placePixel(centerX + x, centerY + y, false); } else if (absX === 3 || absY === 3 || absX <= 1 && absY <= 1) { // Outer black ring, white ring, inner black square self.placePixel(centerX + x, centerY + y, true); } else if (absX === 2 || absY === 2) { // White middle ring self.placePixel(centerX + x, centerY + y, false); } } } }; self.drawToScreen = function () { // Draw all pixels from modules array for (var y = 0; y < self.size; y++) { if (self.modules[y]) { for (var x = 0; x < self.size; x++) { if (self.modules[y][x] !== undefined) { var pixel = self.attachAsset('QRCodePixel', { x: x * self.pixelSize, y: y * self.pixelSize, scaleX: self.pixelSize, scaleY: self.pixelSize, tint: self.modules[y][x] ? 0 : 0xFFFFFF }); } } } } }; self.createPattern = function () { // Draw position patterns at three corners self.drawPositionPattern(3, 3); // Top-left self.drawPositionPattern(self.size - 4, 3); // Top-right self.drawPositionPattern(3, self.size - 4); // Bottom-left // Temporary Dummy Format Bits for (var i = self.size - 8; i <= self.size; i++) { self.placePixel(i, 8, false); self.placePixel(8, i, false); } for (var i = 0; i <= 8; i++) { self.placePixel(i, 8, false); self.placePixel(8, i, false); } self.placePixel(8, self.size - 8, true); // timing pattern for (var i = 8; i <= self.size - 9; i++) { self.placePixel(i, 6, i % 2 == 0); self.placePixel(6, i, i % 2 == 0); } // Draw data and ECC codewords in zigzag pattern self.drawDataCodewords(); self.drawToScreen(); }; // Convert to hexadecimal and split into bytes self.binToHex = function (bin) { var hexBytes = ""; for (var i = 0; i < bin.length; i += 8) { var _byte = bin.substr(i, 8); var hexValue = parseInt(_byte, 2).toString(16).toUpperCase(); if (hexValue.length === 1) { hexValue = "0" + hexValue; } hexBytes += hexValue + " "; } return hexBytes; }; self.drawDataCodewords = function () { var allCodewords = self.dataCodeWord + self.eccCodeWord; var bitIndex = 0; var direction = -1; // -1 for up, 1 for down // Start from the right side, moving in pairs of columns for (var rightCol = self.size - 1; rightCol > 0; rightCol -= 2) { // Skip the timing column if (rightCol === 6) rightCol = 5; // Process the entire height for (var vert = 0; vert < self.size; vert++) { for (var c = 0; c < 2; c++) { var col = rightCol - c; var row = direction === -1 ? self.size - 1 - vert : vert; // Check if we've placed all bits if (bitIndex >= allCodewords.length) return; // Check if this position is already occupied if (self.modules[row] && self.modules[row][col] !== undefined) { continue; // Skip this position } // Place the bit var bit = allCodewords[bitIndex] === '1'; self.placePixel(col, row, bit); bitIndex++; } } // Change direction for next column pair direction = -direction; } }; self.encodeECC = function () { var LOG_TABLE = new Array(256); var EXP_TABLE = new Array(256); var p = 1; for (var i = 0; i < 255; i++) { EXP_TABLE[i] = p; LOG_TABLE[p] = i; p = p << 1; if (p > 255) { p = p ^ 285; } } EXP_TABLE[255] = 1; var gf_multiply = function gf_multiply(a, b) { if (a === 0 || b === 0) { return 0; } return EXP_TABLE[(LOG_TABLE[a] + LOG_TABLE[b]) % 255]; }; var getGeneratorPolynomial = function getGeneratorPolynomial(numEccBytes) { var g = [1]; for (var i = 0; i < numEccBytes; i++) { var next_g = new Array(g.length + 1); for (var k = 0; k < next_g.length; k++) { next_g[k] = 0; } var alpha_pow_i = EXP_TABLE[i]; for (var j = 0; j < g.length; j++) { next_g[j] = g[j]; } for (var j = 0; j < g.length; j++) { next_g[j + 1] ^= gf_multiply(g[j], alpha_pow_i); } g = next_g; } return g; }; // 1. Convert dataCodeWord to bytes var dataBytes = []; for (var i = 0; i < self.dataCodeWord.length; i += 8) { var byteString = self.dataCodeWord.substr(i, 8); dataBytes.push(parseInt(byteString, 2)); } // 2. Get generator polynomial var generator = getGeneratorPolynomial(self.maxErrorBlock); // 3. Perform polynomial division to get ECC var dataLen = dataBytes.length; var eccLen = self.maxErrorBlock; var msg_out = new Array(dataLen + eccLen); for (var i = 0; i < msg_out.length; i++) { msg_out[i] = 0; } for (var i = 0; i < dataLen; i++) { msg_out[i] = dataBytes[i]; } for (var i = 0; i < dataLen; i++) { var coef = msg_out[i]; if (coef !== 0) { for (var j = 0; j < generator.length; j++) { msg_out[i + j] ^= gf_multiply(generator[j], coef); } } } var eccBytes = []; for (var i = 0; i < eccLen; i++) { eccBytes.push(msg_out[dataLen + i]); } // 4. Convert ECC bytes to binary string var eccBinaryString = ""; for (var i = 0; i < eccBytes.length; i++) { var binary = eccBytes[i].toString(2); while (binary.length < 8) { binary = "0" + binary; } eccBinaryString += binary; } self.eccCodeWord = eccBinaryString; console.log("eccCodeWord: " + self.binToHex(self.eccCodeWord)); }; // Encode numeric data method self.encodeNumeric = function () { // Split into groups of 3 digits var groups = []; for (var i = 0; i < self.string.length; i += 3) { var group = self.string.substr(i, Math.min(3, self.string.length - i)); groups.push(group); } console.log("Groups of 3: " + groups.join(", ")); // Convert each group to binary var binaryGroups = []; for (var j = 0; j < groups.length; j++) { var num = parseInt(groups[j], 10); var bitLength; // Determine bit length based on group size if (groups[j].length === 3) { bitLength = 10; // 3 digits need 10 bits (0-999) } else if (groups[j].length === 2) { bitLength = 7; // 2 digits need 7 bits (0-99) } else { bitLength = 4; // 1 digit needs 4 bits (0-9) } // Convert to binary with proper padding var binary = num.toString(2); while (binary.length < bitLength) { binary = "0" + binary; } binaryGroups.push(binary); console.log("Group " + num + " -> " + binary + " (" + bitLength + " bits)"); } console.log("Message Binary: " + binaryGroups.join(" ") + " (" + binaryGroups.join("").length + " bits)"); self.dataCodeWord += "0001"; var binary = string.length.toString(2); // Convert to binary with proper padding while (binary.length < self.countBitLength) { binary = "0" + binary; } self.dataCodeWord += binary; self.dataCodeWord += binaryGroups.join(""); self.dataCodeWord += "0000"; // Terminator // Add byte padding var currentBytes = self.dataCodeWord.length / 8; var bytesNeeded = self.maxDataBlock - currentBytes; // Pad to byte boundary first var bitsToNextByte = self.dataCodeWord.length % 8; if (bitsToNextByte > 0) { var padBits = 8 - bitsToNextByte; for (var p = 0; p < padBits; p++) { self.dataCodeWord += "0"; } } console.log("dataCodeWord: " + self.dataCodeWord + " (" + self.dataCodeWord.length / 8 + " bytes)"); // Add alternating padding bytes (11101100 and 00010001) var paddingBytes = ["11101100", "00010001"]; var paddingIndex = 0; while (self.dataCodeWord.length / 8 < self.maxDataBlock) { self.dataCodeWord += paddingBytes[paddingIndex]; paddingIndex = (paddingIndex + 1) % 2; } console.log("dataCodeWord with padding: " + self.binToHex(self.dataCodeWord)); }; self.encodeNumeric(); self.encodeECC(); self.createPattern(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xAAAAAA }); /**** * Game Code ****/ // Create QR code container var qrCode = new QRCode("8675309"); qrCode.x = (2048 - qrCode.width) / 2; qrCode.y = (2732 - qrCode.height) / 2; game.addChild(qrCode);
===================================================================
--- original.js
+++ change.js
@@ -30,8 +30,9 @@
for (var y = -4; y <= 4; y++) {
for (var x = -4; x <= 4; x++) {
var absX = Math.abs(x);
var absY = Math.abs(y);
+ // Separator
if (absX === 4 || absY === 4) {
self.placePixel(centerX + x, centerY + y, false);
} else if (absX === 3 || absY === 3 || absX <= 1 && absY <= 1) {
// Outer black ring, white ring, inner black square
@@ -61,20 +62,29 @@
}
}
};
self.createPattern = function () {
- var size = 21; // Standard QR code size
// Draw position patterns at three corners
self.drawPositionPattern(3, 3); // Top-left
self.drawPositionPattern(self.size - 4, 3); // Top-right
self.drawPositionPattern(3, self.size - 4); // Bottom-left
+ // Temporary Dummy Format Bits
+ for (var i = self.size - 8; i <= self.size; i++) {
+ self.placePixel(i, 8, false);
+ self.placePixel(8, i, false);
+ }
+ for (var i = 0; i <= 8; i++) {
+ self.placePixel(i, 8, false);
+ self.placePixel(8, i, false);
+ }
self.placePixel(8, self.size - 8, true);
// timing pattern
for (var i = 8; i <= self.size - 9; i++) {
self.placePixel(i, 6, i % 2 == 0);
self.placePixel(6, i, i % 2 == 0);
}
- // Draw all pixels from modules array
+ // Draw data and ECC codewords in zigzag pattern
+ self.drawDataCodewords();
self.drawToScreen();
};
// Convert to hexadecimal and split into bytes
self.binToHex = function (bin) {
@@ -88,8 +98,37 @@
hexBytes += hexValue + " ";
}
return hexBytes;
};
+ self.drawDataCodewords = function () {
+ var allCodewords = self.dataCodeWord + self.eccCodeWord;
+ var bitIndex = 0;
+ var direction = -1; // -1 for up, 1 for down
+ // Start from the right side, moving in pairs of columns
+ for (var rightCol = self.size - 1; rightCol > 0; rightCol -= 2) {
+ // Skip the timing column
+ if (rightCol === 6) rightCol = 5;
+ // Process the entire height
+ for (var vert = 0; vert < self.size; vert++) {
+ for (var c = 0; c < 2; c++) {
+ var col = rightCol - c;
+ var row = direction === -1 ? self.size - 1 - vert : vert;
+ // Check if we've placed all bits
+ if (bitIndex >= allCodewords.length) return;
+ // Check if this position is already occupied
+ if (self.modules[row] && self.modules[row][col] !== undefined) {
+ continue; // Skip this position
+ }
+ // Place the bit
+ var bit = allCodewords[bitIndex] === '1';
+ self.placePixel(col, row, bit);
+ bitIndex++;
+ }
+ }
+ // Change direction for next column pair
+ direction = -direction;
+ }
+ };
self.encodeECC = function () {
var LOG_TABLE = new Array(256);
var EXP_TABLE = new Array(256);
var p = 1;