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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.string.length; i += 3) {' Line Number: 56
Code edit (3 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < numericString.length; i += 3) {' Line Number: 56
Code edit (5 edits merged)
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At the moment, the QR code generator where are we generate numbers. So in `QRCode.encodeNumeric`, split the string of numbers into groups of 3, convert them to binary then print it to console.
Code edit (6 edits merged)
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finish the removePixel method
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Code edit (4 edits merged)
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Please fix the bug: 'x is not defined' in or related to this line: 'for (var i = 9; x <= size - 8; i += 2) {' Line Number: 45
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Please fix the bug: 'placePixel is not defined' in or related to this line: 'placePixel(x, y);' Line Number: 49
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Please fix the bug: 'isPositionPattern is not defined' in or related to this line: 'var tintColor = isPositionPattern ? 0xffffff : 0x000000; // White for position patterns, black for others' Line Number: 41
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Code edit (12 edits merged)
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Make the position pattern in the modules white
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Make the position pattern white
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Make a container called QRcode, We're not making a QR Maze Runner
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QR Maze Runner
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Qr code generator
/**** * Classes ****/ var QRCode = Container.expand(function () { var self = Container.call(this); // Initialize QR code properties self.pixelSize = 32; self.modules = []; // Create QR code pattern (simple placeholder pattern for now) self.placePixel = function (x, y) { var pixel = self.attachAsset('QRCodePixel', { x: x * self.pixelSize, y: y * self.pixelSize, scaleX: self.pixelSize, scaleY: self.pixelSize, tint: 0 }); }; self.createPattern = function () { // Create a simple pattern for demonstration var size = 21; // Standard QR code size self.attachAsset('QRCodePositionL', { x: 0, y: 0 }); self.attachAsset('QRCodePositionR', { x: self.pixelSize * 21, y: 0, anchorX: 1 }); self.attachAsset('QRCodePositionB', { x: 0, y: self.pixelSize * 21, anchorY: 1 }); self.placePixel(8, size - 8); // timing pattern for (var i = 8; i <= size - 8; i += 2) { self.placePixel(i, 6); self.placePixel(6, i); } }; // Initialize the pattern self.createPattern(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Create QR code container var qrCode = new QRCode(); qrCode.x = (2048 - qrCode.width) / 2; qrCode.y = (2732 - qrCode.height) / 2; game.addChild(qrCode);
===================================================================
--- original.js
+++ change.js
@@ -1,11 +1,11 @@
/****
* Classes
****/
-var QRCode = Container.expand(function (pixelSize) {
+var QRCode = Container.expand(function () {
var self = Container.call(this);
// Initialize QR code properties
- self.pixelSize = pixelSize || 32;
+ self.pixelSize = 32;
self.modules = [];
// Create QR code pattern (simple placeholder pattern for now)
self.placePixel = function (x, y) {
var pixel = self.attachAsset('QRCodePixel', {
@@ -33,11 +33,12 @@
y: self.pixelSize * 21,
anchorY: 1
});
self.placePixel(8, size - 8);
- for (var i = 7; i <= size - 8; i += 2) {
- self.placePixel(i, 8);
- self.placePixel(8, i);
+ // timing pattern
+ for (var i = 8; i <= size - 8; i += 2) {
+ self.placePixel(i, 6);
+ self.placePixel(6, i);
}
};
// Initialize the pattern
self.createPattern();
@@ -54,8 +55,8 @@
/****
* Game Code
****/
// Create QR code container
-var qrCode = new QRCode(32);
+var qrCode = new QRCode();
qrCode.x = (2048 - qrCode.width) / 2;
qrCode.y = (2732 - qrCode.height) / 2;
game.addChild(qrCode);
\ No newline at end of file