Code edit (12 edits merged)
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Make the position pattern in the modules white
User prompt
Make the position pattern white
Code edit (8 edits merged)
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Make a container called QRcode, We're not making a QR Maze Runner
Code edit (1 edits merged)
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Code edit (1 edits merged)
Please save this source code
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QR Maze Runner
Initial prompt
Qr code generator
/****
* Classes
****/
var QRCode = Container.expand(function () {
var self = Container.call(this);
// Initialize QR code properties
self.pixelSize = PIXEL_SIZE || 32;
self.modules = [];
// Create QR code pattern (simple placeholder pattern for now)
self.createPattern = function () {
// Create a simple pattern for demonstration
var size = 21; // Standard QR code size
for (var row = 0; row < size; row++) {
self.modules[row] = [];
for (var col = 0; col < size; col++) {
// Create a simple pattern
var isBlack = row % 2 === 0 && col % 2 === 0 || row < 7 && col < 7 ||
// Top-left position pattern
row < 7 && col >= size - 7 ||
// Top-right position pattern
row >= size - 7 && col < 7; // Bottom-left position pattern
if (isBlack) {
var pixel = self.attachAsset('QRCodePixel', {
x: col * self.pixelSize,
y: row * self.pixelSize,
scaleX: self.pixelSize,
scaleY: self.pixelSize,
tint: 0x000000
});
self.modules[row][col] = pixel;
}
}
}
};
// Initialize the pattern
self.createPattern();
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
PIXEL_SIZE = 32;
// Create QR code container
var qrCode = new QRCode();
qrCode.x = (2048 - qrCode.width) / 2;
qrCode.y = (2732 - qrCode.height) / 2;
game.addChild(qrCode); ===================================================================
--- original.js
+++ change.js
@@ -1,19 +1,55 @@
/****
+* Classes
+****/
+var QRCode = Container.expand(function () {
+ var self = Container.call(this);
+ // Initialize QR code properties
+ self.pixelSize = PIXEL_SIZE || 32;
+ self.modules = [];
+ // Create QR code pattern (simple placeholder pattern for now)
+ self.createPattern = function () {
+ // Create a simple pattern for demonstration
+ var size = 21; // Standard QR code size
+ for (var row = 0; row < size; row++) {
+ self.modules[row] = [];
+ for (var col = 0; col < size; col++) {
+ // Create a simple pattern
+ var isBlack = row % 2 === 0 && col % 2 === 0 || row < 7 && col < 7 ||
+ // Top-left position pattern
+ row < 7 && col >= size - 7 ||
+ // Top-right position pattern
+ row >= size - 7 && col < 7; // Bottom-left position pattern
+ if (isBlack) {
+ var pixel = self.attachAsset('QRCodePixel', {
+ x: col * self.pixelSize,
+ y: row * self.pixelSize,
+ scaleX: self.pixelSize,
+ scaleY: self.pixelSize,
+ tint: 0x000000
+ });
+ self.modules[row][col] = pixel;
+ }
+ }
+ }
+ };
+ // Initialize the pattern
+ self.createPattern();
+ return self;
+});
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0xFFFFFF
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-var positionL = LK.getAsset('QRCodePosition', {
- x: 2048 / 2,
- y: 2732 / 2,
- width: 3 * 128,
- height: 3 * 128,
- anchorX: 0.5,
- anchorY: 0.5
-});
-game.addChild(positionL);
\ No newline at end of file
+PIXEL_SIZE = 32;
+// Create QR code container
+var qrCode = new QRCode();
+qrCode.x = (2048 - qrCode.width) / 2;
+qrCode.y = (2732 - qrCode.height) / 2;
+game.addChild(qrCode);
\ No newline at end of file