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Draw the white pixel for the patterns
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Rewrite the pattern drawing function for the new parameters in `placePixel`
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Rewrite the pattern drawing function for the new parameters.
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Remove the position patterns and redraw them, also write all the pixel into a array before for printing it to the screen
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Remove the position patterns and redraw them
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Draw `dataCodeWord` and `eccCodeWord` in a zigzag pattern, avoiding the position pattern, timing pattern and format bits.
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Draw `dataCodeWord` and `eccCodeWord` in a zigzag pattern, avoiding the position pattern.
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In the `QRcode.encodeECC` method, compute the error correction code from `self.dataCodeWord`, and put the ECC into `self.eccCodeWord`
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Print codeWord with padding in hexadecimal split into bytes.
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Add byte padding to the codeWord
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In the `TODO` comment, draw `rawData` on the QR code in a zigzag pattern,starting at 20,20, and make the zigzag pattern turn when it reaches a position pattern.
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Make the zigzag pattern turn when it reaches a position pattern
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In the `TODO` comment, draw `rawData` on the QR code in a zigzag pattern, just like a QR code.
/**** * Classes ****/ var QRCode = Container.expand(function (string) { var self = Container.call(this); // Initialize QR code properties self.pixelSize = 32; self.modules = []; self.string = string; self.countBitLength = 10; self.rawData = ""; self.size = 21; // Block = 8 bits self.maxDataBlock = 19; self.maxErrorBlock = 7; self.placePixel = function (x, y) { var pixel = self.attachAsset('QRCodePixel', { x: x * self.pixelSize, y: y * self.pixelSize, scaleX: self.pixelSize, scaleY: self.pixelSize, tint: 0 }); self.modules[y] = []; self.modules[y][x] = 1; }; self.createPattern = function () { var size = 21; // Standard QR code size self.attachAsset('QRCodePositionL', { x: 0, y: 0 }); self.attachAsset('QRCodePositionR', { x: self.pixelSize * 21, y: 0, anchorX: 1 }); self.attachAsset('QRCodePositionB', { x: 0, y: self.pixelSize * 21, anchorY: 1 }); self.placePixel(8, size - 8); // timing pattern for (var i = 8; i <= size - 8; i += 2) { self.placePixel(i, 6); self.placePixel(6, i); } for (var i = 0; i < self.rawData.length; i++) { //TODO: draw the data to the qr code } }; // Encode numeric data method self.encodeNumeric = function () { // Split into groups of 3 digits var groups = []; for (var i = 0; i < self.string.length; i += 3) { var group = self.string.substr(i, Math.min(3, self.string.length - i)); groups.push(group); } console.log("Groups of 3: " + groups.join(", ")); // Convert each group to binary var binaryGroups = []; for (var j = 0; j < groups.length; j++) { var num = parseInt(groups[j], 10); var bitLength; // Determine bit length based on group size if (groups[j].length === 3) { bitLength = 10; // 3 digits need 10 bits (0-999) } else if (groups[j].length === 2) { bitLength = 7; // 2 digits need 7 bits (0-99) } else { bitLength = 4; // 1 digit needs 4 bits (0-9) } // Convert to binary with proper padding var binary = num.toString(2); while (binary.length < bitLength) { binary = "0" + binary; } binaryGroups.push(binary); console.log("Group '" + groups[j] + "' -> " + num + " -> " + binary + " (" + bitLength + " bits)"); } console.log("Message Binary: " + binaryGroups.join(" ") + " (" + binaryGroups.join("").length + " bits)"); self.rawData += "0001"; var binary = string.length.toString(2); // Convert to binary with proper padding while (binary.length < self.countBitLength) { binary = "0" + binary; } self.rawData += binary; self.rawData += binaryGroups.join(""); console.log("rawData: " + self.rawData + " (" + self.rawData.length + " bits)"); self.rawData += "0000"; // Terminator }; self.encodeNumeric(); self.createPattern(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Create QR code container var qrCode = new QRCode("8675309"); qrCode.x = (2048 - qrCode.width) / 2; qrCode.y = (2732 - qrCode.height) / 2; game.addChild(qrCode);
===================================================================
--- original.js
+++ change.js
@@ -8,8 +8,9 @@
self.modules = [];
self.string = string;
self.countBitLength = 10;
self.rawData = "";
+ self.size = 21;
// Block = 8 bits
self.maxDataBlock = 19;
self.maxErrorBlock = 7;
self.placePixel = function (x, y) {
@@ -44,46 +45,10 @@
for (var i = 8; i <= size - 8; i += 2) {
self.placePixel(i, 6);
self.placePixel(6, i);
}
- // Draw rawData in zigzag pattern starting at (20, 20)
- var x = 20;
- var y = 20;
- var direction = -1; // -1 for up, 1 for down
- var dataIndex = 0;
- while (dataIndex < self.rawData.length && x >= 0) {
- // Check if current position would hit a position pattern
- var hitPattern = false;
- // Top-left pattern (0,0 to 7,7)
- if (x < 8 && y < 8) hitPattern = true;
- // Top-right pattern (14,0 to 20,7)
- if (x >= 14 && y < 8) hitPattern = true;
- // Bottom-left pattern (0,14 to 7,20)
- if (x < 8 && y >= 14) hitPattern = true;
- // Timing patterns (column 6 and row 6)
- if (x === 6 || y === 6) hitPattern = true;
- if (!hitPattern && dataIndex < self.rawData.length) {
- // Place pixel if bit is 1
- if (self.rawData[dataIndex] === '1') {
- self.placePixel(x, y);
- }
- dataIndex++;
- }
- // Move to next position
- y += direction;
- // Check bounds and change direction
- if (y < 0 || y > 20 || hitPattern) {
- // Reset y to valid position
- if (y < 0) y = 0;
- if (y > 20) y = 20;
- // Move left and change direction
- x -= 1;
- direction *= -1;
- // If we hit a pattern while moving left, keep moving left
- while (x >= 0 && (x < 8 && y < 8 || x >= 14 && y < 8 || x < 8 && y >= 14 || x === 6)) {
- x -= 1;
- }
- }
+ for (var i = 0; i < self.rawData.length; i++) {
+ //TODO: draw the data to the qr code
}
};
// Encode numeric data method
self.encodeNumeric = function () {